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    posted a message on [1.6.x/1.7.x][forge 1286]Mimicry 1.7.10_1286_1.0.5 [mimic resources / automation support/modular resource]

    Updated ore block renderer so the ore spots glow again

    Posted in: Minecraft Mods
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    posted a message on [1.6.x/1.7.x][forge 1286]Mimicry 1.7.10_1286_1.0.5 [mimic resources / automation support/modular resource]
    Quote from rubenanders»
    Hey, just wanted to mention something: You can create a download widget on your post. It will automatically sync up with CurseForge. You can find information about it here: http://widget.mcf.li/

    thanks i'll look into this
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]Terra Forge[Psytech Official Modpack][ATLauncher][MCPC][Factions]
    case sensitive "Psytech"

    fyi pack is in dev mode for 1.7.10
    Posted in: PC Servers
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    posted a message on [1.6.x/1.7.x][forge 1286]Mimicry 1.7.10_1286_1.0.5 [mimic resources / automation support/modular resource]
    update 1.0.3

    OK, I'm going to try this again. Still just a shot in the dark at this point without knowing what mod/mods it's crashing with. I reworked the null checks because the one i had was flawed.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x/1.7.x][forge 1286]Mimicry 1.7.10_1286_1.0.5 [mimic resources / automation support/modular resource]
    update 1.0.2 for 1.7.x and posted to CurseForge (link in OP)
    Posted in: Minecraft Mods
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    posted a message on [1.6.x/1.7.x][forge 1286]Mimicry 1.7.10_1286_1.0.5 [mimic resources / automation support/modular resource]
    Quote from rubenanders»
    Could you PLEASE post this on CurseForge? Your Google Docs site is really annoying to get a direct link from and CurseForge will make everything easier for you, including a dynamic widget that you can just put in here and it will automatically update once you post a update to curseforge.

    Done. thanks for suggesting it. CurseForge makes things really easy for me as well.
    Quote from rubenanders»
    Also, a new bug report: Pastebin, OpenEye -> Not for now, seems like OpenEye cannot send crashes right now

    OK, so as far as this crash is concerned, I'm going to be releasing an update that will hopefully flush all the nulls out of that function so that this just doesn't happen. The function handles vanilla items just fine and most modded items but I keep missing something that developers are doing to some custom items in terms of smelting. What I'm going to try to do about this is just ignore nay item that causes the function to crash. I know it's not perfect but I'm sure most of you would rather have a working mod that is compatible with everything.
    Quote from PlayerX2000»
    What ever happened to your other mods? I have them on my computer, but I can't install them because they require SparrCore, which I can't seem to find. I'm posting it here, because you seem to have abandoned the other thread.

    The only released mod I have right now is Mimicry. The other mods are floating around on my PC waiting for updates and reformatting. SparrCore is obsolete and has been removed from all my mods. the latest versions of all my mods can be found in my mods directory for anyone who really wants to look for them. I post all unreleased working versions in my Drive as safe storage for working versions. Spell Rods and Mythic Divergence are compiled for 1.6.4. Any mods that are available for download that are not Mimicry will not have updated information available because they are not released.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x/1.7.x][forge 1286]Mimicry 1.7.10_1286_1.0.5 [mimic resources / automation support/modular resource]
    I just released a fix for the smeltables recipe manager in the 1.6.x version. this will be my last release for 1.6 and will hopefully fix any of the issues that people have been having with the dynamic recipes.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x/1.7.x][forge 1286]Mimicry 1.7.10_1286_1.0.5 [mimic resources / automation support/modular resource]
    Ok I've tested and found that Mimicry works for 1.7.10 as well

    I've posted an update to version 1.0.1 that finally adds the capability to make an item cost up to 648 mimichite.

    It works by breaking down the custom value into blocks and orbs, rounding up, then compiling the recipe.

    example: I set emerald to cost 400. that calculates to 4 blocks, 8 orbs, 4 mimichite. obviously there isn't room for that in the recipe so the value rounds up to 405 calculating to 5 blocks of mimichite.

    the end result being 1 emerald + 5 Mimic Blocks = 2 emerald

    all values will round up to the nearest quantity of blocks/orbs/mimichite that will fit in the recipe grid.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x/1.7.x][forge 1286]Mimicry 1.7.10_1286_1.0.5 [mimic resources / automation support/modular resource]
    Ok 1.7.2 Update is available

    added config for removing xp drops from ore

    overhauled dynamic recipe management for smeltables(should mean no more crashes due to render or index out of bounds)

    I can't promise everything is working but I wanted to get a beta out for you guys to break.

    Note: the ore doesn't glow right now...I'm sorry.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x/1.7.x][forge 1286]Mimicry 1.7.10_1286_1.0.5 [mimic resources / automation support/modular resource]
    Quote from DeathHammer000

    Loving those textures for the mimic orb blocks and the mimikinetic upheaver. I'd love to see connected textures for those; that would be amazing.

    Also noticed that the glazers only registered lava and water as liquids (I have hundreds of those in my game, so it was a bit of a shock).

    I can't do anything about this because i don't know what quarry plus does in their code to make this occur. I will make a config in the future to remove xp drops form the ore however. that should at least allow you to avoid the mess.

    Quote from Solar_Tiger

    Hi, I really enjoy this mod. But I'm trying to add another to my Modpack, Sorcery (http://www.minecraftforum.net/topic/1785065-164forge-sorcery-beta-11/) and it turns up with this error: http://pastebin.com/huN2xLVx

    It's not my Modpack, but it's just these two mods not interacting, so I figured I'd just post those two together in a new instance. Thanks for any help you could give. This mod is one I don't really want to remove from my pack.

    ~Solar_Tiger

    The problem occurs due to the dynamic recipe handling. I will have to add custom handling for this mod until i can work out a fail-safe for the issue. Until then, add the item from that mod to the recipe blacklist. That should prevent the item from being processed buy the recipe handler thus avoiding the crash.
    Posted in: Minecraft Mods
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    posted a message on Pixelmon Server Needs New Players
    I'm not sure why you posted that on this thread.

    If you used the modpack that i set up in the instructions then you won't have any issues connecting unless your internet is having issues.
    Posted in: Server Recruitment
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    posted a message on Pixelmon Server Needs New Players
    Just started up a new pixelmon server on the latest release and need a player base for a social environment. the server pack is on the ATLauncher with Pixelmon and a few other mods

    Connection instructions and other info are on the planetminecraft page here

    http://www.planetminecraft.com/server/terra-forge/
    Posted in: Server Recruitment
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    posted a message on Looking for a strong, reliable host for a network.
    short and sweet...ready?

    Spanner Hosting

    $5 per GB RAM; Direct Premium Voice/Chat support; Free Server setup and assistance; 30+ GB Storage; No additional upgrade costs; No hidden fees

    Send me a PM.
    Posted in: Hosting Requests
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    posted a message on I need a pixelmon server to play on
    PsyPixel Server

    Pixelmon

    Applied Energistics

    Better Storage

    Minimap

    +More


    Install Instructions
    Installation is easy! Just follow these simple instructions and you will be on the server in no time!

    Step 1: Download the ATLauncher and put it in its own folder (link: http://www.atlauncher.com/download/)
    Step 2: Run the launcher and set up your account. This will be your minecraft user account info.
    Step 3: click on the Packs tab on the right then click add pack at the top. Add "Psytech".
    Step 4: once the pack has been added find it on the list and click the "new instance" button. Select PsyPixel_1.0 version. Follow the instructions till the pack is installed.
    Step 5: Click the Instances tab on the right and run the pack. The server should already be in the multiplayer listings.

    Server Name: PsyPixel

    Server Stats: 4GB RAM; 3GHz CPU; 10 Slots+; 24/7 dedicated

    Plugins:
    Essentials, Permissions EX, Creative Gates, PreciousStones, Votifier

    Teamspeak 3:
    mcserver.terraforge.net

    Server Address:
    mcserver.terraforge.net:25669


    STAFF
    Requirements for staff application:
    1) Get to know me. I don't let strangers run my server.
    2) Have Teamspeak 3 with a mic. Communication is important.
    3) Be mature. If you are 15 years old, you better act 18.
    4) Play to have fun, not to have power. It can be taken away.
    All applications are accepted on an "as needed" basis.
    Don't expect to be handed moderator just because you applied.
    Applications are accepted in game or on the forum "as needed".

    Staff Needed! Maybe.
    Posted in: Server Recruitment
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    posted a message on I'm looking for a very good host this is what i will need.
    Let me talk to my guy and I'll see about getting you set up. Check your messages.
    Posted in: Hosting Requests
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