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    posted a message on BiomeTweaker - Customize your Biomes

    You can globally do it through BiomeTweaker, but it's much easier to do it through the configs.

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes

    I'm not sure honestly -- That might be a question for the RTG folks, not me. I'm not sure how the other mods work internally.

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from Zetal»

    Is it possible to use this mod to change the type of block that's at the bottom of a generated section of terrain? So like if a floating island is generated, change the bottom of the floating island to be covered with vines, or something like that?


    Thanks!


    No, not really. This is BiomeTweaker, not island tweaker :P
    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from BookerTheGeek»

    I'm trying to set it with only a max of 5 block between top and bottom block of the biome. Imagine a super flat with slight variations. What I am seeing is that it is creating "hills" and "valleys" in the generation. Very sad. :(

    For an idea of what I am going for is the default world from Crash Landing. My son wants to play it, but on 1.7 instead of 1.6, so I am attempting to do so. This is actually the final hurdle.

    I tried to have it create a new biome instead of overwriting desert, but I feel kinda stupid as it did not work. ;)

    What's wrong with this landscape? Too many hills? It won't get flatter than this with BiomeTweaker. - This is what you get when feeding 0 into Vanilla gen.



    Desert temples will still generate, but you can fix that by using a biome you create. What have you tried? It should just consist of having this at the beginning of your script:


    arrakis = forBiomes(57) # Some unoccupied ID
    arrakis.create("DESERT", 200)
    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from BookerTheGeek»

    @superckl Any idea?


    No clue what's happening there. The log says everything is applying correctly, and from what I can tell your script should have the desired effect. You'll have to tell me more of what you see happening. There is currently no way to set a modded tree to gen instead, either.
    Quote from Axebeard2025»

    I am using BiomeTweaker-1.7.10-2.0.182.


    Is there a way to set the average biome size for individual biomes? For example, Jungle set to 4, plains set to 8, etc.


    I looked through the wiki, and all I could find was the "setAverageBiomeSize" which seems to only work on all biomes.


    No. That functionality would have to be added through ASM. I might add that later.
    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from MrB»


    I know, but its what my pack is based on.

    Any progress on https://github.com/superckl/BiomeTweaker/issues/86

    EDIT: Oh, never mind, I guess you wont be fixing that for me ether. Such sadness. Well, glad I could help I guess.


    Really sorry D:

    I don't have time to maintain 3 entirely different version with my schoolwork load. I'd love to be able to.
    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from MrB»



    forge-1.7.10-10.13.4.1614-1.7.10-universal

    BiomeTweaker-1.7.10-2.0.182

    BiomesOPlenty-1.7.10-2.1.0.1889-universal

    RTG-1.7.10-0.8.0


    Sorry, I'm not supporting 1.7.10 anymore :/

    If you can confirm it's still an issue in 1.8+, I'll look into it.
    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes

    What MC version are you on? Testing on 1.9.4 with just BOP and BT installed, I do not need to wipe the world. Name changes are applied as they should be to pre-existing worlds.

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes

    It should just be a cosmetic change. The name is changed at runtime and I don't believe it's saved anywhere. Unless what you're using to view the names is caching data somehow. I can run some tests to confirm this, though.

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes

    Looks fine. Have you checked your log that your tweaks are being applied? If you provide it here (on pastebin) I can be a bit more useful in helping you.

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from Darchitect»

    Alright, now I'm trying to get rid of the weird "Loamy Grass and Loamy Dirt" from Biomes O Plenty, and it doesn't seem to be doing anything. Does my config look right to you?

    LoamyBiomes = forBiomes(50, 75)
    LoamyBiomes.set("topBlock", "minecraft:grass")
    LoamyBiomes.set("fillerBlock", "minecraft:dirt")



    Does this look ok? And yes, made sure the file was added to the main config. I'm seeing this in the log, so it looks like it's loading. It's just not actually doing anything to the top and filler blocks in those biomes...


    [10:24:32] [Client thread/DEBUG] [BiomeTweakerCore/]: Successfully redirected 'block2' to 'actualFillerBlock'
    [10:24:32] [Client thread/DEBUG] [BiomeTweakerCore/]: Successfully redirected 'block1' to 'actualFillerBlock'
    [10:24:32] [Client thread/DEBUG] [BiomeTweakerCore/]: Successfully redirected 'block' to 'liquidFillerBlock'
    [10:24:32] [Client thread/DEBUG] [BiomeTweakerCore/]: Successfully redirected 'block1' to 'actualFillerBlock'
    [10:24:32] [Client thread/INFO] [BiomeTweakerCore/]: Sucessfully patched net.minecraft.world.biome.BiomeGenBase! 14 patches were applied.



    The part of the log you provided isn't the application of your tweaks, it's the confirmation that the ASM worked which is completely unrelated. The tweaks gets applied much later. Please give a full log file, and the output files generated by BiomeTweaker for the biomes in question since they are non-vanilla (use pastebin please).

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes

    Sorry, but skyColor is not available in 1.7.10. It was added after I stopped development on that branch.

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from Electric_Blue»

    Is there a way to change lava and fire color in BiomeTweaker? Is so how would I do that?


    No. Lava and fire just render their icons. There is no color manipulation done.
    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from MrB»

    Do you have a github issue tracker?


    To report back, all files are correct now, i however get an out put of:


    read/WARN] [BiomeTweaker]: Attempted to set property Grass Color but corresponding property was not found for biomes. Value: 10964349
    [11:47:26] [Server thread/WARN] [BiomeTweaker]: Attempted to set property Foliage Color but corresponding property was not found for biomes. Value: 10964349
    [11:47:26] [Server thread/WARN] [BiomeTweaker]: Attempted to set property Water Color but corresponding property was not found for biomes. Value: 10964349
    [11:47:26] [Server thread/WARN] [BiomeTweaker]: Attempted to set property skyColor but corresponding property was not found for biomes. Value: 10964349
    [11:47:26] [Server thread/INFO] [BiomeTweaker]: Generating biome status report...


    This is no longer needed by me to correct an issue, but you may find it useful. Ill move all relevant info to a github issue tracker if you have one.


    Thanks again for all your attention on this matter.


    Yes, I do.

    https://github.com/superckl/BiomeTweaker
    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from MrB»

    Roger.

    Config:

    {
        //If true, BiomeTweaker will generate separate files for each biome when creating the status report.
        "separate files":true,
        //If true, BiomeTweaker will attempt to retrieve it's listing from NotEnoughMods to perform a version check.
        "version check":false,
        //If true, BiomeTweaker will only perform ASM changes necessary for it to function.
        //Tweaks such as color overrides and block replacement may not work in certain biomes.
        //You can enable this if you are having issues with compatibility.
        "enable light asm":false,
        //Enable this if you want BiomeTweaker to force topBlock and fillerBlock overrides in most biomes.
        //This is done by using ASM to strip some assignments that happen in the "genTerrainBlocks" method. This will not work for all biomes.
        //This WILL cause issues where some biomes will have incorrect top and filler blocks if you do not override them (Extreme Hills (M), Mutated Savannah, Taiga).
        //light ASM must be disabled for this to have any effect.
        "remove late block assignments":false,
        //This can be used to specify biome classes BiomeTweaker should not touch with ASM. You can find the class for a biome in the output files.
        //You should only be using this if you understand what ASM is, and you know the issue it is causing.
        "asm blacklist":[],
        //An array of tweak files to include. An example tweak file is created along with this configuration file.
        "include":[Custom.cfg]
    }


    Log: Here.

     

    The script you posted still has the incorrect code. Not sure if you've fixed that, your log says you haven't.


    #Biome Colors
    tcTaintedLand.set("color", 10964349) 
    tcTaintedLand.set("Grass Color", 10964349)
    tcTaintedLand.set("Foliage Color", 10964349)
    tcTaintedLand.set("Water Color", 10964349)
    tcTaintedLand.set("skyColor", 10964349)

    I posted fixed code earlier... Your config also concerns me, though the log shows the tweaks being read and applied. The include line should be in quotes...



    "include":["Custom.cfg"]
    Posted in: Minecraft Mods
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