15th-17th and 22nd-14th are actually pretty terrible for me; I probably won't be able to do either. 29th-31st is only a little better. I guess I'm voting for 8th-10th, seeing as this weekend seems a bit soon (and I sorta have a couple things planned).
There are three ways to make mobs drop 100% durability items:
1. Set the drop chance at 200%. The downside to this is that the items will ALWAYS drop.
2. Set the item attribute "Unbreakable" to true. They will not drop all the time, in and of itself. The downside to this is that the items will NEVER break.
3. An indirect method using command blocks: The mob drops something, which is detected by command block and replaced with something else.
Or you can do a heliceo and prevent any mobs from dropping most/all of their gear, making the player resort to chest loot. I hope this helps!
Or 4. Make the spawner spawn two slightly different versions of the same mob, one of which has 200% drop chance and the other of which has 0%.
Community Question: Whaddaya think Ragecraft III will be called?
I think Heliceo said in the chat of one of Aura's streams that it'll be called The Last Prophecy or something - hence, Chip's attempt to claim the name... but honestly, it's not that big of a deal. Most people already call it RC2 instead of Insomnia, and "The Last Prophecy" is a slightly more unwieldy name than "Insomnia", so I don't think it'll stick.
What do you guys think of a classic CTM map, but with adventure mode mixed with keep inventory?
You could still break/place, its just that i would have to set the tools to break most blocks, and the blocks to be placeable on most blocks.
I was wanting to create a new map that mixes adventure mode with the classical CTM experience, and i wanted it to be fun rather than challenging. Hence the keep inventory being on.
The adventure mode would limit what the players can break, so that i can more easily limit the places they can go, but it wouldn't be an inconvenience to the player.
I don't want to start the map then realize halfway in that this won't work, so i was wondering if you all knew of any reasons why this couldn't/shouldn't be done.
Why, exactly, do you want adventure mode? It's already pretty easy to limit the places where players can go; what does adventure mode allow that you can't do already? If you do it like you're thinking, the player can pretty much never use any tools they create themselves. Also, you have to add a lot of tags to items and blocks to allow players to use/place them; it would be pretty tough, and for not nearly enough reward.
So I found the Stal disc; still can't figure out where Chirp and Strad are. Below I will apply my best deductive reasoning.
The hint for Chirp is "I burn / I break / I boil / The ground above me trembles". There are two areas that fit that criteria: The Misty Deep (the lava pit at the bottom burns and boils, and the layers above it have numerous TNT traps) and Rumblehiss Ruins (Again, lava, plus you have to break blocks to get at a lot of the treasure. And of course, it goes under Rumblehiss Nest, which has lots of creepers and explosions).
As for Strad, the only area I can think of that has beacons and a tower is Colossus Devorantum (those glowstone things look like beacons, and the clouds sort of swirl around them. And there's that massive tower/castle thing). However, the hint also says "I step to the side". Well, there is that side room in the castle that's filled with sand. I'm going to have to dig it out, aren't I. The problem with this theory is that Colossus Devorantum already has another disc, though given the fact that it's so huge it's not a big stretch for it to have two.
Am I on the right track?
I think I mentioned the last time you posted that Dormant Mines and Flickering Isle swapped locations for the 1.8 update, but the discs stayed in the same overall order. The hints were not updated to reflect this. Also, "beacons" quite literally means beacons. As in, the blocks that shoot up giant beams of light.
Been playing through Pantheon so far, and I have been loving it despite all the stuff I have lost to lava/the void/the 5-minute timer! I've gotten all of the records except Chirp, Stal, and Strad. Judging by the hints, I think Chirp is in
the Misty Deep
and either Stal or Strad is in
the Windbourne Spires, with the other one being in the Nesting Grounds.
Would it be too much of a spoiler to tell me whether I'm right or wrong?
Part of your problems may be due to the fact that Chirp and Far's locations were swapped. You're right about one of the other two, but the last one... well, where have you seen beacons and a tower? Think about it.
What tools do you guys normally use for mapping? I know MCedit is pretty much essential but what about in-game stuff like World Edit and Voxel Sniper (outdated?)
I tend to make do with just MCEdit and in-game building, detail work, and loot/spawner placing. Some people do use WE and/or VS, but these days there's little you can't do in-game/with MCEdit. A helpful tip: Learn how to edit NBT tags and how to use command blocks. It is immensely useful for making spawners, loot, and other items.
So I initially had the idea to do some sort of weird, complicated puzzle-type thing where you have to do everything exactly right or you die. Nah, that turned out to be a bad idea. Instead, you all get a different sort of horror:
Be scared. Be very scared. These cages are occupied by the frozen, undead remains of the worst criminals known to man, all captured, imprisoned, and vengeful.
Oh, and they aren't ordinary undead, like plain old zombies or anything. (Okay yes they're zombies but that's because of limitations with Minecraft.) They're spirits, meaning you can't see them and you can't stop them from coming after you. (In translated terms: Invisible knockback-resistant zombies. What, you thought I wasn't going to be an absolute jerk with this map?)
1
15th-17th and 22nd-14th are actually pretty terrible for me; I probably won't be able to do either. 29th-31st is only a little better. I guess I'm voting for 8th-10th, seeing as this weekend seems a bit soon (and I sorta have a couple things planned).
0
Oh btw I have an updated version of my map http://www.mediafire.com/download/655sthhdwqb5ffp/Cage_v5.zip
2
Or 4. Make the spawner spawn two slightly different versions of the same mob, one of which has 200% drop chance and the other of which has 0%.
0
This. Setting the drop chance to 2 means the dropped item will have full durability.
1
I think Heliceo said in the chat of one of Aura's streams that it'll be called The Last Prophecy or something - hence, Chip's attempt to claim the name... but honestly, it's not that big of a deal. Most people already call it RC2 instead of Insomnia, and "The Last Prophecy" is a slightly more unwieldy name than "Insomnia", so I don't think it'll stick.
1
Why, exactly, do you want adventure mode? It's already pretty easy to limit the places where players can go; what does adventure mode allow that you can't do already? If you do it like you're thinking, the player can pretty much never use any tools they create themselves. Also, you have to add a lot of tags to items and blocks to allow players to use/place them; it would be pretty tough, and for not nearly enough reward.
0
I think I mentioned the last time you posted that Dormant Mines and Flickering Isle swapped locations for the 1.8 update, but the discs stayed in the same overall order. The hints were not updated to reflect this. Also, "beacons" quite literally means beacons. As in, the blocks that shoot up giant beams of light.
0
Part of your problems may be due to the fact that Chirp and Far's locations were swapped. You're right about one of the other two, but the last one... well, where have you seen beacons and a tower? Think about it.
0
I tend to make do with just MCEdit and in-game building, detail work, and loot/spawner placing. Some people do use WE and/or VS, but these days there's little you can't do in-game/with MCEdit. A helpful tip: Learn how to edit NBT tags and how to use command blocks. It is immensely useful for making spawners, loot, and other items.
4
United States east coast for me. Born and raised in Maryland, currently going to college in New York.
Also, I posted an album of Strawberry Jam screenshots to /r/minecraft. Go check it out.
3
Jam 06 - Traps, Trolls, and April Fools:
Cage
by taschneide
DOWNLOAD HERE
EDIT: New version here.
2
I have another screenshot... Should still be on track to finish in time.
Am I a bad person? I think I'm a bad person.
3
So I initially had the idea to do some sort of weird, complicated puzzle-type thing where you have to do everything exactly right or you die. Nah, that turned out to be a bad idea. Instead, you all get a different sort of horror:
Be scared. Be very scared. These cages are occupied by the frozen, undead remains of the worst criminals known to man, all captured, imprisoned, and vengeful.
Oh, and they aren't ordinary undead, like plain old zombies or anything. (Okay yes they're zombies but that's because of limitations with Minecraft.) They're spirits, meaning you can't see them and you can't stop them from coming after you. (In translated terms: Invisible knockback-resistant zombies. What, you thought I wasn't going to be an absolute jerk with this map?)
1
GOOD. FRIGGIN'. QUESTION.
Seriously. It's taking far too long. You should join our Skype chat so that we can complain about it more privately.
Oh, and welcome back.
8
I believe the proper saying is...
...GG, Heliceo?