I get this error when i try to open the Sensor Controller.
the sensor is placed next to a forestry Arboretum
with a forestry card in it.
Unexpected exception
java.lang.ClassCastException: dd cannot be cast to ccSensors.shared.ItemComputerSensorCard
at ccSensors.shared.TileEntityComputerSensor.updateActiveSensor(TileEntityComputerSensor.java:235)
at ccSensors.shared.TileEntityComputerSensor.a(TileEntityComputerSensor.java:310)
at forestry.cultivation.planters.Planter.dumpToInventory(Planter.java:736)
at forestry.cultivation.planters.Planter.dumpStash(Planter.java:680)
at forestry.cultivation.planters.Planter.doWork(Planter.java:362)
at forestry.TileMachine.doWork(TileMachine.java:230)
at buildcraft.api.PowerProvider.update(PowerProvider.java:54)
at forestry.TileForestry.q_(TileForestry.java:54)
at forestry.TileMachine.q_(TileMachine.java:103)
at ge.f(World.java:1602)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:557)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at dn.run(SourceFile:492)
That can happen if you upgraded CTIII and have old tables in your game. Try picking up the table and placing it back down or replacing it with a new one.
Nope, it's new world, no old tables - 1st time loading the mod. I have a big modlist, so i dont know what could be the issue?
Will you add an option to either use RedPower computers or Dan's computers? I have the redpower ones currently and I don't really want 2 different computers lol
Two different computers tho, as Dan's computers can do alot more then Rp2's. I have both and honestly i rarely use Rp2's.
How does the autosave work? if i disable it what will i be breaking? Does going to the escape menu saves TC2 data, or does quitting. When optifine autosaves does TC2 save too if i disable your autosaving in the config? Just lags alot when saving tc2 data, i can see it in the console.
Some reason Compressed Earth mod gets rid of normal vanilla brick - cause ctd's when crafting normal brick as well or viewing a recipe in NEI that requires normal brick.
Everthing seems to work fine cept my animations dont show in 3rd person or 1st. Im on ssp and yes i have everything installed right, and no i dont use any other playerAPI mods, i removed the ones i did have and still no dice.
Edit: Found the issue: incompatibility with More player models mod, I'll be removing that that then. Maybe you could add the sit and lay down features from that mod?
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NotEnoughItems-Client 1.2.2
better_shift_click_5_0
gb.class
Only the files from better_shift_click_5_0 will be used.
NEI is very popular, and right now this mod is incompatible with it, perhaps a patch for that GuiContainer class?
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NotEnoughItems-Client 1.2.2
better_shift_click_5_0
gb.class
Only the files from better_shift_click_5_0 will be used.
Any issues? WHich mod should i load last?
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DId you change ids in a world you used?
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Fix compatibilty with Matmos?
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Nope, it's new world, no old tables - 1st time loading the mod. I have a big modlist, so i dont know what could be the issue?
My modlist
Also i have the table assigned to id 4001 - could that be it using the 4096 fix?
EDIT: The issue was a conflict with MightyPork's Custom Recipes mod. With that installed - somehow i freeze whenever i open the crafting table III
Possible patch?
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Two different computers tho, as Dan's computers can do alot more then Rp2's. I have both and honestly i rarely use Rp2's.
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Untrue. You can use both, and mlmp is not in forge. You just cant use mods that use both mlmp AND forge.
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http://bdcraft.net/forum/simple-ores-mod
64x - http://www.mediafire.com/?a47ln4hz0z6xi3k
128x - http://www.mediafire.com/?32mn0me9b39cd8j
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Edit: Found the issue: incompatibility with More player models mod, I'll be removing that that then. Maybe you could add the sit and lay down features from that mod?
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