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    posted a message on [1.6.2] Gravity Control [Forge]
    There is another mod that does this about thirty-five times more awesomely, but is still compatible with everything else, has more features, and squid cannons. (Well, how else would you get into orbit?) The only downside is that it is by a Japanese guy, so while the ingame stuff is in English, the forum thread isn't. It's called the Starminer mod. http://forum.minecraftuser.jp/viewtopic.php?t=17975

    You can make antigrav panels that allow you to walk along walls and ceilings, build star cores that generates a miniature gravity field around itself and allows you to create a planet, and (this is the best part) go up to geosynchronous orbit with zero Gs. The only way to go around is using a Solar Fan to blow yourself around with Solar Wind. There are mini-planets that you can blow yourself to.

    Unfortunately, it has some minor bugs, but many fewer than can legitimately be expected. It has issues with shooting objects, which will go off in weird directions, but it's still awesome.
    Posted in: Minecraft Mods
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    posted a message on Minecraft Motion Capture Mod (Mocap) [55,000 Downloads]
    Umm, for me, recording works just fine, but replaying doesn't do anything. This is with the latest version.
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    With 4.1.1, it is impossible to rotate mechs. The player simply rotates in the cockpit, instead of turning the machine.
    Posted in: Minecraft Mods
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    posted a message on [WIP] [1.6.4] The Avatar Mod | A New Dimension (Based off of the Movie Avatar) | Beta Download Available
    This could benefit greatly from UE integration.Also, making this a Galacticraft addon would be really cool, too.
    Posted in: WIP Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Whenever I look at the infusion altar blocks from a certain angle, they disappear. I don't have optifine, so I don't know what could be causing this.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    This just in, mail isn't working for me either.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Could someone please explain how to use the conversation job? I want to have a NPC Lewis and Simon complaining about gratuitous cameos, but I can't figure it out.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] Gravity Control [Forge]
    This needs to bumped.
    Posted in: Minecraft Mods
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    posted a message on Web Displays - Browse On the Internet in Minecraft!
    Quote from lukasek01

    Hi i have a problem, i read the F.A.Q cus i got the java 32bit blaha blaha. But im making a tecnic modpack (private only for my friend to use(intuil i gett all permitions and stuff)) And There is no explanition on how to get the mod on something that is not the normal minecraft launcher! So please make one! i really love this mod (it took a long time getting all the ids to work!) If i were to rate the mod :steve_csi: :steve_csi: :steve_csi: :steve_csi: :steve_csi: :steve_csi: :steve_csi: :steve_csi: :steve_csi: :steve_csi: :steve_csi: out of 10 cis steves

    I did this too, you need to use the windows manual installation detailed in the OP.
    Posted in: Minecraft Mods
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    posted a message on Web Displays - Browse On the Internet in Minecraft!
    Quote from MRARTSmile9089

    я скачал установил построил экран 16x9 нажал правой кнопкой мыши а мне пишет:"Please use Java 32 bit: for that please read FAQ"что делать?help Please

    I don't read Cyrillic (I think, though, that I deserve bonus points for even knowing what that is), so I took a jaunt over to my local Google Translate. Translated, he said,
    Quote from The Guy above me »
    I downloaded a set built 16x9 screen by right-clicking and I wrote: "Please use Java 32 bit: for that please read FAQ" what to do? help Please
    though that's probably wrong. What are your computer specs? If you're using a 64bit computer, then that is your issue.

    EDIT: yes, I know that Cyrillic is the alphabet, not the language.
    Posted in: Minecraft Mods
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    posted a message on Weeping Angels Mod
    Quote from clavdivs

    You can make something akin to a stationary TARDIS using iChun's portal gun mod: Just build a TARDIS-like enclosure (blue wood from Extra Utilities cut into panels and a Project Red cage lamp on top looks pretty good, I think) with a door in front and a portal spawner inside, and put the connected spawner in a location made to look like the interior (XyCraft engineering blocks, a BuildCraft engine inside some glass panes going up and down, that sort of thing). If iChun ever manages to re-implement see-through portals, you'd even be able to open the door and see the TARDIS interior before going in.

    Even better, use the dimensional doors mod. That way, it really is bigger on the inside, you're not just teleporting somewhere else.
    Posted in: Minecraft Mods
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    posted a message on Weeping Angels Mod
    Quote from Sergiocast345

    the we need you thing, I can see the signature of the page, you are also a fan of Memecenter? :D

    hey, can you add a blink meter, like in SCP CB?

    There was an SCP MC mod for 1.4.7, added a lot of SCPs, and it had a blink meter.

    Quote from Clayblock

    Well in the original mod they would teleport you 300-400 blocks away, maybe this can be added as a config for your suggestion.
    The weeping angels (a.k.a the looney assassins) do not originate from any planet, they just exist.
    We don't have a TARDIS feature in this mod, but I might make a side mod for it. NOT OFFICIAL. Humm, maybe if someone were to ask ichun for his help, he is creating a mod with wacky things and i did see a video were he made a village house bigger on the inside.

    There is already a huge mod that adds all sorts of Dr. Who stuff, like Tardises, sonic screwdrivers, lots of Daleks, Autons, Weeping Angels (He heartily recommends your mod, though), Adipose, other planets, etcetera.

    I have a major bug to report: Whenever I place an angel statue, I get this: java.lang.RuntimeException: class WeepingAngels.Blocks.TileEnt.TileEntityPlinth is missing a mapping! This is a bug!
    Posted in: Minecraft Mods
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    posted a message on Web Displays - Browse On the Internet in Minecraft!
    ETA on the 64-bit version? I don't expect you to be working on it, what with the holidays and all, but knowing when to expect it would be nice.
    Posted in: Minecraft Mods
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    posted a message on Web Displays - Browse On the Internet in Minecraft!
    Quote from MrBlitzz

    montoyo i have a question,
    I have a mac (OS) and if i have the screen it says: Your OS is not supported!
    My question is:
    What do i need to do? Can is still fix it?
    I would like to have a answer ;D
    P.S: Nice mod!

    Psst! Read the OP!
    Or, get a better computer! One that doesn't use OSX!
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Zabadar

    Good sir Pahimar. Worry not about missing your intended release date. You are accomplishing the creation of a mod too complex for most of us to fathom let alone for any of us to create on our own, so do not worry if it comes to us a little late. While the world of magical minecraft mods may feel like it has a hole in it without the presence of a functional EE version to compliment it I am more than happy to wait for it to receive the polish it so deserves. I think the full release of such a wonderful mod would be tarnished by being rushed out incomplete, so I say tarry on good sir, you are doing excellent work.

    Hear, hear!
    Posted in: Minecraft Mods
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