• 0

    posted a message on The Dream Update
    My suggestion is simple enough & I think everyone will like it.

    So, you're on your favorite SMP server & you've just made yourself a bed, you plonk that sucker down & right click it. As usual, you lie down but something different happens. You are presented with the option of entering your very own creative mode world.

    Get where I'm going with this?

    Wait, there's more.

    In addition to the ability to enter creative mode through the use of a bed, SMP players would be able to create adventure maps & share their creations with other players on the server.

    The ability to download your creations is a given.

    I think I got the general concept down. All those in favor say aye.
    Posted in: Suggestions
  • 0

    posted a message on [1.5.1] Convenient Inventory 2.11 [Official]
    put class files in fresh minecraft.jar, deleted meta-inf... started a new world. ticking entity & crash report... repeat & ticking entities causing crashes. & a full error report to you, my friend. (same thing happens if connecting to server)
    ---- Minecraft Crash Report ----
    // Why is it breaking :(

    Time: 6/30/13 6:41 PM
    Description: Ticking entity

    java.lang.NoSuchFieldError: a
    at mp.e(SourceFile:696)
    at mp.d(SourceFile:622)
    at rg.l_(SourceFile:82)
    at aab.a(SourceFile:1336)
    at iz.a(SourceFile:508)
    at aab.g(SourceFile:1314)
    at aab.h(SourceFile:1221)
    at iz.h(SourceFile:390)
    at net.minecraft.server.MinecraftServer.r(SourceFile:462)
    at net.minecraft.server.MinecraftServer.q(SourceFile:397)
    at bjg.q(SourceFile:122)
    at net.minecraft.server.MinecraftServer.run(SourceFile:331)
    at gp.run(SourceFile:573)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at mp.e(SourceFile:696)
    at mp.d(SourceFile:622)
    at rg.l_(SourceFile:82)
    at aab.a(SourceFile:1336)
    at iz.a(SourceFile:508)
    at aab.g(SourceFile:1314)

    -- Entity being ticked --
    Details:
    Entity Type: FallingSand (rg)
    Entity ID: 2
    Entity Name: Falling Block
    Entity's Exact location: 138.50, 23.40, 16.50
    Entity's Block location: World: (138,23,16), Chunk: (at 10,1,0 in 8,1; contains blocks 128,0,16 to 143,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Entity's Momentum: 0.00, -0.38, 0.00
    Immitating block ID: 13
    Immitating block data: 0
    Stacktrace:
    at aab.h(SourceFile:1221)
    at iz.h(SourceFile:390)

    -- Affected level --
    Details:
    Level name: New World
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 625 Drop: 0
    Level seed: -7142782065327437819
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (301,64,118), Chunk: (at 13,4,6 in 18,7; contains blocks 288,0,112 to 303,255,127), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 44 game time, 44 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 71113 (now: false), thunder time: 13809 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.r(SourceFile:462)
    at net.minecraft.server.MinecraftServer.q(SourceFile:397)
    at bjg.q(SourceFile:122)
    at net.minecraft.server.MinecraftServer.run(SourceFile:331)
    at gp.run(SourceFile:573)

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 484963768 bytes (462 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 13 (728 bytes; 0 MB) allocated, 13 (728 bytes; 0 MB) used
    Suspicious classes: No suspicious classes found.
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Very likely; Jar signature invalidated
    Posted in: Minecraft Mods
  • 0

    posted a message on I miss the terrain.png =(
    can't help but notice how no one updates their texture packs anymore. gee, I wonder if it has anything to do with having to click you mouse a billion friggin times... probably not. :angry:
    Posted in: Discussion
  • 0

    posted a message on [1.5.2] Manyaglyph - Multiple 3D Modes (by um3k)
    (from wiki) Quad buffering is a technology for implementing stereoscopic frame rendering in computer graphics. For stereoscopic rendering, each eye must receive a separate image. Quad buffering uses double buffering with a front buffer and back buffer for each eye, totaling four buffers:
    Posted in: Minecraft Mods
  • 0

    posted a message on 3D Anaglyph Crosshair (glitch?)
    This could be by design, but the crosshair is tied to the red channel. it's on both channels, but the red one is on target. I have to focus pretty far out to switch them (my eyes) over, which isn't much of a fix considering it (red crosshair) all but disappears most times. Any solutions?

    other than wearing a pumpkin on my head...
    Posted in: Java Edition Support
  • 0

    posted a message on Inexpensive retail source for Anaglyph 3D glasses.
    get yourself some sharpies! I find the red & turquoise chisel tip flavors to be the most effective. isopropyl alcohol is also a must. oh, a pair of safety glasses.
    Posted in: Discussion
  • 0

    posted a message on Flame Retardent Purple
    how about a purple block that doesn't burn... maybe amethyst? What else is purple?

    whoops... I meant retardant. :rolleyes:
    Posted in: Suggestions
  • 0

    posted a message on Mirrors
    with pretty frames maybe? some decorative this & that perhaps.. but whose counting.
    Posted in: Suggestions
  • 0

    posted a message on SMP Player Re-spawn Protection Via Beds
    Need I say more?
    (I don't know why I titled it "SMP". Obviously, I meant multiplayer 'in general'.)

    I propose that the exact same 'protection' assigned to a multiplayer world's spawn zone be distributed to players evenly by way of the bed item.

    Factors such as difficulty & game mode are obvious candidates for core modifications to the (much needed) addition of a player-centric property protection mechanism.

    Thanks!

    :Diamond:
    Posted in: Suggestions
  • 0

    posted a message on request: Vanilla SMP 'own blocks' bukkit alternative
    Is there a server side mod for the mojang server software that assigns player ownership tags to unnatural blocks & prevents other players from breaking said blocks? I've used ownblocks with bukkit before, but I'd rather use the mojang software & I think there are easier (less resource intensive) & better ways to accomplish the same effect. If you're interested in working on a mod such as this, I have a bit of input.

    The major issue with own blocks was always something along the lines of some other player entering another players property & blocking up their door or otherwise locking them up. Perhaps there would be a way to assign a sort of 'aura' to placed blocks (property pins), preventing other players from placing anything near someone elses work. Also, perhaps a volume based prevention mechanism that would prevent another player from placing anything 'inside' an enclosed space 'owned' by another player. Other than that, perhaps an easy method (item based) of giving another player permission to place blocks on your property (locks & keys). Maybe also, an option to toggle mod approval to proposed property claims.

    All that stuff just gives an idea as to how to add some fun into the concept.

    On the simpler side of things, I suppose the easiest way to go about the intention would be to simply add multiple 'protected' zones (exactly like the spawn zone) around a players individual spawn point through the placement & use of beds.

    If someone already produced an up to date equivalent, please direct me to it.

    Thanks.

    (woops, I didn't mean SMP... just MP)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Multiplayer Mod?
    Oh and I'm trying to get the technic pack to work, so it looks like the chances that spoutcraft is what i am looking for are slim. Since it uses optifine...
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Multiplayer Mod?
    Quote from VerseX

    Something like Spoutcraft?
    http://dev.bukkit.org/client-mods/spoutcraft/

    :huh.gif:
    Maybe...
    Your the first person to actually respond with something... I like that! I just don't know if this is what I'm looking for. From the page, that is...

    This isn't the first time I've run into trouble concerning mods. I always spend a load of time getting a group of mods working in single player only to be thwarted by the prospect of playing that modded version with my friends/family. If Spoutcraft is indeed what I'm looking for, awesome... I'm just no sure at the moment.

    I think the whole process is being restricted by the fact that most people don't want to open their systems up to security threats. There are some of us who don't mind certain holes. I don't want to connect to the actual internet, I just want local support for multiplayer. If that would help make it easier for a mod to do the thing I'm requesting, then so be it... security can wait.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Multiplayer Mod?
    okay, so I was too tired to get this sounding logical the other day.

    If I'm just retarded, let me know.

    Why don't mods work on the server?

    I installed the technic pack and it wont work over the server, the server wont even generate the right kind of world. shouldn't there be an easy loop hole to fix all these issues?

    Like, a direct link between players on my server that syncs the world data?

    IDk... any ideas or suggestions?
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Multiplayer Mod?
    Make a minecraft multiplayer mod! You think I'm retarded. Well, yeah... sort of.

    the internet? :laugh.gif:

    Goal: Solve all SSP to SMP compatibility issues in a single motion.

    How? The Trusted Zone.

    Couldn't the game just use a shared .minecraft folder over the network & treat other players as physical entities with a modified input?

    Get rid of the server altogether with some kind of extra lite ad hoc client mod. Effectively make everyone the host of their own changes. :wacko.gif:
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    Wha?! No Finite Liquid? :tongue.gif:
    Posted in: Minecraft Mods
  • To post a comment, please .