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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from o0DemonBoy0o

    Any chance of supporting different model formats?


    I haven't asked mimg but I think it won't...
    The question that "which format should we take" had been discussed for a week when we started the project. We discussd from .x to .mdl (In fact, the earliest technology prototype uses .obj), and at last we chose .pmd (the model format of MMD. .pmx will be supported in future, I think...).
    First, CustomSteve aims to provide high quality player model (restricted by performance limits, of course...) which human body predominates. Second, we wanna have physical effects, such as IK(Inverse Kinematics). .pmd native supports it. Third, .pmd is easy and it has documents. (Believe it or not, not every format has documents about its binary structure, although many people are using it.)
    Finally, the most important reason is -
    作者与他的助手们是能对着二次元撸管的死宅mimg能对着代码挊上一整夜sz能对着紫sama撸个飞起eth能控制梦的内容比如让非常正常向的梦变成乱♂交♂派♂对
    If you can't understand this sentence, just overlook it. The first three reasons are enough. (Don't try to google translate it, machines are too young too simple, sometimes naive)
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    A gui screen will appears in next version, if it works fine...
    Posted in: Minecraft Mods
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