- Registered Member
Member for 12 years, 6 months, and 8 days
Last active Tue, Jul, 25 2017 21:44:09
- 0 Followers
- 212 Total Posts
- 31 Thanks
Jul 21, 2011Posted in: Survival ModeQuote from Lythiaren
Does it matter? All you need is one of each type and some time.
don't have infinite diamond? all you need is a sapling, a torch, 1 dirt block, 3 cobblestone and some time
congratulations you solved minecraft
Jul 20, 2011Posted in: Survival ModeQuote from jedi_getto
So I was working away under the ground. I found a large cave with many off shoots, and I went down one and found this.
so what if some one finds a cave that has been slowly growing mushrooms all of their worlds life and it is compleatly filled? idk just an idea
Unless you find another cave like this with red mushrooms, the game just trolled you with a stack of useless brown mushrooms
Jul 9, 2011Posted in: Survival ModeQuote from FlamingZaramaja
usually when i tame a wolf i make it a 2 x 3 x 2 dog house with a 1 block door and it just stays there
Quote from frogbuster
II've gotten 10 wolves. All I do is lock them up in their pen so they can't do any damage. >:smile.gif:
and the second level of the conspiracy is revealed, they want you to keep them at home unharmed, thereby taking up the pop cap on neutral mobs, preventing you from killing (and eating) pigs, cows, and chickens.
Jul 9, 2011I finally understand why the wolves' pathing sucks so much, they are a Vegetarian plot! They constantly jump off of cliffs and into cacti so that you are forced to constantly use your pork to keep them alive. /Meanwhile you are forced to subside on non meats like bread and mushrooms, the perfect plan to sneakily force the minecraft community into Vegetarianism.Posted in: Survival Mode
It is unclear yet whether this is related to the chicken conspiracy
- To post a comment, please login.
Mar 4, 2011Vechs posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)Posted in: Maps..
Hi guys, Vechs here! I started making custom stuff for Minecraft back in 2010, and the Super Hostile series is my best-known contribution to Minecraft fans everywhere!
The main objective of my maps (aka custom Minecraft worlds) is to find and complete the Victory Monument. This is a structure with slots on it for blocks. To win a Super Hostile map, you must place each of the requested blocks in the appropriate slot on the Victory Monument. There are 16 colors of wool blocks to find, and also in older maps, the 3 material blocks, of iron, gold, and diamond.
CTM stands for Complete the Monument, which is the genre my Super Hostile series created. Unlike Adventure maps, which typically have very rigid rules and restrictions, CTM maps are about playing Minecraft in a mostly normal fashion, but with a goal to work towards.
For the most part, Super Hostile is like playing Minecraft normally, but it's more difficult and you have a long-term goal to work towards. Also you may find yourself in some unusual terrain. Oh, and the map is designed to kill you, so keep that in mind.
Going forward, Super Hostile maps made after 2020 now also require a custom modpack, which can be found here:
Currently Under Construction:
Super Hostile: Vexelvania (working title)
Super Hostile: Spellbound Caves II
The new official home of Super Hostile is here! Download the maps at:
And lastly, here is a bunch of legal stuff. The short version is: feel free to make videos about my maps, watching people play helps me make better maps; please don't rip-off my work and claim it as your own; and please don't upload my work to other websites.
Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
"Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked ™(2011) by the author. The MAPS herein and the character "Vechs" are Copyright ?(2011) and are the intellectual property of the author (Vechs)
Jun 17, 2011Related TopicsPosted in: Survival Mode
- Spawn rate in swamps reduced; now depends on lunar phase
- Slimes also spawn in swamp biomes
1.0.0 Release Changes:
- height limit increased to 40
- bounding box check was added. As a result, instant suffocation or trapping techniques don't work anymore. See slime sizes for minimum spawning room.
Slimes can now spawn both in swamp biomes as well as in slime chunks. The two spawn conditions require different heights:
- Swamp Biome: 51-69
- Slime Chunk: 0-39
While chunk spawning always has a 10% success rate (not taking slime chunk chances or anything else into account), the success rate of swamp spawning depends on the light level (just like it is with hostile mobs) and the moon phase:
Spawn Rate = 50% * [Light Factor] * [Lunar Phase Factor]
- Level 8: 0.0%
- Level 7: 12.5%
- Level 6: 25.0%
- Level 1: 87.5%
- Level 0: 100%
So they can't spawn overground during daytime.
Day 1 (Full Moon): 100%
Day 2: 75%
Day 3: 50%
Day 4: 25%
Day 5 (New Moon): 0%
Day 6: 25%
Day 7: 50%
Day 8: 75%
Day 9 = Day 1 (Full Moon): 100%
So assuming you get the light level to 0, the average spawn rate in swamps is 25%.
As for chunk spawning, the Random Seed of your world determines in which chunks slimes can spawn. In average, slimes can spawn in every 10th chunk. I have written a small java tool to determine these chunks for your world (i.e. its seed). See link above.
Some other facts:
- slimes share mob limits and most of the algorithm with other hostile mobs. So if you want to make a productive farm, light caves and the surface as well as your farm. It should also make a tiny difference to prevent slime spawning in other eligible chunks (see below)
- if the game decides to spawn hostile mobs, it randomly chooses one. Every mob, including slimes, has the same chance. But there is an additional 90% chance for slimes not to spawn (even if inside an eligible chunk). So theoretically it's more like 1:10:10:10:10:1 (slime:(skeleton) spider:creeper:skeleton:zombie:enderman). Also, slime spawns will fail more often due to the height and chunk limit (see below)
- slimes spawning in slime chunks don't need light and spawn only below level 40 (the air block must be 39 or below, so the ground they spawn on must be 38 or below which results in a minimum f3 coordinate of 40.6 while standing on that ground)
Small Slime: 0.6x0.6x0.6 (needs 1x1x2 room to spawn or 1x1x1 if block above is not opaque)
Medium Slime: 1.2x1.2x1.2 (needs 3x3x2 room to spawn)
Big Slime: 2.4x2.4x2.4 (needs 3x3x3 room to spawn)
- every slime size has the same chance to spawn (33%)
- there's no bigger slime ingame (despite what the wiki says). It's easy to mod them in though, as their size is determined by an internal number, which also affects their damage, health, splitting behaviour etc (might be a lazy way for them to add a boss monster )
Slow Spawn / Why you need to mess with your world
The game tries to spawn mobs every tick (0.1s). It completely skips specific mob types (water, hostile, neutral) if the limit has been reached or the game difficulty is on peaceful for hostiles. This is actually the only time that limit is checked, which is the reason why much more mobs can potentially spawn in a single tick (>1000).
Then it consecutively goes through every chunk (17x17 = 289!) around the player(s) in a random order, picks a random mob of that type and a random spot in that chunk. If the spot meets some criteria, the game tries to spawn up to 4 mobs around and possibly on that spot. Just before spawning, there's some additional checks depending on the mob. For slimes, it first checks if the position is in a biome and between level 50 and 70. If so, it calculates a probability depending on the light level (see above). If that roll passes, a slime will spawn. If the roll failed or the biome and height conditions weren't met, it'll check if the position is in a slime and chunk and below level 40. If that's true, there's a 10% chance for a slime to spawn.
Assuming you have a one chunk-wide spawning floor (16x16):
Scenario 1, natural world:
There's plenty of spots all around you for hostiles to spawn with low or zero light. Might not even take a tick for the limit to be reached again, meaning your chunk only gets called once after the mob count goes below the limit. There's a chance of 20% that the game decides to spawn slimes. Then there's only a chance of 1/128 = .7% (=> 20% * .7% = .14%) that it picks a spot on your floor. And also, the 90% bailout decreases your chance (less transparent because of the group spawning algorithm, so I can't give numbers).
Because of despawning of hostiles other than slimes, the algorithm kicks in every few seconds, I'd say.
Also, switching to peaceful might only cause some additional calls, so no magic
Scenario 2, world lit up:
Since no other hostiles can spawn, the algorithm gets called every tick until the limit is reached only with slimes.
Note that even the numbers I gave aren't exact, because group spawning can also traverse chunks and height levels to some degree.
Anyway, hope it clarifies why it takes so long and why you need to mess with your world to get a decent spawning rate.
Nov 12, 2012I dislike it how everyone wants to claim a side. I try and judge each issue individually, as they're all individual issues, rather than ascribing to a set of ideologies dictating what I should or shouldn't think about a given topic, creating a false sense that because you think one way about this, it's somehow right to think this way about that. I find it far more freeing to take it on a case by case basis.Posted in: Politics, Philosophy, News and Science
Oct 26, 2012Piemancer posted a message on What is the Biggest Lie a Teacher Has Ever Told You?America is the best country ever 2nd gradePosted in: General Off Topic
humans dont have instincts 10th grade
Jul 31, 2012Posted in: Politics, Philosophy, News and ScienceQuote from kude42
Obama hasn't done crap for this country! We fixed the economy under Regan! Right after Carter ****ed it up, and right before Clinton ****ed it up! We haven't given China and oil rights, the environmentalists won't let us ****ing drill! Not REPUBLICAN environmentalists, DEMOCRAT environmentalists! LIBERAL environmentalists! It's not millions of REPUBLICANS waiting for the government to make jobs for them! We made our own businesses(which we clearly didn't build, by the way) and got rich off of them. So **** off. Go to school, and learn something.
I was going to +1 your post before I realized this wasn't satire.
Sep 26, 2011AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAPosted in: Survival Mode
- To post a comment, please login.