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    posted a message on Awesome New Enchanting Ideas

    The new enchantments:


    1)


    The dullness Curse: opposite of sharpness


    2)


    The Auto Equipping Enchantment: automatically equips and it also over rules binding (but it only auto equips when picked up!!!)


    3)


    Auto smelting: automatically smelts all items (when you mine wood you will get charcoal, when you mine iron you get ingots,etc)


    4)


    Potion enchantments: you can use an anvil to combine potions with other potions and with armor and with books (and when you equip the armor it will give you that effect when you press the 'R' key... BUT the potion will wear out and you have to wait for it to recharge(you have to wait 5 times the length of the effect(EX:you have an effect that lasts for 22 seconds but it takes 1 minute and 50 seconds to recharge).


    5)


    Binding II and III: Binding II Will keep your stuff on even when you pick up a auto equipping item. Binding III will keep your armor on even when you die (but it uses up one third of remaining durability)


    6)


    The incineration curse:all items within a 4 block radius will be destroyed applies when holding or wearing the item with the curse also applies when mobs are holding items with it.(gains an additional 2 blocks on the radius per level)


    7)


    curse of weight:opposite effect of feather falling


    Other Enchanting Ideas


    1)


    You can unenchant all items: so if you have a bunch of useless gold armor you can put a book in the first slot of the anvil and the armor in the second, and you will get a book with the enchantments of the armor (it will use up exp)


    2)


    You can select the enchants that you want but it's really expensive: so for every level 1 enchantment it's 10 exp for every level 2 it's 20 exp, etc.


    3)


    Enchant Have a durability: and you can combine items with the armor to increase the durability of the enchantment (ex:you can combine your sword with sharpness with a lot of spider eyes and you can send it from sharpness I to dullness II)(level I enchants take have 20 durability, level II enchants have 40 durability, level III enchants have 80 durability,etc... and spider eyes give -5 durability, sugar give 2 durability, etc...) that way when you get a bad enchant you can make it better.


    Sharpness ----> Dullness

    Fortune ----> Silk Touch

    Protection ----> Unprotection

    Etc.


    4)


    you can multiple protection enchants: you can have protection and fire protection BUT it has to add up to IV MAXIMUM so you can have protection II and fire protection II but you can't have protection III and fire protection II (it adds up to V so it wont work)


    Please post your Ideas and I will update this thread with them :D

    ~solo

    Posted in: Suggestions
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