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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    so i heard recently that bunnies are gonna be a thing in minecraft 1.8. i cant wait! and i can imagine some things they can do in this mod! maybe they could work sort of like horses for tiny people. and also good luck on updating and take your time, dont listen to the update spammers, just take your time and have fun with it. after all if you get ordered to do the mod, then it seems more like a job than a hobby. :D
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Time Control Remote: Fight Mobs in Slow-Motion [UPDATED!] [43,000+ Downloads!]
    Quote from dude0367

    I just rewrote the whole thing from scratch for Forge. It no longer overwrites any base classes, and I also fixed some minor issues from before. Plus it is for Minecraft version 1.7.2. Expect a release within the hour!

    Now is the time to make any requests for changes!
    all i have to say is, THANK YOU, i truly enjoy this mod and am so happy to see it is back, now i wait till the other mod i love updates and i shall rule the world!
    Posted in: Minecraft Mods
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    posted a message on Big Sister Gulliver Minecraft Server {Whitelisted, Forge}
    Quote from ciabatta1

    Darnit, thats what I get for doing an app review with 4 hours of sleep. XD
    silly, dont you know sleep is good?
    Posted in: PC Servers
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    posted a message on Big Sister Gulliver Minecraft Server {Whitelisted, Forge}
    Quote from ciabatta1


    So to recap, I don't want to hear "it doesn't happen often", I want to hear "it doesn't happen NEVER".

    cia, i really hope you meant you want to hear "it doesnt happen ever", because "it doesnt happen never" means they are alway angry... :P
    Posted in: PC Servers
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    hey mion, i was wondering if in the next update it would be possible to speed up the bat flying speed because currently it is extremely slow and makes it rather useless for tiny to use for travel unless they need to pass over a jungle biome or a large ravine. so if you could change that to be a bit faster in the next update i would really appreciate it if not then its fine.
    Posted in: Minecraft Mods
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    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Quote from chartile

    I've been playing it for a while now but then, I don't know, something happened. I can't see my skin anymore. Unlike the past few days, I can still see my skin. The skin that always come out is the steve skin. And now, the Mojang April Fools that will change everybody's skin into a Villager made my skin a Half Villager, Half Steve and almost everything is black. I also want to play with my skin like this, so please fix it. Thank you.

    This is what my skin looks like now (with the Animated Player Mod):
    the problem with this is because your using optifine, optifine has problems with the new skin layout which makes the file for skins larger, and so it renders it like this, it is not a problem with this mod at all and is because of the villager skin using the new 1.7 layout
    Posted in: Minecraft Mods
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    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    well i doubt this will be useful information for anyone here except me, since everyone wants updates, but i discovered than you can use the most recent version that is for 1.6.4 and use it on 1.6.2 and there seems to be little to no bugs :D so if anyone is still in 1.6.2 there ya go :P
    Posted in: Minecraft Mods
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    Quote from AllenWL

    I just can't outrun arrows, and I really don't think I wanna try to kill that spider....
    Maybe I'll try skyblock.

    On another note, I know you said no eating tiny mobs, but I think it would be kinda fun if you get damaged when you are standing on a grass block and a sheep bigger then you(say, 2 or 4 times bigger) eats the said grass.(not really eating tiny mobs, but I though it might be funny to be walking through your sheep pasture and to get bitten by a sheep)
    see, now this is a good idea in my opinion, or atleast something different than just "let me eat people because im a horrible person!" plus this way its not eating people at all and is a small detail that wont happen often, kinda like charged creepers in real minecraft :D
    Posted in: Minecraft Mods
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    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Quote from Astral727

    @CAG

    I see...


    Like this? If not, can you show me how to do 64x32 skins? And if possible, can you edit my skin so my eye will properly move? Sorry if I'm troubling you...

    P.S. It seems to work only on 2x1 pixel eyes (like Steve's eye). Only the 2x2 eye (Like my skin) is the problem...and am I the only one here who have a trouble on this?!
    i think i know the problem, what is happening is that the top part of your eyes is being recognized for the animated eye, but the bottom part isnt because you didnt set the animated eyes correctly, the way it works is that since you can have 2x3 eyes, you made it so that the top of your eyes and the area directly above your eyes will be animated instead of both parts of your eyes, try using this one, only edit was that i lowered the animated eye location by 1 pixel
    Posted in: Minecraft Mods
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]

    I've seen so many mod reviews and stuff including this mod I cant wait for it to update to 1.6.4 (if your working on that) and I wonder if it works with Ichun's morph mod...
    the morph mod is compatible with the gulliver mod, but since this mod is for 1.6.2 you need to use the morph version 0.4.0 or 0.5.0, since any of the newer ones need the 1.6.4 forge versions. when morphed though the thing you are morphed as doesnt shrink/grow but the camera still changes, but i never tested killing tiny animals to see if then i would morph into their tiny form
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Time Control Remote: Fight Mobs in Slow-Motion [UPDATED!] [43,000+ Downloads!]
    Quote from UGOCRAFTER

    Didn't you see he updated it for forge?
    He said in his gravity control mod forums that he was going to update it for 1.6.2 forge. I was wondering if he could tell what went wrong since he actually wrote the mod.
    to quote what you said "He said in his gravity control mod forums that he was going to update it for 1.6.2 forge." just because he said he is going to update it doesnt mean it is done being updated, he will most likely post an update in this thread when he does update, but until then its still gonna be 1.5.1. also he posted that last year in july, and last year in august he posted this:
    Quote from dude0367

    I am currently working hard at updating this, and it is almost complete. I have, however, hit a roadblock. With Minecraft 1.6, the player movement system has changed again and I am still searching for a good way to modify the player's speed (hopefully without editing any base classes). If anyone could point me in the right direction (a method I may have missed or maybe some variable that I didn't see), then that would be fantastic and I would be able to release it within a day. Thanks
    so guess what, it isnt getting updated anytime soon.
    good day sir
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1] Time Control Remote: Fight Mobs in Slow-Motion [UPDATED!] [43,000+ Downloads!]
    Quote from UGOCRAFTER

    My game crashed here is the crash report.
    ---- Minecraft Crash Report ----
    // Uh... Did I do that?

    Time: 2/14/14 5:50 PM
    Description: Initializing game

    java.lang.VerifyError: Bad type on operand stack
    Exception Details:
    Location:
    mod_tremote.takenFromCrafting(Lnet/minecraft/entity/item/EntityFallingSand;Lnet/minecraft/item/ItemBook;Llt;)V @18: invokevirtual
    Reason:
    Type 'net/minecraft/entity/player/EntityPlayerMP' (current frame, stack[1]) is not assignable to 'net/minecraft/network/CallablePacketID'
    Current Frame:
    bci: @18
    flags: { }
    locals: { 'mod_tremote', 'net/minecraft/entity/item/EntityFallingSand', 'net/minecraft/item/ItemBook', 'lt' }
    stack: { 'net/minecraft/entity/item/EntityFallingSand', 'net/minecraft/entity/player/EntityPlayerMP', integer }
    Bytecode:
    0000000: 2cb4 006a b200 15b4 006d a000 0b2b b200
    0000010: 5804 b600 73b1
    Stackmap Table:
    same_frame(@21)

    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:101)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:483)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:101)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:483)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
    Memory: 36792976 bytes (35 MB) / 111173632 bytes (106 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 13 mods loaded, 13 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed
    Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed
    GulliverForged{0.14.1} [Gulliver Forged] (gulliverforged-871-0.14.1-MC1.6.2.jar) Unloaded->Constructed
    AencEx{0.0.1} [AencEx] ([1.6.x]Alpha MoreEnchantments V 8.2.zip) Unloaded->Constructed
    MoreEnchantments{0.1.3} [More Player Enchantments] ([1.6.x]Alpha MoreEnchantments V 8.2.zip) Unloaded->Constructed
    ComputerCraft{1.56} [ComputerCraft] (ComputerCraft1.56.zip) Unloaded->Constructed
    CCTurtle{1.56} [ComputerCraft Turtles] (ComputerCraft1.56.zip) Unloaded->Constructed
    DragonMounts{r33} [Dragon Mounts] (dragonmount_r33_mc1.6.x.zip) Unloaded->Constructed
    quiverchevsky{b24} [QuiverBow] (Quiverbow_1.6.x_b24.zip) Unloaded->Constructed
    RedstonePasteMod{1.5.1} [Redstone Paste] (RedstonePasteMod1.5.1.zip) Unloaded->Constructed
    mod_tremote{Not available} [mod_tremote] (Time Control Remotes 1.5.1.zip) Unloaded
    mod_UgoCraft{Not available} [mod_UgoCraft] (UgoCraft_Client_MC1.6.2-2.2.3.zip) Unloaded
    Launched Version: 1.6.2-Forge9.10.1.871-GulliverForged0.14.1
    LWJGL: 2.9.0
    OpenGL: Quadro NVS 210S / GeForce 6150LE/PCI/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Mine Wars.zip
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    It is 1.6.2 by the way.
    hmmm i wonder why it could have possibly crashed, oh wait! maybe because this mod is for 1.5.1 and your using 1.6.2. :I
    Posted in: Minecraft Mods
  • 0

    posted a message on New skin editing
    i would like this post... if it werent already in minecraft, the new snapshot literally adds this and you probably should have checked before you made this :I
    Posted in: Suggestions
  • 0

    posted a message on Attack of The B-Team! Small, whitelisted, survival server
    IGN: supermariokirby

    Age:12, almost 13.

    Years playing minecraft: a little bit over 2 years, and i have enjoyed every bit of it. :D

    Experience with modded minecraft: i would say i have a fair amount of experience, since i only really enjoy playing with mods as the standard vanilla can get a little boring after a while. i dont play the really technical mod packs to much since they can get really complex, but this seems really cool and i would love to play it. one mod i do have alot of experience with though is the gulliver mod, it allows you to shrink or grow and i now most if not everything about it. :D

    Why you want to join us: i would like to join because i recently started watching someone play this mod and it made me interested in the mod pack, then when my cousin told me he was getting it i knew i had to try it out, and i always did prefer small multiplayer community's so i thought this would be a good server.

    Tell me about or show me a creation of yours: i always have been interested in small redstone creations and standard buildings, some of the things i have made was a redstone door that hid my base on my first singleplayer world, as well as more recently making a minecart system for sheep sorting (which i am still working on). i have also made a secret chest device that makes it so you need to hold down a pressure plate and push a button at the same time in order to be able to open the chest. i am also working on a hotel for tiny people on a server with the gulliver mod installed.

    The longest time you've been a member of a server: i would say around 8-10 months until it had to be shut down. in that time i was a moderator on the server and was always trying to be as helpful as possible.

    Number of servers you've been a recurring member of: if i can remember them all i would say 4, 3 shut down, and one currently online with me playing on almost every day.

    Why do you play minecraft: because i always enjoyed the idea that i have complete control of the environment around me and can create immense creations beyond my wildest dreams. and with mods it allows me to do things I've always dreamed of doing in real life.

    What do you do when you're not playing video games: when not playing games i enjoy watching youtube videos, reading books, or going outside and doing parkour when the weather allows it.
    Posted in: PC Servers
  • 0

    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    Quote from Nautical-eX

    I'm sorry if this has already been gone over but I didn't find this issue looking through the thread.

    I've run into an oddly specific problem in the coding after I'd gone through the installation process. While the mod does so far seem to work in its entirety, the one thing that doesn't is the ability to punch any blocks. Small, normal, or giant sized, the only things that I can seem to interact with block-wise for punching are very weak, little things such as vines, tall grass, flowers, lilypads, redstone dust. The only actual block-like items I can break are levers and torches.

    I can however mine any block like normal if I have the proper tool for it. I think it has something to do with the editing of the game's coding in how your ability to punch blocks changes, baseline block breaking and how it's affected based on the different scales but I have no idea as to what specifically is causing it. So far the only way I can break blocks without a tool is to go stomping around as a giant. As fun as that is at times it's also troubling to keep up properly as you can imagine.

    I've already gone through a re-installation process so I don't think I've skipped over any important steps for integrating the files, but I could of course have just repeated the same mistake somewhere if I made it.

    Here's an overview of what I have that could also be involved in the problem.

    1. I installed the mod after going through ModLoader and applied it through there rather than with Forge.

    2. My OS is a MacBook Air Version 10.7.5

    3. (If you want to know the process I went through for these installations and think that's the root of the problem, I've used the following tutorial videos)
    3a. Installing ModLoader: 3b. Installing the mod:
    huh from what you were saying it sounds like your just in adventure mode. a feature that is part of minecraft itself, not this mod

    Quote from ciabatta1

    Hi Nautical,

    Just out of curiosity, your gamemode isn't by any chance permanently stuck in Adventure Mode, right? Because your problem sounds identical to Adventure Mode interaction. :)
    darnit you beat me to it XD
    Posted in: Minecraft Mods
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