You guys are giving money to someone who is taking advantage of his fans, by producing content that, to me, seems incredibly low effort/low quality in exchange for cash
You say this, and yet you pay every month to play runescape... smh
If you guys need some inspirations for structures in your map, I would suggest watching the movie The Fall (2006), which have one of the most astonishing visuals in a movie I have ever seen. And it also showcased some interesting architectural (and some natural) wonders around the world.
Figured I'd mention that the newest version release of Terra Restore 2 should be out next Monday. I've been doing version releases with each new intersection (with save world files to pick up where you left off) which has helped the map a lot.
But yeah, maps can definitely take a long time to make, especially if you use lots of command blocks and stick with the normal 16 wools/dungeons.
If the aesthetics can match the innovation of the first map, I'm sure this will be an amazing map. Good luck with release. I haven't seen any pics yet, but your first map was pretty great.
Whenever I import a heightmap (from WorldMachine), the whole terrain except for the water rises up extremly strong. Even small hills reach the size of mountains while the mountains (they are actually not that large) reach the limit of 255.
All flater areas get completly lost.
So these maps are pretty much useless ...
I really hope anyone can help!
Thanks
In worldmachine try to keep the ratios equal. If you are making a map that's 1024 x 1024 blocks in minecraft, try making the worldmachine extent 10km by 10km, and the height 2550m. Also export your image as a 1024 x 1024 image. With this, every block will equal one pixel on your map, and as long as it doesn't look to steep in the WM preview, it should look good in WP.
Does anyone have experience working with World Machine and then importing the maps into WorldPainter? If so, how's the learning curve? Is it worth giving a shot, and is there anything in particular one should keep in mind when trying it?
learning curve is kind of steep, as well as the price. Try to keep the dimensions of your wm build the same as intended minecraft dimensions. Also I would start off making worldpainter brushes, those can help you learn the basics before you start making maps.
I would watch jamzi boys videos on worldmachine. They are still very applicable, although simple.
Also keep in mind strong erosion doesn't always make your map good, even though it might seem good in the worldmachine preview.
Good luck, I'm excited to see you take up terrain making, its a great deal of fun.
Whats up guys, some of you might remember me, I haven't played a ctm, or Minecraft in general for over a year now (cause computer broke), I'm just wondering if any really notable releases happened within that time(with the exception of the new Ragecraft, downloaded that yesterday, and its fantastic) , and if anyone needs a map tested or would like feedback on a map just pm me, I'd be happy to help.
yoo orchard, I would play Sketch's map, or Tikaro's Simulation Protocol 2. There have been some other good maps out recently, but I'm not sure which ones.
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Best area from legendary was either East Commons or the Lava land.
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Looks amazing orion, I love those cliffs
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I would just submit it with the first few areas, for nostalgia purposes.
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@community question
1. SH: SOF
2. SH: Kaizo
3. SH: Legendary
4: VF series
5. UT series
6. Ragecraft
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Is this Septum?
Hype???
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You say this, and yet you pay every month to play runescape... smh
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Also the movie Samsara Is perfect for inspiration.
@krose: I like the color scheme, I wouldn't worry about making it too colorful.
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Grats on a map release, i think you are in the top 10 for most maps released by a person now
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Good luck guys, it was fun working on it. Btw what is the netherrack castle's area name?
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If the aesthetics can match the innovation of the first map, I'm sure this will be an amazing map. Good luck with release. I haven't seen any pics yet, but your first map was pretty great.
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In worldmachine try to keep the ratios equal. If you are making a map that's 1024 x 1024 blocks in minecraft, try making the worldmachine extent 10km by 10km, and the height 2550m. Also export your image as a 1024 x 1024 image. With this, every block will equal one pixel on your map, and as long as it doesn't look to steep in the WM preview, it should look good in WP.
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Moon 2 was one of the best ctm maps ever made.
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learning curve is kind of steep, as well as the price. Try to keep the dimensions of your wm build the same as intended minecraft dimensions. Also I would start off making worldpainter brushes, those can help you learn the basics before you start making maps.
I would watch jamzi boys videos on worldmachine. They are still very applicable, although simple.
Also keep in mind strong erosion doesn't always make your map good, even though it might seem good in the worldmachine preview.
Good luck, I'm excited to see you take up terrain making, its a great deal of fun.
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yoo orchard, I would play Sketch's map, or Tikaro's Simulation Protocol 2. There have been some other good maps out recently, but I'm not sure which ones.
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agreed, vinyl fantasy took CTM to the next level with aesthetics, and it wouldn't be far from the truth to call it art.