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    posted a message on Second end/combat update

    Exactly! Anymore useful feedback?

    Posted in: Suggestions
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    posted a message on Second end/combat update

    The end feels boring to me, it's supposed to be the climax, like you've been mining and crafting on the streets, but no you're in an arena! There's a dragon, a boss fight and the stress is on. But then you realize he's weak and easy. The combat also feels boring, the loop of getting armor, fighting with it until it breaks and enchanting it isn't satisfying to me, so i suggest the second combat/end update. And update that will progressively overhaul the game, or will at least be the foundation of the overhaul. The update will increase replayability and create new to interact with the game, environment and more. While combat isn't the main focus of Minecraft, and that's okay, there is a great PvP community within the game, and as a PvPer myself, i find the combat, boring. Not that it doesn't have it's strengths, but it's basically just click and move, there barely are different playstyles to combat in the game if any. So here's my idea to fix this: weapon abilities, like; armor that makes you move faster, but it doesn't give a lot of defense unlike the set that makes you move a little slower, but gives the most defense in the game(these are just random examples, weapons will also have abilities) now this ties into the end because at first, the only way to get one of these new sets is to fight a dragon, each set supports a different playstyle and when the fight starts the game will randomly choose a dragon for you to fight, each one having it's own set for it's own playstyle, the dragon will also fight you using the playstyle it's armor and weapons support. In the end of the fight he will either drop it's full armor set, it's weapon or both(that's just a random drop idea, open to suggestions about this) because there are different types of dragons with different rewards, thus encouraging players to replay the fight and increasing replayability. There will also be a new health bar and stamina bar(the health bar will be numbers since some armor could give you more health, hearts would still exist, but they would represent how much percent of your health is left, the armor bar, on the other hand, is gone, replaced with a defence bar, which like the new health bar will be in numbers. There will also be a stamina bar, which will go down each time you use a weapon ability.) At first, these new kind of weapons will only be obtainable by dragon slaying, but if the community approves, each update will have gear like that themed after the update, like armor that gives you more health and defense underground, crafter by a new ore, for a cave update. This update is big so things may be added over time. Also there will be new biomes and blocks for the end, but the combat is the focus of this post.

    Also please reply with your suggestions and ideas to add on, I'll try to respond and update this depending on feedback

    Posted in: Suggestions
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