• 0

    posted a message on I need your opinion!
    fraps always lags my com when i use it with minecraft i would recommend camtasia
    Posted in: Computer Science and Technology
  • 0

    posted a message on [1.5_01] Begginers Mob Making Tutorial 2 The Modloader Way!
    yes i made those and have them in the src folder
    Posted in: Tutorials
  • 0

    posted a message on [1.5_01] Begginers Mob Making Tutorial 2 The Modloader Way!
    I did everything the tutorial said but im getting these errors:

    == ERRORS FOUND ==
    
    src\minecraft\net\minecraft\src\mod_Sessomaru.java:21: cannot find symbol
    symbol  : class RenderSessomaru
    location: class net.minecraft.src.mod_Sessomaru
    map.put(EntitySessomaru.class, new RenderSessomaru(new ModelSessomaru(), 0.5F));
     // this one just assign the mob to your game and make it readable, just like Re
    nderManager , the 0.5f is the shadow size of the mob you can make it bigger like
     0.8f or smaller like 0.2f
    ^
    
    src\minecraft\net\minecraft\src\mod_Sessomaru.java:21: cannot find symbol
    symbol  : class ModelSessomaru
    location: class net.minecraft.src.mod_Sessomaru
    map.put(EntitySessomaru.class, new RenderSessomaru(new ModelSessomaru(), 0.5F));
     // this one just assign the mob to your game and make it readable, just like Re
    nderManager , the 0.5f is the shadow size of the mob you can make it bigger like
     0.8f or smaller like 0.2f
    ^
    
    2 errors


    And heres my code:
    package net.minecraft.src;
    // Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
    // Jad home page: http://www.kpdus.com/jad.html
    // Decompiler options: packimports(3) braces deadcode 
    import java.util.*;
    import java.util.Map;
    
    public class mod_Sessomaru extends BaseMod
    {
       
        public mod_Sessomaru()
        {
          ModLoader.RegisterEntityID(EntitySessomaru.class, "Sessomaru", ModLoader.getUniqueEntityId()); // without this code , your mob wont spawn ! 
          
          ModLoader.AddSpawn(EntitySessomaru.class, 3, EnumCreatureType.creature); // this is the spawn rate for exmaple if you put 3 the mobs is very rare to spawn,The EnumCreatureType is what type of mob it is , mobs that you want to spawn in water are "waterCreature", enemies are "monster", and animals are "creature".
        }
       
       // RENDERERS
       public void AddRenderer(Map map)
        {
            map.put(EntitySessomaru.class, new RenderSessomaru(new ModelSessomaru(), 0.5F)); // this one just assign the mob to your game and make it readable, just like RenderManager , the 0.5f is the shadow size of the mob you can make it bigger like 0.8f or smaller like 0.2f
        }
    
        public String Version()
        {
            return "| [1.7.3] Begginers Mob Making Tutorial 2 The Modloader Way!"; // Put here anything you like after that it will show up in the modloader logs.
        }
    
    }
    Posted in: Tutorials
  • 0

    posted a message on Citycraft<Project>anyone can join <Starting soon>
    yes
    Posted in: Maps
  • 0

    posted a message on Citycraft<Project>anyone can join <Starting soon>
    added
    btw anyone can just come on i removed the whitelist
    Posted in: Maps
  • 0

    posted a message on Citycraft<Project>anyone can join <Starting soon>
    Quote from ckin224

    Imight have brief access to the Internet over the next few days, however I won't have full access for another week.

    no ones been on for about a week but hopefully we will be back on soon
    Posted in: Maps
  • 0

    posted a message on Citycraft<Project>anyone can join <Starting soon>
    added
    Posted in: Maps
  • 0

    posted a message on Citycraft<Project>anyone can join <Starting soon>
    We need help building we have started the underground and modern cities
    Posted in: Maps
  • 0

    posted a message on Citycraft<Project>anyone can join <Starting soon>
    servers up adding you to whitelist underground first
    Posted in: Maps
  • 0

    posted a message on Citycraft<Project>anyone can join <Starting soon>
    The world is exporting out of worldpainter right now
    Posted in: Maps
  • 0

    posted a message on [REQ] PyraMedieval
    Quote from flashbang941

    ohh so it makes it a bukkit of water instead of empty?

    yes
    Posted in: Maps
  • 0

    posted a message on [REQ] PyraMedieval
    Quote from flashbang941

    people say that what exactly is bump?


    It is a post that puts the topic back up to the first page of topics
    Posted in: Maps
  • 0

    posted a message on [REQ] PyraMedieval
    Quote from sybinn1

    :SSSS: Bump
    Posted in: Maps
  • 0

    posted a message on Citycraft<Project>anyone can join <Starting soon>
    bump
    Posted in: Maps
  • 0

    posted a message on Citycraft<Project>anyone can join <Starting soon>
    Quote from ckin224

    (Incase you had any doubt about me being serious)
    First shot, after mining had been completed.
    Second shot, after terraforming completed.


    Wow,you can be in charge of the underground city 0.0
    Posted in: Maps
  • To post a comment, please or register a new account.