The reason is because you could have an infinite amount of pistons moving blocks at the same time, but some peoples computers can handle it. If someones computer can't, they can just use the 1 tick repeater.
As I said in the top "at-least we would have the option to do so". I mean really, you can install insane texture packs that lag your computer and have the freedom to do so, so why not with repeaters?
It really would be much easier to just add a zero tick to the repeater...In case you don't get what I mean, I attached a .gif file at the top of this topic.
But the point was to have zero ticks of delay.The reason I was saying that there should be a 0,1,2,3 and 4 tick on a repeater instead of just 1,2,3 and 4 is because it would be easier to edit a current block then create an entire new block, thus more likely to be implemented into minecraft.
Basically, this would just add a zero tick to the redstone repeater so that a signal would pass through instantly. I understand that this, in large redstone contraptions, could produce large amounts of lag but at-least we would have the option to do so.
I am having troubles with setting //pos1 and //pos2. Whenever I try to set blocks within the area I select, it adds blocks in un-selected areas. PLEASE HELP! btw I did try using the //wand but that didn't work either.
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HELP!!!