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Sep 15, 2015Posted in: PC Servers
would hate to start over all again...think y'all would too. I might look for a more stable mod pack, lighter on the mods of course.
I dont know what is causing the server issues, I will try to call enderbyte from work if I can. I have free long distance from there.
Aug 16, 2015Posted in: PC Servers
MxlCraft is back this time running the HermitCraft 2 Pack from the AT Launcher, version 22.214.171.124
Ensure you use the additional mod Aquatic Abyss
Looking for late night US players or Aussie/Korea timezone players who like to build from scratch and have fun.
Infrastructure at spawn is ready, come join us and build to your heart's content.
We're not here to make money, no ranks, no points, no BS.
Don't care about skype/TS/Ventrilo. Just play and enjoy.
1. No Griefing/Stealing.
2. No X-Ray
3. Don't be an asshat
Reason for joining?:
How long have you been playing Minecraft?:
IGN? (In Game Name) :
Any special skills you have in Minecraft?:
Below is a list of mods we use:
Applied Energistics 2
Arma1997's Dimensional World
Better Bedrock Gen
BF TE Compat
Biomes O' Plenty
Custom Main Menu
Extra Cells 2
Fast Leaf Decay
Hardcore Ender Expansion
Iguanas Tinker Tweaks
In Game WIki
Soul Shards 2
Steve's Factory Manager
Aug 27, 2015Posted in: PC Servers
Apologies to all, server having issues related to mining worlds, voids, and deep dark. Something to do with too many chunk loaders.
Tech support is on it...server is apparently up but with new world. Old world is backed up and I will restore when i get home.
They are also updating the server to 126.96.36.199 of HermitCraft Modsauce 2 at this time.
Thank you for your patience!
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Feb 7, 2019Lord_Ralex posted a message on Clarification of bumping rules in the Servers sectionPosted in: Forum Discussion & Info
Greeting server owners and players!
Bumping has always been against the rules in the PC Servers forum however we have received feedback that it is not clear what is and what isn't bumping. Please review the following clarification of the rules, which will come into action on February 11th.
No bumping is permitted in the Servers forum.
Server administrators are only permitted to reply to their thread when they are sharing major news, responding to an application, or engaging in conversation about the server with a player.
Major news is defined as an infrequent change that affects all players and gameplay, for example the server is coming online after 24+ hours offline, or the server type is changing (e.g: from survival to creative). Frequent changes like events, plugins and milestones do not qualify as major news and must be edited into the opening post of the thread instead.
Players may share their thoughts on why they like a server in the form of a review, and server administrators may encourage their players to post a review in the server's thread, however players must not be rewarded for these reviews -- a reward includes but is not limited to in-game currency, ranks and items. Players must not leave multiple reviews unless significant changes has occurred on the server which make the original review no longer applicable.
Oct 8, 2017ctmsm posted a message on My thoughts on 1.13's new Default Resource Pack, and Minecraft's evolution in general.Posted in: Recent Updates and Snapshots
1.13 snapshots are going to be available "soon". And I've gotta say, it's one of the more contested updates in Minecraft's history. The back-end technical changes, such as removing the block limit, seem to be uncontroversial. Data Packs, which may eventually become a considerable alternative to Forge, are very much underhyped in my opinion, but there's no considerable dislike for this addition.
However, there's one big change that seems to have a sizable portion of the playerbase disgruntled: The Default Resource Pack is being redone, to have the textures look nicer and have more consistency with one another. Many seem to dislike this, and I think the reasoning that many have for this is very much flawed.
The 2 big complaints you'll hear are "It doesn't look like Minecraft!" or the more blatant "We're used to this! It shouldn't be changed!". This is grumpy old man talk, yet it comes from people my age. Minecraft is a changing game. It is growing and evolving and will continue to do so for as long as people are playing it. Just because you're used to something doesn't mean it can't be improved. The Default Resource Pack is quite inconsistent, with different blocks looking like they really don't belong in the same game. Obsidian gets a mention for looking completely out-of-place in Minecraft. With this retexturing, the game will look smoother, and overall nicer. It's not what you're used to, but it's an improvement, and you should become used to it. Minecraft is changing and evolving and it shouldn't stop doing so, just because something has went unchanged for an extended period of time. Simply put, people need to take off their nostalgia goggles and view these new textures with no bias towards what one is used to. If people do this, they'll quickly realize that this new default Resource Pack is an improvement to the game.
This same sort of thing happened when 1.9, the Combat Update, was revealed. People got upset because it changed things. People were used to the equipment-based combat system, so when it was being reworked into skill-based combat system that was overall an improvement to the old one, people got upset because they didn't want to have to get used to the change. But then, after a while nobody minded the new combat system, because it wasn't actually bad, it was better than the old one, AKA the click mashing contest. Quite simply, people hated it simply because it changed things, which is a terrible mentality to have when playing a game that's constantly evolving.
TL;DR I think people should stop being so against the idea of Minecraft evolving into a better game, and be more willing to embrace these sorts of changes.
Sep 14, 2017Posted in: Minecraft Tools
Thank you for the new release.
Amending my post on Wednesday, September 20, 2017. 6 days after I originally had written this thank you.
First, I've been lurking the forums since 2011. I finally created an account 2 years ago―time flies―to comment on MCDungeon and ask questions. MCDungeon is pretty much the only thing I've ever commented on here.
Minecraft Land Generator is what I had previously used to generate chunks. This last go around, I just expanded my map organically as I played and waited for v0.18.0 to be released.
You can run and re-run MCDungeon as needed. Just be sure to reconfig the minimum distance of chunks so that you aren't over-populating a central area of your map. Running a MCDungeon a few times with different configs is also a good way to mix up the dungeons a bit more. I will typically run 4 or 5 passes with different configs. Things like increasing the heights of towers a bit or using a config with a bit more difficulty or great range of levels helps to randomize the MCDungeon experience. I feel like by doing this, I'm able to achieve a good mix of dungeons.
Now, for a few compliments. Again, thank you for creating this. What a fantastic tool. I don't like using mods beyond Optifine. I used to use Forge (and modloader) back in the day when modding was much more complex. However, in the last few years of Minecrafting, I've stuck with vanilla. At some point, I got tired of the upgrade cycle. New version from Mojang. Wait for Optifine. Wait for Forge. Wait for updated mods. (Or optionally just stick with a particular version.) My preference is to play the latest and greatest without playing the waiting game beyond Optifine, so that's why I play vanilla.
That's also why MCDungeon is perfect for me as opposed to a Forge mod. I love that I can custom configure and create the experience I want. I love that I have a variety of options. I love that the dungeons can be varied. I love the built-in variables and included lore elements even if I were to only run the standard config. I love this program.
When I first started playing Minecraft, it was a strict survival horror building game. At some point, probably beta 1.8, Minecraft started including elements borrowed from TES. Which is fantastic. I love TES games. Levels. Enchantments... All of it. So, that's how I now tend to play. Like Minecraft is a CRPG.
With this fantastic tool, I can use procedural generation to create complex dungeons complete with shops and artifacts... Which makes Minecraft even more like a TES game. Dungeon crawling with the family in Minecraft is epic.
I'm not sure how popular MCDungeon actually is, but man, if you play survival, you should be using this tool.
Closing up the compliments, I must also add that MCDungeon is fast. Much faster than I would have expected. And despite having a command line interface, could not be any easier to use.
10/10. A must have.
May 26, 2017Posted in: Recent Updates and Snapshots
As others have said, nobody on this forum knows anything about 1.14, and most likely Mojang developers may not even have a clear plan for what they are going to include in 1.14. Since this thread really has no real discussion value other than random speculation, I am going to lock it.
May 20, 2017Posted in: PC Servers
World of Atlas was indeed shut down by Martyn, without any form of announcement.
There were some internal issues between some members of staff and Martyn, which led to the members of staff starting their own separate server, which later was leaked. When Martyn found out about the seperate server he demoted all members of staff and informed me that he would run the server by himself. I requested of him that if he were to close World of Atlas he would make an announcement.
In the hours of silence following I took it upon myself to seek out as many fellow players as possible, since I predicted the inevitable- it's closing.
Just to clarify the separate (new) server is led by Claire and Icalave. The majority of the World of Atlas community has regathered there and everyone is very excited to see its public release. We are currently in beta-mode, but are allowing beta testers to experience our custom biomes and plugins as we prepare the server for the public. If any former-World of Atlas member is interested in finding out more about the new server please PM me so I can provide you with all the necessary details.
May 16, 2016AmbientOcclusion posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )Posted in: Minecraft Mods
I'll have the update out soon. Few more things I need to work out before I release it.
May 10, 2016AmbientOcclusion posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )Posted in: Minecraft Mods
This weekend. It will have numerous bug fixes as well.
Mar 19, 2016Darkluzer posted a message on ─═☆ [Adult Swim] ►★NEW MAP★◄ 20+ SMP Community Based Vanilla Server ☆═─Posted in: PC Servers
1. In game name:DarkLuzer
3:Country, trying to keep players that play roughly the same time:Brazil, but my time zone is similar to the u.s it's just an hour of difference
4.Why do you want to join: I want to join this server because it's really hard to find a good one that meets what i expect, i really like an economy system in the server where players can change items and buy items, oh and meeting a new community is always good.
5.What will you add to our community as a whole?:I am very good at building and creating strange thing with redstone, i really want to build a community fully automatic storage room where you can put items from different places of the map and they go straight to the storage room that can be 200 blocks distance.
6.What is something about yourself that may cause conflicts with others on a server?I am really open-minded so i don't think i will cause any problems
7.Anything else you would like to say about yourself?I like doritos and tea
Some things that i am working at
This storage thing will have lamps that says if the chests have items or not, also it will have a different system from all the other automatic storage systems ;D
Mar 4, 2016Posted in: Minecraft Tools
Alright, so the McDungeonDemo server is done in it's first version. Might as well call it v0.1 BETA.
You can join here: play.mcdungeondemo.com (there is an SRV record set, so no need to append a port). This will connect you to the main lobby, and there are 5 portals going off: default config, hard mode, maze, super_extended (a consolidation of several configs I've seen and some of my own work that has custom magic items, a little more "mazier" than normal, and more mobs), and the treasure hunt map.
The maps instant reset to their original state every morning at 4AM EST (even if there are players on, it doesn't kick them ... they might see stuff "magically" fix itself, but nothing else), and the server begins looking at 6AM EST for a time when no players are on. First opportunity, it restarts the server.
@sshipway: Yep, I intend to re-do that treasure hunt map. I put the full radius of the map in, but I'm not sure why it clustered everything together like that. I'm going to have to go back and take a look at my config and see what I missed. Anyway, I didn't figure holding up the whole site for a single map made much sense. It doesn't take all that long to place 50 treasure hunts, so I'll do that sometime this week.
Also did some nice cosmetics in the lobby
Will work on the website next weekend and make all the maps available for download via S3.
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