Does the Special Mobs mod use EntityAICreeperSwell? I was wondering if the creepers in it were compatible with Atomic Stryker's stalker creepers mod.
He have answered this question before (a long time ago): apparently most of the creepers use the standard creeper AI, so all the creepers (minus the ender one) will use the stalker creeper AI when the mod are installed (i think, some of the other ones could use another AI)
And yes this is the second mod Father Toast have created that i have began to texture in sphax, it seems nobody else bothers to do it :/ (well lava monsters was alredy textured so thats not completly true)
Oh and also, Father Toast i just wanted to say how much i LOVE your mods, they are awsome
I will just post my let's play here, its hardcore with most of Father Toasts mods...i forgot the utility mobs...i will have to add that one, anyway i will just post it here in case someone want to watch or something, i am not shure...whatever;
...all the creepers are textured and a lot of the other mobs, it is pretty basic but if you play with sphax (PureBDcraft) then its better then nothing.
By default Morph strips all unique entity data so that you don't have a crap ton of the same morphs but slightly different data.
I would not recommend disabling this feature as you will probably eventually end up with excessive lag from an unusually large morph file for your character when using it with mods like Special Mobs that creates the possibility of infinite variability of mobs.
I do have NBTStripper=1, but i still get a morph every time i kill a special mob.
when i kill a mob from special mobs i get the morph, it seems the metadata from them always is different, it might be becouse of the size difference in the mod. But that is not the bug, the bug is that when i see the mobs in the morph menu, the mobs are rendered correctly, size, texture and everything but if i morph into one of them (a mob from special mobs) then i just become the standard mob, the size differense is not there, and the same goes for texture and so forth. I don't know which of the two mods fault it is but i hope it can be fixed,.
when i kill a mob from special mobs i get the morph, it seems the metadata from them always is different, it might be becouse of the size difference in the mod. But that is not the bug, the bug is that when i see the mobs in the morph menu, the mobs are rendered correctly, size, texture and everything but if i morph into one of them (a mob from special mobs) then i just become the standard mob, the size differense is not there, and the same goes for texture and so forth. I don't know which of the two mods fault it is but i hope it can be fixed, also i hope there is a way other then turning off random scaling of size to limit how many mobs of one type you can have in morph, maby a config to have the max number of each mob to be 5 or 10?
I have started to work on a 128 sphax patch for special mobs, creepers 100% done and skeletons 83%, i am not good at textureing but hopefully someone at purebdcraft.net will help me out
i realy hope they will stop updating minecraft so often and instead release this mod api with forge support included (i hope it will be like forge just better)
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My pureBDcraft patch for special mobs now has textures for every entity the mod adds:
http://bdcraft.net/community/special-mobs-128x-t3344.html
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I updated the special mobs texture patch for BDcraft for v.3.2.0: http://bdcraft.net/community/special-mobs-128x-t3344.html
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He have answered this question before (a long time ago): apparently most of the creepers use the standard creeper AI, so all the creepers (minus the ender one) will use the stalker creeper AI when the mod are installed (i think, some of the other ones could use another AI)
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Sphax texture patch for Utility mobs: http://bdcraft.net/community/post26942.html#p26942
And yes this is the second mod Father Toast have created that i have began to texture in sphax, it seems nobody else bothers to do it :/ (well lava monsters was alredy textured so thats not completly true)
Oh and also, Father Toast i just wanted to say how much i LOVE your mods, they are awsome
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I will just post my let's play here, its hardcore with most of Father Toasts mods...i forgot the utility mobs...i will have to add that one, anyway i will just post it here in case someone want to watch or something, i am not shure...whatever;
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I made a video with fire using block properties:
...thats one way to make your world and fps just burn away
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Hey i noticed that you have no link to the sphax texture support for special mobs, so here's the link:
http://bdcraft.net/community/post20868.html#p20868
...all the creepers are textured and a lot of the other mobs, it is pretty basic but if you play with sphax (PureBDcraft) then its better then nothing.
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The bug is that if you use obsidian rods your mining speed is 2x that of what it should be, cobalt: 28, electrum: 34 and so on...kinda special.
UPDATE: the bug is only vidual when creating a tool, the actual mining speed are what it is supposed to be.
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Why would you use 1.7.2?
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I do have NBTStripper=1, but i still get a morph every time i kill a special mob.
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when i kill a mob from special mobs i get the morph, it seems the metadata from them always is different, it might be becouse of the size difference in the mod. But that is not the bug, the bug is that when i see the mobs in the morph menu, the mobs are rendered correctly, size, texture and everything but if i morph into one of them (a mob from special mobs) then i just become the standard mob, the size differense is not there, and the same goes for texture and so forth. I don't know which of the two mods fault it is but i hope it can be fixed,.
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when i kill a mob from special mobs i get the morph, it seems the metadata from them always is different, it might be becouse of the size difference in the mod. But that is not the bug, the bug is that when i see the mobs in the morph menu, the mobs are rendered correctly, size, texture and everything but if i morph into one of them (a mob from special mobs) then i just become the standard mob, the size differense is not there, and the same goes for texture and so forth. I don't know which of the two mods fault it is but i hope it can be fixed, also i hope there is a way other then turning off random scaling of size to limit how many mobs of one type you can have in morph, maby a config to have the max number of each mob to be 5 or 10?
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http://bdcraft.net/community/special-mobs-128x-t3344.html#p20868