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    posted a message on The Necro'tyr (RP) *Applications Needed*
    sure thing, i am fine with it.. just that i am not a serious person, want me to be serious? sure thing but i have less creativity then :ohmy.gif:

    btw whats wrong with cats? its not a true cat its a god dam cat with spikes on its tail, it can wrap that around somethings neck and BAM he is dead :smile.gif:

    anyway

    Cya









    Cheers

    Talsment
    Posted in: Forum Roleplaying
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    posted a message on The Necro'tyr (RP) *Applications Needed*
    (sure i will do this :smile.gif: )
    Name:tirtow grenspin
    Age:24
    Race:Necrothemians
    Appearance:tirtow is a Necrothemians, he has mutated into a small cat like creature (i LOVE CATS :smile.gif: oh and thats all, i am pretty sure you all know what a cat looks like)
    Equipment:tirtow weapoon is spikes that are hidden in his back. his cloths are fur.. duh :smile.gif:
    Personality:submisive
    Bio/History:tirtow was a cat lover, he lived in a small house and had 3 cats. When Ahtren invaded the town his house was burnt down with his cats inside. But this was not becuase of Ahtren's army... It was thugs and Theives running around grabbing all the loot they can. Teartoz frist defended his home from the thugs, but sure enough they hit hem with a peace of wood and ran in there only to knock down a torch setting alight his house. Teartoz was angry, that all his worldly objects and his beloved cats were murdered and destroyed, but then came along Ahtren asking Teartoz if he wanted revenge. Sadly enough he said yes...

    When the war ended teartoz was stuck in the neather. He wanted to see one last cat so baddly that the evil coming from the necro'tyr started to transform teartoz into a ecazt (:smile.gif:). All memory was wiped clean from his mind and all he knew is that he wanted to kill... EVERY LAST HUMAN AND LIVING CREATURE IN MINECRAFTIA.
    Anything to add?
    I know mutating into a cat may not sound like a mutation or something but it what i decided to use becuase it is diffrent and a little weird :smile.gif:.

    Get over here :arrow: (or COME AT ME BRO :Skeleton: )


    ((

    Chears

    talsment

    ))
    Posted in: Forum Roleplaying
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    posted a message on [RP] Ðay and Dàwn <Accepting Members!
    name: tao
    race: zombie hybrid
    Why for race: becuase zombies are awsome and being half zombe half human is even more awsome means i can control the zombie and still build :biggrin.gif:
    bio: i was a lonly explorer, the caves i was in where full of diamonds, i had around 64 diamonds, till that horried day. the zombies came from no were they started to rip at my skin and biting me, i had no way of defending myself tehy riped at my skin and continued till they hit my organs. they pulled those out and started munching on my stomach. i was in great deal of pain. i woke up in the cave , i looked down all my guts were still on the ground. i did my best to put them all back in but i had noting to do it with. i walked out into the sun my skin started to burn. i ran back in side due to the pain and i when to sleep , waiting for someone to wake me
    age: 16
    apperance: a teenager with a hole in his chest and cuts on his arms
    weapons: claws and a wooden sword
    Posted in: Forum Roleplaying
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    posted a message on [1.1] Piston patch - updated for 1.1
    Ok i love this mod for starters and i always use it for testing redstone systems. but i have run into a problem , sticky pistons... these = (excuse the noobishness) SUPER **** AWSOME. but they have a problem i been working on a cannon idea i had but when ever i move the dispencer with arrows in it, it removes the arrows and that makes it hard for me to make the cannon this has disappointed me becuase it works fine with normal pistons (non-sticky :biggrin.gif:) if you would be so kind and have a look at this problem.

    ps. i think this does not work with chest to.



    Cheers talsment
    Posted in: Minecraft Mods
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    posted a message on [help] the light code
    Hey guys my question is, were can i find the light code because what i am doing is hoping to make a light that makes a red light not just normal white light and this red light will make hostile mobs spawn in it :biggrin.gif:.

    so just to recap were can i get the java file for it and i am using mcp and modloader.




    Cheers talsment




    THE LIGHT IT BURNS!!!!!!!
    Posted in: Tutorials
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    posted a message on [1.1] Piston patch - updated for 1.1
    nic texture mate it looks like there is a texture gitch with the edge of the piston tho
    Posted in: Minecraft Mods
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    posted a message on [1.1] Piston patch - updated for 1.1
    Quote from acuddlyheadcrab »
    Quote from talsment »
    i love this mod to death but i always have had one problem with it, this is that the texture is just the iorn block texture and same with the sticky piston, i have re-textured the pistons using the wood texture for the normal tree's but i changed its colour saturation and got these.

    -cut-

    please do not hate me for the retexture but to me this looks better and adds a little more relestic for minecraft , expet it is made out of metal that looks like wood : ).

    Cheers talsment


    I have a feeling Notch will do something darker like that when he puts his version of it in the official game. So i kinda like that idea. But idk about the wood patten though...?



    aggreed about the notch thing. about the tree texture i put it like that cause one it looks better then just a iron block and two i am hopeless at making textures :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.1] Piston patch - updated for 1.1
    i love this mod to death but i always have had one problem with it, this is that the texture is just the iorn block texture and same with the sticky piston, i have re-textured the pistons using the wood texture for the normal tree's but i changed its colour saturation and got these.




    please do not hate me for the retexture but to me this looks better and adds a little more relestic for minecraft , expet it is made out of metal that looks like wood : ).

    Cheers talsment
    Posted in: Minecraft Mods
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    posted a message on Beta 1.5 Discoveries & Discussion!
    a found a glitch that is if a fence is placed on the ground with out a block next to it, it will be invisable and this is really annoying.

    Or is it just me?
    Posted in: Survival Mode
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    posted a message on [Video Tutorials] ModLoader Tutorials
    ok i just tryed it .. i added it to it... not work i log in and it goes black. meta-inf is gone mod loader and it just goes black.. help?
    Posted in: Tutorials
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    posted a message on [Video Tutorials] ModLoader Tutorials
    cheers i will get to work on it now.. i was still hopeing to get it to work with the test_game but eh.. i will reobf and then test.. incase you are wondering i am making glass shards :biggrin.gif: just got to get the shard :biggrin.gif: but for now i am using a custom plane blue-transparent image 16x16
    Posted in: Tutorials
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    posted a message on [Video Tutorials] ModLoader Tutorials
    FINER: THROW
    java.lang.ExceptionInInitializerError
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    	at java.lang.reflect.Constructor.newInstance(Unknown Source)
    	at java.lang.Class.newInstance0(Unknown Source)
    	at java.lang.Class.newInstance(Unknown Source)
    	at net.minecraft.src.ModLoader.addMod(ModLoader.java:147)
    	at net.minecraft.src.ModLoader.readFromClassPath(ModLoader.java:818)
    	at net.minecraft.src.ModLoader.init(ModLoader.java:586)
    	at net.minecraft.src.ModLoader.AddAllRenderers(ModLoader.java:59)
    	at net.minecraft.src.RenderManager.<init>(RenderManager.java:42)
    	at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:122)
    	at net.minecraft.client.Minecraft.startGame(Minecraft.java:123)
    	at net.minecraft.client.Minecraft.run(Minecraft.java:410)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ArrayIndexOutOfBoundsException: 11112
    	at net.minecraft.src.Block.<init>(Block.java:17)
    	at net.minecraft.src.Block.<init>(Block.java:36)
    	at net.minecraft.src.BlockGlassShard.<init>(BlockGlassShard.java:7)
    	at net.minecraft.src.mod_GlassShard.<clinit>(mod_GlassShard.java:22)
    	... 15 more


    D: i did every thing.. this happens we i go to run the mod in the mcp test_game.bat thingy D: please help
    Posted in: Tutorials
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    posted a message on [Req] Glass shards
    Quote from hybrid99 »
    when u break glass u collect the sharps u can place the sharp to make a half block that hurts like a cacus buy will continue hurting like fire
    any ideas for it to stop hurting?


    the half step.. sorry to say but no..i was thinking more like the frist lvl of the seeds:D and the continue hurting well.. maybe it could hurt for like 10 seconds half a hard per 2.5 seconds?
    :biggrin.gif: anyway if any 1 could work on it make a vid i may dl :biggrin.gif:
    Posted in: Requests / Ideas For Mods
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    posted a message on [Req] Glass shards
    Quote from fooood »
    i might be able to make the glass shards ---> glass , but im not sure about the trap...ill try thought, im not tht good at modding


    :biggrin.gif: cheers as in the above post it would be hard for the trap .. if i knew how to use modloader i would work on it,
    Posted in: Requests / Ideas For Mods
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    posted a message on [Req] Glass shards
    Quote from pi972 »
    Really good idea!

    :biggrin.gif: cheers mate i could probly make it my self but as the other guy said the trap would be hard.

    Anyway thanks for the feed back i may try and get the trap working :biggrin.gif:
    Posted in: Requests / Ideas For Mods
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