Does copper need to be even more abundant? Until many more uses are introduced, upping the drop rate for copper from a Drowned seems, well, pretty trivial. And I'm sure many, (like myself), would prefer Drowned went back to dropping gold instead of, or in addition to, copper.
Otherwise quite enjoying the new features. Found a geode embedded in ravine wall; rather scenic and fun to explore. Still haven't found an Azalea; how rare are they?
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At this point Amidst is looking to be abandoned. Which is a terrible shame as nothing else compares as a minecraft accessory. I'd give up EVERY SINGLE OTHER mod or tool for an ever current and compatible version of Amidst.
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Very nice seed. Desert village (my favorite, I've extolled the reasons in the past), + coral reef + badlands is a very nice start. If only there were a current version of Amidst to map and explore that seed.
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If I had to vote on one of two choices:
A. All processes instant
B. Add a time for crafting
I would vote B. Minecraft is a game of engagement. As ScotsMiser stated; making everything instant is effectively Creative Mode. Enjoy the process. Go plant a tree or make a trade. Your iron will be smelted when you return.
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That is pretty cool. Are the coords really [0,0] ?
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Short answer: No
Much more accurate answer: Question too vague; what is 'perfect'?
Optimistic answer: Yes. Every seed is 'perfect' for someone and/or can become perfect if you explore enough of the world within that seed.
First you must define 'perfect'. Only then you can you begin to hunt for a 'perfect' seed. So, how would >>you<< define a perfect seed?
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Sadly, bees behave poorly. They have a tendency to wander off for no good reason. And they have a tendency to drown themselves in nearby bodies of water. I put a lot of effort into beekeeping when 1.15 first came out......., only to watch those darn bees fly away and/or drown themselves. Haven't bothered with bees or their products since.
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More common in 1.17 than before, particularly in Shattered Savanna biome terrain.
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Nope. And more nope. First house is almost invariably a hole in the side of cliff or hillside. If I find a village on the first day, then first house will be one of the village houses. If I spawn near Badlands biome then first house will be a walled off section of mineshaft. But never do I bother to make a bunker style house like you've illustrated. I make do with very makeshift abodes until I'm ready to build something much more significant than a 5x5x3 box. In other words, it be different.
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Agreed. To passive/aggressively ignore the issue as a way of snubbing the Macverse is really quite childish at this point in the game. Mac users represent a huge market; just make the port and be done with it. There's room in the sandbox for both OSs.
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1.13, Aquatic update. Coral, Sea Pickles, Turtle Eggs, Conduit, Buried Treasure Maps, etc., all still useful and fun. The challenge of diving a deep shipwreck and recovering the treasure and map, >then< following the map and getting >more< treasure is still one the the most enjoyable aspects of the current came, (for me).
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Invariably, dogs will always, eventually, run in front of my bow and get plugged by an arrow. That's how 99.9999% die.
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I haven't had chance to explore this seed myself, (LOL *). Where is the Zombie Village?
(* I am presently on the hunt for a really good stronghold seed. Ideally, a stronghold under desert, or even better, mesa. But also relatively shallow to minimize the digging. And also ideally nearish to a well laid out village).
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-7193387846704467348
Spawn on a LARGE snowy biomes continent. Numerous Ice Spikes fields present. A rather unique seed.
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An interesting question. For me it's Pillagers. I'm thankful Pillager raids can be disabled; I wish the same could be done for outposts too. I appreciate the challenge they introduce and those who find Pillagers fun, but for me they're a nuisance.
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Will old worlds be supported in the final release? Or will the Y dimension change prevent old worlds from ever being upgraded to 1.17?