Got a private modpack for my friends and myself. Done this before with no issue on minecraft 1.6.4.
Updated the modpack a few days ago, and with it had to update forge. Updated forge on my own PC, both client and server. No issue. I can run and play on the modded server just fine.
My friends, however, even after updating forge, keep getting the "You don't have FML installed, you cannot connect to this server" error. They've tried installing forge to both "normal" minecraft and the minecraft found in the .technic folder.
I've wracked my brain, and have even sent them the folder from my PC thats for the modpack in my .technic folder. Still getting the same error. Thoughts? I'm obviously forgetting something.
And please, for the sake of everything, don't trash technic if you don't like it. I just want some help. I don't care where your loyalties lie.
Does it help to say that I'm running windows 8? Your concept makes sense. The only issue I have is that I've never actually had it happen before on a modded server until this one. I figure it's an issue on my end.
Hello all, I'm having several problems that I can't seem to wrap my brain around.
The situation is thus:
I have created a small, private modpack for my friends and I to play with on a server. There's approximately eight of us total, but not all of us play at the same time. I'm relatively new to the creation of a modpack, but with some trial and error I have gotten the pack to function relatively well on SSP as well as in SMP. The total mods in the pack are 18 and are:
forge, bspkrs core, code chicken core, NEI, forestry, chococraft, idfixminus, chickenshed, treecapitator (Which i can't seem to get to work on SMP), chickenshed, backpack, zan's minimap, dungeonpack, hats, pam's harvestcraft, and balkon's weaponmod.
The vast majority of us play with windows. One of our friends is on linux. He can play vanilla minecraft fine. When it comes to mods, he has issues. With this modpack, all of us aside from him can access the server and play together just fine. When he attempts to log in, he is given a conflicting ID error from Forge, regarding differences between item IDs generated between his client and my server and is forced to close. I've removed mods, installed idfixminus for the sake of fixing item ID errors, manually changed the conflicting item ID errors, exchanged config files with him to make everything match and nothing seems to work. I've run out of ideas and I hate to leave him out. I know things are better solved with logs and screen caps, but I currently lack them. When he is around I'll fetch them and post them up. Right now, I'm just looking for ideas.
The second issue is an inconvienent one: my server maps tend to partially reset and I can't figure out why? By this I mean, for example: I spent a few hours terraforming a hill and building a nice house for my friends and I to use. At the end of the night, I /save-all'd in the console and closed out the server. When I started it up again, part of my work had been completely reset. Half of the house I built is there and a good chunk of the terraforming has remained, but the other bits of the house are gone and the terraforming has reset as if it never happened. I'm completely puzzled! When my friends and I are booted from the server due to temporary drops in internet connection and we reconnect the world doesn't seem to do this. It only does it when /save-all is entered into the console. Obviously, I shouldn't do the /save-all command, but my question here is: Why?
a LOT of people are having this problem where their servers, both vanilla and modded, haven't been working properly. I wonder if it has to do with the 1.6.2 update
I'm currently attempting to set up a small Minecraft server on my laptop for a few friends and I to play on. However, I'm currently on a wifi signal repeater/range extender. Previously, when I wasn't on the extender, I had no issues running a server. I know for a fact that, extender aside, my ports are forwarded correctly. Since I purchased the repeater, there have been issues. I've checked to see if my ports are forwarded correctly, just to be sure, and they are. I used visual confirmation, as well as a website designed to check to see if ports are correctly forwarded. However, when I run my ip and forwarded port to check and see if my minecraft server is being reported as online, it fails.
Stopping use of the repeater isn't something that I can do.
I can currently connect to my modem/router through my web browser with no issue. I cannot connect to the extender through my browser.
My modem has a wireless function to it so I have no secondary router outside of my range extender.
I backed up my files, and SMP was working fine on 7, but now that I'm attempting to run my server on XP, I keep getting an ArrayIndexOutOfBoundsException.
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Updated the modpack a few days ago, and with it had to update forge. Updated forge on my own PC, both client and server. No issue. I can run and play on the modded server just fine.
My friends, however, even after updating forge, keep getting the "You don't have FML installed, you cannot connect to this server" error. They've tried installing forge to both "normal" minecraft and the minecraft found in the .technic folder.
I've wracked my brain, and have even sent them the folder from my PC thats for the modpack in my .technic folder. Still getting the same error. Thoughts? I'm obviously forgetting something.
And please, for the sake of everything, don't trash technic if you don't like it. I just want some help. I don't care where your loyalties lie.
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Does it help to say that I'm running windows 8? Your concept makes sense. The only issue I have is that I've never actually had it happen before on a modded server until this one. I figure it's an issue on my end.
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The situation is thus:
I have created a small, private modpack for my friends and I to play with on a server. There's approximately eight of us total, but not all of us play at the same time. I'm relatively new to the creation of a modpack, but with some trial and error I have gotten the pack to function relatively well on SSP as well as in SMP. The total mods in the pack are 18 and are:
forge, bspkrs core, code chicken core, NEI, forestry, chococraft, idfixminus, chickenshed, treecapitator (Which i can't seem to get to work on SMP), chickenshed, backpack, zan's minimap, dungeonpack, hats, pam's harvestcraft, and balkon's weaponmod.
The vast majority of us play with windows. One of our friends is on linux. He can play vanilla minecraft fine. When it comes to mods, he has issues. With this modpack, all of us aside from him can access the server and play together just fine. When he attempts to log in, he is given a conflicting ID error from Forge, regarding differences between item IDs generated between his client and my server and is forced to close. I've removed mods, installed idfixminus for the sake of fixing item ID errors, manually changed the conflicting item ID errors, exchanged config files with him to make everything match and nothing seems to work. I've run out of ideas and I hate to leave him out. I know things are better solved with logs and screen caps, but I currently lack them. When he is around I'll fetch them and post them up. Right now, I'm just looking for ideas.
The second issue is an inconvienent one: my server maps tend to partially reset and I can't figure out why? By this I mean, for example: I spent a few hours terraforming a hill and building a nice house for my friends and I to use. At the end of the night, I /save-all'd in the console and closed out the server. When I started it up again, part of my work had been completely reset. Half of the house I built is there and a good chunk of the terraforming has remained, but the other bits of the house are gone and the terraforming has reset as if it never happened. I'm completely puzzled! When my friends and I are booted from the server due to temporary drops in internet connection and we reconnect the world doesn't seem to do this. It only does it when /save-all is entered into the console. Obviously, I shouldn't do the /save-all command, but my question here is: Why?
Thanks for any help!
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I'm currently attempting to set up a small Minecraft server on my laptop for a few friends and I to play on. However, I'm currently on a wifi signal repeater/range extender. Previously, when I wasn't on the extender, I had no issues running a server. I know for a fact that, extender aside, my ports are forwarded correctly. Since I purchased the repeater, there have been issues. I've checked to see if my ports are forwarded correctly, just to be sure, and they are. I used visual confirmation, as well as a website designed to check to see if ports are correctly forwarded. However, when I run my ip and forwarded port to check and see if my minecraft server is being reported as online, it fails.
Stopping use of the repeater isn't something that I can do.
I can currently connect to my modem/router through my web browser with no issue. I cannot connect to the extender through my browser.
My modem has a wireless function to it so I have no secondary router outside of my range extender.
Any thoughts on what I should do?
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Oh, duh. Thanks. I feel stupid now.
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Wasn't quite sure where this went :x
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I also get lag on SSP, but the lag I get on SSP is significantly different than the lag I get on SMP. SMP lag is constant from the get go.
However in SSP, the more I explore, the further down my frame rate goes.
Am I the only one that experiences this? And if not, is there any way to handle it, aside from modding the game?
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So I just downgraded my laptop from 7 to XP.
I backed up my files, and SMP was working fine on 7, but now that I'm attempting to run my server on XP, I keep getting an ArrayIndexOutOfBoundsException.
I have the most current version of Java.
Any suggestions?
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Notch isn't going to give the game away because your mom thinks its a scam.
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Sorry if this is such a noob question, I'm still kinda new to this game.