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    posted a message on ANYONE OUT THERE? I CANT SETUP A SERVER :( HELP... (or just gimme one)
    ... Port forwarding is easy. Especially if you have a wireless router.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [16x][1.2.5] TO BE NAMED (WIP)
    Quote from MineDackel

    Looks amazing so far :) I think its much better than default.
    But the red mushroom looks more like wool, you could add some white spots.

    God, I knoooow D: But every time I try, it comes out looking strange. I plan on doing it at some point, when it doesn't make me want to punch myself in the face.
    Posted in: Resource Packs
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    posted a message on 1.2.5 Boxification 24/7,FACTIONS!!! 100.42.217.3:25583
    Quote from BracedAssassin

    I just find his reasoning ********. If you were in my situation, you'd be just as upset.

    No, because I HAVE been in that situation. And in that situation, I calmly explained my case, they looked into it, and I was unbanned after being told to uninstall certain mods.
    Posted in: PC Servers
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    posted a message on [16x][1.2.5] TO BE NAMED (WIP)
    Quote from B.A.W.

    Looksa great, good job! :D

    Thanks! It's always good to have encouragement. But if you could, anything specific that you liked/disliked more than others?
    Posted in: Resource Packs
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    posted a message on 1.2.5 Boxification 24/7,FACTIONS!!! 100.42.217.3:25583
    Mate, calm. If you're innocent, a proper investigation will be held, and you'll be unbanned. Flipping **** will just get you laughed at.
    Posted in: PC Servers
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    posted a message on [16x][1.2.5] TO BE NAMED (WIP)
    Quote from cowsareawesome

    And the person who is saying this made the default style texture pack.

    You just became my new best friend.
    Posted in: Resource Packs
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    posted a message on [16x][1.2.5] TO BE NAMED (WIP)
    Quote from DoomThroughDoom

    That's exactly what I'm talking about.


    So, you're going to come on to the pack, that DESIGNED to immediately resemble the original blocks but have my own style applied, and say that I should make my own designs, and half-advertise your own texture pack just because it has the same basic idea?
    Posted in: Resource Packs
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    posted a message on [16x][1.2.5] TO BE NAMED (WIP)
    Quote from DoomThroughDoom

    Try making blocks look different to default. If I wanted a default pack, I'd use the default pack (or some form of a retouched default pack).


    They ARE different, but they're not horribly changed so that they're obscure! They look SIMILAR to the old objects, though they're clearly NOT the original. Take Cobble for example. Clearly it's cobblestone, but there's too many cobbles in it to be the default one! A lot of the blocks are only BASED on the original's looks, but I put my own spin on it~
    Posted in: Resource Packs
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    posted a message on [16x][1.2.5] TO BE NAMED (WIP)
    Yes it is, good sir!
    Posted in: Resource Packs
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    posted a message on [16x][1.2.5] TO BE NAMED (WIP)
    No real update just yet other than fixing some things in the OP. Please give me feedback, so I know what I'm doing right or wrong.
    Posted in: Resource Packs
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    posted a message on Positron Servers Hunger Games
    Quote from PositronServers

    I'm really happy to hear that you had a good experience! We appreciate the feedback!

    We are looking to automate and optimize the process some more. Such as map resets without restarting the server itself, and getting rid of death messages of people playing around in the lobby.

    We learned loads from this beta, and we will try and continually improve the experience next time.


    You should look up AdminCraft for Bukkit. It seems to have a scheduled reset function. If you could, say, get a script that automatically selects 24 or less users and teleports them, then reads death messages of those users once, and when one is left, teleports them back and resets the world, it might work. I have little experience with admin plugins, sadly. I play mostly vanilla. The map itself, and the admin work was amazing, the only faults were that the map was the same every time, and that--in my opinion--the games didn't last long enough to have the 'survival' feel to it. It was mostly combat. Maybe when the games get started up again there--if hardware supports it--can be two types of game worlds, one where it's a planned, authentic survive or die experience, and another where it's the quick combat I saw in the previous games.

    Maybe there can be some who record their game in either, and you can put up a youtube channel for it? Either way, my experience was fun, save for the broken portals at first, the lack of variety, and the combat-oriented experience. Otherwise, it was great, I had a lot of fun.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Positron Servers Hunger Games
    That's because the server needs to reset after every match, so they can restore the game to it's original state. You should also look up Optifine for lag.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Positron Servers Hunger Games
    Too much fun. I mean it. You should post a screen of the combat world, that's how much fun it was.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Positron Servers Hunger Games
    Thanks, I had fun on that one, even if it was an ocean we ended up in.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Positron Servers Hunger Games
    @Sniper: Well, maybe chatting here would be better? Keeps the OP up and invites more to join.

    EDIT: Then again, it may fall under the off topic posting rule..
    Posted in: Minecraft Survival Servers (archive)
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