attempting to play a piece on any board section directly adjacent to another tile entity will cause a crash attempting to cast that entity to the one the table uses.
Clarity is a good idea as a reward for not doing forbidden research.
However, I think the way it's planned right now doesn't make a lot of sense- Warp was added as a means to discourage players from simply researching anything; more powerful or useful items come at the cost of negative effects to create a balance. What you're doing here is basically "Oh, you want something nice? here, you can have it, oh, and you get buffs too." There's no downside, which means, if implemented that way, it's OP and not useful. However, there's two ways of fixing this- one, disallow warped players from researching clarity researches, and vice-versa, or, clarity is passively accumulated over time and not as a research reward. (something else you could do is prevent clarity-d players from entering the outerlands- that's a huge progression gate in both main thaumcraft and a lot of mods.)
Aside from that, some of these items/blocks also seem a little overpowered- for example, the essentia-producing tree. It's a neat idea, but I feel like it should have some sort of "renewal" required, or some kind of negative side effect. Like, maybe after a while it becomes wilted and you have to revitalize it with wispy essence or something. Just the idea that it's infinite with no downsides other than time- it's kinda broken.
Wow. Initially, I'd just glossed over this mod thinking it just added tofu or something, but it looks like you really went for a sort of "naturalist" approach for the mod. I like it a lot.
Agggh! this is very nice-looking but PLEASE ADD DOCUMENTATION IN GAME. It took me 20 minutes to figure out how to set up a wireless network, and i still haven't figured out how to link the ability developer. right now it's a massive pain in the butt to do anything with this mod.
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Feature Suggestions:
AFK timeout for lobby. Currently you can afk for 1hr+ without getting kicked.
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attempting to play a piece on any board section directly adjacent to another tile entity will cause a crash attempting to cast that entity to the one the table uses.
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interesting. the models are a little wonky, but I like the idea.
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Blusunrize actually made something like this already-
http://www.curse.com/mc-mods/minecraft/231659-aquatweaks
enjoy
It also supports adding your own blocks to the list, so it's fully mod-compatible.
EDIT: Wait a minute, this is a necro'd thread.
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screenshots is empty, just an ellipsis mark, please add images
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The best kind.
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So here are my thoughts on what you've proposed-
Clarity is a good idea as a reward for not doing forbidden research.
However, I think the way it's planned right now doesn't make a lot of sense- Warp was added as a means to discourage players from simply researching anything; more powerful or useful items come at the cost of negative effects to create a balance. What you're doing here is basically "Oh, you want something nice? here, you can have it, oh, and you get buffs too." There's no downside, which means, if implemented that way, it's OP and not useful. However, there's two ways of fixing this- one, disallow warped players from researching clarity researches, and vice-versa, or, clarity is passively accumulated over time and not as a research reward. (something else you could do is prevent clarity-d players from entering the outerlands- that's a huge progression gate in both main thaumcraft and a lot of mods.)
Aside from that, some of these items/blocks also seem a little overpowered- for example, the essentia-producing tree. It's a neat idea, but I feel like it should have some sort of "renewal" required, or some kind of negative side effect. Like, maybe after a while it becomes wilted and you have to revitalize it with wispy essence or something. Just the idea that it's infinite with no downsides other than time- it's kinda broken.
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B0bgary of growable ores fame is making another mod? HECK YEAH! And it looks super awesome too! /^o^\ I can't wait for an official release!
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Nice! fancy models, fluid rendering, WAILA support- definitely putting this in my minecraft. I'm a big fan of purdy stuff
and barrel minecarts in the works? Impressive.
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Yeah sorry about that, I only realised how recently it was posted after I left my comment.
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Pictures? Biome List? Detailed Description? My curiosity is piqued.
EDIT: I see this was just posted, so you're probably adding stuff still.
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Wow. Initially, I'd just glossed over this mod thinking it just added tofu or something, but it looks like you really went for a sort of "naturalist" approach for the mod. I like it a lot.
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Agggh! this is very nice-looking but PLEASE ADD DOCUMENTATION IN GAME. It took me 20 minutes to figure out how to set up a wireless network, and i still haven't figured out how to link the ability developer. right now it's a massive pain in the butt to do anything with this mod.
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Hey! that worked! woohoo! thanks for fixing it!
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Woo, thanks! I'll give it a shot.
Edit: tried it, but still has the crash problem.