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    posted a message on Equivalent Exchange 3 - 0.1.142
    I'm staying out of the war that seems to be going on right now between EE2 fans vs EE3 fans. I honestly don't understand half of the reasons for it anyway.

    I have no idea what is planned for EE3, or what, if anything, will replace condensers and the EMC system. It's all months off at least anyway.


    In the meantime, is there any possibility of somehow making EE2 1.4.6 compatible as well?

    I work on a tekkit server that has fun creating large manufacturing facilities, and the loss of condensers and everything EE would cripple everything on it.
    Anyway, just a request to continue to support EE2. At least until EE3 is at a level that it has more features implimented.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Elemental Creepers v3.2.1 - D'AAWWWWWWW!
    I'm not exactly sure what to edit to do what in the config file. I basicly want to replace all creepers with the Ghost Creepers, and turn all others off. what should I change in it? *spawn=0?
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] FiniteLiquid v5.93
    I don't think there's one in there currently, but I'd like to suggest that in future versions of the mod, you include a config file that lets you change the IDs of stuff. I'd love to use it right now, but it's conflicting with other mods. (and can't use ID resolver as it conflicts with other mod files)
    Posted in: Minecraft Mods
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    posted a message on [API] Minecraft Forge
    Could you please list minecraft versions along-side the mod versions?

    I'm trying to downgrade to 1.7.3 and it's hard to tell what version I'm supposed to be using
    Posted in: Minecraft Mods
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    posted a message on [1.13.2] Dynamic Lights - portable and moving lightsources
    Could you make a merge file for the mod http://www.minecraftforum.net/topic/514000-api-minecraft-forge/ ? It also uses dw.class
    Posted in: Minecraft Mods
  • 8

    posted a message on [API] Minecraft Forge
    what does the dk.class file do? it conflicts with the Dynamic Lights mod
    Posted in: Minecraft Mods
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    posted a message on [16x][1.3] Harvest Mooncraft - We're baaaaaaaaaack!
    all the screenshots on the first post no longer work. 'bandwidth exceeded' error.
    Posted in: Resource Packs
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    posted a message on [1.5.2] FiniteLiquid v5.93
    Triple Confirmed. Water seems to go missing when sent through pipes. I tested with a 5x5x5 vat full of water, pumped it into an exact duplicate of it, and it only filled 3.75 blocks up.

    Update: I've done the same experiment 3 times now, and I get the exact same result each time. so whatever the glitch is, the resulting missing water is a constant ratio and not random.
    Posted in: Minecraft Mods
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    posted a message on How to keep zombies out of my house!
    the same as if you went to sleep on a bed outside. if it feels a monster can get to you, one spawns right beside your bed and wakes you up.
    Posted in: Legacy Support
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    posted a message on How to keep zombies out of my house!
    Ever since the change from 1.5, it seems much more common for enemies to start spawning in your house, no matter how well lit it is.

    I once even made a 8x8 house entirely out of obsidian (walls, floor, roof), lined each wall with at least 5 torches, and an iron door that requires a lever on the inside to open. And I'd still get zombies and skeletons showing up if any were close enough to my house!

    The only thing I've noticed so far is it happens less if your bedroom is a seperate room from the one with your front door, though I could be wrong.


    I'm curious if anyone has figured out fool-proof ways to keep them out when trying to sleep, or what to avoid as well. above-ground houses? underground? flying? secondary room for bed? long hallway entrances?
    Posted in: Legacy Support
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    boo to the removal of bunnies. you can never have enough bunnies
    Posted in: Minecraft Mods
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    posted a message on [v.1.5_01]Syrup's Mods: Furniture, Stained Glass, Tweaks!
    it's wonderful that even on the same page as a link to an updated version, people don't bother seeing it and still demand updates.

    READ PREVIOUS POSTS, PEOPLE!

    does the author at least have the option to lock a thread to keep people from posting endless demands?
    Posted in: Minecraft Mods
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    posted a message on [1.6.6] Terraria Trees [v1.1]
    so... this does the same thing lumberjack mode does in Nature Overhaul?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Un-Nerfed Fire
    Thank you very much for this mod. I want my unnerfed fire! I need the ability to set fire to those annoyingly-tall trees I can never chop down easily, or easily burn down wood houses I no longer like.
    Posted in: Minecraft Mods
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    posted a message on Links Awakening DX [PC 1.14] last updated [APRIL/23/2019]
    I don't suppose you could make a secondary version of the texture pack? A b/w version (well, greenish b/w) like how it looked on the original gameboy, not the DX version? I imagine it'd just be a simple palette swap, but I'm no good at editing like that.
    Posted in: Resource Packs
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