They should have made it spawn by itself right in the middle of your base randomly, in order to solidify stances once and for all and make people either definitely stay or definitely leave and STFU about it.
That said, I kinda like the Wither though. Aside from the wonky and exploitable AI. Even the Ender Dragon beats it in a fight because of that.
I disagree...if it currently lights up a line of wires, and we want the rightmost wire, then if the far right wire is lit, you just use that one (Also, all previous AND gates would be false). Direct passing this wire through would be safe, unless OP's design does something weird and not related to the pics.
Yeah I was wrong. I had it backwards. I'm so used to lighting up progressively more wires rather than progressively less wires.
It took me a good 20 minutes to figure out the question, so if this is way off base, then ignore it.
There seems to be no simple way to decode the signal once it arrives at the destination, but you could possibly do an AND gate between each wire and the inverse of the wire to its right. Then only one would be active. Compacting this would just be using redstone tricks to build this into a decoder bus.
I can do a build mockup of this in MC if that is necessary, just let me know
Yeah that works too, you'd need to add a selector bit for the far right wire since there's no wire to the right of the right wire.
Edit; no I'm wrong, it doesn't need that since it turns off from the right.
Your'e probably less looking for logic and more looking for a subtraction mask, since you're using the amount of power in the line for the data. Otherwise you could have just wired it backwards to get the right one lit...
Basically what you want to do is somehow copy the value that is in the line, send it to another line, subtract one unit from it, then use that result as a mask that goes to a selector bus which can turn on individual wires according to the value of redstone power that exists in the line.
Yeah. I have a full stack of cooked porkchops and a little more just from using a lava bucket and going around the world using it on pigs. I tried to use it on cows, but every time I tried to pick up the lava to prevent the cow's drops from falling into the lava, I got a milk bucket instead. =P
I hope I find a bucket. Or trade for a flint and steel at least. Pushing mobs into cacti - while more economical than trying to kill them myself - is fiddly and sometimes eats the drops.
Also it would be nice to obtain a diamond pick or a bucket so I can get to the nether. I'm sure I can find uses for netherrack and maybe even soul sand, and pigmen are easy to kill since they loiter around and you can just dig a pit under them and then smother them with some of the abundant gravel that exists there.
Edit: glowstone would also be awesome, but I can trade for that anyway. Could always use more though since my village is torch poor. I should probably just get some stuff from it and try to find a better one.
The cost for renaming an item should be the anvil damage, and ONLY the anvil damage.
I can get on board with that.
The REAL problem with naming is not that it costs exp though. The real problem is that because it costs exp, it increases the level of the item when you do it, which means because of the cap, if you name an item you have less ability to enchant or repair it.
Effectively a named item is a weaker item because the cost uses up level cap for no good purpose. I wouldn't even bother using it until this is fixed.
Well, I believe that this is possible, but what if someone cheated doing game mode and changing it to creative get food and diamond then switched it back to survival? well o well
Getting food isn't even the hard part. If they're going to cheat they may as well cheat in a bow and three stacks of arrows and some ender eyes and just go straight to the end of the game.
It's on them if they do that, though. Food seriously is not hard to get - unless you panic and waste resources and energy. Running around without a plan and aggroing all the mobs unnecessarily so that you have to use up your energy and get hurt is definitely not going to help make progress, but a lot of people seem to do this.
Finally found a village. It's not a very good one though, but it will work.
Too bad I can't craft doors, I'd expand it otherwise.
I now have a breeding pair of chickens. Hopefully they will survive. Since I don't have a bucket, I built this in a small lake around the existing water. I can get inside it by swimming in from the bottom.
This is my base - such as it is. Now that I have a village I can stay put for a little while.
The water comes from underground springs, But where does the underground spring get its water from?
Aquifers. They're basically big pockets of underground water that soaks through porous rock. In real life, anyway.
It's like when a sponge is full of water. That's where most water is, when it isn't on the surface or in the air.
Edit: and actually a desert is a perfect place for aquifers, since they like to exist in sand and sandstone. There shouldn't be so much surface water though. Surface water usually evaporates and leaves salt.
Actually no. I don't care about a base since I'm mobile. I'm just hoping to grow some cacti for the moment because they are useful in so many ways. Lilly pads are also made of win so I got some of those too.
Edit: well now I've gotten up to 24 pork chops and 12 beef, and 35 cacti. I'm pretty much set up to live indefinitely as a nomad. I didn't even need to breed chickens with those seeds I have (new snapshot).
Just need to find a village. My other main concern is not falling into a hole while wandering which I almost did earlier. If I die I'm scrapping it.
It's all awesome and stuff. But it would be great if we could rename items without merging them.
I discovered that you can put the second item in, type your name but don't enter it, then remove the second item and the name will still take. So it's like naming without merging.
I don't know if it has been mentioned but I noticed when some chunks generate, two different kinds of block try to occupy the same space.
I've so far found sand that is cacti, sand that is water, and dirt that is water even with grass and flowers growing on top, which I could walk on normally but it made a splashing sound. I hit the dirt blocks and they revert to water.
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That said, I kinda like the Wither though. Aside from the wonky and exploitable AI. Even the Ender Dragon beats it in a fight because of that.
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Yeah I was wrong. I had it backwards. I'm so used to lighting up progressively more wires rather than progressively less wires.
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Yeah that works too, you'd need to add a selector bit for the far right wire since there's no wire to the right of the right wire.
Edit; no I'm wrong, it doesn't need that since it turns off from the right.
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Basically what you want to do is somehow copy the value that is in the line, send it to another line, subtract one unit from it, then use that result as a mask that goes to a selector bus which can turn on individual wires according to the value of redstone power that exists in the line.
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I've also seen a single water block in the middle of a plain held in place by four tall grasses around it.
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I hope I find a bucket. Or trade for a flint and steel at least. Pushing mobs into cacti - while more economical than trying to kill them myself - is fiddly and sometimes eats the drops.
Also it would be nice to obtain a diamond pick or a bucket so I can get to the nether. I'm sure I can find uses for netherrack and maybe even soul sand, and pigmen are easy to kill since they loiter around and you can just dig a pit under them and then smother them with some of the abundant gravel that exists there.
Edit: glowstone would also be awesome, but I can trade for that anyway. Could always use more though since my village is torch poor. I should probably just get some stuff from it and try to find a better one.
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I can get on board with that.
The REAL problem with naming is not that it costs exp though. The real problem is that because it costs exp, it increases the level of the item when you do it, which means because of the cap, if you name an item you have less ability to enchant or repair it.
Effectively a named item is a weaker item because the cost uses up level cap for no good purpose. I wouldn't even bother using it until this is fixed.
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Getting food isn't even the hard part. If they're going to cheat they may as well cheat in a bow and three stacks of arrows and some ender eyes and just go straight to the end of the game.
It's on them if they do that, though. Food seriously is not hard to get - unless you panic and waste resources and energy. Running around without a plan and aggroing all the mobs unnecessarily so that you have to use up your energy and get hurt is definitely not going to help make progress, but a lot of people seem to do this.
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If you're teaching logic, don't worry about what people here are saying about electricity. That's just how some people on this forum are...
I've seen adders made entirely out of wood, in real life. Electricity knowledge is not at all necessary to explain logic gates.
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Too bad I can't craft doors, I'd expand it otherwise.
I now have a breeding pair of chickens. Hopefully they will survive. Since I don't have a bucket, I built this in a small lake around the existing water. I can get inside it by swimming in from the bottom.
This is my base - such as it is. Now that I have a village I can stay put for a little while.
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Aquifers. They're basically big pockets of underground water that soaks through porous rock. In real life, anyway.
It's like when a sponge is full of water. That's where most water is, when it isn't on the surface or in the air.
Edit: and actually a desert is a perfect place for aquifers, since they like to exist in sand and sandstone. There shouldn't be so much surface water though. Surface water usually evaporates and leaves salt.
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June 1st. Apparently it's all year long though.
I also find it hard to believe that I am older than Notch. That was a surprise.
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Actually no. I don't care about a base since I'm mobile. I'm just hoping to grow some cacti for the moment because they are useful in so many ways. Lilly pads are also made of win so I got some of those too.
Edit: well now I've gotten up to 24 pork chops and 12 beef, and 35 cacti. I'm pretty much set up to live indefinitely as a nomad. I didn't even need to breed chickens with those seeds I have (new snapshot).
Just need to find a village. My other main concern is not falling into a hole while wandering which I almost did earlier. If I die I'm scrapping it.
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I discovered that you can put the second item in, type your name but don't enter it, then remove the second item and the name will still take. So it's like naming without merging.