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    posted a message on Run Minecraft without OpenGl supported Graphics Card
    I got the files to work... it's an iffy process, but put the two .dll files stright into window's system32 folder. (back up the old one(s) first though.) Then it worked.
    Posted in: Java Edition Support
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    posted a message on Minecraft Mod Manager
    Anybody?
    Posted in: Minecraft Tools
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    posted a message on Minecraft Mod Manager
    I have a question... I'm trying to make this work with the steam overlay... yet everything I've tried has failed so far... any suggestions?
    Posted in: Minecraft Tools
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    posted a message on PaperMinecraft!
    ... so adorable...
    Posted in: Other Fan Art
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    posted a message on vanilla vs modded.
    I primarly play multiplayer on a server made by a friend. On that server, there are a couple mods running such as warp points. So there, I use (and and occasionally abuse) the mods. My singleplayer though, is vanilla. I still have remnants of my old alpha structure there from when I first started playing... there's something nostalgic about seeing things that bring back memories of my building of castle out of sand and dirt before I learned of crafting. How much stone I punched through and little holes I spent the night in hopes that creepers wouldn't find me... these little monuments dwarfed by towering pillars of glass and stone alight with burning netherrack shining bright with enclosed forests and farms that surpass the clouds, proclaiming my dominance over the forces of the night.
    Although I may play modded worlds in the future, my world 1 is and always will remain vanilla.
    Posted in: Discussion
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    posted a message on Hey Notch! Idea: Portals to different server worlds.
    Quote from Mecha51 »
    Nice.

    Really, it should be up to the guy who made it.

    Of course, this is all suggestion. Unless you're talking about defaults for servers on portals... in which case I'd say "of course, but if they don't set any values, the default value should take precedence, so what should be the default value?" Which I would say op players should be the only ones able to make server portals by default.
    Posted in: Suggestions
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    posted a message on Hey Notch! Idea: Portals to different server worlds.
    Quote from Maoisai »
    ...
    I want to be able to block server portal... and even I want to be able to select whom portal are allowed in my server and from whom server, portal actually can be create to mine.

    If that option is not there server portal will only be a big mess.
    ...


    I can get behind that. Basically being able to set options for who can make portals and who can't. Shouldn't be that more complicated than being able to flag players as op. Only real question would be... what should be the default?
    Posted in: Suggestions
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    posted a message on Hey Notch! Idea: Portals to different server worlds.
    Quote from RainRain »
    would make more sense to do server portal by a admin-only block, aka adminium.

    no one can grief it or make them without admin permission

    I can see that, if it's on a multiplayer map. Although I was also thinking players would make a whole bunch of portals on one of their single-player worlds as a way to save all their favorite servers and get easy access to them.

    [Oh, and by the way, love the yoko sig!]
    Posted in: Suggestions
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    posted a message on Hey Notch! Idea: Portals to different server worlds.
    At the moment, multiplayer is currently made of a whole bunch of disconnected worlds. Each world is a bit large on its own right, but compared to the whole, things are relatively small.

    Hence, my suggestion, which may or may not have been made before by someone else (I don't know, didnt' find anything in a search):

    Server Portals.

    So, how do you make a server portal? Most of the basic mechanics are already in the game, and would only need to be applied in a slightly different way.

    1. Build a portal.
    I'd suggest the same method as building a portal to the nether, but using a different block instead of obsidian... I suggest gold blocks.
    :Yellow: :Yellow: :Yellow: :Yellow:
    :Yellow: [] [] :Yellow:
    :Yellow: [] [] :Yellow:
    :Yellow: :VV: :VV: :Yellow:
    :Yellow: :Yellow: :Yellow: :Yellow:
    This gives a use to the otherwise near-useless but rare gold, turning it into a highly valuable commodity.

    2. When construction is finished, and the portal ignited, bring up a sign-like dialog. You input server location.
    3. Stepping through portal saves your current game (if singleplayer) or disconnects (if multiplayer) and sends you to the new server location (if its up and running... which if you want to get fancy, could be signified by the presence or lack of a portal's glow.)

    This turns minecraft, almost overnight, from being singleplayer and small isolated multiplayer servers into a giant and expansive evolving world.

    I would also suggest in addition, later, a log portal.
    :Logs^: :Logs^: :Logs^: :Logs^:
    :Logs^: [] [] :Logs^:
    :Logs^: [] [] :Logs^:
    :Logs^: :VV: :VV: :Logs^:
    :Logs^: :Logs^: :Logs^: :Logs^:

    Log portals would have a similar process, but instead of putting up a text dialog, it'd put up a menu to choose one of your single-player worlds. These would be permanent in maps where the portal is in the destination-owner's world, but in any other world (if permission is available to build them), it would put up the single-player world temporarily as a server for the destination. However, once the player logs off, the portal catches flame and is destroyed.

    Either of these ideas (and definately both) would lead to the creation of hub worlds, huge worlds with ways to transport to many different locations, and would build an even stronger minecraft community.

    P.S.
    And Would also like an alternative to the nether, possibly some Aether/Crystal realm, likely made by diamond block portal, or some space realm with a black starry sky but otherwise bright light. Probably filled with lots of floating islands, lots of crystals & ores, constant daylight, and many bottomless pits where one of the biggest dangers is falling (maybe fragile blocks that break if stood on too long, or a 'light sand' that allows the player to pass all the way through... potentially to a fatal fall on the other side.
    :Teal: :Teal: :Teal: :Teal:
    :Teal: [] [] :Teal:
    :Teal: [] [] :Teal:
    :Teal: :VV: :VV: :Teal:
    :Teal: :Teal: :Teal: :Teal:
    Posted in: Suggestions
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