I have started a petition on personally notifying Mojang about this idea.
Here are the details:
If I get 1000 "YES"s than I will send this idea to Mojang via Twitter, Email, or Postage.
If I get more than 500 "NO"s I won't.
If I get 500 "NO"s after I get 1000 "YES"s I'll still send the idea.
If I get 1000 "YES"s after I get 500 "NO"s I'll won't.
Please vote seriously. If you don't want to vote for the petition, just click "Indifferent"
In 1.3 we got new types of wood that correspond to the log they come from, but only 3 blocks are actually those colors: the normal blocks, slabs, and stairs. Lets add more.
All of these are for aesthetics.
Each idea is rated by a 5 star rating of their importance of being added.
= Probably shouldn't be added
= Probably won't be added
= Good Chance
= Could be added
= Should be added at all costs
Crafting
There could be two ways that crafting works.
IDEA 1: The output of the crafted item will be based on which wood type is most used. If there is a tie between the items, the output item will be oak type.
IDEA 2: By Ouatcheur, Crafting the items will of course, be the exact same, but trying to crafting something will multiple colors will give you the color that is used the most in the ingredients. In case of a tie, the 'winning' color will always be the one from the ingredient that has the smallest Block-ID (or damage value, for tied-in-number ingredients that all have the same smallest Block-ID).
Multicolored Buttons
To me, the way buttons mixed into the block they're made of was a great hidden redstone advantage. Adding multicolored buttons won't be too much, just a way so you can hide buttons on multiple wood types.
Multicolored Plates
The same reason behind the buttons, plates can be hidden to the block they're made of, plus can be used for tables.
Multicolored Sticks
Multicolred sticks would open up new available colored blocks. The sticks, however, will not create multicolored tools.
One problem though is that the texture of the current sticks is the same color scheme as the spruce planks, so either the Oak sticks will have a new color, or the Spruce sticks will be darker than their block color scheme.
Multicolored Doors, Fence Gates and TrapDoors
If anything, doors appear on every house, and it would be nice for the doors to match colors of their houses. Trapdoors, and fence gates too could match multicolored fences and the color of houses.
Fences gates will also have their type depended normal, so different sticks or planks will be no different.
Multicolored Fences
A commonly suggested idea, obviously since fences are used a lot. They match many aesthetic perspectives for biomes.
Multicolored Chests and Trapped Chests
What belongs in every house and is needed by every Minecrafter? Yes it's chests you dummy.
Why not? Their wood colored, great decor, and they don't have any current aesthetic advantages.
This would also include Trapped Chests. No better way to make a trap insuspicious than disguising it as a regular looking chest.
Multicolored Bookshelves
As a full block itself, bookshelves should've been color compatible in the first place.
Multicolored Signs
Suggested by Fortanono.
Color signs add an aesthetically appeasing decoration so you can make letters mix into the background, and make those fancy couches.
Also, due to how dark Spruce and Dark Oak is, the text for them will be automatically colored white to make them easy to read.
Multicolored Ladders
Suggested by numerous souls.
Color ladders makes your wood colored house more appeasing, blinding into a block's background, and adding more decoration options.
Multicolored CraftingTables
Crafting tables are largely composed of the wood texture, making them stick out like a sore thumb. Although not having large decorative uses, it can make houses more symmetrical.
Multicolored Beds
If they ever implement wool color based beds, this could go along with it, quintupling the possible mixes. Of course that would also make a complete mess of inventory... so this probably shouldn't and won't be added.
Multicolored Pistons
Believe it or not, this revolutionary redstone objects are decorational as well. They can be used as fancy tables so multicolors could help you with your interior, plus, can help you hide the pistons with the wood background.
(Pictures Coming Soon)
Multicolored JukeBoxes and NoteBlocks
Although they're largley different from wood textures, they can pimp up your houses. Note blocks can have their song sections color-coded to keep your songs organized.
I maybe abandon this idea. There's a question in the poll if you want to support it staying or leaving.
(Pictures Coming Soon)
Multicolored Item Frames
It's a bit unfair that your stuck with the birch wood for your item frames. Like signs, the multicolored item frames could mix into their backgrounds, making it more appeasing.
Multicolored Boats
Whats a better way of sprucing up (pun intended) your docks than having boats of different colors? Better yet, you could have boat races with different colors!
When these boats crash they will drop planks and sticks according to their type.
Pictures
I mocked up some photos for what the blocks might actually look like. I wasn't able to take pictures of placed bookshelf blocks because the side textures messed up.
Acacia Wood Items
Dark Oak Items
Signs
Dark Oak Items
Signs
There is also a mod containing the fences and pressureplates that someone has brought to me.
http://www.minecraft...ces-mod-update/
If you have a Reddit account please consider upvoting to support the idea here.
Here's a banner for support.
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This seed has a good place to start right around spawn, with surface lava, surface iron and coal, a near-surface spider dungeon, pumpkins, cows, a village, and a taiga just north for wood, all fairly close by.
Beyond the immediate surroundings, all of the common biomes are within 1000 blocks of spawn, as is every type of structure. The closest mushroom biome is at -3236/2014, which isn't exactly right on top of you, but is closer than they usually are even on a regular sized biome world. The only other biome missing from this picture is the ice plains, which is around 13,000 blocks west.
You spawn around -242/220, in a plains biome close to a village. The plains mostly have cows, so there'll be plenty of meat and leather. If you want to find sheep for a bed, you just have to go northwest and look around the edge of the taiga.
Spider Dungeon
At -311/198 there is a spider dungeon hidden just under the surface (3 blocks down). It's chests contain some redstone and iron, as well as a disc.
Village #1: -156/246
This village has nice terrain around it. It's on top of a short cliff, which has a cave opening on the north side leading to a large cave system. The river next to it separates the plain from a desert. Just across the river is some surface iron and coal. There are some pumpkins to the northwest, and a pool of surface lava directly south. It does not have a blacksmith, but it does have 2 libraries for a total of 14 bookshelves, and farms with wheat, carrots and potatoes.
Village #2: 16/48
This is a small village in the desert with a butcher shop, church, and some houses. It is next to a river seperating the desert from a taiga. A pack of wolves spawns just across the river.
Village #3: 192/-416
Has a library, butcher shop, and church, but no blacksmith. There is a surface lava pool directly southwest.
Village #4: 192/864
The blacksmith's chest has 5 obsidian, 2 gold, 5 bread, an apple, and an iron helmet.
Village #5: 288/1120
Be careful in this village; a ravine runs through here. It has a blacksmith (3 obsidian, 2 gold, 9 iron, and 3 bread), a church, and a library. At the bottom of the ravine is an abandoned mine. The visible bridge of the mine passing through the ravine has a cave spider spawner and chest on it.
Village #6: -336/576
This village also has a ravine running through it. There is no blacksmith, only a church and butcher shop. There is a surface-exposed zombie dungeon nearby at -301/620.
Pyramid #1: 48/224 Contains 4 diamonds, 14 gold bars
Pyramid #2: -144/-208 Contains 1 emerald, 17 gold bars
Pyramid #3: -256/-304 Contains 5 emeralds, 7 iron, 8 gold
Pyramid #4: 512/112 Contains 5 diamonds, 11 gold, 6 iron
Jungle Temple #1: -448/-1008
Jungle Temple #2: 96/-960
Jungle Temple #3: 656/-752
Jungle Temple #4: 656/-416
Witch Hut #1: 624/528
Witch Hut #2: -816/-1008
Stronghold #1: 669/977
Stronghold #2: -941/154
Stronghold #3: 395/-649
There is a skeleton dungeon right next to stronghold 3, at 401/39/656. The end portal is at 403/34/-620 and starts with 3 eyes.
Good Terrain: -355/934
If you like to build around interesting rock formations and in caves, I recommend this area. It has a ravine open to the surface, a lake beneath an overhang, cave openings in the cliff faces, and flat areas for farms. There is also a spider dungeon at -394/64/941, in the caves.
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The seed is "-3788196371372997391"
You start in the middle of a large continent with all non-mushroom biomes close by.
The nearest mushroom island is -2400/2300.
Spawn is at around 15/298, in plains near patches of forest. There are a ton of cows in that biome, more than enough to get you 50+ steaks without completely depleting the population. Nearby, at 80/330 is a large crater-like pit with exposed iron and a bit of coal. One end of the pit leads to a system of caves.
Just beyond that, at 224/352 is a village. The blacksmith has 9 oak saplings, an iron pickaxe, iron sword, and iron boots. The village is on top of a large cave system with multiple openings. Not only do the village farms have wheat, carrots, and potatoes, but there is a single pumpkin at 145/360 that you can use to start that farm as well. The village also has a library, with 7 bookshelves. There is a surface pool of lava at 360/431, just southeast of the village.
The surface-exposed dungeon with a zombie spawner is at 260/12. It's chest contains 5 iron, 3 gunpowder, 4 thread, 2 wheat, and a cocoa bean.
North are two desert temples:
One is at 352/-368, containing 24 gold, 5 rotten flesh, 25 bones, and 3 iron. Near it are a well (442/-437) surface lava (329/-291), and a partially-exposed ravine (353/-454).
The second desert temple is at 560/-352, and contains 13 iron, 16 rotten flesh, 29 bones, and 2 diamonds. The mountains near it look pretty nice, with an overhang at 525/-446.
At -976/560 is a snow-covered witch hut near a large snow plain. Next to the hut is a single tall mountain.
There are more witch huts, at -320/-288, -240/-1024, 256/992, and 560/976, but they aren't in particularly interesting locations.
There is a good stronghold at -126/-909. It has 2 libraries, and the hallway chests contain good loot including 5 diamonds. I found a second stronghold at -587/588.
The village at 737/1010 is partially flooded. There is no blacksmith or library, but it does have a priest. If you dig directly down at 737/1010 (inside of the butcher's shop) you get a dungeon with a zombie spawner.
Finally, though it is a bit far away, at 1072/-944 there is a notable desert temple. It's chests contain 10 bones, 15 gold, 17 iron, 5 diamonds, and 7 rotten flesh.
Again, the seed is -3788196371372997391.
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Age: 22
Why do you want to join Cuubecraft? I've been playing single-player, and would like to do multiplayer. This seems like a good server.
Why should we choose you to join? I'm fairly good at building, never leave trees half-cut, and am mature.