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Nov 19, 2011JESUS JESUS IT'S COMING OUT IN LIKE IDK A FEW HOURS AS SOON AS I WAKE UP THEN IT WILL BE OUT I CAN ONLY THINK ABOUT THIS I CAN'T ANIMATE TONIGHT I CAN'T SKIN TONIGHT AND I WILL PLAYING IT FOR THE NEXT FEW WEEKS OR SOMETHING AND I WILL HAVE THE FOUND TREASURE MUSIC PLAYING WHEN I OPEN IT AND THEN I WILL PLAY IT AND THEN I WILL KISS IT AND THEN I WILL SLEEP WITH IT AND THEN I WILL ADMIRE WII MOTION PLUS AND THEN I WILL FORGET ABOUTS KYRIM AND THEN I WILL WISH... I'll wish I hadn't bought the game because now i'm on a budget.Posted in: General Gaming
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Jul 22, 2011kingbdogz posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!The new Aether Thread is open for business.Posted in: Minecraft Mods
Mock-up "CD Case" for the Aether! Created by our talented artist, The5.
Hey guys! If anyone wants to come discuss the Aether mod, you can come over to the IRC channel #aethermod on esper.net. Come chat with the dev's and other Aether-lovers!
If you do not have an IRC client here is how to join the channel with your web browser:
1. Go to http://www.esper.net.
2. Click on "Chat now!" in the top right hand corner. This will go to another page with an input box which has "#" inside it.
3. Inside the input box, type in #aethermod and press connect.
4. The mibbit client will then request for your username, type it in.
5. Have fun chatting!
See you there!
Enjoy and stay tuned!
This mod has literally taken 4-5 months of SOLID development to come to fruition, and we have wasted thousands of hours of our free time to complete this mod. A good way of saying thank you to the developers is to not only download the mod and support the project, but donating a bit of spare money really helps motivate us. Like I said, this project has been developed for an insanely long time, the donations would be VERY much appreciated for our hard work. Thanks!
Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer.
If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:
- Dungeon Rewards are now hidden in TooManyItems by default. However, if people would like to spawn them for any reason, you can now disable the hiding code for the rewards by changing "TMIhidden = true" to "TMIhidden = false" in mod_Aether.cfg file. This file can be found in your /.minecraft/config/ folder. DO NOT change "#TMIhidden (boolean:true)" as this will not actually affect the config file, and immediately resets upon opening Minecraft. Instead, change "TMIhidden = true".
- Completely restructured Sound files for the Aether.
- When riding a saddled Moa, a "Jump Meter" will now appear above your Armour defense. This Jump Meter will show you the amount of mid-air jumps your Moa can perform, and also how many are left before it can no longer jump. Thanks to Penumber for the idea.
- Saddled Moas no longer wander around. They stay on the spot when you are not mounted on them.
- Ambrosium Shards now only heal "half a heart". We felt that Ambrosium was too powerful for such a common ore, thus the decision to decrease it's healing powers.
- Gravitite Ore is now much more common.
- Zanite Ore is now slightly less common.
- You can now press "B" on your keyboard to gain a Book of Lore for free. You will gain one according to the dimension you are in (for example, if you are in the Aether dimension you will gain a Book of Lore: Volume 3).
- Placing Lava in the Aether now freezes it into Aerogel.
- Books of Lore no longer appear in Dungeon chests.
- Aerogel no longer appears in Dungeon chests.
- Carved Stone no longer appears in Dungeon chests.
- Lightning Knives no longer appear in Dungeon chests in stacks higher than 16. This is so stacking is no longer screwed up (as the max stack for Lightning Knives is 16).
- When first entering the Aether in Minecraft, you will now gain a Cloud Parachute for free.
- If you hit the Bronze Boss with something other than a Pickaxe, it will now show a message which says "Hmm. Perhaps I should attack this beast with a Pickaxe?" so that new people understand they cannot attack it with other weapons.
- Enchanted Gravitite texture now changed, so as to save Sprite ID's.
- The time taken for Baby Moas to digest their Aechor Petals has now been decreased.
- Life Shards now have a new sprite, to make them look more like "Shards" rather than heart containers.
- Blue Aerclouds have a slightly new colour. It uses a more cyan-like colour now.
- Spawning issues have finally been fixed (Zephyrs and Aerwhales are now less common, and Aechor Plants more common. There are more adjustments, but too many to list).
- Cockatrices and Zephyrs now despawn when on Peaceful mode.
- Aerwhales and Zephyrs now despawn when stuck.
- Fixed the Glowstone Dust description in the Book of Lore: Volume 2.
- Fixed the Glowstone block description in the Book of Lore: Volume 2.
- Fixed the descriptions of some Obsidian items in the Book of Lore: Volume 3.
- Enchanting Golden Darts and Buckets of Poison now works as intended.
- Golden Swets now work correctly.
- Baby Moa's no longer lay eggs.
- You can now configure the spawn rate of Aether mobs in mod_Aether.cfg (/.minecraft/config/). 0 = no longer spawn.
- Aerwhales which were previously set on fire should no longer be in flames. They are also now immune to fire.
- Swets, Aerwhales and Zephyrs now despawn correctly, previously they would not despawn and prevent spawning of other creatures.
- Fixed a bug where Blue and Gold clouds were not generating into the world naturally. Newly explored areas or new Aether worlds will now generate with Blue and Gold clouds.
- Saddled Moas no longer despawn.
- From now on, beds which are placed in the Aether will not explode, and can be slept in as usual. Beds which have been placed prior to Patch V1.02 will still explode. To fix this, just recollect the bed and place it again.
- Bonemeal can now grow Skyroot saplings and Golden Oak saplings. You can also use it on Aether Grass to grow a group of White and Purple flowers.
- You can no longer move the Bronze Boss with the Hammer of Notch projectile.
- Fixed a bug where the initiating a fight with the Gold Boss would cause massive lag spikes.
- Fixed a bug where Black Moa's would only be able to perform 6 mid-air jumps instead of the intended 8 mid-air jumps.
- The Cloud Sentries which are spawned from the Cloud Staff dungeon reward no longer make human "hurt" sounds when damaged.
- Fixed an audio-related issue with Moas and Flying Pigs, where they would build up "step sounds" while flying, and would play them all at once when landing on the ground.
- Fixed a bug where Silver Dungeons were rarer than Gold Dungeons.
- Many more small bugs have been fixed, but there were too many for me to remember them or list them. I can assure you that the above fixes were the biggest.
- Added 3 new in-game soundtracks, all exclusive to the Aether. Thanks to our new composer, Emile, for creating these wonderful pieces! You can hear them in-game, just like any other Minecraft music.
- Unique "Victory" tunes have been added when defeating Bronze and Silver bosses.
- A small "Achievement" tune has been added when completing an Aether achievement.
- When initiating in a fight with a boss, a Health Bar will now appear on the top centre of your screen. The Boss will also have a randomly generated name. For example: "GeneratedName, the Valkyrie Queen".
- Added a new "Flying Cow" mob. While they are nothing too special, they do drop leather when killed. These creatures can be saddled and flown around.
- Added a new "Aerbunny" mob. These creatures are friendly, and will hop around the Aether peacefully. Aerbunnies drop string when killed. This means, with the combined additions of the Aerbunny and Flying Cow, you can now craft Saddles in the Aether without returning to the surface world.
- Added a new "Whirlwind" mob. These hostile entities will throw you into the air when you get too close.
- Added a new "Quicksoil Glass" block. Not only can it be used for building materials, but it also gives off a dim amount of light (and of course, speeds up mobs movement speed while in contact with them). They can be gained by enchanting Quicksoil.
- Added a new "Zanite Block". This is a purely aesthetic block, for the purpose of storage and building materials. It can be crafted with 4 Zanite Gemstones. You can also craft the Zanite Block back into 4 Zanite Gemstones if you would like to regain them.
- Added a new "White Flower" block. These are commonly generated flowers in the Aether. At the moment they are purely aesthetic, but will have crafting purposes in the future.
- Added a new "Purple Flower" block. These are slightly rarer than White Flowers, and can be crafted into 2 Purple Dye items.
- Added a new "Freezer" block. This new block was suggested by one of our fans on the Mantis bug/idea tracker. We thought it was a neat enough idea to implement. Basically, it works very similarly to the furnace in design. However, it uses Icestone as a fuel, and can be used to freeze various different items. For example: you can freeze water from water buckets into Ice blocks, or freeze Cold Aerclouds into Blue Aerclouds. Although there aren't many freezable items and blocks at this stage, the Freezer's use will be hugely expanded in future patches.
- Added a new "Ice Ring and Ice Pendant". When worn, these accessories will freeze all water and lava around the player. They slowly degrade while worn, so they do not last forever. These accessories can be obtained by freezing Gold or Iron accessories with the new Freezer block. You CANNOT freeze Zanite accessories into Ice accessories, only Gold and Iron.
- Added a new "Healing Stone" item. Heals 2 hearts of health, and is stackable. These items can be obtained by enchanting Holystone blocks with your Enchanter. This was implemented to balance out the issues with overpowered Ambrosium Shards.
- Added four new craftable capes: "White, Blue, Red and Yellow". These capes can be crafted with their respective wool colour. Blue Capes can be crafted with any type of blue wool. These capes are purely aesthetic.
- Added four new Dungeon Rewards. One of them is a Bronze Dungeon reward, and the other three are Silver Dungeon rewards.
- Added a completely new "Main Menu" which is interchangable in-game and with the mod_Aether.cfg file. This menu, by default, has an "Aether Theme", with Aether-styled buttons and logos. It will also preview the last point you were located at in your previously played world. All progress made in the menu (time of day, etc) is not actually saved, so when you re-enter the world it will still be at the last point you played. This menu is highly configurable, though, and has a few neat features. We've added three new buttons on the top right hand corner of the screen: "Q" for Quick Load, "T" for Toggle Theme, and "W" for Toggle World. The Quick Load feature allows you to instantly jump into the world that the menu is currently previewing, without ANY loading times. The Toggle Theme feature allows you to switch between the "Classic" style of buttons and logos (which includes the Minecraft logo, etc), or the "Aether" style of buttons and logos. The Toggle World feature allows you to turn world previewing on or off. While world previewing is off, it will display a menu very similar in structure to the normal menu in Minecraft, but you still have the option to use the "Aether" styled buttons and logos with the Toggle Theme feature. However, the only way to use a particular menu by default, you have to configure the menu with mod_Aether.cfg, which can be found in /.minecraft/config/. By default, "aetherMenu = true" means that Minecraft will always load with the Aether styled buttons and logo. If you change that to "aetherMenu = false", your game will always load with Minecraft styled buttons and logos. Additionally, the default "worldMenu = true" means that your game will always preview your previously played world on start up. However, if you change that to "worldMenu = false", your game will always start up with the classic Minecraft menu in normal Minecraft.
The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!
ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.
There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.
We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts!
The Aether mod V1.02 requires ModLoader, AudioMod, PlayerAPI, and ShockAhPI r5.1.
New SinglePlayerCommands Patch out!
To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:
HOW TO INSTALL VIDEO - STEP BY STEP (V1.01, these videos are outdated!):
Thanks to DirtyMoDz7s for the video!
Thanks to RZGamez for the video!
It's finally here...
One of the biggest projects in Minecraft Modding history is now completed. Five very well-known and talented modders (Kingbdogz, Kodaichi, Shockah, Flan and 303) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still quite peaceful, and a normal day in the Aether is the equivalent of three days on the surface.
Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.
The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping sentries which await watchfully. They can be found in the sides of massive floating islands, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.
Dungeons have three levels of difficulty. Bronze, Silver and Gold; Bronze being the easiest, and Gold being the hardest. This means that the Bronze Dungeon will be easier to handle, but the Dungeon will only yield "good" items. Silver Dungeons are slightly harder, and reward you with much better unique items. Gold Dungeons are extremely hard, but you will be rewarded with incredibly powerful items. These unique rewards CANNOT be obtained any other way.
Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.
The Portal to the Aether is made out of a Glowstone Frame, and can be activated with a Bucket of Water!
New Accessory System:
We've implemented an entirely new "Accessories System" for the mod. This will include 8 entirely new slots to customize your character. Items such as Pendants, Rings, Gloves, Capes and even special Shields can be worn. Various "Miscellaneous Accessories" can also be worn in the two blank slots.
Above is an example of Accessory items being worn.
Description: Pendants can be worn on your character with the new Accessory System. They are worn over the top of the players skin, so when Armour is worn it will be hidden. Gold and Iron Pendants are simply decorative accessories, but Zanite Pendants will increase your mining speed when worn. Zanite accessories slowly degrade when worn, and the more damage it takes, the faster your mining speed with increase. Zanite accessories also slightly increase your armour.
Description: Rings can be worn on your character with the new Accessory System. Gold and Iron Rings are simply decorative accessories, but Zanite Rings (like the Pendants) will increase your mining speed when worn.
Description: Capes can be worn on your character with the new Accessory System. They are worn on your back and can be seen very clearly when in third person mode. Normal "Swet Capes" (image above) are simply decorative, but one particular Dungeon Reward (which is a cape) has a very useful ability.
Description: Gloves can be worn on your character with the new Accessory System. They are worn on your hands and can also be seen in first-person view. These provide extra protection for the player, and with some special armour sets, are required to activate the "Set Ability".
Description: Aether dirt is the basic dirt in the Aether, and will grow into Aether Grass when exposed to sun light. It is much easier to mine than normal dirt found on the surface.
Description: Skyroot Logs are the main base of Skyroot Trees. They provide the basic essential for your Aether adventures, and can be crafted into four Skyroot Planks.
Description: Skyroot Leaves are the "Leaf" blocks of Skyroot Trees. On chance, they will drop a Skyroot Sapling to replant.
Golden Oak Logs
Description: Golden Oak Logs make up the base of Golden Oak trees. They are embedded with Golden Amber, which can be used to craft very powerful Golden Darts.
Golden Oak Leaves
Description: Golden Oak Leaves are the "Leaf" blocks of Golden Oak trees. They occasionally drop Golden Oak Saplings and Golden Apples.
Description: Skyroot Saplings allow you to replant Skyroot Trees.
Golden Oak Sapling
Description: Golden Oak Saplings are occasionally dropped from Golden Oak Leaves. They can be replanted into Aether Dirt to regrow a Golden Oak tree.
Description: Skyroot Planks can be crafted from Skyroot Logs. They can be used to craft Skyroot Sticks and from there, Skyroot Tools.
Description: Holystone is the common stone block in the Aether, and can be used to craft Holystone Tools.
Description: Mossy Holystone is a rare Holystone block that can be found at the base of an Aether Dungeon entrance.
Description: Cold Aercloud is a very common type of Aercloud found in the Aether. Long strips of them can be found in the formations of clouds. They have very strange properties; while sometimes they will prevent fall damage, other times they will not. Use them wisely, but be wary when falling from large heights. They can also be crafted into Cloud Parachutes.
Description: Blue Aerclouds are slightly rare than Cold Aerclouds, and bounce mobs when coming into contact.
Description: Gold Aerclouds are the rarest type of Aercloud. Alone they do not have any special properties from normal Cold Aerclouds, but they can be crafted into Golden Parachutes which have 20 uses rather than the normal 1.
Description: Quicksoil can be found on the sides of islands. When mobs walk on it, their movement speed is increased. However, it takes a while to build up speed. These can be both a good block to abuse its speed, but also a dangerous block to come into contact with.
Description: Icestone can be found in large chunks, usually on the sides of islands. One placement, they will freeze all water and lava sources around it.
Description: Ambrosium Ore is a common block found in the Aether. It drops Ambrosium Shards, which can be used for Torches, fueling Enchanters, and even healing.
Description: Zanite Ore is slightly rarer than Ambrosium Ore, and can be found on the sides of islands. Zanite Gemstones are dropped from these ore blocks, and can be used for a variety of recipes (including Zanite Tools and Zanite Armour).
Gravitite Ore - Enchanted Gravitite
Description: Gravitite Ore is the rarest ore-type in the Aether, and can be enchanted into "Enchanted Gravitite" blocks. Gravitite Ore, by default, will float up into the air. However, Enchanted Gravitite only floats up into the air when powered with redstone. Enchanted Gravitite is required to craft powerful Gravitite Tools and Armour.
Description: A decorative Pillar block found on the outside of Silver Dungeons.
Description: A decorative Pillar Top block found on the outside of Silver Dungeons.
Description: Ambrosium Torches are like regular torches, just crafted with Skyroot Sticks and Ambrosium Shards instead.
Description: Enchanters are a new type of tile entity which can be crafted. They require Holystone blocks and one Zanite Gemstone to craft. By default, it uses Ambrosium Shards as fuel, and can repair damaged tools or items; the more damaged the tool is, the more fuel it requires. It can also enchant a few existing items into more powerful versions.
Description: Incubators are a new type of tile entity which can be crafted. They require Holystone blocks and one Ambrosium Torch. By default, it used Ambrosium Torches as fuel, and can incubate Moa Eggs into Baby Moas.
Description: Locked Chests are found in Dungeons, and cannot be broken. To acquire their rare lot within, you must obtain a key from the Dungeon Boss.
Description: Decorative blocks found within the Aether Dungeons.
Description: Decorative blocks found within the Aether Dungeons which radiate a small amount of light.
Description: A slightly transparent block which is resistant to all explosions.
Description: Skyroot Sticks are used for several different crafting recipes. They are crafted with Skyroot Planks.
Description: Ambrosium Shards can be obtained from Ambrosium Ore blocks. Not only are they used for crafting torches and fueling Enchanters, they can be used as healing items as well.
Description: Zanite Gemstones are found from the Zanite Ore blocks. They can be used to craft a wide variety of items and blocks (including Enchanters, Zanite Toolsets, and Zanite Armour).
Cloud Parachutes - Golden Parachutes
Description: Clouds Parachutes are items which can be used to safely fall from the Aether. When you transition from the Aether to the Surface (upon falling) the Parachute will automatically activate and drift you down safely. These parachutes are a one use only, and can be manually activated as well. Golden Parachutes do the same, except have twenty uses.
Description: Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Description: Golden Amber is used to craft Golden Darts, and can be obtained by harvesting logs from a Golden Oak tree.
Description: Aechor Petals can be obtained from poisonous, purple Aechor Plants, and are used to create Poison Dart Shooters and feed Baby Moas.
Description: Dungeon Keys can be obtained by their respective Bosses. They are used to open the locked chest, which contains the Dungeon's rare loot.
Blue Music Disk
Description: Blue Music Disks can be obtained by enchanting a Green or Gold Music Disk. It will play a new song by author Noisestorm.
Description: Golden Darts can be crafted with Golden Amber, Skyroot Sticks, and Feathers. Additionally, you can enchant and poison these Golden Darts. Poison Darts are not affected by gravity, making it great for sniping down far-distance enemies.
Description: Dart Shooters can be crafted with Skyroot Planks and a Zanite Gemstone. They can also be enchanted to shoot Enchanted Darts, and combined with an Aechor Petal to shoot Poison Darts.
Description: The Skyroot Toolset is the weakest Toolset in the Aether. However, it has one of the best side-abilities, which is to gain double-drops from the blocks they mine and the enemies they kill. The double-drops cannot be abused though, as the Toolset will only return double drops from Generated blocks that have already existed in the world. You cannot place a dirt block and then mine it to get double drops, as it is NOT a generated block, it is placed by the player.
Description: The Holystone toolset is slightly more powerful than the Skyroot Toolset in terms of strength, and occasionally drops an extra Ambrosium Shard upon mining a block or attacking a mob.
Description: The Zanite Toolset is the second most powerful toolset, and has the side-ability of getting stronger the more you use it.
Description: The Gravitite Toolset is the strongest toolset. Normal harvesting tools can right click their respective blocks to make them float up, while the Gravitite Sword can launch mobs in the air when attacking.
Description: Skyroot Buckets can be crafted with three Skyroot Planks. They can collect Milk and Water, but not Lava. They can also collect poison from Aechor Plants, and those Poison Buckets can be enchanted into Remedy Buckets to heal your poison side-effects.
Description: Lore Books can be used to reveal more information about an item or block. Just right click while you have one in hand, and place an item or block in the slot. There are three volumes: One for the Surface, Nether and Aether. The Aether volume can be obtained when you first join the Aether. The rest can be obtained in Dungeon chests.
Description: Victory Medals are items which can be obtained by defeating Valkyries, protectors of the Silver Dungeon. They are used to prove your skills in fighting to the Silver boss.
Description: Zanite Armour has the strength of Iron, but gets stronger the more it is damaged.
Description: Gravitite Armour, when fully worn (with Gloves as well), will give you very high jumps. It will also prevent all fall damage. It are as strong as Diamond Armour.
Description: Above are all the Dungeon Rewards you can get. For the sake of surprise, I will not name or describe any of the rewards, so that you can get the best experience possible when looting Dungeons. You will get better rewards depending on what type of Dungeon you conquer. The blocks which make up a dungeon cannot be mined until the boss within is defeated.
Description: Bronze Dungeons are the easiest of the Dungeons to defeat, but are still challenging and yield very powerful rewards. The Boss within cannot be harmed with swords or projectiles, but instead requires a PICKAXE to defeat.
Description: Silver Dungeons are slightly harder than the Bronze Dungeon, and contain slightly more powerful rewards. These Dungeons are found in the skies as great temples, and are guarded by the humble natives of the Aether; the Valkyries. They will not fight you unless provoked, and honor a fair fight. Beware: not every chest is as it seems.
Description: Gold Dungeons are the hardest Dungeons to defeat, and contain the most powerful rewards and items in the mod. Unlike other Dungeons, the Gold Dungeon does not have any defenders leading up to the Boss; the Boss greets you as soon as you enter the Dungeon. This Dungeon can be found in giant floating mountains with a collection of Golden Oaks on the mountain's top. This Boss in particular cannot be harmed with any item in the game; you must figure out a way to defeat it once you confront it.
Poison Dart Shooter
Enchanting - Blue Music Disk
Enchanting - Repairing Damaged Tools
Enchanting - Gravitite Ore
Support the Aether Mod!
Just copy the code below and insert it into your signature.
Alternative Banners (Credits to Kanza and Divinux!):
- Hozz (for helping me with some Sprites)
- Firehazurd (for the idea of flying whales and moas)
- GreyAcumen + Community (for the idea of the Aether!)
- Kanza and Divinux for the alternate support banners.
~ Stay Tuned ~
Jul 24, 2011Posted in: Minecraft Mods[1.5.1] Elemental Creepers v3.2.1I know I've had a lot of coloured text up here in the past, and I haven't always kept to my promises. Computing coursework hit me pretty hard with the shear amount of documentation needed to be made for it. Exams are over, every possible coursework I can have is over, and a good few weeks until I should have any more major work forced upon me. I will try to get friendly creepers fixed although I don't promise anything as they probably will need a re-write (minecraft and forge seem to change so much and I just don't keep track of it enough). I do still have ideas for new creepers and you should hopefully see those added soon.
- Fixed friendly creepers - Made D'AWWWWWWW baby friendly creepers!
Breed friendly creepers with flowers to produce this:
Forge (client and server):
Like this mod? Support it!
This mod has been out for a while but exclusive to yogbox, mostly due to my own laziness. Anyway I finally decided to make a thread for it and get screenshots and explain everything.
Scroll to the bottom for older versions of the mod.
If you wish to change various things with the creepers, you can find a properties file in %AppData%/.minecraft/config called mod_ElementalCreepers. It contains options for just about everything in the mod, all the creeper spawn rates, radius of effect where applicable, power where applicable and the chance of ghost creepers spawning after killing another creeper.
Spreads a large radius of fire
Creates a big puddle of water
Creates a large brown "monument"
Freezes water/lava and spreads snow
Strikes nearby entities with lightning
Launches all nearby entities
Creates a pool of lava, leaves a trail of fire as it walks. Only found in the nether
It's explosions harm/launch animals as normal but doesn't destroy any blocks
Tameable like wolves. Feed it gunpowder to tame, feed it flowers to heal. Right-click with an empty hand to make him stay. When tamed this creeper gets a heart on it's chest and follows you around. When close enough to monsters, he creates mini explosions which don't hurt him or you or destroy blocks.
Explodes in a shower of cookies!!! Killing him won't yield any cookies
When close to player splits into 5 creepers all identical, only 1 will explode.
Same as earth creeper but with glowstone.
Destroys everything with fairly high light value in it's radius.
Flips the blocks in it's radius (ones on bottom go to top, ones on top go to bottom).
Spawn Egg Recipes:
Here are all the recipes for spawn eggs, but I'm not going to tell you which creepers they spawn. See if you can guess them all (some are obvious, some are not).
The recipes are also shapeless, so the items can be put anywhere in the grid to create them. The spawn eggs in the pictures are creeper spawn eggs
Here's my favourite showcase video by UberHaxorNova:
Also another showcase by PocketIsland:
The only requirements are ModLoader and ModLoaderMP, installation is literally copying that there zip archive into %AppData%/.minecraft/mods. Simple, no? If you answered no, watch this video:
Minecraft 1.5.1 (EC version 3.2):
Forge (client and server):
Minecraft 1.5 (EC version 3.1):
Forge (client and server):
Minecraft 1.5 (EC version 3.0):
Forge (client and server):
Forge (client and server):
Minecraft 1.3.2 (EC version 2.5):
Client (if you don't want to play on servers, only requires ModLoader):
Client (if you do want to play on servers, requires ModLoader and ModLoaderMP client):
Server (if you want to host a server, requires ModLoaderMP server):
Forge (use this on both client and server with forge installed):
v2.4 (ssp, requires only ModLoader) - http://adf.ly/CRH4J
v2.4 (smp, requires ModLoader and ModLoaderMP client) - http://adf.ly/CRH4K
v2.4 - http://adf.ly/CRH4L
v2.4 (ssp, requires only ModLoader) - http://adf.ly/BiHMe
v2.4 (smp, requires ModLoader and ModLoaderMP client) - http://adf.ly/BiHMf
v2.4 - http://adf.ly/BiHMg
v2.3 (ssp, requires only ModLoader) - http://adf.ly/7Uile
v2.3 (smp, requires ModLoader and ModLoaderMP client) - http://adf.ly/7Uilf
v2.2 - http://adf.ly/73Ozy
v2.3 - http://adf.ly/7Uilg
v2.1 - http://adf.ly/6fiCA
v2.0 Requires ModLoaderMP - http://adf.ly/4yoIw
v2.0 No ModLoaderMP - http://adf.ly/4yoLN
v2.0 - http://adf.ly/4yoNr
v1.9 (doesn't need ModLoaderMP) - http://ad.cx/6amq79
v1.9 (needs ModLoaderMP) - http://ad.cx/2zbzri
v1.8 - http://adf.ly/43C2k
v1.9.1 - http://ad.cx/s3mieo
v1.9 - http://ad.cx/xfsgt4
v1.8 - http://adf.ly/43CMV
v1.7 - http://ad.cx/yjqbp2
v1.6 - http://ad.cx/x1sn01
v1.5 - http://adcraft.co/lient
v1.4 - http://adf.ly/2oYfG
v1.7 - http://ad.cx/p4xslj
v1.6 - http://ad.cx/uwz2o5
v1.5 - http://adcraft.co/ecserver
v1.4 - http://adf.ly/2oYg9
v1.3 (client) - http://adf.ly/2UYzc
v1.3 (server) - http://adf.ly/2UZ0E
b1.6.6 (ssp only, no need for modloadermp):
v1.2.3 - http://adf.ly/2Tsmr
v1.2.2 - http://adf.ly/2IQyo
v1.2.1 - http://adf.ly/2IDoZ
v1.2 - http://adf.ly/2H74y
v1.1 - http://adf.ly/2FL9F
v1 - http://adf.ly/2B1kw
I, xSmallDeadGuyx aka. Alex Gilday, am the sole owner of this work. The only places that this is allowed to be redistributed currently are this thread and yogbox. If you would like permission to host this elsewhere or add it to a mod pack please PM me, most likely I'll let you.
Nov 24, 2011Updated OP: 9/3/12 (Modified OP explanations, thanks to getpoopedonkid // Fixed Poll)Posted in: Suggestions
Updated OP: 3/8/12 (Fixed Poll)
NOTICE (As of Snapshot 12w01a):
This is an screenshot of the beach gen that was re-added in Snapshot 12w01a. Please note that this is not representative of the new beaches in general, but instead an example of what the new generation can create!
Jeb appears to have simply changed the blocks which form the transition between land and the ocean biome from dirt to sand. This forms ugly clumps of sand hardly resembling beaches on hilly terrain. This DOES NOT resemble actual beaches or beaches as they once were in Beta 1.7.3! Or reality for that matter.
What should be done to correct this:
- Simply limit the max height of sand that can generate to two to three blocks above sea level, which would be identical to beach generation prior to Beta 1.8. With beaches essentially being their own biome, such a change should feasibly be easy since it shouldn't conflict with other biomes. If you believe otherwise, please state so and why!
With the inclusion of the new terrain generation in recent releases, I've read about many major topics and comments having to do with terrible biome transitions involving the swamp biome and the such. However I have not seen any real topics concerning the exclusion of beaches and the issues concerning underwater bedding. So here is the point of this topic:
1.) Beaches was a widely-liked feature of the previous terrain generator and it needs to be restored.
This should be simple enough. Just add back beaches into the terrain generator. Also gravel beaches should be returned as well. More on that later in the topic.
2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.
The main argument against the current underwater bedding generation is that allows for easy access to large amounts of clay, and that clay was supposedly more rare in the previous generator. However, it was abundant, since the x=z clay generator bug that previously plagued the game was patched in 1.7.
However, to further address this issue, clay density and frequency can be increased to satisfy those who believe that more clay truly is necessary.[/indent]
The poor state of these aspects of the terrain generator has proven to be both an annoyance and an eyesore to me and the community as well. Beach gen prior to 1.8 paralleled realistic beaches and was more aesthetically pleasing in general. To further elaborate what I mean:
Beaches, prior 1.8
"Beaches" (along lakeside), 1.8 and later
Beaches, real life
As you can see, beaches do not actually generate in 1.8 and later, the "beaches" you see are actually not beaches at all; they are simply the outcroppings of the underwater sand bedding crossing onto the shore. This brings me to the next point: underwater bedding.
Underwater bedding (same pic as before, view the underwater portion), prior 1.8
Underwater bedding, 1.8 and later
Underwater bedding, comparison with 1.8 vs. 1.7, and real life (Borrowed from Dragonid's Terrain Generation Changes Remaining)
As you can see, in 1.8 and later, underwater bedding consists of ugly patches of circular splotches, whether it be in a lake or an ocean. Previously, it was both aesthetically appealing and realistic. Clay would still be fairly abundant if the patch from 1.7 were also incorporated into clay generation. If that is not enough, we can simply have clay generated in the same manner as depicted in the picture below in higher frequencies or larger quantities:
Lastly, gravel beaches should be added back. It was a realistic feature of the old terrain generator and also broke up the monotony with the constant sand beaches. It is not a necessary feature to be re-added, though it would be nice.
Gravel Beaches, 1.7 and before
Gravel Beaches, real life
1.) Beaches was a widely-liked feature of the previous terrain generator and so, needs to be fixed.
2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.
With this said and done, I ask that these issues be addressed as soon as it is possible. If you can, please twitter or e-mail Jeb. This is technically not meant to be a petition or anything like the very popular Dear Mojang: The Swamps are Still Ugly topic, just a reminder to show that these issues must be addressed. However, you can show your support by twittering Jeb (+ link to here) or just acknowledging it here.
Tweet Jeb at: https://twitter.com/#!/jeb_
Get Satisfaction Topic: http://www.getsatisf..._gravel_beaches
Also check out Dragonid's Terrain Generation Changes Remaining topic for an in-depth look at issues concerning current terrain generation!
Try out a mod that adds beach generation back into the game! http://www.minecraft...0-biome-mod-v1/
If you support this, you can show it by signing on to this cause. Type "/signed" in your post!
- Mad Cowboy
- death kid620
- Cyril Prokin
- Colonel Muffin
- Ghost Hacker
- Mista Epic
- The Internet
- Samuel Rowe
- Attack Nun
- Ender Core
- *Notice: The number of signatures from various posts has grown greatly since I last updated it. Until I can get around to compiling a list of signees following the last on this list I will not update this.*
Show your support outside this thread by putting these in your signature! Copy the text as it appears in either box and paste it into your signature! Also, if you have signatures of your own to contribute, please feel free to do so!
Dec 16, 2010freakstritch posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!Posted in: Minecraft Mods
[b][size=medium]COME AND JOIN THE PARTY!!![/size]
[b][size=large]DOWNLOAD More Creeps AND Weirdos v2.62a UPDATE for MC 1.2.5 [/size]
[b][size=small]DOWNLOAD More Creeps AND Weirdos v2.62a download mirror 1 [/size]
When you click download, you will see a countdown in the upper right corner which will turn to SKIP AD.
Just wait for the SKIP AD and click it.
[size=large][b]REQUIRED MODS [/b][/size]
[b]CUSTOM MOB SPAWNER[/b] - download custom spawner
[b]MINECRAFT FORGE version 3.3.7 or later[/b] - download minecraft forge for 1.2.5
[b]PLEASE NOTE: You do not need MODLOADER or AUDIOMOD!!![/b]
[b]INSTALLATION IS SO EASY NOW! ONLY A LOLLIMAN COULD SCREW IT UP![/b]
[b]1.[/b] Copy the contents of the FORGE archive to your Minecraft.jar
[b]2.[/b] Copy CustomMobSpawner zip to your mods directory
[b]3.[/b] Copy the contents of MoreCreepsv2.59 archive to your .minecraft folder[/b][/b]
[b][b]MCPatcher Easy Installation Guide by JibberZen
See below for detailed installation instructions and troubleshooting guide.[/b][/b][b][b]Visit the brand new website - post in the new forums!
[size=x-large][b]MORE CREEPS AND WEIRDOS WEBSITE[/b][/size][/b][/b]
[b][b][b][size=large][b]51 ACHIEVEMENTS AVAILABLE[/b][/size][/b][/b][/b]
[b][b][b][b]HERE ARE THE ACHIEVEMENTS THAT YOU CAN GET WITH THIS MOD![/b]
[b]Free At Last[/b] Rescue a Prisoner from jail
[b]The Great Escape[/b] Rescue five Prisoners from jail
[b]The Jailbird Convention[/b] Rescue ten Prisoners from jail
[b]The Zipper[/b] Tame a Zebra
[b]Three-Headed Schlump[/b] Raise a Schlump to full maturity
[b]Life Guard on Duty[/b] Rescue a Non-Swimmer from drowning
[b]Sweet Tooth[/b] Reunite a Lolliman with his Kid
[b]Man's Best Friend[/b] Craft a frisbee
[b]Calling All Pigs[/b] Craft a Guinea Pig Radio
[b]Go To Hell[/b] Kill a Preacher
[b]False Idol[/b] Kill a Preacher with money
[b]Cola Chugger[/b] Suck down ten cans of delicious Borp Cola
[b]Pig Whisperer[/b] Tame a wild Guinea Pig
[b]Pig Be Pimpin[/b] Raise a Guinea Pig to Level five
[b]Baby General[/b] Oversee the training of a level ten Guinea Pig
[b]POWERHOUSE[/b] Command and lead a Guinea Pig to level twenty!
[b]Donald Trump[/b] Build a Guinea Pig Hotel and relax
[b]Riding Tall[/b] Tame a Rocket Giraffe
[b]Rocket Jockey[/b] Craft some rockets
[b]Rocket Rampage[/b] Kill fifty creatures with rockets
[b]Pharaoh's Curse[/b] Conquer a pyramid and break the curse!
[b]Floob Fatality[/b] Vaporize a Floob
[b]Floobicide![/b] Kill twenty Floobs FTW!
[b]Goo Guts[/b] Kill a Goo Goat
[b]Gooey Goat Grinder[/b] Kill ten Goo Goats
[b]Homer Simpson[/b] Kill a whopping twenty five Goo Goats
[b]Mister Freeze[/b] Tame a wild SnowDevil
[b]Cake Crazy[/b] Tame a cake-loving Hunchback
[b]Dust to Dust[/b] Destroy a Rock Monster
[b]Urine My Dreams[/b] Give a urinating Bum a flower
[b]A Pot to Pee In[/b] Give a urinating Bum an empty bucket
[b]The Volcano[/b] Give a urinating Bum a lava bucket
[b]Chicken Scratch[/b] Scrape together 100 dollars
[b]Half G[/b] Fill your wallet with 500 dollars
[b]Where's Jeeves?[/b] Get a big pile of 1000 dollars
[b]Bubble Bobble[/b] Drop a BubbleScum from 10 blocks high
[b]Pretty in Pink[/b] Drop a BubbleScum from 25 blocks high
[b]I Am Scum[/b] Drop a BubbleScum from 50 blocks high
[b]MERCILESS[/b] Drop a BubbleScum from 100 blocks high
[b]Bad Snow Day[/b] Kill an Evil Snowman
[b]Tiny Snowflake[/b] Kill a tiny Evil Snowman
[b]Big Snowballs[/b] Kill a huge Evil Snowman
[b]Man's Best Friend[/b] Tame a Hotdog
[b]Little Nipper[/b] Own a level 5 Hotdog
[b]Hot Dog Buns[/b] Own a level 10 Hotdog
[b]Jaws of Death[/b] Own a level 25 Hotdog
[b]Sand Humper[/b] Tame a Camel
[b]Bongo Boy[/b] Kill a Caveman
[b]Blast from the Past[/b] Kill ten Cavemen
[b]Extinction[/b] Wipe Out fifty Cavemen
[b]Ice Cream Dream[/b] Rescue a Caveman
[b]Crushed Ice[/b] Rescue 5 Cavemen
[b]Shaken, Not Stirred[/b] Rescue 10 Cavemen
[b]Pony Papa[/b] Raise a Pony to adulthood
[b]Pony Whisperer[/b] Raise 5 Ponies to adulthood
[b]Dude Ranch[/b] Raise 10 Ponies to adulthood
[b]Prince of Ponies[/b] Own a level 5 Pony
[b]Pony Punch[/b] Own a level 10 Pony
[b]Galloping Gladiator[/b] Own a level 25 Pony
[b]P0WN3Y[/b] Own a level 50 Pony
[b]HERE IS WHAT HAS RECENTLY BEEN ADDED TO THE MOD. REPORT ALL BUGS IN THIS THREAD[/b]
ADDED: Raging Bull who turns crazy if provoked. Drops Bull Roast to feast on and Raging Bull Hides to craft armor with
ADDED: Slot Machines which you can play to win big cash prizes! You can also throw an Old Lady on there to generate income while you adventure elsewhere
ADDED: Old Lady who wanders around babbling about this and that. She can also be given a piggy-back ride and thrown onto a Slot Machine
ADDED: Lucky Dress which you can craft with flowers and wool. Put it on an Old Lady to give her good luck and keep her from despawning
ADDED: Rage Armor which can be crafted from Raging Bull Hides
ADDED: Pet Radio 5000 which gathers all Guinea Pigs and HotDogs in 150 block radius on your head
FIXED: Ponies will now stay properly without looking like they have Gilles de la Tourette syndrome
FIXED: Prisoners invulnerablilty revoked. Player given a pardon
FIXED: Feeding a tamed rocket giraffe will cause the "<ROCKETGIRAFFENAME> has been tamed!" to appear over and over
FIXED: Only attacking Castle Guards and Cavemen will swing their hammers and clubs at you
FIXED: Redstone power-ups are infinite
FIXED: Picking up a Kid with a passenger results in a totem pole of passengers
FIXED: The achievements Ice cream dream, Crushed Ice, and shaken, not stirred appear twice
FIXED: Single-hit, mental attacks from HotDogs outlawed
FIXED: Undead Lawyers not doing their jobs
FIXED: Caveman voices adjust properly when using Grow and Shrink Rays
FIXED: Everlasting evil light from Evil Scientist towers
FIXED: Evil Scientists despawning during experiments
FIXED: Blorps will now attack each other again for no reason other than being a Blorp
FIXED: Hunchback Skeletons will not attack pets
FIXED: Evil Scientists have been banned from experimenting in Hotdog Heaven
TWEAK: Hunchback Skeletons will last longer
TWEAK: Some foods now restore hunger instead of health
TWEAK: Removed redstone charging and attack from Ponies
TWEAK: Double chest added in prison to accomodate shopaholic guests
TWEAK: No free lunch with Undead Lawyers
TWEAK: Burning Preachers will explode fewer eardrums
TWEAK: Guinea Pig leveling a bit easier. Remember to train your pigs for faster leveling
TWEAK: Reduced the range of the Guinea Pig Radio to compensate for new product on the market
TWEAK: Pet names hidden when mounted. The Pet Radio 5000 prefers them this way.
TWEAK: Limited number of BigBabies that can be birthed in the world
ADDED: DigBug insurance. Set this to true to have DigBugs always cover their holes in the event of their death
ADDED: Dirty Chicken Wing drop for Robot Ted and Robot Todd
FIXED: Guinea Pigs, Hotdogs and Ponies will now attack creatures that use new AI tasks
FIXED: Lawyers,Gs,Mandogs,Lollimen,Kids,Blorps,Bums,Prisoners and Sal will now seek revenge
FIXED: Getting rewarded for just doing your job! Removed infinite crafting rewards
FIXED: Rocket Jockey achievement not working or showing up in achievements list
FIXED: Unlimited achievement for crafting anything exploit
FIXED: DigBugs will only dig up valid blocks such as dirt, sand, gravel, grass and leaves
FIXED: Disco Moles no longer wreck the place, but they will still suck your ores!
FIXED: Growbot Gregg will leave vanilla Minecraft creatures alone
FIXED: Floobs no longer fire RayGuns from beyond the grave
FIXED: Floob Ships explode when destroyed or gas runs out. Can be turned off in MoreCreeps.txt
FIXED: Pony attacks now increase Lawyer fines
FIXED: Lawyers From Hell once again randomly turn into Bums or Undead Lawyers when killed
FIXED: Trying to take a BubbleScum with a baby Pony on your head will cause the BubbleScum to sit on the ground
FIXED: Googoats, Gs, Lawyers, and Lolliman will not retaliate against Guinea Pigs, HotDogs, or Ponies
FIXED: Revenge restored for Lawyers,
TWEAK: Lawyer fines get reduced slowly over time
TWEAK: Rayguns,Guns and Army Guy Gems last longer
TWEAK: Robot Ted will drop more 16K Ram when decombobulated
TWEAK: G's will now also drop Gum and Guns
[b][b][b]OVERVIEW VIDEO made by [b]loook[/b]
[b]Pet Radio 5000[/b]
Rocket-Powered Horse Head
[b]*** CAMEL JOCKEY ***
Pint-sized desert punks. These diminutive fellows love to cause trouble. If they see a camel, they will corrupt it and turn it into a killing machine, so beware!
Lawyers From Hell
*** HOTDOGS ***
These delightful pooches can be tamed and trained with bones. They will become your loyal pets, getting stronger and more powerful as they gain experience. If you train them in ATTACK and charge them up with Redstone, they will gain a special fire attack. If you train them in HEALING, they can learn to heal themselves and if they are critically wounded, stop fighting and return to you for healing. SPEED training makes the Hotdogs faster, and ultimately the ability to teleport to your side if they stray too far. DEFENSE training will help protect from attacks. You can add armor for increased vitality and protection. These loyal dogs are more then hot, they are on fire!
*** LETTER G ***
Grumpy Letter G would like to rip out your GUTS, and give you a kick in the GROIN! If you manage to kill a Letter G, there is a chance it will drop something that starts with G, such as grain, gold, golden apples, or other 'G' items.
*** HIPPOS ***
Peaceful animals that love water.
*** ROBOT TED ***
Robot Ted hates Robot Todd! He will do anything to disassemble him. Robot Ted floats around bragging about how cool he is and drops 16K RAM boards when terminated.
*** ROBOT TODD ***
Robot Todd hates Robot Ted! Robot Todd runs around making fun of how uncool and dumb Robot Ted is. He drops Batteries when terminated.
*** ATOMIC POWER ***
Combine 16K RAM Boards with Batteries and you have created an Atom Packet! Throw these in the air or at the ground and you have entered the atomic age. Throw more Atoms out and they start to fuse together creating an enormous force that affects all surrounding creatures and objects. If you don't want your stuff to be ripped apart by atomic forces, you better tie it down! Please use with CAUTION!
*** EVIL SNOWMAN ***
These creeps made of snow are the result of a botched experiment by the Evil Scientist. They shrink and get weaker in warm weather, and grow larger and more powerful in colder climates. Kill them before they get too huge!
*** ROCKET GIRAFFE ***
These majestic creatures can be tamed with cookies. Once tamed, you can ride them and fire rockets at unsuspecting idiots from high atop your steed.
Guinea Pig Commands
Guinea Pig Leveling
Guinea Pig Tinkles
Guinea Pig Leveling
Guinea Pig Army
Guinea Pig Hotel
Guinea Pig Food
Guinea Pig Radio
[b][b]*** MUMMY ***[/b]
The Mummies are slightly quick but not that powerful. They drop mostly sand and cloth.
[b][b]*** ROCK MONSTER ***[/b]
Rock Monster's spawn during the day and are peaceful unless disturbed. Do so at your own peril, as these lapidarian lunks spring to life seeking revenge if provoked.
They are composed mostly of rock and gravel, but some of these beasts possess an iron will and will drop such a covetous prize upon their untimely demise.
[b]VIDEOS OF MORE CREEPS and WEIRDOS![/b]
NEW VIDEOS NEEDED! MY OLD LINKS HAVE VANISHED!
[b]SIMPLE INSTALL INSTRUCTIONS[/b]
[b]MoreCreeps install video by MrFutureGaming[/b]
[b]MAC Installation video by potoes6[/b]
Copy the contents of "COPY CONTENTS TO MINECRAFT FOLDER" into your MINECRAFT folder. That means you simply drag "MODS" and "RESOURCES" folders to your base .minecraft folder. Keep the directory structure intact and say YES if asked to overwrite anything!
SPAWN RATES ARE SET THIS WAY: Change the number from 0 - 12. 0 = NO SPAWN and 12 = MAX SPAWN in the MoreCreeps.txt file found in .minecraft/mods directory
You will either have to restart Minecraft or start a new world to see the new spawn rates in effect
Do not forget to delete the META-INF folder in your minecraft.jar or no mods will ever run.
You must have Minecraft-Forge version 3.3.7 or later and Custom Mob Spawner installed for MoreCreeps to function.
You do not need MODLOADER or AUDIOMOD!
[b]YOU CANNOT PLAY THIS MOD ON PEACEFUL. NOTHING WILL SPAWN![/b]
[b]MC PATCHER INSTRUCTIONS ARE OUTDATED!!! THIS WILL BE FIXED SOON!!![/b]
[b]RUN MCPATCHER IF YOU ARE A BEGINNER. Here is help on running MCPatcher from the great JibberZen[/b]
Coincidentally, using MCPatcher would help you with both getting the error log AND with my advice on how to get things working.[/b]
- [b]Make sure your Java is up to date. [/b]
- [b]Back up your world saves if you have any existing worlds you want to keep. [/b]
- [b]Delete your Minecraft 'bin', 'mods' and 'resources' folders [/b]
- [b]Launch the game as you would normally, so that the required folders that were deleted can be replaced. [/b]
- [b]Now use the MCPatcher tool (launch it by double clicking the MCPatcher .jar)[/b]
- [b]You don't need to use any of the fancy mods for textures that come with MCPatcher, so just deselect any of them for the purposes of troubleshooting this issue.[/b]
- [b]On the MCPatcher interface you should see some buttons along the bottom.[/b]
- [b]Click the one with the "[size=large][b]+[/b][/size]" symbol on it [/b]
- [b]Locate and select the zip file for Modloader and confirm the selection, then confirm again in the following window. [/b]
- [b]Repeat these two steps for the Audiomod zip file [/b]
- [b]Click the '[b]Patch[/b]' button and confirm what it brings up. [/b]
- [b]Once the patcher finishes patching, click the '[b]Test Minecraft[/b]' button. [/b]
- [b]When the game starts just run a saved world or start a new one, and then quit out after logging into it. [/b]
- [b]Now repeat steps 1 and 2 to add the Forge zip file like you did with Modloader and Audiomod. [/b]
- [b]Click the '[b]Patch[/b]' button again and confirm when it says it will only use files from one thing over another (this is normal and means it's working). [/b]
- [b]Use the '[b]Test Minecraft[/b]' again to make sure the game loads without any problems, and run the world from before to make sure that works correctly too. [/b]
- [b]Quit out of the game again, but this time quit out of MCPatcher too.[/b]
- [b]Now open the directory for Minecraft.[/b]
- [b]Open the unpacked folder from the .rar for this mod and go into the folder labeled "[b]mods[/b]".[/b]
- [b]Copy the two files from this folder and paste them inside the "mods" folder in the Minecraft directory.[/b]
- [b]Now go back the unpacked folder for this mod so can install the sounds:[/b]
- [b]If you are using a PC all you need to do is drag the '[b]resources[/b]' folder into the '[b]Resources[/b]' folder in the Minecraft directory and accept when it asks if you want to merge them or overwrite any files. [/b]
- [b]If you are using a Mac you will need to copy the '[b]creepsounds[/b]' folder from the unpacked folder, then go to the Minecraft directory and paste it in the '[b]sounds[/b]' folder (located: minecraft>resources>mods>sounds).[/b]
With the files for this mod now in place it should work correctly.
At this point it would be wise to make sure it is working by using the 'Test Minecraft' button from MCPatcher to launch the game. If it launches to the title screen normally then just start a new world to see if the mod works.
If, on the other hand, the game crashes or won't run this time around you will have a nice error report showing why and you can share it here so it can be checked.
Quick run through of the MCPatcher features you will be using for this:
[spoiler]There are several buttons at the bottom of the interface that you will likely find yourself using heavily:
Test Minecraft - this button is perfect for testing mods and making sure they work since it launches the game in offline mode right away and will keep the error report window open as long as you need it if and when the game crashes.
Patch - this button will take care of all that mod installation hassle for you (even taking care of removing the META stuff correctly). Once you have the mods you want to install loaded into the patcher menu and arranged in the order you want to install them (mods are installed in the order they arranged in the menu window with the top of the list being first). With some APIs and loaders, such as Modloader, you may need to run the 'Patch' feature in more than one go if the thing you are installing requires you to run the game at least once before installing anything after it.
Unpatch - pretty self explanatory. Click this and it will change everything back to the default package with no mods installed.
⬆ and ⬇ - these arrow buttons change where the highlighted mod is positioned in the lineup in the window above.
+ and - - clicking the plus sign button will bring up the directory interface to choose the files to upload and will then bring up a window to confirm which parts to install (generally you'll just go with what it has shown and click 'okay'). Similarly, the minus sign button will remove whatever mod is highlighted in the above window showing what mods you have added.
[b]I GOT NO DROPS FROM BLOCKS AND CREEPS! [/b]- You need to get the latest version of Modloader. See link under REQUIRED MODS at the top!
[b]MY MAC GETS STUCK AT "Minecraft is Updating" [/b]- Get a vanilla minecraft.jar folder. go minecraft.jar>net>minecraft>client and copy the "MinecraftApplet.class" then paste that into minecraft.jar>net>minecraft>client in the minecraft.jar folder that contains forge. Then your minecraft should start normally. Hope this helps anyone with this problem it was quite the hassle for me. [thanks cearc27]
[b]OH, MAN, I GOTZ PROBLEMZ-[/b] In order to solve your problems, you must provide a crash report! Without this vital information, nothing can be done to help you. Read the instructions in this thread for creating and submitting your crash report. REMEMBER: use CODE tags when posting your report!
[b]I INSTALLED THE REQUIRED MODS, BUT CRASH![/b] Make sure that Modloader, Audiomod and Minecraft Forge are installed and working before installing MoreCreeps
[b]NONE OF THE NEW ITEMS ARE SHOWING UP[/b] You are probably using a custom texture pack and need to run MCPATCHER first! Download MCPATCHER
[b]CANT SEE ANYTHING[/b] - You have probably taken the textures out of the creeps folder! Copy the two folders inside of PUT CONTENTS INTO MINECRAFT FOLDER into your .minecraft folder.
[b]CAN'T HEAR ANYTHING[/b] - You have either not installed AudioMod correctly, or have removed the sounds from the CREEPSOUNDS directory! All of the hideous and wacky sounds must remain in the CREEPSOUNDS folder, which should be located to your .MINECRAFT/RESOURCES/MOD/SOUND directory. Check to make sure that there is a CREEPSOUNDS folder in that SOUND directory. Double-check that you installed AudioMod correctly. The complete directory structure for More Creeps & Weirdos sounds is: .minecraft\resources\mod\sound\creepsounds
[b]NO CREEPS SPAWN[/b] - Reset the spawns by playing on peaceful and then crank the difficulty to hard.
[b]PROPERTIES FILE NOT WORKING[/b] The MoreCreeps.txt file must be located in your .minecraft\mods directory. If Minecraft cannot locate this properties file, the mod will use default values and turn every creep on.
[b]I DON'T SEE THE CUSTOM ITEMS[/b] Your texture pack is probably the culprit. Change your texture pack to default and see if the items like Delicious Blorp Cola or the RayGun show up. If they do, then you need to use a different texture pack.
[b]FLOOB SHIPS ARE KILLING MY WORLD![/b] You can turn off Floob Ship explosions in the properties file. Just change the config to FloobshipExplode=0. Puny human!
[b]FLOOBS ARE SETTING FIRE TO EVERYTHING![/b] You can turn off Floob Ship explosions in the properties file. Just put a 0 in front of RayGunFire. If you want to prevent the RayGuns from melting blocks, change the config to RayGunMelt=0. Oh, the punarity of humans!
[b]BETTER THAN WOLVES CRASHES! [/b]Here is a solution provided by wittenkwirk. Put the file called "BTWConfig.txt" into your .minecraft folder (NOT your minecraft.jar) Edit this file, changing "fcDisableAxeChanges=0" to "fcDisableAxeChanges=1" It should work now!
[b]I GET A SPRITE ID CONFLICT! [/b]Calm down and edit the config file located in your .minecraft/config/mod_MoreCreepsAndWeirdos.cfg
[b]I CRASH WHEN CREATING A NEW WORLD![/b] Install Minecraft Forge last and this should eliminate the problem
[b][size=large]MORE CREEPS and WEIRDOS BANNERS[/size][/b]
Shout out to my coding creeps who helped me - 303 and his amazing coding veracity, Club559 and Okushama. Also DrZhark for the following code. Thanks, guys! Thanks to Mr. Okushama for the Bums idea. Thanks to OgreSean for the name display code from his Builders mod. Thanks to Nandonalt for making fun of my particles, forcing me to improve them! Thanks to Kodaichi for suggesting the Jail stripsearch.
Also thank you to Risugami for Modloader, 303 for Spawnlist and the MCP team for the tools!
Older versions for posterity...
[b]DOWNLOAD More Creeps AND Weirdos v2.61 UPDATE for MC 1.2.5
[b]DOWNLOAD More Creeps AND Weirdos v2.61 download mirror 1
[b]DOWNLOAD More Creeps AND Weirdos v2.59 UPDATE for MC 1.2.5
[b]DOWNLOAD More Creeps AND Weirdos v2.59 download mirror 1
[b]DOWNLOAD More Creeps AND Weirdos v2.58 UPDATE for MC 1.2.5
[b]DOWNLOAD More Creeps AND Weirdos v2.58 download mirror 1
[b]DOWNLOAD More Creeps AND Weirdos v2.57 UPDATE for MC 1.2.5
[b]DOWNLOAD More Creeps AND Weirdos v2.57 download mirror 1
[b]DOWNLOAD More Creeps AND Weirdos v2.56 UPDATE for MC 1.2.5
[b]DOWNLOAD More Creeps AND Weirdos v2.56 download mirror 1
[b]DOWNLOAD More Creeps AND Weirdos v2.55 UPDATE for MC 1.2.5
[b]DOWNLOAD More Creeps AND Weirdos v2.55 download mirror 1
[b]DOWNLOAD More Creeps AND Weirdos v2.55 download mirror 2
[b]DOWNLOAD More Creeps AND Weirdos v2.54 UPDATE for MC 1.2.4
DOWNLOAD More Creeps AND Weirdos v2.53 UPDATE for MC 1.2.3
DOWNLOAD More Creeps AND Weirdos v2.52 for MC 1.2.3
Alternate DEPOSITFILES Download - no Adfly[/b]
DOWNLOAD More Creeps AND Weirdos v2.50 - last version before Minecraft-Forge requirement for MC 1.1
DOWNLOAD More Creeps AND Weirdos v2.44 for MC 1.0.0
Alternate FILESONIC Download - no Adfly
DOWNLOAD More Creeps AND Weirdos v2.41 for MC 1.8.1 [/size]
Alternate FILESONIC Download - no Adfly
DOWNLOAD More Creeps AND Weirdos v2.12 for MC 1.7.3
Alternate FILESONIC Download - no Adfly
DOWNLOAD More Creeps AND Weirdos v2.00 for MC 1.7.3
Alternate FILESONIC Download - no Adfly
DOWNLOAD More Creeps AND Weirdos v1.99a for MC 1.6.6
Alternate FILESONIC Download
DOWNLOAD More Creeps AND Weirdos v1.98b for MC 1.5.1
DOWNLOAD More Creeps AND Weirdos v1.83 for older MC 1.3.1
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Nov 19, 2011PLEASE READ AND RESPOND TO POLL BEFORE POSTING. Thank you.Posted in: Suggestions
Summary of Goals
The purpose of this petition is two-fold:
1)Improve the current swamp biome transitions.
This can be done by editing the code of the overlay, or by getting rid of the overlay and inserting the new swamp coloration into the grasscolor.png. This would allow swamps to remain the color they are at present AND smooth the transitions.
2)Make the swamp overlay a png that can be edited with a texture pack.
This will not change the current color, if you like the swamps the way they are now. It will only allow us to change the color if we so desire using texture packs. There is no reason we should not be able to edit the overlay using a texture pack. None.
With the release of 1.8 came a new biome type, the swamp biome. This watery terrain where trees grew submerged in shallow pools and vines hung thick from leaves was, to many a minecrafter, very beautiful.
But then came the first 1.9 pre-release, and suddenly our magical swamps became dark and gloomy, like something out of Mordor. Not only that, but the borders did not blend at all with the normal minecraft world- the black grass of the swamps cut like a knife edge across the soft natural colors of the surrounding biomes. The eerie green water also left a jagged border through the smooth blue oceans.
When we first saw this sudden change, we grimaced and cringed, but faithfully continued to believe that the dark purple swamp overlay would be fixed in a later pre-release version. Surely, surely, the good people at Mojang would have to realize just how truly hideous the swamps were. They must play their own game, after all.
1.9.2 came and went, then 1.9.3, then 1.9.4, then 1.9.5 and 1.9.6, and finally RC1 and RC2, and yet still the swamps remained as hideous and harsh as ever, sticking out like a sore thumb in the Minecraft terrain. The worst part was that they were completely unable to be changed by texture packs, as the purple overlay was written straight into the code of the game.
Yet still, like the good fans that we are, we held out hope that the full release of Minecraft would finally bring a resolution to the swamp eyesore.
But now here we are, the day after the full release of Minecraft. And the swamps are still as ugly as they were the day the first 1.9 pre-release came out.
On behalf of each an every disappointed and disgruntled fan, I would like to present the people at Mojang with the following screenshots of the swamps as they appear in 1.0.0, for proof that our complaints are justified:
In light of this evidence, I would like to respectfully request that the people of Mojang make the improvement of swamps a priority for the next update. The following two changes are imperative:
1) Smoother transitions between the swamps and surrounding biomes
2) Swamp overlays that are NOT hardcoded, and can be changed by texture packs.
Sincerely, The Signed:
*click the button to see the list of signatories*
-Liquid Metal Slime
-Razor - Brony
-J Awesome Factor
-Wasabi of IP
-Curtis The Epic
-Teh Blue Arrow
If you agree with this letter of petition, please leave a comment with the phrase '/signed', and your name will be added to the list of supporters.
NEW! Send Jeb a tweet telling him to fix the swamps! Don't forget include a link to this thread!
Support this petition on getsatisfaction!
Support this petition on reddit!
Show your support for our cause! Paste one of these banners into your signature and spread the word:
Oct 24, 2011Posted in: WIP ModsPlease note that I'm still editing this page in order to update now outdated info.Are you an Alphabro who always posts on how you miss the good old days of Alpha, and how the game was fun? Or are you a more recent player who just wanted to see what the game looked like before you even knew of Minecraft? Well, you are not alone. Not even close to alone. There are hundreds of thousands of players who think this way.
This mod has finally reached a Public Alpha stage! Download the latest version here (1.0.0 ONLY), and report some bugs to help us get a release out quicker!
(Please take note that this thread was originally created as a mod request)
So ever since Alpha 1.2.0 when the terrain generation was altered (and in my opinion, screwed up), I've wanted the classic Alpha terrain with the current version's features. In December '10, I was happy to see MCNostalgia, as it allowed me to play Alpha 1.1.2_01, which had what was my favorite terrain generator. I loved it, but the loss of current features and the heavy presence of bugs kept me from staying there.
My SolutionI am requesting a mod that allows for users to change the Minecraft version that it generates terrain from, and that being the only thing that changes; gameplay, items, blocks, ect will all be as of the client's version.
I am fully aware of the mods out there that do this by changing all worlds made to preHalloween Alpha, but the reason I am calling for this mod is for extreme convenience and flexibility.
I propose that the terrain type would be set upon creation of a new world, as shown here:
These are the versions you can choose from
- Alpha 1.1.2_01 (3rd gen Terrain)
- Beta 1.1_02 (4th gen Terrain w/o new trees)
- Beta 1.7.3 (4th gen Terrain w/ new trees)
- Beta 1.8.1 (5th gen Terrain w/o snow biomes)
- Minecraft 1.0 (5th gen Terrain w/ snow biomes)
Remember, a built in way to customize which seed a world generates from was added in Beta 1.3, so this mod would allow for 1st through 3rd gen terrain to be made from specific seeds; this is something that backdating your client can't do.
"Now wait, why the hell would people want old terrain? Older obviously means worse."The new terrain just sucks. Once you have seen what a biome looks like, you've seen them all. Forests, swamps, deserts, taigas, grasslands, and tundras are flat as hell. Mountains are cool, but they are very difficult on gameplay as it takes 5 minutes to find a single tree. The underwater terrain is just this hodge-podge of dirt and sand, and looks extremely ugly. Swamps' coloring looks cool when you are in it, but the sudden boundaries of dark to light grass looks retarded.
(Those links are giving you a hint; thousands of people are reaching the same conclusions)
Now, 3rd gen terrain was based on 3D Perlin noise and created these very dynamic and visually appealing terrain. A new world felt new, and you really don't know what you are going to get, compared to now, a biome makes it extraordinarily obvious what the terrain is going to look like. 4th gen terrain lessened the extremity of the terrain, but was still random, and biomes were just an add on and did not affect the terrain as much as they do now.
Take a look at this video that has 3rd gen terrain of Alpha 1.1.2_01. 3rd gen worlds will generate cool terrain like this in almost all times you made a new world.
People who complain that new Minecraft sucks and how Alpha was epic are usually only miss the terrain generator; they played the game for a sense of fantasy and light-hearted gameplay, not this new dark and demanding game that has come of. This mod will be able to shut those people up for good, combining the new version with old terrain, and in combination with a texture pack, can make these guys love playing Minecraft again.
I backdated my client for the fun of it to play some mid Alpha, and after only 6 tries for an epic world, this is what I got. This is why I love Alpha.
Make this mod!!!
"I know how to mod, but what's in it for me?"If you make the mod and do a good job with the design and promotion, you could later rewrite it to allow custom imput of terrain. Then other mods will use your mod (Similar to what happened with Risugami's ModLoader) which will really push you high into the modding community.
Also refraining from making this mod because you don't actually have backups of the generation code? Well MCNostalgia will allow you to revert your game to these versions and just go from there.
Still not convinced this is worth your modding time and effort?There is a person out there who is walking to the Far Lands (Kurtjmac), and he is stuck with using 1.7.3 because the Far Lands were removed in 1.8. As time goes on, he will be stuck with using this old version while the Minecraft community passes him by, so by making this mod, you will allow him to generate pre1.8 terrain with the newest gameplay aspects, spicing up the videos for more enjoyment on his part, and others'. So please, someone create this mod, after all, Kurt is doing it for charity (and has already raised $11,000!).
"Ok, I'm up for the job. What exactly should this mod include?"
- An entry in the level.dat file for each world that defines which terrain to generate from (of the 5 I have bulleted above.
- New worlds: Chosen via a button in the picture above.during world creation
- Old worlds: If it is the first time an existing world has been used with this mod, prompt which terrain it was generated with
- The exact same terrain
- Players should be able to take a 1.7 world and set to 1.7.3 terrain generator, and upon entering new chunks, there should not be a chunk border, even if the new terrain is in the same style.
- Restore old functionality
- No tall grass until Beta 1.6, so Alpha 1.1.2_01 and Beta 1.1_02 worlds must be able to use hoes on grass for seeds. Optional
- The currently unused World Type button could be used on Alpha 1.1.2_01 maps upon world creation to generate between a regular world and a snow world.
- Add in 1st gen (Classic) and 2nd gen (/indev/) to the version selections. This is optional because these generation code were written for finite maps and may or may not be possible, or time consuming to adapt to the infinite terrain. 2nd gen worlds will allow the World Type button to chose from:
- Island (Survival island type style map, infinite ocean beyond the one island)
- Inland (Just continuous map of inland terrain)
- Flatgrass (This is useful as hell nowadays)
- Floating (Creates a new challenge and is really cool)
- Strongholds should be generated in pre1.8 worlds, in such a way that does not alter
People so far who have accepted the job:
=CE=HS(Modding for personal use)
Banner Artist: XxB3AD13xX
The modder team, in graphic form.
If you wish to contact me, use the following ways:
Email: (After the OP is edited, I'll fill this in. For now, just PM me.)
"I'm not a modder, but I really like this idea!"Well this topic has about 50,000 views, which is really amazing, but still there are thousands of people who would love this mod but do not know about it. The use of the signature I made really draws people in, like you, to see this topic.
I put it as my signature for a month and regularly posted on the Survival Forum, and brought in 2,000 views. Two weeks later after I allowed others to use the sig, this topic has reached 7,000 views. After a month, we're up to 27,000. Just imagine if another hundred people used this sig for a month.
Original OP of thread: UGoBoom
Oh, I don't usually do this, but as a gauge to see
how much you all want this mod, please this topic.
Jan 13, 2012Posted in: SeedsSEED :
You will spawn at that snow taiga biome at the center.
As you can see, I'm not yet finished exploring it. So if you find something interesting please post it here so I can add it up.
Now to the contents!
A covered ravine leading to different caves.
X : -132 Z : 331
Lava Lakes with in those caves.
Look at that creeper. . .
A Ravine under a Mineshaft under a Village. Many chests in here.
This Village has a high-rise building in here! Go through the hole to go to mineshaft!
X : 53 Z : 754
The big mineshaftI got lost in here.
This is the ravine. :blink.gif:
X : 22 Y : 38 Z : 700
One of the spider spawners.
X : 85 Y : 29 Z : 684
Random Epic Views!
X : -643 Z : 105
Desert, Snow, Grass, Swamp.
And the End Portal.
Well IT is hard to find because the stronghold is located on an underwater V-shaped Ravine(with mineshaft).X : -815 Y : 23 Z : 645
Quote from iEat_Babys
At x:-363 z:251 There is a random mushroom in a tree, which I don't think they can spawn there O.O
Quote from MrWunderWaffle
I Found Boatloads Of Diamonds And Gold
Thank You Such An awesome seed! :biggrin.gif:
And if you think you're handsome, you can click the at the bottom right.
Thank you and Enjoy!
Jul 5, 2011GabeDaBabe3 posted a message on ★ ★ CROSSINGCRAFT 1.0 ★ ★ BUILD. TOWNS. FUN. FUN. FUN.Posted in: PC Servers:smile.gif: 188.8.131.52:25565 :smile.gif:
THERE IS A WHITELIST ON THIS SERVER
Please read the rules and this WHOLE post and then submit a Server User Application
by replying below in this thread in order to join! Thanks!
Thanks to the awesomeness of hmungalpara, we are now a 1.0 server, running perfectly with all of our plugins, AND with a FRESH new custom map called Eldaria! We have transferred the main town, WickenBurg!
What can I do on the server?
The major aspect of the server is Building but other than that, remember this is MINECRAFT! You can do ANYTHING!!!( Almost :smile.gif: )
Once I join, what do I do?
Once you join, you'll spawn at the main town, Wickenburg. (If you don't type /spawn!)You can explore the town and then travel from there to find towns that are will accept you after you level up your rank! (ranking is explaining on the bulletin board where you spawn so don't ask about ranks or for a higher rank ) If you get lost, just read the rules posted by the bulletin board next to the Town Hall or just ask a fellow user.
I have no imagination, how could I build?
There are many ways to do this! However, the major way people build is by building a house in the town by buying a plot to build in. There are also stores throughout the server that contain free or priced materials (acquired by right-clicking signs) to allow users to either acquire mass amounts of blocks for free or obtain uncommon materials for a price so you won't ever have to worry about running out of materials to build with!
But what do I do when I've joined a town?
If you decide to join a town, go claim a plot! Plots are areas by town that provide protected land for users to build in. However, most towns have a set plot price (except for the first town), so make sure you do some activites to make some money! Or if you think the grass is greener in the other towns, try to rank up by becoming an active part of our commmunity! Towns are rank-specific so only certain people can join certain towns.
Wickenburg - Rank: Citizen
Oceanside - Rank: Resident
Sun City - Rank: Chairman
New Angeles - Rank: Ambassador
So keep reading for more information, and come join us here at
Server User Application:
First Name: Minecraft Name: Age: Did you read the rules? Did you vote for the server on minestatus.net? Why you want to join the server:
To vote for the server, use this link and then click on the "thumbs up" sign under "votes" :biggrin.gif:
[+] Citizen (First Timer)
[+] Resident (Consistent Player)
[+] Chairman (Very Trusted Player/Active Community Member)
[+] Ambassador (VIP Player/Actively Helps Out Community)
[+] Junior Mod (Moderator)
[+] Senior Mod (Lead Moderator)
[+] Owner (Owner)
Rank Prices and Requirements can be found in every Town Hall.
Memory: 2 GB
Burst: 3 GB
Disk Space: 40 GB
Bandwidth: 500 GB
Plugins: DeathControl, Teleport Request Plugin, ChestShop, CommandBook, iConomy, Simple Prefix, Towny, Citizens, Questing Plugins, LWC, Block Logging,and more to come!(Some are un-listed)
Plugins: Become a Mod to see these :wink.gif:
Donations towards the server will help us greatly with keeping it up and running!
Below are the definite benefits you can get for donating, but donators will also get other continual bonuses as time goes on!
Minimum Donation: $10.00 USD
+ Custom Prefix name of choice
Minimum Donation: $20.00 USD
+ "Chairman" rank + abilities
+ Ability to use /j or /jump or /jumpto command
Minimum Donation: $30.00+ USD
+ "Ambassador" rank + abilities
+ Ability to FLY!!!
There are four ranked towns and only four.
You level up your rank by playing on the server often.
You can only have one plot at a time.
All towns have a height limit for building).
Leveling up your rank requires a certain amount of money (bells) and server playtime.
A higher rank means you can level up to higher ranked towns.
Higher ranked towns have bigger plots higher height limit and a better town shop.
Leveling up is done by paying a Server Owner at the Town Hall when you have met the rank requirements.
So....don't beg for a higher rank.
No cheats, griefing, or disrespect.
No spamming chat
Stealing outside of a town is allowed
as long as the house is unprotected by LWC.
and you don't get caught by the staff or another user.
The password for our ventrilo server will always be "partyyy"
No refunds on donations - it's a donation for crying out loud.
Building is allowed outside of the towns (You are allowed to be a Hobo)
Ventrilo / Minecraft Chat Rules listed below
No music spamming
No excessive abusive language
No extra log in accounts just to spam
No talking down on other users who aren't in chat
Keep your mouth at a good distance from your mic
Do not hold down your chat hotkey if you're not talking
Only join channels that you feel are necessary to be in.
(Example: If you are away from your keyboard, join the AFK channel)
? If you apply for the server, mention the phrase "gabe's the bestttttt" (with excessive "t's") ?CrossingCraft Ventrilo Chat
? in your answer to the "did you read the rules" question to prove you read the rules ?
?�If you don't include this in your answer, we'll know you're lying and your application will be denied�?
Download Ventrilo to hear our beautiful voices and become part of our awesome community!
Server Information is listed below!
Port Number: 3900
Password: It's not here! Go find it in the rules!
Do you like what you see? Of course you do, we're SEXY.
Support CrossingCraft by adding a banner to your signature or by voting for us on minestatus.net
by clicking this link and then clicking the thumbs up sign under "votes"!
So what are you waiting for?!? Apply Now!
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