What Clagdriff said but keep in mind that there are a LOT of textures to split up and they all need to be named correctly or else they wont show up in game
I tried the same thing! Making a decoy texture, but it just doesn't work sometimes, the only other way I can think of is using existing block textures that aren't going to be added anytime soon like the command block
Hey, I tried this with terrain, sure enough it works but... Sometimes block textures are either flowing water or lava (yes they are actually animated) any idea on how to fix, here is an example kinda, 1 is the t-p and 2 is the code
1.
assets/images/terrain-atlas/potatoBlock_0.png
2.
Block.defineBlock(23, "Block of potato lol", [["potatoBlock",0]],1,false,0);
It kinda works, it's transparent now, but you can see trough the world trough the block. Is there any way to fix this, or did I do something wrong? Picture of the problem: http://imgur.com/RnvtL6J (I just used the glass texture for testing purposes)
you cant do translucent blocks!
also ro fix this "bug" in Block.defineBlock(id, name, array, origin, boolean,render type); set tge boolean to false, onlyt set it to true if you are making opaque blocks, also if tou have a transparent block, i suggest using, Block.setLightOpacity(id, 0);
0
What Clagdriff said but keep in mind that there are a LOT of textures to split up and they all need to be named correctly or else they wont show up in game
1
you are only limited by your imagination child ...
0
yes, using java in javascript, how ever it will be very hard if you dont already have experience in it
0
I tried the same thing! Making a decoy texture, but it just doesn't work sometimes, the only other way I can think of is using existing block textures that aren't going to be added anytime soon like the command block
0
nope, just look up arjay07 on you tube and watch some javape tutorials!
0
semi colons dude ! and use Player.addItemInventory();
if that fails change it to function procCmd(command){}
0
put urls in parenthisesesesese (dunno how to spell it but speach makrs) eg "http://www.potato.com"
0
Hey, I tried this with terrain, sure enough it works but... Sometimes block textures are either flowing water or lava (yes they are actually animated) any idea on how to fix, here is an example kinda, 1 is the t-p and 2 is the code
1.
assets/images/terrain-atlas/potatoBlock_0.png
2.
Block.defineBlock(23, "Block of potato lol", [["potatoBlock",0]],1,false,0);
Sometimes the texture won't show???
0
This can be done using javape but would probably be better done using a native add-on, because if you did javape it would be huge, but not impossible
0
sorry for all my perfect spelly
0
you cant do translucent blocks!
also ro fix this "bug" in Block.defineBlock(id, name, array, origin, boolean,render type); set tge boolean to false, onlyt set it to true if you are making opaque blocks, also if tou have a transparent block, i suggest using, Block.setLightOpacity(id, 0);
0
0
It seems someone has already done this!
http://mcpeuniverse.com/mods/minecraft-comes-alive-v0-1-mod/
0
Ok!
0
Well... You need an if statement,
if(Player.getInventorySlot(0) == 1){
//code
}
If you want to do it so if the player is holding a certain item use this instead,
var id = yourItemId;
if(Player.getCarriedItem() == id){
//code
}
Or
if(Entity.getCarriedItem(Player.getEntity()) == id){
//code
}
The PC/phone is stupid, I can't just think, oh he wants this in an if statement, they take the code and read it as is!