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Sep 24, 2012spikeof2010 posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!I'm really glad to see this back up. I missed the old biomesPosted in: Minecraft Mods
Jun 16, 2012spikeof2010 posted a message on [1.2.5] Animated Ocelot Tails (more tail physics*!)I remember when you made pink slimes, now your adding animation to mobs, Kodachi, I love you so much.Posted in: Minecraft Mods
May 22, 2012spikeof2010 posted a message on [1.7.2] Easy Diamonds - Easier Diamonds for ALL! NO LONGER TOO EASY!oh thnx dis wil definatyl get my lp going on thr rigth trckPosted in: Minecraft Mods
[ ]: Not Rustled
May 17, 2012spikeof2010 posted a message on [1.7.2][Forge]Dark Matters v0.3.1| 500+ Downloads! [NEW DIMENSIONS][NEW MOBS][NEW BLOCKS][NEW ITEMS]I understand that EE2 didn't invent DM or RM (I've been aware of DM for a long time, didn't heard of RM until EE2) but making Dark Matter then make Red Matter tools? Isn't that a little bit coincidental?Posted in: Minecraft Mods
Also, recipes? I have no idea what is what.
Apr 4, 2012He's saying that the dimmed minded newbies (not all of them are dim minded, then again, not all vets are sharp either) here won't go to a good mod if it doesn't have a picture. Take a picture of an ocelot, they won't care.Posted in: Minecraft Mods
Nov 28, 2011spikeof2010 posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft ModsQuote from lennon223
still not updatehttp://
No where did I say that I thought it was updated, I can read, I'm not illiterate like you and most of the people here.
Nov 21, 2011spikeof2010 posted a message on [1.0.0] InsaneCraft! [v0.0.1] First Release! Minecraft ModPackWrong. Wrong. Wrong. Section. And modpack without permission, extra wrong.Posted in: Minecraft Mods
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Oct 21, 2011VengeurK posted a message on Little Blocks Mod [220.127.116.11] Creation contest! [770KDLs]Posted in: Minecraft Mods
LittleBlocks is a mod that allows you to polish up your creativity and optimize your redstone systems. Indeed, the size of blocks placed in a little blocks is divided by eight compared to its original size, so you can place 512 blocks instead of one.
Don't be afraid to post your creations! If they look good I'll add them on the website.Original idea thread by toddtimeocom
Dec 26, 2011StarshadesJack posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)Posted in: Minecraft Mods
Best with Forge 18.104.22.1681?
Two years ago, a quaint little sword mod came into existence that proved popular with the masses. But it slowly faded out of existence and was eventually forgotten....
Now, today, that mod is making a return! Slowly. But definitely surely.
Welcome to SwordsPlus Book I:I, a revisit and in-progress face lift of an old family favorite!
This mod is designated pre. This means it's slightly more fleshed out than an alpha but noticeably less fleshed out than a beta. Tl;dr: it's still in-progress, probably highly buggy, and generally best used in throwaway worlds.
You have been warned.
This mod includes several blocks. Here is a breakdown of them:
The Planning Table may very well be the core of your operation. It is from this block that you will accomplish many of the tasks required in creating your new weapons and equipment. Here's what you can do with it so far:
Create Work Plans - Right-click the top of the Table with a piece of equipment to place it down and then right click again with a writable book. If there are Work Plans for that type of equipment, the book will be consumed and replaced with all related Plans.
Currently Works With - Vanilla and VoB swords
Decide a Metalworking Project - Right-click the top of the Table with a Work Plan to place it down. Now, any cardinally adjacent Forging Anvil can be used to produce equipment components associated with that Plan.
Combine Components - Right-click the top of the Table with a component to place it down. Right click again with a compatible component to assemble the two into a full weapon/tool.
Lower Shelf Storage - Right-click any cardinal side of the Table with a Work Plan to place it on the lower shelf. You can store up to 5 Work Plans. It's a first-on-last-off stack, so don't expect it to be easy to find the right Plan!
Click Spoiler for In-World Image
From atop the Forging Anvil, you will shape metals into equipment components. Right-click the top of the Anvil with an ingot of Iron or Gold to place it down. You can place up to 4 ingots of the same metal on its surface.
If a valid Work Plan sits atop an adjacent Planning Table and the correct amount of ingots of a valid material lies atop the Anvil, you can start having at it with a hammer. You'll know you're on to something if you hear a resounding "THWACK!" noise and see the metal begin to deform a bit. It takes many swings with a hammer to shape out metals, but don't worry! You'll never have to spend too long doing so.
Forging Anvils currently employ Dwarven Magic to make metals malleable without a visible heat source. They also do not break with use and do not obey gravity. Yay, Dwarven Magic!
Click Spoiler for In-World Image
Fire Boxes are simple contraptions. Right click any cardinal side of a Fire Box with a valid fuel (Log, Plank, or Coal Block) to place it in. Right click again with a Flint & Steel or Fire Charge or other such fire starter to set it ablaze.
You cannot retrieve a fuel from a Fire Box if the Fire Box is lit. Fuels last longer in Fire Boxes than in Furnaces because Dwarven Magic. There is currently no mechanical difference between the two Fire Box types.
Click Spoiler for In-World Image
Grills are a great way to cook food! They require being placed atop a lit Fire Box to work, but they let you cook up to four different meat items at the same time!
Wood grills are slightly less efficient than Iron Grills, taking 15 seconds to cook a meat item as opposed to the standard 10.
Oh, and be careful! If you leave meat on the heat too long, it'll burn to a crisp! You can eat burnt meat still, but it'll do your stomach very little justice.
Click Spoiler for In-World Image
Naturally, there are a lot of items:
Each plan represents one's sum total of knowledge on how to craft a particular component of equipment.
The Hammer is the primary tool of the metal smith. With it, you can shape raw metals into more useful forms.
In terms of durability: Stone < Gold < Iron
In terms of efficiency: Stone < Iron < Gold
Hammers can be used as weapons and deal two hearts of damage irrespective of their material. Abusing hammers as weapons or block breaking tools costs double durability.
Currently, only the Stone hammer is craftable:
(This is a temporary recipe. I intend to make VoB entirely GUI-free and not reliant on vanilla crafting by 1.0 final)
You can enchant hammers:
- Efficiency (I-V) - Slightly increases smithing efficiency with each level
- Impact (I) - Metal->butter. Max efficiency. (Incompatible with Efficiency enchant)
- Might (I-V) - Slightly increases attack damage with each level
- Sledge (I-III) - Increases likelihood of an armor-piercing attack
- Buff (I-III) - No implemented use yet, will be smithing related
- Unbreaking (I-III) - Same as other damageable tools
Note: Currently, all hammers have the same enchantability, which is quite low. It may be better to put enchants on them via Enchanted Books.
Components & Swords
Table shows what you can make and how they can combine. You cannot use components as weapons, even if they're blades.
Iron Blades are identical to vanilla Iron Swords. Gold Blades are as powerful as vanilla Stone Swords and almost as durable.
Light Blades deal +1 heart of damage (+2 damage) but have 33% less durability.
Heavy Blades deal -1 heart of damage (-2 damage) but have 33% more durability.
Basically, in-game instructions. Currently, only some of the Plan Table instructions exist and only through Creative.
Hints and secrets and spoilers. Currently, one is available via Creative. Eventually, there will be many and they will be rare dungeon/structure loot. They are currently encrypted in SGA and future versions will provide a translation mechanic for making them legible.
+ Tile Entities are buggy sometimes
+ Sledge enchant doesn't do anything
+ Might needs to be tweaked, probably?
+ Everything needs to be cleaned up
+ Relying on Crafting Grid for blocks and hammers
+ Prerelease does not contain awesome SwordsPlus content yet
+ Blocks don't have actual inventory renders, appear as weird tiles
+ Fixing all above issues
+ Add more materials (silver, steel, etc)
+ Actual SwordsPlus swords
+ Lots of things
+ Rewrite all the things because terrible code
+ Polish up and release VoB API 1.0
+ released pre-release
Download & Install
> Download Here
> Download for Meanies
> If lacking Forge, download Forge installer and run
> Throw mod .zip into Forge profile directory's mods folder
> Run Minecraft
> Ignore FML/Forge blaring about item mismatches. That's not an error.
Why u no diamond tools?
No diamond hammers because diamond shatters. No diamond swords because not yet implemented because diamond is not a metal.
Why u no [insert other thing here]?
Because it's a pre edition. It lacks things.
You broke my world save! I loved that world!
Why would you download a pre (basically alpha) mod and expect it to NOT kill your world save? Not my responsibility.
Why are Tile Entities buggy?
Because I coded them poorly.
Why are you releasing this now?
To help find and squash bugs.
Is this AltriaCraft?
Can you add [insert thing here]?
Ask me later. Also, yes Blazr, Zanbatos are still going to be a thing. Just not right now.
Why no GUIs?
Don't like coding GUIs. Ergo, not adding GUIs.
Here's what to do in the case of a bug:
1) Did the game crash?
YES: go to 2 | NO: go to 5
2) Does the crash log in [your profile's minecraft folder]/crash-reports mention anything about "ID already occupied by" or something to that extent?
YES: go to 3 | NO: go to 4
3) You have an ID conflict. Use the config files to fix the problem.
4) Post the crash log contents to this thread.
5) Does the bug involve only vanilla and/or Visions of Blades content?
YES: go to 6 | NO: go to 7
6) Describe the bug and how to replicate it in the thread
7) If it's not a bug with my mod, it's not my problem. If it's a bug with getting another mod's content to work with something in my mod, I'm not addressing that until 1.0 full release.
Licensing Stuffs and Things
This modification is closed source.
You may not redistribute this modification. Redistribution includes but is not limited to: mod packs (private or public), alternative downloads, and passing along to a friend.
However, if you are an official part of Feed The Beast, you may include this modification in any official FTB modpack. Hint hint.
You may not decompile this modification.
You may not modify this modification with the intent to create a derivative work.
You may use this modification's API (once released) to allow your own modification to make use of content from this modification.
you may not be a jerk butt who tries to find loopholes in this legal mumbo jumbo for personal gain.
StarshadesJack reserves the right to issue a cease and desist if he has determined you have broken the licensing agreement, irrespective of if such actions were specifically detailed within said agreement.
It is always better to just simply ask if something is allowed if you are even remotely uncertain.
You may not download this mod if you intend to not enjoy it
Jan 1, 2013Mattredsox posted a message on [1.4.7+] Electric Expansion - Universal Electricity - More Wires & Storage!Posted in: Minecraft Mods
By Mattredsox and Alex_hawks
Electric Expansion is a Universal Electricity mod that focuses mainly on energy storage and transfer as well as adding more cables for better energy transfer. This mod will make Universal Electricity more complex and realistic. We try to make all aspects as realistic as possible, whether that means the items and block names or the processes and materials for each aspect of Electric Expansion.
Now with IC2 support!
1. Install the correct version of Minecraft Forge by dragging the contents of the download into your minecraft.jar http://www.files.minecraftforge.net Download the latest Recommended Build - Universal
2. Drag the ElectricExpansionvxxx.jar into the mods folder of your .minecraft
3. If you are playing survival, download Basic Components and put it in the mods folder as well. http://calclavia.com...sal Electricity
This mod falls under the IMS (It's My Stuff) license. In particular, the revision of the license created by Alex_hawks (henceforth known as Alex).
Under the license, there exist the following conditions:
1: All distributions (eg. Modpacks) must either retain the license, or provide a direct link to it, either on the same page as the download (spoilers work), or in the downlaod itself. Linking to the mod's thread, site, etc is also fine.
2: You MUST NOT say you helped, when you didn't help at all. You can say you didn't help, when you did actually help.
3: For modpacks (just in case); you MUST be legally alowed to include all other mods. For the purposes of mods that also include this condition, such as Quidity Enderstorage, you have permission, so as to avoid an infinite loop.
4: If you do include this mod in your modpack, you must only include Recomended Builds, or Official Releases.
5: Do NOT decompile the mod. You do not need to. Just visit the Github repo of the mod.
6: Unless otherwise stated above, you do not need permission for any use of this mod, except making money, in which case permission can be made public, but only requires a mutually trusted third party to be informed.
7: Permission to use this mod in your modpack may be revoked if the modpack is generating a bad response in our community.
8: If not explicitly stated above, refer to the Universal Electricity license.
IRC Channel on http://esper.net/ #universalelectricity
Hit the green up arrow if you support this mod!
Feb 5, 2012Posted in: Minecraft ModsPopcorn smelting v5
Before you even bother asking, I WILL NOT grant you permission to use my mod in a modpack.Well, I will if you pay me
I won't bother releasing a SMP version for 1.2.4, don't really see the reason to make it, way too bugged up
I've also made a server version of popcorn smelting now, THOUGH, it's VERY buggy, nothing I can do about it, I tried to give items lava/fire immunity in multiplayer, but that ended up in items glitching out when they hit lava/fire, sorry about, to any SMP lovers who visit this thread.
I found a video on youtube showing off popcorn smelting and thought: "I MUST get that.
Found AngryBeast's popcorn smelting mod for 1.6.3, tried to update it without success, pretty much gave up after a few tries, then yesterday (04.02.2012), I decided to try again, with some help of my dear friend lahwran we managed to actually make it work in a new (and a little buggy) way.
A mod review from a new version of the most (most likely v3)By Durazic
New video of the mod by TerryXXL. NOTE: The video is recorded with popcorn smelting v1
Link to the client version:(Client 1.2.4)Link to the server version: none (Server 1.2.4)
Link to the client version: (Client 1.2.3)Link to the server version: (Server 1.2.3)
Link to the client version: (Client) 1.1Link to the server version: (Server) 1.1
Fire/lava invulnerable items (Client 1.2.4)
Now, to whoever thinks this is a virus, please before you post "urr dur, dis s a vrus, hrr durr" take a look at my profile, I doubt anyone posting viruses would have over 300 reputation. It's also very hard to take pictures of a mod like this (Obvious to people who think a little about it. ) I can't make videos either, so I'd be very pleased if someone would bother to make a video.
(Only if you want 1: Install ModLoader)
2: Simply download the class file (No zip or anything) and put into your minecraft.jar
3: Delete meta-inf (If you haven't already)
4: Open up a world and throw something smelt-able (sand is a good test item) into lava
and hope it doesn't burn up.
Pro-tip: It's smart to stay near the lava block else you'll most likely loose the item(s)!
Change-log: Items are now immune to fire damage. Yay.Fix the little "bug" with ModLoader, (It was just me being lazy)
Sometimes the items pop out of the lava without changing, (Doubt there's anything to do with that) just throw it back in.
Some items might have the same sprite after it's smelted, porkchops for me doesn't chance into cooked ones. (No idea why that happens, surely a vanilla bug)
Works fine with ModLoader,
as it requires ModLoader.
Should work with anything that doesn't edit hj.class / EntityIem.class
Special thanks to:
NikolaiTheEpicGenius for giving me an "easy fix" to the ModLoader problem, hehehe!
The MCP team for the most epic modding tool ever for Minecraft!
Lahwran for helping me make the mod work!
Everyone in #risucraft for being awesome!
Dec 4, 2011Posted in: Minecraft ModsQuote from king_crusader
when will this awesome mod be updated for 1.0.0 ????
Quote from kaaslolly
HOW HARD CAN IT BE TO WAIT FOR THE UPDATE? HE SAID THAT EVERY TIME ASKS HIM FOR THE UPDATE HE WILL RELEASE IT ONE HOUR LATER. JUST WAIT!
sorry for the capital letters but this need to be said
and i also check this page everyday, so dont cry people.
For such an awesomely creative game, Minecraft has one of the most retarded fan bases EVER. God, a casual read through these forums is enough to make you want to rip your eyes out. Add to that the morons who can't be arsed to read back a page or two constantly asking about updates. I'm frankly surprised Mr O even bothers. If I hadn't lost my faith in humanity long ago, these forums would totally do it.
Oct 21, 2011Posted in: Minecraft ModsQuote from BliinkfifteyVG
#1 Idc if he gets banned
#2 Idc if its in the wrong section i just want an answer
#3 nty im on a mac
#4 dunno wtf thtat is
#5 im only 14 i dont got a job or dont got money
#6 read this,.
(to continue with the previous way of posting.. mostly for lulz.)
#1 who really cares either way.
#2 Ok, then you can net zero help and I hope you get trolled to ****.
#3 That's the main reason right there.
#4 LOL typical mac user.
#5 I'm sad again.. there was a very eloquent 14 year old that posted in the 1.9 update discussion area.. sad you are not among his ranks.
Jul 18, 2011Mods:Posted in: Minecraft Mods
Smoothstone stays smoothstone.
I do not have much time to work on this, might be able to update the mods in.. a few days. [15/10/2011]
NOTE: It seems PROWNE's mods isn't working too well with Better Than Wolves for some weird reason. x_x
Smoothstone stays smoothstone; edits eo.class. (PM me if there is a conflict with another mod) Added an extra modloader mod to the pack. A simple recipe so you can craft smoothstone into cobble. :smile.gif:Original mod thread
Stone blocks drop smoothstone instead of cobblestone
Grenade Launcher; edits no notch classes. Original mod thread
Adds grenades and a launcher. Kind of overpowered but it's very nice to play around with. :biggrin.gif:
Blast suit; edits qx.class (PM me if there is a conflict with another mod) Original mod thread Kinda self explained. Adds a new armor which makes you immune to explosions. (Pretty cool yah? No more fear for exploding creepers. >: D)
Ballistic Knives; edits no notch classes. Original mod thread Adds a new ranged weapon with an insta-kill ability. (Read more in the original mod thread)
Hidden lever; edits no notch classes. You can craft it with one lever and a coal piece on-top of it in the crafting grid. (Forgot the link to the original mod thread :/)
Revolver; edits no notch classes. Adds a simple revolver to the game with high recoil and gold bullets. (NOT gonna make an easy mode. :smile.gif:) Original mod thread
RealistiCraft; edits no notch classes. Adds some useful recipes to the game. (Check original post for recipes) Original mod thread
PS: Requires modloader. PS #2: Added a new recipe: Apple + ring of gold ingots around = golden apple. :smile.gif:
Lamps; edits no notch classes. Adds a new light source, toggle one. :smile.gif: Original mod thread Download
Requires modloader, can be put in the mods folder.
DownLights; edits no notch classes. Adds new lighting blocks to the game, pretty simple still awesome. :smile.gif: Original mod thread
LightBulbs; edits no notch classes. Adds a new toggle torch.
Original mod thread
ElementalBlocks; edits no notch classes. Adds three new blocks to the game. Pretty simple, look at PROWNE's thread for more info on the mod. Original mod thread Download
License stuff. (Not some fake one!)
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PM me if you want any other mods updated. :smile.gif:
Oct 7, 2011Heavyblood posted a message on [1.8.1] Apple Box Mod - for Steve Jobs [R.I.P.] - Version 4 Pre-Release 1 updatedSteve is watching us right now from the ICloud.Posted in: Minecraft Mods
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