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  • spiderraptor42
  • Registered Member
  • Member for 11 years, 1 month, and 18 days
    Last active Sun, Oct, 12 2014 08:26:07
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    Nov 15, 2013
    spiderraptor42 posted a message on ◘ Cubeology ◘ It's been a great experience; details inside (Updated December 7th, 2013)
    Quote from Easthead6

    I've sort of created a "Cubeology 2.0" of sorts; no plugins whatsoever, and just a few well-respected former players; contact me if you'd like to join. :)

    I would like to join!
    Posted in: PC Servers
  • View spiderraptor42's Profile

    1

    Nov 7, 2013
    spiderraptor42 posted a message on ◘ Cubeology ◘ It's been a great experience; details inside (Updated December 7th, 2013)
    Quote from Easthead6

    You're definintely invited. :)

    :)
    Posted in: PC Servers
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    1

    Nov 7, 2013
    spiderraptor42 posted a message on ◘ Cubeology ◘ It's been a great experience; details inside (Updated December 7th, 2013)
    Quote from 1xMobSlayerx1

    Sure, just browsed this forum for a bit.

    proppen99
    thesupernatural
    Chnn
    Russianmonkey96
    MCFormater
    derekthecreeper
    smartpipe
    Eye0fSauron (0f <--zero + f)
    These are the people I know of. Not sure of some others, but at least these people.

    I still exist too, just in case you guys still want me. (ign:EthanPhant}
    Posted in: PC Servers
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    1

    Aug 15, 2013
    spiderraptor42 posted a message on Baby, EVERYTHING!
    Yes, support for baby mobs, but no baby withers/dragons.
    Posted in: Suggestions
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    Jul 30, 2013
    spiderraptor42 posted a message on [1.7.2] [16x16] [Animated] Vanimation vPre1.7 resource pack - Vanilla Textures, Animated! - Over 12000+ downloads!(updated Decem
    Suggestion:
    Animated spider eye, occasionally looking around, squirming and wriggling, as if it was still alive.
    Posted in: Resource Packs
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    Jul 29, 2013
    spiderraptor42 posted a message on [59craft][16x] Suggest-A-Texture! - Get your ideas in a texture pack!
    If you have the time, could you make a spider eye (Raw, Unfermented!) texture that looks/peeks around, and squirms and wriggles occasionally? (This may be a challenge, but is possible with animated textures!)
    Thanks in advance if you give it a shot, and if you don't, I understand and thank you for your time reading this.

    Good luck,
    :Spider: Spiderraptor42 :Skeleton:
    EDIT:
    Just please remember that I'm only doing single blocks. Not mobs, whole texture packs, etc. Only blocks. Maybe a tool from time to time if you're special enough, but yeah.

    Quote from The Fiftyniner

    Sorry, but I'm only doing block textures.


    Oh, didn't see that at first. Sorry! I'd imagine a spider eye would be simpler than a tool, but am not an expert, and don't know if I count as "special" enough for that big of a rule-bending. If you can, thank you, and that helps a lot.
    Posted in: Resource Packs
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    Jul 26, 2013
    spiderraptor42 posted a message on Placing pumpkin pie! (Pictures!)
    As an avid pumpkin pie enthusiast, I fully support this idea!
    Posted in: Suggestions
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    Jul 23, 2013
    spiderraptor42 posted a message on ◘ Cubeology ◘ It's been a great experience; details inside (Updated December 7th, 2013)
    Quote from Easthead6

    It appears possibly so to me; both Sirius_Alpha and I are extremely busy and don't see very much time becoming available any time soon.

    Dang it! Back to server hunting I guess!
    Posted in: PC Servers
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    Jul 19, 2013
    spiderraptor42 posted a message on Peaceful Pet Zombies! (And other undead!) With collars, names, and custom gear!
    Quote from LiLChris

    Not sure if this will ever hit Vanilla, but many plugins allow such things which is great.
    Love having a baby zombie follow me around.

    Mcedited things count as vanilla, as no modifications to the game itself are made. (External world editor, not a plugin)
    Posted in: Discussion
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    Jul 18, 2013
    spiderraptor42 posted a message on Peaceful Pet Zombies! (And other undead!) With collars, names, and custom gear!
    Quote from TheNetherResident

    Does this include Wither Skeletons?

    It sure does! Any undead!
    Quote from colorfusion

    Easily possible before 1.6 and used on quite a lot of maps I believe. Would be better if you found a way to do this in survival without mods/programs.

    In the maps I saw with "friendly" undead, they used slowness, weakness, or a combination. This uses a new attribute modifier system to decrease follow radius, meaning they will wander around, but not chase or attack. It also uses carpets as a nice aesthetic "collar". I agree it would be nice to do in legitimate gameplay, but it is not possible as of yet to my knowledge.
    Posted in: Discussion
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    Jul 17, 2013
    spiderraptor42 posted a message on Peaceful Pet Zombies! (And other undead!) With collars, names, and custom gear!
    Quote from catcrazy37

    Good idea!

    Thanks!
    Quote from bigDon_001

    wow this is neat =)

    Thanks a lot! :D

    Quote from Sgt_Pepper426

    Creative idea!

    Glad you liked it!
    Posted in: Discussion
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    Jul 17, 2013
    spiderraptor42 posted a message on LEGO unveils two new LEGO Minecraft sets - The Village and the Nether
    the village set looks waay better than the nether, especially with the mobs. The nether ones look weird...
    Posted in: Discussion
  • View spiderraptor42's Profile

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    Jul 17, 2013
    spiderraptor42 posted a message on Peaceful Pet Zombies! (And other undead!) With collars, names, and custom gear!
    Quote from Trey0904

    wrong forum

    It was in "Recent Updates" when I posted it, someone moved it :( )
    Quote from Stephenh2009_

    Cool

    Thanks!
    Quote from aary33

    Genius find, my friend! This is just marvelous!

    Thank you! :)
    Quote from Chrome2Cookie

    Epic, only problem, collars should be more detailed. Best find in 1.6

    More detailed? how so?
    You are aware the "collars" are carpet blocks put on it's head using MCedit filters right?
    Posted in: Discussion
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    Jul 17, 2013
    spiderraptor42 posted a message on Baby Zombies
    I'm pretty sure this is because baby mobs are coded not to drop items, because of baby farm animals. another weird buggy thing is they still have the wrong hitbox, so if you smack above their head they take damage, and if they wear a pumpkin it floats.
    Posted in: Recent Updates and Snapshots
  • View spiderraptor42's Profile

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    Jul 17, 2013
    spiderraptor42 posted a message on Peaceful Pet Zombies! (And other undead!) With collars, names, and custom gear!
    :Zombie: ~ Pet Zombies! (And other undead!) ~ :Zombie:

    With the new 1.6 update, I have found a way to "tame" undead mobs. In this tamed state, Zombies will
    not attack villagers nor players, instead walking around aimlessly. You can choose the color of collar they have,
    much like a wolf. (Disclaimer: "Pet" zombies will not act loyal to you, due to severe brain damage. Just leave them at home!) Here is a picture of some "tamed" zombies NOT attacking a villager.
    How it works:
    In 1.6, several new features were added that let us create these harmless undead. These features
    include: Carpets (used for collars), Attribute modifier system (Used for "taming") and nametags. (used for naming, of course.) You will need MCedit, and two filters (CreateGearedMobs, and MobAttribute). It works because with the CreateGearedMobs filter, you can put any block on a mobs head, so putting a carpet block with color of your choice will make it look like it will have that color of collar. Also, with MobAttribute, you can set their follow distance to 0, meaning they are entirely blind to anything they might want to eat.

    Uses:
    There could be a "Pet store" on a server, which you could buy undead pets from
    They could confuse players on a custom map
    You could bring them to a village and freak out the kids
    You could scare neighbors off your property
    You could use them to guard a vault (wither skeleton good for this one)
    ...And more!

    I hope you have fun with your new undead pets!
    Posted in: Discussion
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    May 8, 2013
    spiderraptor42 posted a message on Minecraft on the Oculus Rift
    Quote from c_hay77

    that is exactly what i was thinking. if the minecraft rift starting version came with super hd shaders and smart moving mod i wouldn't be able to tell if life or minecraft was real.

    I don't think I'll ever forget that Minecraft is reality, and I don't use shaders or mods.
    Quote from ElectroArc

    Call me a pessimist but I just don't see this oculus rift VR gimmick going very far. I wish it didn't because it really looks cool but do you think it will be widely used? Be honest with yourself. How many people will say "Yeah games on monitors are cool but let me try this rift that makes it about a million times harder to control a game and for some people probably causes headaches and sickness after playing for longer than an hour". It might not be completely forgotten by everyone in the next couple of years like piece of ­human­ %[email protected]# virtual boy was but I'm giving it a 1% chance that it will actually catch on and become recognized as a way to play games. This and the effort required to make games adaptable to play them on it too will makes game companies not want to do it, because... why the hell would they waste human resources on something like that.

    Because it's cool.
    Pessimist.
    Posted in: News
  • View spiderraptor42's Profile
    Apr 26, 2013
    spiderraptor42 posted a message on 1.5.2 Pre-Release and...a Snapshot Too?
    In a video I saw, zombies summon more zombies from fire damage. If a zombie was on fire, it would summon more zombies, which would light on fire, summoning more zombies infinitely, causing your world to be forever infected with fire airdrop zombies unless you turn on peaceful. Needs work.
    Posted in: News
  • View spiderraptor42's Profile
    Apr 26, 2013
    spiderraptor42 posted a message on Villager News
    beep...beep...beep...missile inbound!
    WHAT?!
    beep...beep...
    Posted in: News
  • View spiderraptor42's Profile
    Apr 22, 2013
    spiderraptor42 posted a message on "Man at Arms" Creates a REAL Diamond Sword
    So if mojang sees this, we could get a new collectable, AND make swords cut through melon blocks faster.
    (I NEED ONE OF THESE! But how would I get fire aspect on it?)
    Posted in: News
  • View spiderraptor42's Profile
    Apr 4, 2013
    spiderraptor42 posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler Alert
    Quote from qmcometdude

    Why!!!!!!!! (*sniff*) All I ever wanted was to always have the newest version of minecraft and for horses to cease to exist. Now I have to never update minecraft again. Thanks for the fun times, I guess, Now I have to play my own custom modpack for the rest of my life. (In case anyone wants to know what the pack is, It is like the Yogscast's new FTB pack, but with minecraft 1.5.1 and EE2 instead of EE3. Also, it has no stupid steve's carts or railcraft or thaumcraft.)
    . P.S. Mo' Creatures is, (In my opinion) The WORST MOD EVER MADE!

    I don't want horses either, unless they are an alternative leather source! remember when dinnerbone posted "oink" on a pigmen thread, and everyone freaked out? dinnerbone is a troll, and when is the best time to prank but the a few days AFTER april fools?
    Posted in: News
  • View spiderraptor42's Profile
    Apr 4, 2013
    spiderraptor42 posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler Alert
    Quote from hackmaster521

    Background top right corner is a Diner...

    So maybe chairs?

    THE LONGSHOT OF LONGSHOTS!

    I hope it's chairs, otherwise, horses should drop leather, so I can murder them while gaining resources.
    Posted in: News
  • View spiderraptor42's Profile
    Mar 21, 2013
    spiderraptor42 posted a message on MCX360 Title Update 9 Trailer
    Quote from chessandgo

    how about every feature before other plateforms and, like everything else minecraft realated, its almost always pc (macs are pcs {personal computers} what NOW!)

    Huh, I always thought they never referred to macs as "pc's" because the personalization is so low it's near unrecognizable.
    OT: Yeah, the PC dragon needs ender acid breath, and I know lots of other things in XBOX and PE that I'd like to see in PC/ MAC:
    Cyan Flowers (Mojang, Y U MAKE MY FAVORITE COLOR EXCLUSIVE?!)
    3D modeled skins/ see through skins
    skins in positions that match their character
    Maybe glowstone blazes?
    Just my opinion.
    Posted in: News
  • View spiderraptor42's Profile
    Jan 24, 2013
    spiderraptor42 posted a message on Snapshot 13w04a Available for Testing!
    Crap, bonemeal is useless now! :(
    But Dispensers are a LOT better.. :)
    Posted in: News
  • View spiderraptor42's Profile
    Nov 3, 2012
    spiderraptor42 posted a message on 1.4.3 Pre-Release Available!
    Quote from Skylord_ABOD

    I hope that they take out bats in 1.4.3
    They annoy the nether out of me :steve_rage: :Lava: :steve_shocked: :tnt:

    I like bats. I doubt mojang will remove bats, which they worked so hard on, just becuase some guy that uses random emoticons too much said they annoy him.
    Posted in: News
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