prob because the only people watching Gintama° are dedicated fans.
Yep, that's why sequels on MAL have better ratings than their predecessors on average, which leads to niche shows with billions of sequels like Gintama and Hajime no Ippo to unintentionally game the ratings system and appear way above where they otherwise would. If you didn't like the first season of Gintama, chances are you're not going to still be around watching the 4th season. Ratings for long-running shows (including Gintama's original 201-episode run) are positively skewed as well, because of the 1/5 rule. If you don't like a long-running show, then you're likely to drop it before watching 1/5 of its episodes, in which case your score won't be counted.
The D: drive is just another hard drive (or another partition on a hard drive, but for normal use there's no practical distinction between having two hard drives and having two partitions). They're called "C:" and "D:" because Windows assigns letters to hard drives alphabetically starting with the letter C. You can put files on either one, they both work the same.
This is one of the worst games I've ever played. Look, I applaud the concept and the amount of effort you put into customizing this map, I really do, but all of that is pretty worthless if the game isn't actually fun to play. And it isn't, because the controls are terrible. For example, the turning controls (A and D) have way too much momentum to be usable, and the fact that the boat has almost almost complete momentum on the ground, but almost no momentum in the air (i.e. during jumps) is ludicrous and frustrating. The Minecraft mouse-controlled camera and respawn system also just aren't suited for this type of game (with four-button controls and frequent death). A follow cam (like what real Monkey Ball games have) and instant respawn would be so much better. I understand that a lot of that probably has to do with the limitations of Minecraft, and aren't things you can change. You might think that's not your fault, but in a way it is, for one reason: you're trying to use Minecraft as a game engine. Minecraft, however, is not a game engine. Seriously, next time, just ditch Minecraft entirely and make a proper game out of a concept like this, and you'll be a lot better off.
And if this is your first game, do yourself a favor and don't try to make your own engine. There's literally no need to. If there's an open-source engine available for what you want to do, there's likely going to be a community around that engine willing to help you out.
Also, you likely don't need an "engine" in the first place. Almost all 2D games, and many simple 3D games, can be built on bare libraries just as easily. Building a whole robust game engine just to build one or two games off of it is totally over-engineering the problem.
So, anybody know good anime that isn't One Piece or Parasyte?
There's tons. Nichijou (comedy), K-ON (slice of life), Toradora (rom-com), Shinsekai Yori (horror), Steins;Gate (rom-com-drama-action-slice-of-time-travel), Spice and Wolf (economics/historical, way more exciting than it sounds I promise), Death Note (psychological), Code Geass (psychological/mecha/political), Initial D (sports/racing), or either Fullmetal Alchemist series (classic shounen adventure) are all good places to start in my opinion (not necessarily the very best, but some of the better and more approachable series), but honestly, it's hard to go wrong just picking a show that catches your eye and then dropping it after a couple episodes if it's not to your liking.
tl;dr just pick a series that looks interesting (off MyAnimeList or anywhere else) and watch it for as long as you care to. Rinse and repeat.
5 months nonstop is not NEARLY enough to start coding games from scratch. Most people have years and years of programming experience before they can even make a simple game like Pong (text adventures do not count).
You do not know enough to make a game. Face it.
I know this is a year old, but it's still hilarious to me, because it's just so far from being even remotely true. I know plenty of people who have started making games within their first half-year of programming, and a few people who have even learned programming through making games. If it takes you years and years of experience before you can write Pong, then programming isn't for you, and you should find another career/hobby.
Also, good on you, OP, for maturing so much in a year. It's a refreshing thing to see.
It's also worth noting that trying to make code literally look more like English usually makes it harder to understand (see: SQL, COBOL, etc.), not easier. Good documentation is the correct way to infuse code with plain English.
I would like to point out that anyone who cites OS-native apps as a major reason to pick one OS over another is at best a beginning hobbyist, as the best software for almost any type of work is going to be third-party software. For example: if you actually want to get into video editing, and you're serious about it, even as a hobby, then you're sure not going to be using iMovie for very long. Pick an OS for its features, not its first-party applications. If you need to run a program that you can only run on OS X (or if you need to develop for iOS), and there are no viable alternatives for your situation, then get a Mac. Otherwise, don't.
*is at the point where i can draw hair decently but draws crappy faces* bleh
also u can tell by the coloring quality that this took me like ten minutes lmao
It's because you've drawn different parts of the face in different perspectives. In terms of viewing the head from above or below, the eyes are seen from straight on, but the nose is seen from below, and the lips are seen from above (they are tilted too far up at the corners, giving the appearance that they are angled off the of rest of the face). In terms of how far the head is turned side-to-side, the nose is turned slightly farther than the eyes, the mouth is turned farther than the nose (the far corner isn't visible where the eyes and nose suggest it should be, giving the impression that the mouth is pinched in horizontally, accentuated by the fact that the bottom lib is too big), and the chin and far cheek are turned farther still. As a result of the bottom half of the face looking like a near-sideways angle and the top half looking like a 45-degree view, it looks like the far side of the face is caved in, or like the whole face is smushed to one side and narrower than it should be.
There are other minor things, like the nose is a tad too low and the mouth is a tad too high, and the farthest-in point on the bridge of the nose is lower than the eye line, giving the impression that the area just above is swollen, but I think the inconsistent perspective is the main thing.
Sorry for the wall of text, I need sleep and don't have the presence of mind to be more concise.
0
Yep, that's why sequels on MAL have better ratings than their predecessors on average, which leads to niche shows with billions of sequels like Gintama and Hajime no Ippo to unintentionally game the ratings system and appear way above where they otherwise would. If you didn't like the first season of Gintama, chances are you're not going to still be around watching the 4th season. Ratings for long-running shows (including Gintama's original 201-episode run) are positively skewed as well, because of the 1/5 rule. If you don't like a long-running show, then you're likely to drop it before watching 1/5 of its episodes, in which case your score won't be counted.
0
The D: drive is just another hard drive (or another partition on a hard drive, but for normal use there's no practical distinction between having two hard drives and having two partitions). They're called "C:" and "D:" because Windows assigns letters to hard drives alphabetically starting with the letter C. You can put files on either one, they both work the same.
Recommended reading: https://en.wikipedia.org/wiki/Drive_letter_assignment
0
This is one of the worst games I've ever played. Look, I applaud the concept and the amount of effort you put into customizing this map, I really do, but all of that is pretty worthless if the game isn't actually fun to play. And it isn't, because the controls are terrible. For example, the turning controls (A and D) have way too much momentum to be usable, and the fact that the boat has almost almost complete momentum on the ground, but almost no momentum in the air (i.e. during jumps) is ludicrous and frustrating. The Minecraft mouse-controlled camera and respawn system also just aren't suited for this type of game (with four-button controls and frequent death). A follow cam (like what real Monkey Ball games have) and instant respawn would be so much better. I understand that a lot of that probably has to do with the limitations of Minecraft, and aren't things you can change. You might think that's not your fault, but in a way it is, for one reason: you're trying to use Minecraft as a game engine. Minecraft, however, is not a game engine. Seriously, next time, just ditch Minecraft entirely and make a proper game out of a concept like this, and you'll be a lot better off.
0
Also, you likely don't need an "engine" in the first place. Almost all 2D games, and many simple 3D games, can be built on bare libraries just as easily. Building a whole robust game engine just to build one or two games off of it is totally over-engineering the problem.
0
There's tons. Nichijou (comedy), K-ON (slice of life), Toradora (rom-com), Shinsekai Yori (horror), Steins;Gate (rom-com-drama-action-slice-of-time-travel), Spice and Wolf (economics/historical, way more exciting than it sounds I promise), Death Note (psychological), Code Geass (psychological/mecha/political), Initial D (sports/racing), or either Fullmetal Alchemist series (classic shounen adventure) are all good places to start in my opinion (not necessarily the very best, but some of the better and more approachable series), but honestly, it's hard to go wrong just picking a show that catches your eye and then dropping it after a couple episodes if it's not to your liking.
tl;dr just pick a series that looks interesting (off MyAnimeList or anywhere else) and watch it for as long as you care to. Rinse and repeat.
Lots of series, including Bebop, have worse pacing than Steins;Gate, so this disclaimer seems unnecessary.
2
Uh, no.
0
What do you mean, exactly, by the title? Do you mean you want to write a Bukkit mod?
0
I know this is a year old, but it's still hilarious to me, because it's just so far from being even remotely true. I know plenty of people who have started making games within their first half-year of programming, and a few people who have even learned programming through making games. If it takes you years and years of experience before you can write Pong, then programming isn't for you, and you should find another career/hobby.
Also, good on you, OP, for maturing so much in a year. It's a refreshing thing to see.
0
It's also worth noting that trying to make code literally look more like English usually makes it harder to understand (see: SQL, COBOL, etc.), not easier. Good documentation is the correct way to infuse code with plain English.
0
No. But if you have a compelling reason to use Ubuntu and don't want to risk missing up your existing OS, you can always run it in Virtualbox.
0
So you modified Java syntax to have more keywords and an imperative voice? Okay, cool, but why?
0
Really? I guess maybe if you consider "serious" and "dark" to be synonyms. It's definitely serious, but I'd say I've seen plenty of much darker shows.
1
I would like to point out that anyone who cites OS-native apps as a major reason to pick one OS over another is at best a beginning hobbyist, as the best software for almost any type of work is going to be third-party software. For example: if you actually want to get into video editing, and you're serious about it, even as a hobby, then you're sure not going to be using iMovie for very long. Pick an OS for its features, not its first-party applications. If you need to run a program that you can only run on OS X (or if you need to develop for iOS), and there are no viable alternatives for your situation, then get a Mac. Otherwise, don't.
0
Only if you consider it wrong to enjoy repetitive humor.
2
It's because you've drawn different parts of the face in different perspectives. In terms of viewing the head from above or below, the eyes are seen from straight on, but the nose is seen from below, and the lips are seen from above (they are tilted too far up at the corners, giving the appearance that they are angled off the of rest of the face). In terms of how far the head is turned side-to-side, the nose is turned slightly farther than the eyes, the mouth is turned farther than the nose (the far corner isn't visible where the eyes and nose suggest it should be, giving the impression that the mouth is pinched in horizontally, accentuated by the fact that the bottom lib is too big), and the chin and far cheek are turned farther still. As a result of the bottom half of the face looking like a near-sideways angle and the top half looking like a 45-degree view, it looks like the far side of the face is caved in, or like the whole face is smushed to one side and narrower than it should be.
There are other minor things, like the nose is a tad too low and the mouth is a tad too high, and the farthest-in point on the bridge of the nose is lower than the eye line, giving the impression that the area just above is swollen, but I think the inconsistent perspective is the main thing.
Sorry for the wall of text, I need sleep and don't have the presence of mind to be more concise.