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    posted a message on [WIP] Slappy McCracken's Aquatic Life Expanded [1.25/1.3]
    This looks incredible. I cannot wait to try it out! Keep up the amazing work!
    Posted in: WIP Mods
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    posted a message on [1.6.4] [SP/SMP] ChristmasCraft (version 3.0!)
    Found a bug. Destroying gifts causes the game to go to a light blue screen and just freeze, eventually going to a black screen.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Clay Soldiers Classic
    Best mod ever. :laugh.gif:
    Posted in: Minecraft Mods
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    posted a message on remove a mob
    There is something wrong with joo. But all you have to do is remove the entity's class file. *whispers* I never said anything... *disappears*

    EDIT: Wait... I think. I don't know.
    Posted in: Mods Discussion
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    I can turn the vehicles but they don't drive anywhere and won't shoot! Please Help!
    Posted in: Minecraft Mods
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    posted a message on Mining strategy and armor w/ silverfish consideration
    I know for a fact they spawn as a "trap" in strong holds. If you break a floor block of stone brick in strongholds, there is a chance that silverfish will start emerging from the floor, leaving holes everywhere. They keep spawning until you leave the area or there is no more floor left in the small part of stronghold. Watch the Yogscast Strongholds and Giant Mushrooms video. Also, silverfish can spawn when digging stone blocks. They spawn when you break a "stone" block look-a-like. One way to tell if one will pop out is if the stone block can be broken without a pickaxe fairly quickly.
    Posted in: 1.8 Update Discussion
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    What mod is that that makes causes a water, food, and energy bar to appear in your HUD. I see it in some of the screenshots. Downloaded your farming and desert mod by the way! :iapprove:
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Apothecarium Updated [Source Code Available]
    I just realised. I do have one problem with the mod. When I die, my slime seems to just disappear. I can't find it where I last left it, or anywhere for that matter. I really do hope you allow slimes to live past your death point! Thanks! :laugh.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Apothecarium Updated [Source Code Available]
    This is such an amazing mod. I can not believe I stumbled upon this great piece of work! You are an amazing modder! I have always dreamed of being a reclusive alchemist in a cave with a couldron! (No joke!) This mod is one of the best so far that I have seen! I love how there are not just one, but several ways to make the huge variety of concoctions. Just an amazing mod. I have been trying to play legitly with this mod. So far I have a master couldron with a chest of reagents. I even have my own bounce gel "elevator"! Very excited to see what more can be added to this already near perfect mod! No bugs, glitches, or problems have been encountered yet! Although, I have made a slime grow to INCREDIBLE size. It must have been 12x12x12! It was one I spawned but did not tame. I forget how I made it grow, but I used some sort of potion. I don't know if that is a bug or not. Well, that is all! 14 out of 15 Notchs for you! :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: / :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove:
    Posted in: Minecraft Mods
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    posted a message on Brothers of The Creed
    Minecraft Username:Stealthwolf29
    Speciality:Doing things unnoticed. (Spy)
    Assassins Creed History:Played and beat AC 1, AC 2, and Brotherhood with Revelations pre-ordered.
    Why Should We Pick You?:I can do things without someone noticing. I used to be a big griefer on other servers (that allowed griefing) and never got caught.
    Posted in: Clans
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    posted a message on New Terrain Generator Idea: Waterfalls?
    Quote from Badprenup

    It doesn't make sense for there to just be waterfalls generated without a source. So we should see more with flowing rivers. And technically, a waterfall is anyplace where flowing water falls more vertically than horizontally.

    Who ever said without a source? Notch could make rivers generate, but to have them actually go over a drop of any size is different.
    Posted in: Suggestions
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    posted a message on New Terrain Generator Idea: Waterfalls?
    Quote from Jet

    If you didn't know, waterfalls come from rivers if you want to tweet him for it to be more specific, go ahead.

    Rivers don't always go over cliffs. I just mean that would a waterfall ACTUALLY be generated instead of a small leak?
    Posted in: Suggestions
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    posted a message on New Terrain Generator Idea: Waterfalls?
    Quote from draketoto

    YES YES YES YES Y4ES

    suprisingly no one has posted anything like this in my knowledge....

    I searched and searched but could not find anything about them.
    Posted in: Suggestions
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    posted a message on New Terrain Generator Idea: Waterfalls?
    Quote from Strottinglemon

    This would be sweet, but they need some mist being kicked up beneath them to give a sense of weight and impact.

    Maybe an animated mist block? Or just a slightly non-opaque greyish block. Would add a lot to the world of Minecraft.
    Posted in: Suggestions
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    posted a message on New Terrain Generator Idea: Waterfalls?
    Quote from Jet

    Notch beat you to it, he said rivers are now possible with his new terrain gen.

    Do you know if he said anything about Waterfalls?
    Posted in: Suggestions
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