Quote from o0DemonBoy0o
Any chance of supporting different model formats?
I haven't asked mimg but I think it won't...
The question that "which format should we take" had been discussed for a week when we started the project. We discussd from .x to .mdl (In fact, the earliest technology prototype uses .obj), and at last we chose .pmd (the model format of MMD. .pmx will be supported in future, I think...).
First, CustomSteve aims to provide high quality player model (restricted by performance limits, of course...) which human body predominates. Second, we wanna have physical effects, such as IK(Inverse Kinematics). .pmd native supports it. Third, .pmd is easy and it has documents. (Believe it or not, not every format has documents about its binary structure, although many people are using it.)
Finally, the most important reason is -
If you can't understand this sentence, just overlook it. The first three reasons are enough. (Don't try to google translate it, machines are too young too simple, sometimes naive)