As I have been a fan of Thaumcraft since version 2.1.4, I hope to have a voice in the mods change. As I have played with the mod over the years, the changes have started to look like a compilation other previous ideas with new ones. This new idea of making it so that essentia is made by combining different primals seems counter to what both Minecraft and Thaumcraft are about. The reason that Thaumcraft works so well with Minecraft is because the mod is about exploring the world and farming or gathering all resources so that you can build up your magical prowess and fortress. You would diversify your focus so that you could collect all of the different kinds of magical resources, like netherwart, sugar cane, mushrooms, magical trees, and other farmables.
Replacing all of the Mincraft based systems of complex essentia with merely combining the base six into different more complex forms would limit the reliance doing vanilla Minecraft development solely for doing magic stuff in the basement for hours on end. It also conflicts with how the Eldritch as a whole function. They consume the energy around them to form their own malicious projects, rather making a void than putting something together. Creatures that are part of a void world could not develop ways to fabricate raw essentia into complex forms as the void would tear it apart, but would rather steal the compound resources of the overworld to make their world. Darkness does not construct, it steals and repurposes all it can find for its power.
Now if the creation of essentia was limited to making new ones not found in nature, that could allow there to be a counterpart to the void thaumaturge. It would allow there to be a new kind of thaumaturge, a star thaumaturge. They would need to work harder to make their resources and requires more of them than void thaumaturges, but don't have to deal with the effects of warp. The Eldritch would still relentlessly pursue them for there magic, as it is much more stable than anything they can get. They couldn't be as effective at destroying, preferring to create more than tear apart. The void thaumaturge is much easier and is more destructive, but must face the consequences of their actions. It would be an interesting dynamic to a mod that has been one sided so long and then try to explore the idea of creation along with consumption. Does anyone agree with me? If not, try to explain your ideas so that we can all help @Azanor.
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after some testing it looks like it's Just Enough IDs that is causing the issue, maybe revert back a version? seems to have worked for me
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is there any chance that the dark/red matter tools and armor will become enchantable in the future? it would be nice to have fortune and/or silk touch on my redmatter pickaxe
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at first i thought "OMIGHOSH, SO EXPENSIVE, 1 FULL DIAMOND AND 4 GUNPOWDER EACH!!!" Then i saw what the recipe key and loled.
GRAVITY CRAFT: waiting patiently, would probably help if i didnt check this topic every day
great work, anxiously awaiting release, this will be forge compatible right?
*checks forge thread*
yep, mine up IS compatible, so this should be too.
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epic.
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IMPORTANT NOTE
fogive me for stating already stated information, it has been a long day and I am feeling it.