Updated OP: 3/8/12 (Fixed Poll)
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NOTICE (As of Snapshot 12w01a):
This is an screenshot of the beach gen that was re-added in Snapshot 12w01a. Please note that this is not representative of the new beaches in general, but instead an example of what the new generation can create!
Jeb appears to have simply changed the blocks which form the transition between land and the ocean biome from dirt to sand. This forms ugly clumps of sand hardly resembling beaches on hilly terrain. This DOES NOT resemble actual beaches or beaches as they once were in Beta 1.7.3! Or reality for that matter.
What should be done to correct this:
- Simply limit the max height of sand that can generate to two to three blocks above sea level, which would be identical to beach generation prior to Beta 1.8. With beaches essentially being their own biome, such a change should feasibly be easy since it shouldn't conflict with other biomes. If you believe otherwise, please state so and why!
OP:
With the inclusion of the new terrain generation in recent releases, I've read about many major topics and comments having to do with terrible biome transitions involving the swamp biome and the such. However I have not seen any real topics concerning the exclusion of beaches and the issues concerning underwater bedding. So here is the point of this topic:
Summary:
1.) Beaches was a widely-liked feature of the previous terrain generator and it needs to be restored.
This should be simple enough. Just add back beaches into the terrain generator. Also gravel beaches should be returned as well. More on that later in the topic.
2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.
The main argument against the current underwater bedding generation is that allows for easy access to large amounts of clay, and that clay was supposedly more rare in the previous generator. However, it was abundant, since the x=z clay generator bug that previously plagued the game was patched in 1.7.
However, to further address this issue, clay density and frequency can be increased to satisfy those who believe that more clay truly is necessary.[/indent]
The poor state of these aspects of the terrain generator has proven to be both an annoyance and an eyesore to me and the community as well. Beach gen prior to 1.8 paralleled realistic beaches and was more aesthetically pleasing in general. To further elaborate what I mean:
Beaches, prior 1.8
"Beaches" (along lakeside), 1.8 and later
Beaches, real life
As you can see, beaches do not actually generate in 1.8 and later, the "beaches" you see are actually not beaches at all; they are simply the outcroppings of the underwater sand bedding crossing onto the shore. This brings me to the next point: underwater bedding.
Underwater bedding (same pic as before, view the underwater portion), prior 1.8
Underwater bedding, 1.8 and later
Underwater bedding, comparison with 1.8 vs. 1.7, and real life (Borrowed from Dragonid's Terrain Generation Changes Remaining)
As you can see, in 1.8 and later, underwater bedding consists of ugly patches of circular splotches, whether it be in a lake or an ocean. Previously, it was both aesthetically appealing and realistic. Clay would still be fairly abundant if the patch from 1.7 were also incorporated into clay generation. If that is not enough, we can simply have clay generated in the same manner as depicted in the picture below in higher frequencies or larger quantities:
Lastly, gravel beaches should be added back. It was a realistic feature of the old terrain generator and also broke up the monotony with the constant sand beaches. It is not a necessary feature to be re-added, though it would be nice.
Gravel Beaches, 1.7 and before
Gravel Beaches, real life
To reiterate:
1.) Beaches was a widely-liked feature of the previous terrain generator and so, needs to be fixed.
2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.
With this said and done, I ask that these issues be addressed as soon as it is possible. If you can, please twitter or e-mail Jeb. This is technically not meant to be a petition or anything like the very popular Dear Mojang: The Swamps are Still Ugly topic, just a reminder to show that these issues must be addressed. However, you can show your support by twittering Jeb (+ link to here) or just acknowledging it here.
Tweet Jeb at: https://twitter.com/#!/jeb_
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Get Satisfaction Topic: http://www.getsatisf..._gravel_beaches
Also check out Dragonid's Terrain Generation Changes Remaining topic for an in-depth look at issues concerning current terrain generation!
Try out a mod that adds beach generation back into the game! http://www.minecraft...0-biome-mod-v1/
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- *Notice: The number of signatures from various posts has grown greatly since I last updated it. Until I can get around to compiling a list of signees following the last on this list I will not update this.*
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Show your support outside this thread by putting these in your signature! Copy the text as it appears in either box and paste it into your signature! Also, if you have signatures of your own to contribute, please feel free to do so!
1
what about something people have been asking for since dyes came out?
like
I don't know...
stained glass.
3
Please tell me I'm not.
I know I've seen threads like this before, but it's seriously frustrating.
Every update, since alpha, has run slower and slower. Even on my gaming desktop, Minecraft is slow as hell.
Bug fixes need to be done, not just small fixes like 1.5 had, bur serious game engine fixes and updates.
STOP adding new items, address old buggy items, address problems with the Linux version (Including bugs that are still in it, since alpha.) Address horrid FPS.
I know I'm not the only one who's been having issues with Minecraft getting slower and slower every version.
it's awful.
Minecraft used to run over 200FPS on my gaming desktop (numbers from beta 1.8)
Now, as of 1.5, my FPS has been sitting between 30 and 40.
1.4 it sat around 60-70FPS
that's a serious difference. how?
My specs:
AMD Phenom IIx4 955BE
8GB DDR3 Ram, 10666mhz
AMD Radeon HD7870 2gb 1GhZ edition.
it's definitely not a weak computer, it can run Metro maxed @30fps+
So really, what's the deal? People have been begging since the end of beta (and even before that) for Mojang to stop adding things, and fix previously released things (since they can't even release fully working features without having to put out 3 patches for each version.) and focus on FPS and bugs.
One thing Mojang seriously should consider is hiring a competent programmer, not a "game developer" but someone with a professional development background in Java, who can actually get things done properly.
Actually, another thing Mojang should do is learn to listen to their community better, and stick to their promises. (mod API, better lighting for 1.5, things like that.)
Update: after further testing, I've noticed the FPS dip into the mid 20's underground and in jungles. I've also noticed FPS dipping down to around 27 while building.
3
fps
mod api
3
However, I am not a mod. So instead I will tell you this: nobody cares
3
the only ones who really should be nervous are the kids who go and pirate the game, even then if there is DRM there will be a way around it.
4
would you be able to sleep if there was a giant spider bigger than a dog hissing and bashing at your window?
1
yes, of course.
6
yes, there are lots of bugs, yes multiplayer is bugged, yes people complain about those, but I fail to notice much for complaints of performance.
I'll give you an example on my laptop.
Core 2 duo t6500 2.1ghz/2.1ghz.
4GB ddr2 335
intel series 4 family chipset.
Mineraft went from beta 1.1 (60FPS) on high detail.
beta 1.4 (40 FPS) high detail.
Beta 1.8 (3 FPS) high detail (30 FPS) low detail
minecraft full 1.0 (20 FPS) low detail.
minecraft 1.1.0 (6FPS) low detail, 12 FPS with optifine.
there's something wrong here. that laptop can play oblivion, san andreas, halo 2, CSS, and a few other games at max settings, there's no excuse for minecraft to be dropping FPS that steadily.
another example.
Desktop
AMD Phenom II x4 955 BE @3.2 ghz
Gigabyte ATI Radeon HD6850
8GB DDR3 dual channel
minecraft beta 1.8 (130 FPS) max settings
minecraft 1.0 (123 FPS) max settings
Minecraft 1.1 (110 FPS) max settings. with the occasional lag spike.
even on a machine like that, you shouldn't be seeing 10fps performance hits per update.
And hell, This desktop can play crisis on max settings with better FPS.
we should change the saying from "but can it play crysis?" to "but can it play minecraft?"
Almost everyone I know with a laptop or desktop was able to play fine with 100+ FPS in the alpha's/early Beta's with highest settings. Now most of them are getting 30 to 60FPS on lowest settings with lag spikes.
most of them stopped complaining because we knew Notch wasn't listening, maybe Jeb will look into performance tweaking, and optimisation.
well, one can hope anyways, but I doubt it.
9
if it's that much of an issue teach your cats to stay off of tables/counters.
2
1. don't like them, don't use them
2. don't like what they add? don't play/ignore the addons.
3. I like the addon, you don't. get over it, it's here, it stays. don't use them.
4.there are who do, there are who don't. I'd also appreciate if you didn't use fag in a bad way, it makes you look like an idiot and it could be offensive to people who have an alternative sexual orientation.
5.to me your post looks like a "WAAAAAA STOP LIKING THE THINGS I DON'T LIKE" post.
6.oh waa. they will always add other things. get over it. there where additions I don't like, but I didn't ***** and moan, it's THEIR game. don't forget that.