• 0

    posted a message on Block Rendering Issue

    I'm having block rendering issues with my 1.8.9 client. I'm running mc 1.8.9 with optifine, and a few other mods. I was wondering if anyone knows what the problem is, and how to fix it. (I have attached a screenshot for more info)


    Please feel free to tell me if you need anything more, and I'll be happy to oblige. (other than my credit card info)


    Thanks for your time

    ~solo

    Posted in: Java Edition Support
  • 0

    posted a message on Lucky Blocks Not Generating Structures (Lucky Block Addon)

    Hi, I'm making a lucky block addon, and I want it to generate a .schematic structure, but it wont refuses to generate it properly. When I place the lucky block beside a redstone block, it won't generate, and when I look in my logs, I see that it spits out an error, and just doesn't proceed. All of my files are attached in a .zip file, but I'm also going to put them in spoilers, for your convenience.


    Code:


    /stucture
    group(type=structure,ID=house,pos=#pPos)@luck=0


    Error:


    [17:41:45] [Server thread/INFO] [STDOUT]: [mod.lucky.drop.func.DropProcessor:processRandomDrop:131]: Chosen Lucky Block Drop: group(type=structure,ID=house,pos=#pPos)@luck=0[17:41:45] [Server thread/INFO] [STDOUT]: [mod.lucky.drop.func.DropProcessor:processRandomDrop:131]: Chosen Lucky Block Drop: group(type=structure,ID=house,pos=#pPos)@luck=0[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:143]: The Lucky Block encountered and error while trying to perform a function. Error report below:[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: java.lang.NullPointerException[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at mod.lucky.structure.SchematicStructure.process(SchematicStructure.java:49)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at mod.lucky.drop.func.DropFuncStructure.process(DropFuncStructure.java:14)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at mod.lucky.drop.func.DropProcessor.processDrop(DropProcessor.java:79)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at mod.lucky.drop.func.DropProcessor.processDrop(DropProcessor.java:34)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at mod.lucky.drop.func.DropProcessor.processDrop(DropProcessor.java:28)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at mod.lucky.drop.func.DropProcessor.processRandomDrop(DropProcessor.java:132)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuc36kyBlock:144]: at mod.lucky.drop.func.DropProcessor.processRandomDrop(DropProcessor.java:118)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at mod.lucky.drop.func.DropProcessor.processRandomDrop(DropProcessor.java:113)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at mod.lucky.block.BlockLuckyBlock.removeLuckyBlock(BlockLuckyBlock.java:136)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at mod.lucky.block.BlockLuckyBlock.func_180633_a(BlockLuckyBlock.java:189)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.item.ItemBlock.placeBlockAt(ItemBlock.java:186)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.item.ItemBlock.func_180614_a(ItemBlock.java:54)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:875)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.item.ItemStack.func_179546_a(ItemStack.java:186)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.server.management.PlayerInteractionManager.func_187251_a(PlayerInteractionManager.java:478)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.network.NetHandlerPlayServer.func_184337_a(NetHandlerPlayServer.java:739)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.func_148833_a(SourceFile:55)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.func_148833_a(SourceFile:11)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at java.util.concurrent.FutureTask.run(FutureTask.java:266)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.util.Util.func_181617_a(SourceFile:46)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:721)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)[17:41:45] [Server thread/INFO] [STDERR]: [mod.lucky.block.BlockLuckyBlock:removeLuckyBlock:144]: at java.lang.Thread.run(Thread.java:745)



    Forge Version:14.23.3.2690 (MC version 1.12.2)

    Lucky Block Mod Version: v7-5-0

    Lucky Block Addon Generator Version: 1-11


    Download: http://www.mediafire.com/file/vl85v1e2r7vrf1d/lucky_block_addon.zip


    Please feel free to tell me If you want me to attach anything else, or give any other info.


    Thanks!

    ~solo

    Posted in: Mods Discussion
  • 0

    posted a message on 1.12 Spawn Egg ID List

    this is actually very useful for making custom recipes, as I need to know data tag of the spawn egg, not the nbt data, as you can't input that into the .json format.


    can be used like this:


    {
    "type": "crafting_shaped",
    "pattern": [
    "###",
    "###",
    "###"
    ],
    "key": {
    "#": {
    "item": "minecraft:stone"
    }
    },
    "result": {

    "item": "minecraft:spawn_egg"

    "data": "[insert id here]"

    }
    }





    Using this, you can craft 9 stone into 1 spawn egg of the chosen id.

    Posted in: Discussion
  • 0

    posted a message on Awesome New Enchanting Ideas
    Quote from Cerroz»

    Enchant Durability - Why would anyone in their right mind curse their own stuff? There's no point making a curse better since the curses don't need to be there at all. Yes, I know the binding curse already exists.


    the point of the curses are so that you wont always get good stuff when you enchant things
    Posted in: Suggestions
  • 0

    posted a message on Awesome New Enchanting Ideas
    Quote from rkpkid1997»

    Really everything here is either OP or unrealistic, so I can't offer support. However, the dullness enchantment (which should actually be called a curse btw) seems reasonable that they would add this to go along with the binding and vanishing curses.



    can you please give me some examples? and some ideas for improvement? it would make my job a lot easier and i'm really sorry i couldn't respond earlier

    ~solo

    Posted in: Suggestions
  • 0

    posted a message on Awesome New Enchanting Ideas

    can you please give me some examples? and some ideas for improvement? it would make my job a lot easier and i'm really sorry i couldn't respond earlier

    ~solo

    Posted in: Suggestions
  • 0

    posted a message on Awesome New Enchanting Ideas

    I am sorry to hear that. It took me a long time to get back to you but I think I have balanced them out

    You advice is always appreciated, I would appreciate if you checked it out


    ~solonovamax

    Posted in: Suggestions
  • 1

    posted a message on Awesome New Enchanting Ideas

    The new enchantments:


    1)


    The dullness Curse: opposite of sharpness


    2)


    The Auto Equipping Enchantment: automatically equips and it also over rules binding (but it only auto equips when picked up!!!)


    3)


    Auto smelting: automatically smelts all items (when you mine wood you will get charcoal, when you mine iron you get ingots,etc)


    4)


    Potion enchantments: you can use an anvil to combine potions with other potions and with armor and with books (and when you equip the armor it will give you that effect when you press the 'R' key... BUT the potion will wear out and you have to wait for it to recharge(you have to wait 5 times the length of the effect(EX:you have an effect that lasts for 22 seconds but it takes 1 minute and 50 seconds to recharge).


    5)


    Binding II and III: Binding II Will keep your stuff on even when you pick up a auto equipping item. Binding III will keep your armor on even when you die (but it uses up one third of remaining durability)


    6)


    The incineration curse:all items within a 4 block radius will be destroyed applies when holding or wearing the item with the curse also applies when mobs are holding items with it.(gains an additional 2 blocks on the radius per level)


    7)


    curse of weight:opposite effect of feather falling


    Other Enchanting Ideas


    1)


    You can unenchant all items: so if you have a bunch of useless gold armor you can put a book in the first slot of the anvil and the armor in the second, and you will get a book with the enchantments of the armor (it will use up exp)


    2)


    You can select the enchants that you want but it's really expensive: so for every level 1 enchantment it's 10 exp for every level 2 it's 20 exp, etc.


    3)


    Enchant Have a durability: and you can combine items with the armor to increase the durability of the enchantment (ex:you can combine your sword with sharpness with a lot of spider eyes and you can send it from sharpness I to dullness II)(level I enchants take have 20 durability, level II enchants have 40 durability, level III enchants have 80 durability,etc... and spider eyes give -5 durability, sugar give 2 durability, etc...) that way when you get a bad enchant you can make it better.


    Sharpness ----> Dullness

    Fortune ----> Silk Touch

    Protection ----> Unprotection

    Etc.


    4)


    you can multiple protection enchants: you can have protection and fire protection BUT it has to add up to IV MAXIMUM so you can have protection II and fire protection II but you can't have protection III and fire protection II (it adds up to V so it wont work)


    Please post your Ideas and I will update this thread with them :D

    ~solo

    Posted in: Suggestions
  • 0

    posted a message on --Unfinished-- Awesome Things That Could Be Added (Includes: Enchantments, New Bosses, And New Items

    New Enchantments:


    Good Enchantments:


    Auto Smelting: When you mine some thing it automatically smelts ex:If you mine some iron ore you will get some iron ingots.

    [More Coming soon]


    Evil Enchantments:


    Unprotecting: (opposite of protecting)

    Dullness: (opposite of sharpness)

    Auto Equipping: automatically equips (only when picked up)

    [More coming soon]

    New Items:


    [more coming soon]

    New Bosses


    The magician:

    (OP witch)

    Drops: Wand (can only be crafted if you have it in your inventory) when crafted or gotten from a drop it only has 5 durability. has a max of 10000 durability and can be used to summon [unfinished]

    Posted in: Suggestions
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