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  • sondrex76
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  • Member for 10 years, 1 month, and 26 days
    Last active Sun, Mar, 6 2016 10:52:54
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    1

    Sep 27, 2015
    sondrex76 posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)

    My pureBDcraft patch for special mobs now has textures for every entity the mod adds:

    http://bdcraft.net/community/special-mobs-128x-t3344.html

    Posted in: Minecraft Mods
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    0

    Sep 12, 2015
    sondrex76 posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)

    I updated the special mobs texture patch for BDcraft for v.3.2.0: http://bdcraft.net/community/special-mobs-128x-t3344.html

    Posted in: Minecraft Mods
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    1

    May 23, 2015
    sondrex76 posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from Mustang351c»

    Does the Special Mobs mod use EntityAICreeperSwell? I was wondering if the creepers in it were compatible with Atomic Stryker's stalker creepers mod.


    He have answered this question before (a long time ago): apparently most of the creepers use the standard creeper AI, so all the creepers (minus the ender one) will use the stalker creeper AI when the mod are installed (i think, some of the other ones could use another AI)

    Posted in: Minecraft Mods
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    1

    May 15, 2015
    sondrex76 posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)

    Sphax texture patch for Utility mobs: http://bdcraft.net/community/post26942.html#p26942


    And yes this is the second mod Father Toast have created that i have began to texture in sphax, it seems nobody else bothers to do it :/ (well lava monsters was alredy textured so thats not completly true)


    Oh and also, Father Toast i just wanted to say how much i LOVE your mods, they are awsome :)

    Posted in: Minecraft Mods
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    1

    May 15, 2015
    sondrex76 posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)

    I will just post my let's play here, its hardcore with most of Father Toasts mods...i forgot the utility mobs...i will have to add that one, anyway i will just post it here in case someone want to watch or something, i am not shure...whatever;

    Posted in: Minecraft Mods
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    1

    May 11, 2015
    sondrex76 posted a message on [Forge] Father Toast's Server Mods - Lost Books, Deadly World, Mob Properties, and More!

    I made a video with fire using block properties:

    ...thats one way to make your world and fps just burn away :)

    Posted in: Minecraft Mods
  • View sondrex76's Profile

    1

    May 10, 2015
    sondrex76 posted a message on [Forge] Father Toast's Mob Mods - Special Mobs, Utility Mobs, and Lava Monsters!

    Hey i noticed that you have no link to the sphax texture support for special mobs, so here's the link:

    http://bdcraft.net/community/post20868.html#p20868


    ...all the creepers are textured and a lot of the other mobs, it is pretty basic but if you play with sphax (PureBDcraft) then its better then nothing.

    Posted in: Minecraft Mods
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    0

    Mar 2, 2015
    sondrex76 posted a message on [Thaumcraft Addon] Witching Gadgets
    Hmm...seems interesting (in a good way) :)
    Posted in: Minecraft Mods
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    0

    Feb 16, 2015
    sondrex76 posted a message on Tinkers' Construct 2
    I have found a bug, but i am on the Direwolf20 pack so the mod version is 1.7.1 but you have not mentioned it in the changelog.

    The bug is that if you use obsidian rods your mining speed is 2x that of what it should be, cobalt: 28, electrum: 34 and so on...kinda special.

    UPDATE: the bug is only vidual when creating a tool, the actual mining speed are what it is supposed to be.
    Posted in: Minecraft Mods
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    0

    Oct 14, 2014
    sondrex76 posted a message on Xth'uoth: The Aberrant Realm, a Dimension Addon for Thaumcraft 4 (Updated 12/31/2014)
    I thought ichor were supposed to be highly dangures, the blood of gods kinda stuff? why is it like water? will that change?
    Posted in: Minecraft Mods
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    0

    Oct 8, 2014
    sondrex76 posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from osmar123»
    Hey Father Toast is Utility mobs 3.1.1 for 1.7.10 is Compatible with 1.7.2??

    Why would you use 1.7.2?
    Posted in: Minecraft Mods
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    0

    Oct 5, 2014
    sondrex76 posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from Marsupilami»

    By default Morph strips all unique entity data so that you don't have a crap ton of the same morphs but slightly different data.



    I would not recommend disabling this feature as you will probably eventually end up with excessive lag from an unusually large morph file for your character when using it with mods like Special Mobs that creates the possibility of infinite variability of mobs.

    I do have NBTStripper=1, but i still get a morph every time i kill a special mob.
    Posted in: Minecraft Mods
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    1

    Oct 4, 2014
    sondrex76 posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    I found a bug between morph and special mobs:

    when i kill a mob from special mobs i get the morph, it seems the metadata from them always is different, it might be becouse of the size difference in the mod. But that is not the bug, the bug is that when i see the mobs in the morph menu, the mobs are rendered correctly, size, texture and everything but if i morph into one of them (a mob from special mobs) then i just become the standard mob, the size differense is not there, and the same goes for texture and so forth. I don't know which of the two mods fault it is but i hope it can be fixed,.
    Posted in: Minecraft Mods
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    1

    Oct 4, 2014
    sondrex76 posted a message on Morph - Turn into almost any mob!
    I found a bug between morph and special mobs:

    when i kill a mob from special mobs i get the morph, it seems the metadata from them always is different, it might be becouse of the size difference in the mod. But that is not the bug, the bug is that when i see the mobs in the morph menu, the mobs are rendered correctly, size, texture and everything but if i morph into one of them (a mob from special mobs) then i just become the standard mob, the size differense is not there, and the same goes for texture and so forth. I don't know which of the two mods fault it is but i hope it can be fixed, also i hope there is a way other then turning off random scaling of size to limit how many mobs of one type you can have in morph, maby a config to have the max number of each mob to be 5 or 10?
    Posted in: Minecraft Mods
  • View sondrex76's Profile

    1

    Oct 2, 2014
    sondrex76 posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    I have started to work on a 128 sphax patch for special mobs, creepers 100% done and skeletons 83%, i am not good at textureing but hopefully someone at purebdcraft.net will help me out :)

    http://bdcraft.net/community/special-mobs-128x-t3344.html#p20868
    Posted in: Minecraft Mods
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  • View sondrex76's Profile
    Dec 14, 2012
    sondrex76 posted a message on Breaking News - Modding API Updates!
    i realy hope they will stop updating minecraft so often and instead release this mod api with forge support included (i hope it will be like forge just better)
    Posted in: News
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