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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from toradrow777

    I found the Origin biome, now how do I get the related achievement?



    In the config file:

    "dimension settings" {
        I:"Promised Land Dimension ID"=20


    Find the origin dimension....
    Posted in: Minecraft Mods
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    posted a message on [TOOL] Biome Painter [1.1] - Edit your Minecraft world's biomes
    Quote from 31stCenturyMatt

    ......Also added biome generation from BETA 1.3_01 per request. Sorry it took so long.



    Been a while since I checked for updates it seems. Thank you very very very much.
    Posted in: Minecraft Tools
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    posted a message on [TOOL] Biome Painter [1.1] - Edit your Minecraft world's biomes
    Quote from 31stCenturyMatt

    I just want to make sure I understand what you're asking. There's a "Batch fill entire world" option under the "Edit" menu. Are you saying you need "Minecraft 1.3" as an option in addition to the other versions? If so, I'm planning on doing that, but probably won't be able to until the Minecraft Coder Pack is updated. I don't know if you used the new "large biomes" option, but if you try using the biomes for Minecraft 1.2.5 do they look close? Like, do deserts line up with sand and everything? I'm not sure how much biome generation changed has changed between 1.2.5 and 1.3.

    Anyhow, 1.3 and 1.3 with large biomes are planned to be options once 1.3 is officially released.


    BETA 1.3.01 to Full release 1.25 conversion is requested. The beta 1.7.3 mapping is not always good. Close for some areas and way off in others. One of the main uses for biomepainter is to fix old maps. The biome mapping/worldgen changed every update. Sometimes in minor ways, sometimes dramatically. I can live with the 1.7.3 mapping if I have to, but was hoping that the mapping for beta1.3.01 (etc) could be included.
    Posted in: Minecraft Tools
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    posted a message on [TOOL] Biome Painter [1.1] - Edit your Minecraft world's biomes
    I have a feature request. I noticed the version.dll files in the program folder and then the functionality of selecting the 'Edit Biomes in Selection' to quickly convert biomes to the 1.7.3 version.

    I would like a conversion tool for Beta 1.3 biome mapping
    Yes I know I would be 'adding biomes' that anvil can't cope with but the time saved fine mapping the biomes vs the time spent converting to anvil recognized biomes would be worth it.

    Come to think of it even converting biomes the way the 1.7.3 filter does it, but for the 1.3 mapping would be a godsend.

    My 1.3 world is huge. It was mapped out to 4 regions away from 0,0 in every direction. I'd like to return it to it's original biomes with out spending months doing so. Please and thank you.
    Posted in: Minecraft Tools
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Mr Vechs.

    Quite enjoying Spellbound Caves. (Almost done)

    Quick question, was the inclusion of the cows (at the second bedrock hole) intentional?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Vechs

    You know, I love constructive criticism, it's how I learn how to make better maps, but to be honest, looking back over your posts, all you have done is complain about not being able having a difficult time making shortcut tunnels through some areas of the map. I'm never going to please everybody (although I try to make a variety of difficulties and environments -- for free -- so that hopefully everyone can have at least one map they really like.)




    My original post on this matter was respectful and stated merely that silverfish were essentially tedious. It's still my contention. I find very little that's positive about their addition. They add no real difficulty. They're not particularly dangerous. They just waste time. They make short tasks long for no particular reason. They are not a detterent. They are not motivational. They are simple tedious. As such they detract from the map. Which has always been my favourite. I think they were used too extensively and not very creatively and are intrinsically not worth inclusion.

    The tunnels were not difficult. Not in the slightest. The 'problem' as such (for me) was the addition of the tedium to an otherwise enjoyable map. Nothing more. As stated in my original post.

    Any subsequent comments were rebuttels to comments made, and yes, some of them were hastily composed and probably shouldn't have been.

    All I'm saying is that silverfish are boring, please don't use them.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from kamyu

    You keep mentioning that nether portal. Yet to make it would require using the SMP water pillar. So much for rules I guess.


    The water was easily replaced with a staircase, but was not. There were also other ways to disable it's use. slope over distance for example, None of which were utilized.

    And besides I didn't really think entering the nether, especially Vechs's nether, armed with a sign, etc was altogether going to end well. It was more of a thought experiment.

    I don't allow myself to be scripted. Especially on a Vechs map as that only leads to death. You may like sticking your head in a noose when someone asks you to, but not everyone does. If he didn't want to allow the use of the water, then it shouldn't have been there.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Zap_12100

    You haven't played Legendary or Nightmare Realm have you? Or seen the practically hundreds of LPs of Legendary, and dozens of Nightmare Realm?


    I have. I enjoyed Legendary. From making a nether portal before leaving Humble Start (opened in bedrock unfortunatly to getting trolled.

    Nightmare realm was... Not his best work. I find it boring and go back to it now and again. Every once in a while there's something nice and interesting, but once you've whacked a thousand mobs, whacking the next several dozen thousands loses it's charm.


    You're welcome to have your opinion, ... map makers ...
    Okay now can we please resume the LPs, help requests, and die-in-a-fire-rages and forget about this shitstorm.


    What is the thread for if not feedback? And how worthwhile is that feedback if it's nothing more than gratuitous ego-stroking?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Vechs

    I find it kind of ironic that you have, according to your post, spent hours making a shortcut for the purpose of saving time.



    Well One particulat shortcut used to take ten minutes to cut and now takes just over an hour. Eventually it'll pay fot the time expended, just not as soon as it would have before. And there's the time saved dealing with the random spawning mobs that have better places to be factor (Or rather the time saved Not having to deal with them). I'm still going to cut them anyway. It's a new aspect to the map, and there is something to be said for the novelty of it, but that'll wear off quickly.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from kamyu

    So basically, you really don't know how to deal with silverfish.
    If the extent of your innovation is to mindlessly tunnel then the problem isn't with the map.



    It's not the 'dealing with them. Vechs left enough lava around that they are not a problem whatsoever. They are not even particularly annoying. What is annoying is that cutting a simple shortcut from spawn to the victory monument used to take ten minutes. It now takes hours. He has made doing certain things tedious. It detracts from the fun of playing the map.

    I cut shortcuts all the time. Not to bypass events, but to aid in speeding up movement and in particular the recovery of some of the limited resources inherent in such a map, before they despawn. Why should I be forced to walk 300 blocks when the I can carve a corridor through 30 blocks and end up in the same place?

    It's not about bypassing the traps etc. They're really not hard to deal with if you're smart about it. And I'm not altering a proven playstyle for anyone's whimsy.

    It's the silly attempt to restrict my playstyle I find annoying. I've deliberatly triggered the silverfish armegeddon. It's hollowed out a nice large dark cavern the mobs like to spawn in. I've built my shortcuts anyway while doing so. It was more tedious than it should have been.

    Now because I now have nice safe shortcuts, and a large dark cavern nearby that the mobs favour spawning in, I have fewer mobs spawning elsewhere. In fact the silverfish 'annoyance' has made my Kaizo experience boring. Not only the easy but tedious task of my shortcuts,and the silverfish 'final solution', bt the rest of the areas are quite a bit easier than I remember from the 1.0 version. Giving me silverfish as a mining tool was a bad idea.

    Quote from Vechs

    See, I'm not a total monster, I only made a fraction of the blocks into silverfish blocks.

    O
    :rolleyes:



    Lucky for you that you did. While boring and tedious, wacking silverfish exposes a lot a secrets and traps.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Epikzorz

    For all you users complaining about the amount of silverfish in Kaizo Caverns 2.1:

    Why don't you try ... sharpness I.



    Why should I play someone else's game? Or be forced into a stupider play style? I'm not a moron, why should I have to play like one?


    As for the whole Kaizo Mario silliness, If you want to bang your head against a wall, just find a wall, and bang away like a moron. Anyone who thinks being continuously annoyed and frustrated is in any way desireable has obviously suffered too many concussive impacts themselves.

    Why would anyone want to spend hours being annoyed to the point of rage? (not that I care enough to).

    If the map is not enjoyable, it's simply not worth downloading. And whether you're a fanbboy or a have head trauma, doesn't matter in the slightest. I find the silverfish makes Kaizo not enjoyable and therefore not worth my time (because they're boring and tedious, not because they are annoying). If he updates the other maps in the series the same way, They also will be relegated to the delete que.

    My vote (one of however many) is that silverfish are detrimental. But it's just a vote. I voice it to cast my vote. Nothing more.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    null
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from kamyu

    Silverfish are only an annoyance if you don't know how to deal with them.

    If you absolutely don't want to deal with silverfish anyway, THEN DON'T. Try actually thinking outside the box and being innovative. Tunnel ratting is neither of those.


    The only way to 'deal' with them is to NOT think outside the box and stick to the programmed route like a moron robot. Anything else involves a tedious removal process.



    My guess is that he didn't even attempt the map (or immediately went with 'innovative' tunneling) before checking it in mcedit. If he actually played the map for more than 5 minutes he would know that there is no reason to be freaking out so much.



    I've got 8 wool so far and until then I put up with the nonsense. 628000 silverfish around spawn was a discovery after I got pissed off with the cheap tricks.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from King_Triumph

    did you actually encounter an issue with the silverfish, or did you just run the test? The silverfish, I assume, are just added to 'whitenoise' kind of areas that you shouldn't be in the first place. I've been watching an LP of Kaizo 2.0, and I haven't even seen a silverfish yet.



    There are massive solid areas of them and as long as you're willing to be force fed a route you can avoid them. If however you want to say, cut a shortcut from the spawn to the victory monument in Kaizo 2.x, then you have no choice but to remove a couple of thousand silverfish just for a simple corridor.

    There's countless other places too where leveling the floor or smoothing the path or cutting rail tunnels or a shortcut is desireable but because of the silverfish has become repugnant with the tedium of dealing with them.

    I don't know about you but I play the maps for the entertainment value, not the annoyance value.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Zap_12100

    If you hate it so much, with Vechs' permission I'd be happy to convert all silverfish back to stone and post a no-silverfish version for you.



    I could easily (but won't) do that myself. I counted the silverfish blocks with MCEdit.
    Posted in: Maps
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