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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I read the OP, I have 1.2.5, and have a large plethora of mods. I install this correctly, but none of the blocks appear in game and no error report is generated, so I have no idea what is wrong. I have wu.class in the .jar, mod_zeppelin in the mods folder, and I have moved the 2 extra folders around in an attempt to get it to work to no avail. Any suggestions for what might be wrong?
    Posted in: WIP Mods
  • 0

    posted a message on What do you guys want or need?
    Quote from BryanCb

    but pig spawners cant be found legitly in minecraft


    Silk Touch Pickaxe.

    Actually I don't think it works anymore.

    But still.
    Posted in: Survival Mode
  • 0

    posted a message on Reasons to explore the nether

    I would like to see Nether ores as well. Maybe something in between Iron and Diamond.


    For the "common" nether ores, sure. But there would need to be a rare ore too, something better than diamond, but maybe harder to find. Something to justify making that pickaxe out of :Diamond:.
    Posted in: Suggestions
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    posted a message on [16x][1.1] BaconLover Pack
    Other than the fix to the title you should go about doing, it looks pretty cool. May download.

    [16x][1.1]BACONLOVER

    That's closer to what it should look like.
    Posted in: Resource Packs
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    So, is there an option to use a button other then ESC to leave some of the menus and such? It's something I can't fix and it has rendered Millenaire basically unplayable.

    Opening up any window is basically a sentence to closing Minecraft and restarting it.
    Something as simple as a small x in the corner would be nice.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Beta 1.8.1]Civilization 1.2 - Breathing Civilization into Minecraft!
    Not meaning to gripe, but the buildings themselves are slightly plain. The mod functions great, but the buildings have me tearing walls out and rebuilding them the way I like them. Not a big issue, but actually giving some depth to buildings would be nice.
    Posted in: Minecraft Mods
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    posted a message on [1.1.0/1.0.0]Fishtaco's mods - Better Caves, FPS++, Height mod!!
    So, I'm trying to use the 512 height mod for 1.9pre5, and after the world loads in completely, I have a non-ending black screen. Something I'm doing wrong?
    Nevermind, my level of idiocy is outstanding. Got it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Halocraft v0.7.7 [ End-Of-Life? ]
    Alright, you're going to get this a lot, pictures, and the title needs to look something like this [MinecraftVersionItIsFor][Title][OtherInfo]

    The other info is for the version number of the mod itself, or anything else we need to know.

    EDIT: Leaving this up.

    Other than what I pointed out, it sounds like an okay mod. I'll bookmark it, may test it at some point in time.
    Posted in: Minecraft Mods
  • 0

    posted a message on help me plz
    Ask in any of the three respective threads. Don't start a topic. Simple.
    Posted in: Mods Discussion
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    posted a message on Generation problems! Please help :)
    Topics like this belong in the modding discussion section.
    http://www.minecraftforum.net/forum/57-modding-discussion/
    Change the title to something like "Move to modding discussion"
    You'll get a better reception there.

    Actually, scratch that, I'm idiotic. Take the thread here: http://www.minecraftforum.net/forum/140-mod-development/
    Posted in: Mods Discussion
  • 0

    posted a message on *Please move to Modding Discussion*Looking to build a team of modders for an upcoming mod!
    Take it to modding discussion. This section is for, you know, mods that have been released?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Probably an error on my part, any thoughts? I used MCPatcher to get the error report, Modloader.txt says nothing.
    Mods loaded: 5
    ModLoader Beta 1.8.1
    mod_IC2 v1.23
    mod_FCBetterThanWolves 2.98
    mod_IDResolver 1.8.1 - Update 0
    mod_JBDynamo 1.21
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT e135b52c --------
    Generated 10/25/11 11:37 AM
    
    Minecraft: Minecraft Beta 1.8.1
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_26, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 4200 Series         version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
    
    java.lang.NoSuchMethodError: lr.isAirBlock(Lrv;III)Z
    	at rv.i(World.java:342)
    	at rv.a(World.java:247)
    	at acz.a(SourceFile:50)
    	at rv.i(World.java:211)
    	at rv.<init>(World.java:178)
    	at rv.<init>(World.java:116)
    	at net.minecraft.client.Minecraft.a(SourceFile:1436)
    	at ry.a(SourceFile:151)
    	at qr.a(SourceFile:72)
    	at ry.a(SourceFile:194)
    	at qr.f(SourceFile:120)
    	at qr.i(SourceFile:108)
    	at net.minecraft.client.Minecraft.k(SourceFile:1197)
    	at net.minecraft.client.Minecraft.run(SourceFile:666)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT c59cedad ----------

    It happens when I try to start a new world.


    EDIT: Feel stupid, didn't use the MCForge edition. Disregard this.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] FiniteLiquid v5.93
    Quote from djoslin

    ~snip~

    Hmm, I haven't ever had my inventory cause the crash. I have no idea on this one.

    ~snip~


    Hm, I would give you a crash report but it's a saving chunks error and MCPatcher isn't telling me anything out of the normal.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from felinoel

    ~snip~


    Well, I don't know. And my forum and google searches have revealed nothing, anyway.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from felinoel

    Interesting, alt+tab should also produce the same results if you have another window open, I was going to say change your controls once you are in the game menu but looking at that shows me that it is apparently coded into the game itself, maybe make a post elsewhere asking how to change the esc key?


    I would, but changing the pause menu key has no guarantee of changing the key to get me out of the map screen and such.

    And shift 5 times is faster than alt-tabbing, especially since I run about 3 apps at once.
    Posted in: Minecraft Mods
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