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    posted a message on [CTM] [Collection] Sketch's Journey of Creation Series ("The Painter" fully released!)
    I am glad you are back and that you have already started making progress. :)
    Posted in: Maps
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    posted a message on Beneath the Void Series! BTV 4 Released! [4000+ Dowloads]
    Np. :) Do not rush it!
    Posted in: Maps
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    posted a message on [CTM] Simulation Protocol
    Quote from TikaroHD


    It's floating around 7.5/10 at the moment, though I think post-alpha fixes will crank it up to 8 or 8.5/10 (or at least I hope so).
    ***
    Dev. Update №36 (hidden chicken no.0)

    Huh, it feels like a long time has passed since I released the last one. A lot of stuff happened this week, both related and unrelated to Overload.

    As you might have seen from the OP, I kinda fell behind the schedule with alpha testing. Right now I have yet to test the last three wools, (I initially wanted to finish testing before 5 of June) :|. The reason for that is that I was extremely busy with both trying to figure out some important stuff IRL and working on some side-projects at the same time (I honestly am kind of impressed by the fact that I didn't mess anything up while all the insanity was happening). For that reason, beta testing will be moved one week forward, and then we'll see what is going to happen to the release date - it might be mover as well, it might not. I do believe that I will be able to finish Int4 testing today and, thus, start polishing everything tomorrow.

    One thing that I was worried about is my Altars. In process of testing I've found some major loopholes in their system. Due to the way I've designed them, the player can obtain a level 2 or even level 3 lifetime effects, which I, under no circumstances, can leave as it is. To eliminate this possibility I will have to remake the altars totally. However, I do believe I have an idea how to do that. If I'm right, the Altars will work even better than now. If not, I'll just have to think of another way to get around the loopholes without creating more of them. : D

    Okay, now I have a little apologize to do. Because there wasn't any changes in the map since the last week, I don't have anything to show you today, so this will be the first dev. update without a screenshot (I'm once again impressed by myself not messing this ending screenshot thing up all this time).


    So... 23-30 June? It's ok. We can wait... but not too long! :D
    Posted in: Maps
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    posted a message on [CTM] Septum Immoriel Series
    Quote from Fangride

    Black Wool's centerpiece is nearing completion. A good chunk more to do... but I'll share a screenie!




    Looks massive... and beautiful... and scary...
    Posted in: Maps
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    posted a message on [1000+ Downloads] Kipuka Fields: A CTM Map by Sylf
    Quote from Sylf_

    I5 WOOOO

    -snip-



    Looks nice!
    Posted in: Maps
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    posted a message on [1000+ Downloads] Kipuka Fields: A CTM Map by Sylf
    Quote from Sylf_

    I have fully completed the green wool and am on loot and spawners for the brown, with I5 on the way


    Great news! I hope the map comes out soon! :D
    Posted in: Maps
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    posted a message on [1000+ Downloads] Kipuka Fields: A CTM Map by Sylf
    Progress? (It has been two weaks or so and I just couldn't wait anymore so I ask now :))
    Posted in: Maps
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    posted a message on To Venture | masterzminer's CTM series | New Beta 1.7.3 Map
    Quote from LaterNightGamer

    I plan on doing an lp of both your maps if that's alright. would you like me to add Beta in the title of Fallen Mines if not i will title it how i normally do :)


    You are going to do an LP! That is nice!
    Posted in: Maps
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    posted a message on To Venture | masterzminer's CTM series | New Beta 1.7.3 Map
    Can the map be played in 1.7.4?
    Posted in: Maps
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    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    Quote from Ghooostie

    I've only just recently started on Pantheon, but so far it's pretty promising, even if the game did steal away my rightful meal from me, which was rude! But I'll get my revenge, eventually :'D
    I have 5 episodes up atm, with another 4 coming during this week, and then more down the line.
    Hopefully I'll be able to beat it, it's been pretty fun so far, even if I may not sound amused at all times :'D



    I will watch!
    Posted in: Maps
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    posted a message on [CTM] Storm the Castles [1.7.4]
    Quote from Smeagolow

    SO I guess I'm announcing this and junk... but uhmmm yea there's gonna be a Storm the Castles II



    More info on the bottom of first post.


    Looks great! Can't wait! Intended release month? :D
    Posted in: Maps
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    posted a message on To Venture | masterzminer's CTM series | New Beta 1.7.3 Map
    Quote from masterzminer

    Hello everyone! I am happy everyone who has played the map so far (from what I can tell) has enjoyed it so far! I have been playing the map as well and have found a few things I wanted to change to I did. If you already started playing you should be fine though.

    Full change list:

    In BETA 1.1

    1. Fixed sign at start
    2. Remove "Op" loot at start
    3. In fermented grove made the first trap spawn slower
    4. Lit up caverns of flight (it was very dark I couldn't see anything)
    5. Made pigmen in a secret part less op
    6. Made spawners in search more consistent
    7. Added vines in infested grove (aesthetics)
    8. Fixed infested lair not being a mesa biome


    Great! I will download now! Thank you for the fast updating. :)
    Posted in: Maps
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    posted a message on Beneath the Void Series! BTV 4 Released! [4000+ Dowloads]
    Quote from kkraft234



    Does it stays on your screen forever? Otherwise I am for YAY!
    Posted in: Maps
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    posted a message on [1.8+] [CTM / SURV] SRION: DESOLATE RICHES
    Quote from TheXhen

    Playing the map!
    There are a lot of good things but there is something that is ruining my experience.
    Feedback:


    The tutorial boss is too strong and I think you should lower his health. What's the difference between punching him 20 or 5 times?
    The starting items are named, but everything else is not. Meeeeh.
    The Fire Trap in the barn doesn't work. The dispenser can't use the flint and steel if you place redstone in front of it. Also, you should use fire charges.
    The really bad thing about the map so far is the random loot. I just beated the first boss and I have a Protection 10 Diamond Chestplate, and lots of other OP stuff. I can One-Click destroy spawners. Seriously?


    Hmm... if this is true than I should wait until you release an updated version.
    Posted in: Maps
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