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    posted a message on Saturday with Sach: My First Night
    Quote from Swinger

    I dubbed it "Tower of Ambi" in hopes that where ever I was in the world, I would see the tower and know how to find home.


    Is that a reference to The Legend of Zelda: Oracle of Ages?

    Anyway, my first night was in creative. I spawned in a jungle, built a shack near a lake out of wood that I dubbed "the pioneer house", and tried to make a crafting table by placing oak wood planks in a 2x2 square. When that failed, I kept blowing up TNT until I punched into a cave system, then built a "mining facility"- pretty much just a cubic building made out of iron, lit with redstone torches (I couldn't understand why it was so dark -_- ), decorated with several exhibits of ores (I used an obsidian block as a substitute for a coal block because this was back in 1.2.5, way before coal blocks were added) and with a derpy yellow wisp pixel art on the ceiling (this was shortly after I got Sonic Colors)- above the pit. After many failed attempts, I finally built a Nether portal out of sheer curiosity to see what the Nether was like. I got hopelessly lost. I tried to get back by building another portal, hoping I would be close to my house. I wasn't. After wandering hopelessly, I finally gave up, settled in a cave in another jungle, and built a hut out of gold and diamond ore. Then I tried survival mode.

    My first time in survival mode was fun. Basically, I ran around in a desert until I found a forest. I was used to instantly breaking blocks in creative mode, so my fruitless rapid-clicking on a tree perplexed me to no end. I finally googled "how to get wood in Minecraft". A quick look at the wiki revealed that I had to hold left-click to break a block. By that time it was nighttime, so I gave up and deleted my world.

    It's amazing how time flies, isn't it? Maybe I'll go back to my first world and use command blocks to link my first and second bases...
    Posted in: Minecraft News
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from VittoProductions

    Once more, I would like some ideas for potential villager trades in AC 2.0.
    I am nearing the completion of the map (just the final intersection left), and I don't have quite enough trades yet.
    I do not need any trades like cakes or diamonds, I'd like specific items from your map.
    No, I didn't lose inspiration for trades, I just like the idea of being able to get an item in multiple maps, and I like references.

    If you want to be able to buy your item in my map, please reply with the following info:
    -Type of item
    -Custom name of the item
    -Enchantments
    -Lore
    -Attributes


    I know I'm a little late to the party, but...

    Item: Block (Cauldron)
    Custom Name: Frying Pan
    Enchantments: Sharpness 2, Smite 2, Knockback 3
    Lore: Go Rapunzel all over your foes!
    Attributes: None
    Posted in: Maps Discussion
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    So... I made my very first Twilight Portal today.

    My reaction:(Enters Twilight Forest) Woah, this place is pretty cool! (notices health bar at top of screen) HOLY CRUD, IS THAT A NAGA?!

    Yep. I spawned in a Naga Courtyard. This should be interesting. :steve_lol:
    Posted in: Minecraft Mods
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from zero9089

    OHHhhh that looks cool! +1 (Believe me! :P ) - If anyone catches the joke I will be amazed and yes it is to something someone said on this thread.





    Quote from Delthyn

    Or if they use Comic Sans. Never trust someone who uses Comic Sans.


    So, how close was I?

    Anyway, jokes aside, there's something I wanted to ask you guys.

    For quite some time, I've been planning to make a CTM map of my own (I've even brainstormed most of the areas) but when it comes to building the actual areas, I'm stuck. (Seriously, I'm struggling to build just the spawn lobby.)

    So, if you don't mind, is it okay if you gave me some newbie mapmaker tips, such as what tools to use, how to tackle building areas, ect.? I would really appreciate the feedback! If any of you are interested in the map itself, just let me know. Thanks!
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from WittyWhiscash

    One rubric to rule them all.

    ...


    One rubric to find them.



    One rubric to bring them all and in the darkness bind them.

    ...I couldn't resist.
    Posted in: Maps Discussion
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]

    What is the white wool genre? It's the first one on the monument in the trailer, but it's not listed with the other ten genres.


    It's a tutorial. You get it almost as soon as you enter the map to demonstrate how the monument works.
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from orchard28

    I feel like a horse would make large CTM areas more fun. (large as in three two's areas and amalons area in pantheon)


    Well, amalon did put some saddled pigs there, although horses would be faster, easier to control, and give you move inventory space (as you wouldn't have to fill your inventory with carrots on sticks). I don't mean to be rude, however; he built that area long before 1.6 was released. Speaking of that area, did anyone else hum the Gerudo Desert music to themselves while traveling through it?

    As for horses in CTM maps, I would recommend making them optional and mid- to late-game, sort of like Epona in Ocarina of Time, and giving the player saddled pigs as an early-game mode of transportation. Also, you could use mules with chests to easily transport items between areas and intersections, as an alternative to minecart stations.
    Posted in: Maps Discussion
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Gurrok

    Between Twilight Forest's minotaurs and Grimoire of Gaia 2's Wither Cows, I wince whenever I hear a moo or snort. The only sound I dislike more is the hissing made by an all-too-close creeper. ;)


    Now you know how Antvenom feels...

    Also, the new knight strongholds requiring you to use a boss trophy to enter them (as shown by the change log) is, in my opinion, a pretty cool feature. At the very least, it gives boss trophies an use besides decoration.
    Posted in: Minecraft Mods
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from com572

    -stuff-


    That has got to be the most mature page get ever. I approve. :steve_joyous:

    Congratulations to everyone who helped to reach this milestone!
    Posted in: Maps Discussion
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    posted a message on [RPG/ADV] - A Day in Tuscarora - (from the guys that made Deja Vu!)
    Quote from PisuCat

    I have read all the comments and I have one question:

    What is groundhogs day?


    It's a movie about a guy who is stuck in one day: every time he dies or the day ends, the day starts over.

    As for why everyone's mentioning it, well, if you play the map, it'll make sense.
    Posted in: Maps
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Workerdrone

    D'OH!
    Totally forgot about that.


    Your avatar made that about 15x funnier. ;) Anyway, glad to help!


    Quote from Keybounce

    And here I was, thinking of healing zombie villagers... your way is better :-)


    Hey, thanks! I'm just glad to help you guys.
    Posted in: Minecraft Mods
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    posted a message on [CTM][Collection] Zero Mercy - A Series of Insanely Hard Maps (Legacy Download Available!)
    Quote from LULZ180

    Don't play BD right now. It's horrible. Not at all how I wanted it to be, I just got lazy with it half way in. And Starshine is delayed 'till the year 20-whenever I feel like it.


    Don't be too hard on yourself; it was your first map, after all! I'm sure BD2 will be far better! (Bedrock Dreams 2, not Black Desert 2. Even Vechz himself disliked Black Desert 2.)

    As for Starshine, well, I'm going through a similar thing with an adventure map I'm working on, so you're not alone.


    Quote from LULZ180

    Kajex. Fix yer map. There's a massive problem in Devastation Gauntlet.

    Problem being that it's too easy. GG mate.

    Completion Stats:
    Difficulty played on: Hard
    Deaths: 7 (Mostly sneak glitches, but I'll count em')
    Wool: 98742094 (1, Black)
    Time from start to finish: About 2 hours of playtime, maybe a little bit longer.

    I don't know about you guys, but a Devastation Gauntlet 2 (Or 3, technically) sounds great right now.


    ..Welp, Xekaj got some feedback, you got to pummel Devastation Gauntlet like a boss, and I finally found a reason to hate you (namely, for suggesting that an already tricky map be made harder).

    Everyone's a winner! :lol:

    EDIT: Aaaand unintentional page get.
    Posted in: Maps
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    posted a message on [CTM][Collection] Zero Mercy - A Series of Insanely Hard Maps (Legacy Download Available!)
    Quote from LULZ180

    Seeing as I'm the only person who is looking forward to this, I wish you could hear the massive amount of squee coming from me right now.


    Trust me, you're not the only one. :steve_wink:

    Quote from LULZ180

    You.... LIKE ME? What did I do wrong? Go lurk around Amlup's forum for a while, my derp container was leaking a bit. Sorry bout that.


    If it makes you feel any better, I'll probably hate you with a burning passion after you release Starshine... heck, I might even start hating you after I play Bedrock Dreams!

    Oh, and thanks for the information! My idea was that you could use the "scrolls" that Xekaj showed us to spawn a boss mob at your leisure. Now I just need to figure out how the "scroll" thing works...
    Posted in: Maps
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Workerdrone

    I can't recall ever seeing a villager in TF.


    Well, according to the wiki, using magic powder on redcap goblins turns them into villagers, so it should mean that you can have an unlimited (albeit somewhat dangerous) access to villagers and the items that they trade.
    Posted in: Minecraft Mods
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    posted a message on [CTM][Collection] Zero Mercy - A Series of Insanely Hard Maps (Legacy Download Available!)
    Well, you only get one chance to make a first impression, so let me just say that as crazy hard as these maps are, I actually really enjoy them for the most part. They can be pretty hard, but they are NOT cheap: in fact, Xejak is pretty generous in the loot he gives you! I've already beaten Sandswarm, Cycle of Creation, Forsaken City, and Overkill, and I really enjoyed all of them! I'll be waiting with bated breath for your next big map!

    Quote from LULZ180

    I like how you cut out the part where I say that I doubt I'll beat Sync, but my ego takes over and then yea. Oh, Cheap DOES exist, at least in my eyes. I refuse to take a victory if all I did was tunnel and bridge. I don't care how hard it is. I had to replay Lethamyr 3 times, on different variants, after technically "Beating it" before I could accept the win.Besides. I love how you act like you'll be ABLE to use cheap tactics. I think Xekaj has proven more than enough times that if he doesn't want you to do something, you WILL NOT be able to do it.


    I barely even know you, and I like you already.

    Quote from Xekaj

    Oh my...-Quick! Pretend a picture is here!-The ability to summon any entity at the player's position, this is going to be fun.


    Hmmm...I think I have an idea for an application for this, so answer me this: does this let you spawn modified mobs (for example, an invisible cave spider that drops nether wart)?
    Posted in: Maps
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