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    posted a message on ◘ Cubeology ◘ It's been a great experience; details inside (Updated December 7th, 2013)
    Quote from TOXICPINEAPPLES

    I was un whitelisted? can i get back on?

    Yeah, same here.
    Posted in: PC Servers
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    posted a message on Horses add a new dimension to pvp
    Quote from Kholdstare




    Of course the person with more gear should have an advantage. The problem is, this advantage is huge in minecraft. If Minecraft had a good combat system, I would expect a skilled player with a wooden sword to be able to defeat a newbie with an iron sword, or possibly diamond. However, because Minecraft combat requires very little skill, a skilled player with a wooden sword will most likely lose to the newbie with the iron/diamond sword (barring odd circumstances, such as the newbie being killed by a mob, being afk while attacked, lag, etc)

    Actually, I've beaten "more powerful" enemies using strategy.

    Except PvP, in fact, doesn't take a lot of skill. The most skill-demanding part of Minecraft PvP (and combat in general, in fact, although I suppose one could argue that knowing what the enemy mob will do could take slightly more skill) is aiming. A rudimentary aspect that should be a given in a combat system like this is the most skill-demanding thing in the entire system. I find a hard time believing that a combat system where aiming is the most skill-demanding part of the system is a good combat system. (I suppose one could argue dodging to be more skill-demanding, but it rarely plays a part since you attack infinitely fast in melee which therefore means you only need mediocre aiming skills to counter it, and at a range you're slowed to a crawl if you attempt to shoot which is a good opportunity to get an arrow to the face, though it does play more of a part there if you're not actively fighting back)

    It seems as if when you played PVP, no one used strategy. If people use strategy, it gets fun, I promise!

    Except it's not good. Regardless, saying that a bad feature is acceptable if the game is focused around it is pretty similar to taking a new class in school just so you can fail it. Why bother? Either make it good or remove it from the game, don't waste time with a half-assed effort.

    Fact: This aspect of a game is bad. I'm sorry, it doesn't work that way, and lots of people actually quite like PVP. While it may not be as professional as you would like, It still satisfies lots of the minecraft community. And because you hate it with a passion, do something else. Go play a combat-based game for combat!

    I wouldn't mind as much if PvP was just good or even OK. The problem is, it sucks (and so does PvE, just slightly less so) and it's been that way since the current combat system was implemented (beyond the ranged combat improvement in 1.8 which was a huge improvement, which by the way is saying next to nothing).

    Opinions, Opinions.

    1) Disliking one bad aspect of the game does not automatically mean the game is not for you.
    I mean the PVP is not for you, for what you are asking for I'd play a combat based game.
    2) I never said anything about a ton of weapon types. Just look at games that have good/decent combat elements: Skyrim has only six or so general modes of combat (sword and broad, two-handed/sword without broad, dual-wielding, archery, spellsword, spellcasting) but it has good enough variety and requires some strategy. It's not overly complex, either.
    So, minecraft should use skyrim's combat system?
    All Minecraft needs is a combat system that has SOME strategy involved; some degree of reliance upon gear is good as long as you don't go overboard like Minecraft as-is does. No need for a huge amount of weapon types that do next to nothing.

    If you have more gear then your opponent and they lose, it's the opponent's fault for not getting proper weapons.

    All of which does not actually make up the PvP aspect. I don't care about the preparation beforehand, I care about the actual fight. If the fight is good and requires strategy, it's good with me. The problem with Minecraft is that combat does not have any strategy to it (yes I am a broken record how did you know).

    In my mind, it's one of the scariest parts, your opponent can attack you while you get your armor ready if he/she got ready first.

    What strategy? Strategy in Minecraft only exists when you have two separate armies that are going to fight eachother, and you can thus create a more effective formation and whatnot that is done in real warfare. But then, the actual fight is the same; it's just that there's more strategy on a larger scale. This doesn't mean fighting itself requires any strategy (which you appear to claim the game has and never actually mention what the strategy is).
    You act as if I'm here to tell you THE strategy to help you with your PvP needs. You make a strategy to counter the enemy based on situation.
    What timing? Melee attacks infinitely fast, so there's no point in timing. Ranged combat I suppose requires a small degree of timing, but it's rudimentary; you just have to time your shots so that you hit them when the bow is fully charged (or spam the right mouse button if they're really close and you don't want to switch to a sword).

    Timing as in knowing WHEN to attack. If the enemy has recently taken damage, opportunity. If the enemy has full health and has recently drank boatloads of potions, I'd wait until a better time unless I can counter the potions.

    Yes, every other game does involve clicking in its combat, and that's pretty much a given. Minecraft's combat system practically ONLY uses the mouse, though; in a melee fight you'll mostly be using M1 and M2, at times WASD, and maybe one of the number keys/the scroll wheel to switch to your bow or a potion. That's it. Same thing in ranged, just with more M2 and no M1 (unless one of them gets close to you and you decide it would be a bloody good idea to smack them with a bow rather than something useful, like a sword or spamming arrows rather than charging up a shot).

    The mouse is very versatile, it makes no sense to have tons of attack buttons and combo moves. Maybe one reason people like minecraft PVP is it's not overcomplicated, and adjustable to any map or location.

    Comments in bold.

    Yup.

    A good combat system. As I said before, why would the developers settle for an awful combat system? At least ranged combat got improved in 1.8 but melee combat is still abysmal, and probably got worse to boot.

    More opinions?

    Actually, you DO need a lot of skill at swordfighting IRL, and in fact swords are one of the most difficult weapons to use. IIRC, in warfare other weapons (such as spears) were generally preferred over swords since it took much less time to train an unskilled person to be an expert spearman compared to an expert swordman (IIRC, it took roughly 10 weeks to get an expert spearman? It's more like several years to get an expert swordsman.)
    Notice how I said in my post it doesn't take as much skill AS in reality, not IN reality. Just pointing that out.


    1) That sort of balance would be bad as well. Gear still needs to play a role, it's just that strategy and skill also need to play a role.
    2) Nobody ever said it should be "ultra-pro uber skill based combat". It just needs to require some skill. It doesn't need to be an excellent combat system (though why not?), it just needs to require skill so that a skilled person with a wooden sword could conceivably kill an unskilled person with an iron sword and leather armor.
    Which they can.. having good equipment doesn't mean you won.
    3) Combat is essential to survival. Without combat, the only difficulties would be peaceful and easy, and the only difference would be a constant health regen in peaceful. Although survival needs more (difficult) mobs so that combat can play more of a role, it is by no means a sub-feature. (PvP is. Combat is not.)
    You can avoid combat with a bed, and if on multiplayer not hiding in an arena.

    I respect that you don't want to start an argument. In turn, i'll state where I think you are wrong and leave it at that.

    (Reasoning being, it appears that Spider intends for his stuff to be incorporated into someone else's argument; i'm stating a counterargument.)
    Do not continue this for long please. "PVP sucks" is an opinion.
    Posted in: Recent Updates and Snapshots
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    posted a message on Even more Zombie changes in 1.6.2pre

    Now to wait for baby creepers that fit through 1x1. No more hiding in a dirt house underground on the first night, fighting mobs through a 1x1 hole...

    That would be kinda cool if a "pack" of spiders/ creepers would spawn, and approximately 1/3 (2 adults= 1 baby= 3 mobs, 1/3 of which are baby) would be baby, with higher pitched sounds, faster movement, smaller hitboxes, and less "practice", such as lower hit rates, considering they are not as good fighters as young. Imagine a baby creeper charging it's explosion and failing, or a baby spider falling off a wall, better yet a baby spider "leeching" onto your head... would greatly increase PvE imo..
    EDIT: Just realized baby hostiles have no drops, that should really be changed...
    Posted in: Recent Updates and Snapshots
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    posted a message on Horses add a new dimension to pvp
    I don't get people complaining about "gear checks". Of course the people that work for better weaponry are going to have an advantage, otherwise what would even be the point of getting good gear? In my opinion, PVP takes lots of strategy and skill, from trying to get your gear before the other, both bow and sword fighting tactics, etc. And really, it's a good side-feature for a NON-PVP BASED GAME. If you want tons of weapon types, all of which need weeks of training to make it more "skill-based", which all do the same damage so it's not a "gear check", minecraft is not the game for you. If not, what DO you want? I'm happy about the PVP factor as a side feature, which is in reality what it is, complaining about "click click click dead" is ridiculous considering the preparation, exploring, planning, and mining done before to the timing and strategy during PVP. "click click click dead"? really? considering it's a PC game, you're gonna be clicking, terribly sorry how painful that is, and, yes, if you are doing PVP, the aim is to kill. Of course there are other factors, such as the timing of your blocks, shots, slices, sprints, and potions, the arsenals of each player, etc., but yes, there is "click", as well as "dead". and really, what do you expect from virtual swords in a virtual sandbox non-PVP oriented game? You don't need as much skill as sword fighting in real life, but how are they gonna fix that? adding "combo" button smash moves doesn't help much for skill. PVP as of now isn't meant to be ultra-pro uber skill based combat that is always balanced no matter the arsenal of both sides, it's a ranked, small, sub feature that those who think it fun can play with. It's a game, you must realize, mojang's course of action does not call for a war. (This text is based on opinion, and I do not claim this to be based on fact, rather I am offering what I think. Of course, one's opinion does NOT call for a full-fleged argument, instead this is meant to be taken into consideration on this thread. Your choice to agree is up to you. Do not rant about my opinions please.)
    Posted in: Recent Updates and Snapshots
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    posted a message on Even more Zombie changes in 1.6.2pre
    YES! More mob variation! Imagine if they update death messages too: "Player was slain by baby zombie"
    Hoping they add this with more mobs! (spiders, skeletons, wither skeletons, maybe creepers) I kinda hope they make baby mobs faster, but less "professional" such as skeletons firing arrows faster, but weaker with worse aim, creepers running at you but often failing the explosion sequence, spiders falling off walls more, etc. but really, imagine a baby spider jockey :3
    Posted in: Recent Updates and Snapshots
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    posted a message on Largest iron find EVER?
    Quote from LolumadbroXD

    Has anyone ever gotten more in one find?

    Yes, multiple stacks.
    Posted in: Survival Mode
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    posted a message on ◘ Cubeology ◘ It's been a great experience; details inside (Updated December 7th, 2013)
    Quote from Easthead6

    I suspect a scene out of Harry Potter is going to occur soon..

    Eye of Rabbit, Harp string hum, turn this water into rum! *BOOM!*
    Quote from Easthead6

    Plans have been drawn for a theme park near spawn. If anyone would like to help with this, please contact Sirius_Alpha or I. :)

    I might make a game there sometime :)
    Posted in: PC Servers
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    posted a message on ◘ Cubeology ◘ It's been a great experience; details inside (Updated December 7th, 2013)
    In-game name: EthanPhant
    Age: You will find I am mature enough. If this is the kind of server that discriminates age, I will continue server-hopping.
    Some information on your personality, play style, and interests: By the original post, this looks like a server I could play on. Like my first server. That stopped, sadly. I hope looks aren't deceiving in this case. I look forward to a server I can play on.
    Other information (Optional): Forms that fail to answer the required questions will be denied. We don't judge applications based on age, we judge applications based on maturity. You're allowed to apply for other people, but make seperate forms.

    If this statement is true, it is not. If you judge people on maturity, you will not need my age. I hope you understand. Thank you for your time.

    -SpiderRaptor42
    Posted in: PC Servers
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    posted a message on We want the old cobblestone texture back!
    Quote from Sidney_The_Moo

    Please don't say "we", because that implies that no-one likes it at all, and i love it.

    Look at the title of the post. "We want the old cobblestone texture back" uses "We" in case you didn't notice. I know what it implies, I was making the point that not everybody wanted the old texture, so "We" can't be used. People that like the old one should go get texturepacks. The good thing about minecraft is the customization.
    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft on the Oculus Rift
    Quote from c_hay77

    that is exactly what i was thinking. if the minecraft rift starting version came with super hd shaders and smart moving mod i wouldn't be able to tell if life or minecraft was real.

    I don't think I'll ever forget that Minecraft is reality, and I don't use shaders or mods.
    Quote from ElectroArc

    Call me a pessimist but I just don't see this oculus rift VR gimmick going very far. I wish it didn't because it really looks cool but do you think it will be widely used? Be honest with yourself. How many people will say "Yeah games on monitors are cool but let me try this rift that makes it about a million times harder to control a game and for some people probably causes headaches and sickness after playing for longer than an hour". It might not be completely forgotten by everyone in the next couple of years like piece of ­human­ %$@# virtual boy was but I'm giving it a 1% chance that it will actually catch on and become recognized as a way to play games. This and the effort required to make games adaptable to play them on it too will makes game companies not want to do it, because... why the hell would they waste human resources on something like that.

    Because it's cool.
    Pessimist.
    Posted in: Minecraft News
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    posted a message on Help! Strategy plan needed for dangerous Nether crisis!
    Quote from Mauroxis

    You have to kill all zombie pigmen within a 35 block radius (don't quote me on 35, its between 30 and 45). When you hit one, they yell out and aggro all zombie pigmen within that block radius. If you kill them all, then you won't have any more going aggro. Best of luck on robbing the local pharmacy!

    Thank you good sir, I will most certainly do that! (I made sure I didn't quote you on 35! XD )
    Posted in: Survival Mode
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    posted a message on Help! Strategy plan needed for dangerous Nether crisis!
    Quote from blue_bear_94

    Have a scout with nothing distract the pigmen until they forgive.

    I'll try, but the wiki says our pigmen are forever in spite of us for our hit and run..
    Posted in: Survival Mode
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    posted a message on Help! Strategy plan needed for dangerous Nether crisis!
    Quote from blue_bear_94

    Well, after waiting for the pigment to forgive you, go back. It should take around 40 secs.

    Our predicament is worse than that mate. According to the minecraft wiki, if you aggro pigmen and leave, they will not forgive. Slimy here went and did that. We need real, hardcore tactics.
    Posted in: Survival Mode
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    posted a message on Automatic xp farm.
    Quote from impulseSV

    This is how you do a fully automatic XP farm:
    [media]https://www.youtube....1_28awRk[/media]

    You guys are so, so smart.. good job, solving the unsolvable... I happen to have a very crude zombie spawner farm, will convert it when I get beacon tech! Thanks, and enjoy my hand-crafted like!
    Posted in: Survival Mode
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    posted a message on Help! Strategy plan needed for dangerous Nether crisis!
    Quote from 3Shades

    I'm guessing this is supposed to be a joke?

    I'm sorry?! What is your idea of a joke?! This is a matter of getting villagers on survival island!
    Quote from blue_bear_94

    Block off the portal, kill the zombie pigmen who came in, and avoid the Nether for a while?

    I need to get the meds for the royal Squidwardos. Else I cannot gain the share of the loot needed to survive and thrive! I know how to avoid the nether, but how do I rob the ever-guarded pharmacy? I need help, fellow tacticians!
    Posted in: Survival Mode
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