I'm sad that the Customized world type is not in the 1.13 snapshots. I'd rather have that than the Buffet world type. I hope they put it back in.
- sphalerite
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Member for 7 years, 5 months, and 23 days
Last active Wed, Jul, 8 2020 03:50:20
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Sep 24, 2015sphalerite posted a message on Community Roundtable: BoatsPosted in: News
How about a sturdier boat crafted with the original boat and iron bars that doesn't break?
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Jun 9, 2015sphalerite posted a message on Minecraft Community Roundtable: Mining and YouPosted in: News
To be honest I prefer caving. I like to explore caves where danger may lurk around every corner. That to me is more fun than digging in straight lines most of the time. Though, if I am trying to find diamonds and can't seem to find them in caves, I give up and just start branch mining with 2x2 tunnels and around the surface of lava pools in the depths.
I hope Mojang adds more variation to the underground. More things such as underground generated structures (dungeons and mineshafts are cool, but I'd like more things) and underground biomes with different scenery and decorative blocks (possibly also useful ones) -
Jun 8, 2015sphalerite posted a message on Community Roundtable: Ocean LifePosted in: News
New stuff underwater is something I have been passionately wishing that they would add to Minecraft for quite some time. Oceans are boring and just in the way mostly, with the exception of the new temples. There should be new stuff definitely. New decorative blocks, such as corals and seaweed. New mobs, passive and hostile, such as ambient fish swimming around that you can catch and make an aquarium out of, and aggressive mobs such as sharks and perhaps a sea monster. I have been wanting to build cool things underwater for a long time and what has been stopping me was just the lack of things I could decorate it with.
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Sep 10, 2014sphalerite posted a message on Microsoft Buying Minecraft?I sincerely hope this doesn't happen. I'm sure Microsoft will try and further monetize the game in ways the community won't like, such as adding features through paid DLC instead of being free.Posted in: News
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Aug 8, 2014sphalerite posted a message on The Doors: Not Just a BandWill Villagers be able to accept these new doors? I certainly hope so.Posted in: News
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I highly recommend 6408041108247085973 because it's got nice coral reefs surrounding it, even though you don't spawn there. Although where you do spawn is also quite nice as it has a desert village and temple nearby.
The seed 6001927231719828555 DOES technically spawn you on a Jungle island... but for some reason it's completely surrounded by icebergs. I don't recommend this one as much.
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Thanks. All the syntax seems to have changed so it's like I have to learn everything all over again.
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Hi. I haven't attempted map making since before the command block overhaul and I'm trying to learn everything again. So, what I'm trying to do here is make an item that despawns after 2 minutes instead of the normal 5. I used to know how to do this before.
/summon Item ~ ~1 ~ {Item:{Age:3600,id:"minecraft:diamond",Count:1b}} - this doesn't work. What am I doing wrong? Thanks.
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It's a snapshot, stuff is still broken and not the final version.
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if cheats are on, type /gamerule mobGriefing false
If cheats are off you can't
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Honestly, none of these ideas seem all that useful.
Reverse arrows: Why would I want my arrow to go up into the sky when most of my targets are going to be on the ground anyway? The white one is the only useful one.
Homing arrows: These would probably be pretty useful en masse, but prohibitively expensive as you would need to hit at least 2 Corundum ore blocks (without a Fortune enchant, I assume that would work on these as they drop the item and not the block) just to craft one single arrow of the lowest tier. And you can forget about finding 8 of the highest tier being as rare as diamond just to craft A SINGLE ARROW that does 20% damage less than a regular arrow. The recipe should probably be changed to make a stack of, say, 8 or 16 of them, rather than just a single one.
Reflective glass: This is probably the least useful out of all of these, and that's really saying something. In order for these to be useful you'd have to set up a bunch of them beforehand, knowing exactly where you will fight a mob that has projectiles (or a player, lol good luck with that one) and then you'd have to trick the mob/player into shooting at the glass (which means you have to be in front of it since not even the AI would just willingly shoot at it). I could see a minor use for this in adventure maps with a player having to shoot a reflective glass block in a certain way to have their arrow bounce onto a target, but otherwise these would never really be used.
Floating pearls: These also seem rather useless especially with the Elytra coming out. I don't see much of an advantage to this over an Elytra considering you have to go to The End to get either one.
Crystal Beam: Okay I take it back this one is probably the most useless (and costly-why would I ever give up a Nether Star for this?) Why would I want to use Corundum to smelt things when I can just use coal? And while being able to send a redstone pulse over distances wirelessly is cool, one corundum for one second of redstone pulse is absolutely not worth it. Aside from possibly adventure maps no one would ever use this.
I would take what Badprenup and Shaddura said into consideration. Rather than being tiers, being distinct would be more creative (that is if you could even make five different USEFUL suggestions much less one). Also, it would be more unique if it could be obtained through enchanting rather than through the standard way.
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You haven't been following the 1.9 news have you?
Anyway, there's already a way to disable hostile mobs. It's called Peaceful Mode. It can be toggled off and on at a player's will. No support.
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It's normal. Things change and evolve over time and so do people.
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Well DUH!
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Full support.
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