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    posted a message on JurassiCraft [Update:Quetzacoatlus]
    This is a really cool idea. One question though; does the t-rex have any sort of limit as to how much rock/dirt it can break through? I keep getting this image of it shoulder checking a mountain and obliterating it.
    Posted in: Suggestions
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    posted a message on Extended 2x2 Grid Crafting: Now Playable!
    Quote from zophah »
    I guess you didn't know that you could make wooden mini tools?


    Ohhhh... there are wooden tools?! I must have totally missed that. /Sarcasm.

    First off, I really do like this idea and I am not trying to detract from it in any way. Personally, I think it is one of the most well thought out and intriguing suggestions on these forums. I am simply saying that if you are in a truly desperate situation chances that you would be carrying an ingot are pretty slim for iron hand tools. True, you don't need the iron items if you simply need an escape mechanism, but at any rate, that is the only problem I see with this suggestion. Any way, GreyAcumen at least takes this problem seriously and he/she seems to have an idea to get around it.

    Quote from sabata2 »

    You have Sticks and Iron on you.
    But no planks for a bench.

    Why should the recipe for the Hand Pick NOT include Iron, Gold, and Diamond? The situation above could very well happen.


    I understand your point, however, this situation doesn't make much sense considering that the 2x2 crafting recipe also allows you to turn those sticks in to planks with which you can make a crafting bench, to then turn your iron ingots and sticks in to full mining picks. Unless you are speaking of the highly unlikely scenario where a person might carry around a bunch of iron ingots with only one or two sticks on their person.

    But as to your later point, no reason. I never once said that those recipies shouldn't be included. I was simply saying that they might see more use if the player were aloud to use the raw materials, but at a significant cost. Perhaps they just have to mine that last block of diamond but their last iron pick broke. Instead of a long hike back home (or your nearest re-supply chest), you could make a quick hand tool instead that would only really be good for a few uses. Again though, if the OP has an idea to solve this tiney problem then I have 100% support for this. I am already at 98%. I just had a small question about it is all.
    Posted in: Suggestions
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    posted a message on Vehicles
    Quote from muncher21 »
    Quote from socialcockroach »
    I hate to say it, but jukeboxes haven't been around for all that long.
    You're just wrong.

    Where did he say jukeboxes?


    He didn't. It is in response to your comment, but perhaps I mis-interpreted your intent. I made the assumption that you were trying to prove that this game is set in a medieval time period. Jukeboxes come in direct conflict with that notion. Personally, I feel that this game occurs with in its own time period... not one comparable to development on earth. Therefor, anything is possible so long as Notch wills it (though I do feel that cars sort of don't fit the theme).
    Posted in: Suggestions
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    posted a message on Oceancraft
    I love this idea! Darling it's better, down where it's wetter. Take it from me!
    Posted in: Suggestions
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    posted a message on Vehicles
    Quote from muncher21 »
    Quote from LaughingPickle78 »


    For the love of god, how does everyone miss this fact:

    THE GUY BEGINS THE GAME WITH A T-SHIRT AND JEANS!!!

    + above reasons.

    I say It's around 1940's.

    Clay bricks, Furnace, Bookshelves, TNT, Rails, Jack-O-Lanterns, and T-Shirt, Jeans Combo.
    All between 1840-Present.
    It's About a castaway. I always thought he got washed up on a deserted island.

    I hate to say this but....
    People have had blue shirts and pants for a long time.
    Bricks furnaces Books, TNT, rails Jack-o-lanterns have been around for a long time.
    Your just wrong.


    I hate to say it, but jukeboxes haven't been around for all that long.
    You're just wrong.
    Posted in: Suggestions
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    posted a message on Extended 2x2 Grid Crafting: Now Playable!
    There is only one problem I have with this crafting grid. Many of the 2x2 crafting grid items still require the use of a smelted ore. If you are in a pinch and you don't have an oven, but you have raw materials you are screwed... unless you have a crafting bench on hand. But that defeats the purpose of this, since your justification for making the smaller tools is that ultimately, you need a crafting bench.

    If we were able to use the raw materials to craft our item, then this has some real emergency utility. Of coarse, the durability on most of these items would have to be simply terrible in order to discourage their use, but if you absolutely need them, they are there to save you.

    Other than that, I love this idea!
    Posted in: Suggestions
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    posted a message on Minecraft Bosses
    Quote from eat911 »
    I thin that mostly because of the underground bosses, they have to spawn on their own, because otherwise, you would just staircase mine into their roof; rather than find a big cavern in a cave system.


    Right, but this would be a problem any way, since OP already stated there would be a boss compass that you could craft. I am just saying that for the purposes of a multiplayer server, the compasses would be dropped by mobs, rather than being crafted, and that the boss would spawn once the item is looted. That way you have a system in place that allows the bosses to be killed more than one time and keeps them rare.

    Also, if the boss is underground and spawned randomely, you would STILL have a chance to pop in over his head. Taking away the compass does not solve that problem. And even if you didn't, I am sure once players recognized the area, most of them would back out and tunnel over the boss any way.

    Beyond that, you really wouldn't get much of a benefit from approaching most of these bosses in that way. When it comes down to it, you are going to have to fight them... I mean, you could try to tunnel over the yeti boss but he will just make the ceiling in to gravel and you take fall damage. Or another boss might blast a big hole under you and you take explosion damage and fall damage.
    Posted in: Suggestions
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    posted a message on UNOFFICIAL Official BLUESTONE DUST discussion/support topic.
    Add my name to the list. This idea is a simple, and elegant solution to tighten up and expand on the use of redstone. I love it!
    Posted in: Suggestions
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    posted a message on Minecraft Bosses
    I really like this idea but I am not sure how I feel about how the bosses spawn, especially when it comes to multiplayer. It would be kind of lame if the bosses could only killed once per server. In order to fix this, here is what I propose; have random mobs in the game have a very small chance (say 1%) to drop a boss compass. Players cannot craft boss compasses, and mobs can only drop compasses for bosses in their plane of existance (i.e. ghasts and zombie pig men could not drop a compass for bosses in the overworld and vice versa). Once this item is looted, the boss spawns in an apropriate location that is just outside of the range of chunks already generated on the server. There can not be more than one of each type of boss active in the world at any given time. If all bosses are active for plane of existance, no more compasses can be dropped. Also, the compass would provide a clear warning that following it is dangerouse though it would not say which boss it points to.

    Having the bosses spawn in this way would have a couple of advantages:
    1) Every on has the chance to fight a boss.
    2) It provides rare items for a server's economy; boss compasses could be traded for huge amounts and individuals who have learned to craft said items have a unique item to trade.

    Now, I do have a few questions about how the boss recipes would be obtained. First, would it be only the person who actually "agros" the boss that learns it, or will any one in a certain radius get the ability? If it is the person the boss agros, for the Curse of the Creeper, would all people in a very short radius also get their own version of the curse? And finally, once you learn the recipe would it be unlocked on your account or will it only be limited to the world you are currently in? If it is account based, then I suppose you can sort of dis-regard everything I have mentioned as you could go fight a boss on your own world to get the recipes/have the experience.

    Also, Makanix had a suggestion for the metal Infinium:

    Perhaps this could provide the middle block for your nuke recipe.
    Posted in: Suggestions
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    posted a message on PLEASE let Beta purchasers get the same deal as Alpha!
    Personally, so long as I get the full game upon release, I am happy and couldn't really care less about the DLC unless it is simply amazing. Getting the Beta discount will have been worth it any way.

    That being said, I do see how some other beta users might get a little upset for a couple of reasons. The first is that this game is far from finished. We purchased a game that is heavily in the works. Secondly, while some might argue that the alpha users "helped notch when he needed it most," I would like to point out that they simply discovered the game early and probably did not purchase the game out of a sense of loyalty for notch. Third, the extra 5 or so bucks that all beta users pay adds up pretty damned quick. You might think that notch is storing up a big vault of cash some where, but running a company takes resources. The extra revenue allows him to expand his team and invest his money in other directions... as they say, it takes money to make money. So in many ways, the contributions of the beta users is no less important than that of the alpha users. In fact, now that notch is running a company, continued beta subscriptions are arguably more important.

    Again though, I am not really bothered about not getting DLC/expansions as part of my package. I wanted the core game play and I feel very happy with the 20 bucks I spent. The way I see it, it costs me about 20 bucks to go the movies with my wife and that is only for an hour and a half or so of entertainment (well... at the theater any way). Minecraft has already paid itself off in terms of value and I have only had it for about two weeks now.
    Posted in: Suggestions
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    posted a message on {Realistic Design}Bronze Items & Multi-Smelting (Tin&Copper)
    Quote from Kira »
    :/

    So Copper and Tin only exist to help make Bronze?

    That sure is ****ing useless. Does Do they do anything else? It would suck to find all of this Tin and Copper after a mining expedition with my Diamond Pickaxe and then realize it's only use is to make an inferior material that you no longer need.


    You really aren't even trying to think in to this are you? Copper could be easily used for water pipes. Perhaps tin could be used to temper metal armors to give them a slight durability boost. It could also be used in solder which could have many potential applications. Tin could also be used to replace iron in the bucket recipe, which would make more sense any way given that tin is highly resistant to oxidation. Since tin melts at a relatively low temperature, iron buckets would still be need to pick up lava since iron has a very high melting point. Maybe to encourage the use of both, the iron bucket would loose durability over time if used to carry water (due to oxidation).

    Insulting comments are of no value on a suggestion thread. If you don't like an idea, that is fine but provide constructive criticism that is actually thought out.
    Posted in: Suggestions
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    posted a message on {Realistic Design}Bronze Items & Multi-Smelting (Tin&Copper)
    Quote from y3k_mEiRon »
    Sure thing. Thats a nice idea. But mentioned many times before!

    And as said before: Bronze is weaker then iron. Wiki a bit our history... There was a time when mankind used bronze weapons to kill each other... AFTER that, they discoverd, that iron was a lot stronger then bronze.

    And not long ago... mankind discovered that steel (formed out of iron and coal) is even stronger then iron itself.

    So if a multi-smelting furnace is implemented, the gap between iron and diamond can be closed by steal (suggested multiple times before)

    so the item hirachy would be: DIAMOND > STEAL > IRON > BRONZE > STONE > WOOD

    but anyways... i support the idea of more ores and multi-smelting.


    Beat me to it. But to add a little to this, if this were made in to the natural progression, iron would need to become a little more rare than it is right now and copper/tin would need to be relatively easy to find or else people would just skip the tier all together (unless bronze becomes a requirement to mine iron). Also, the steel would be sort of an odd middle ground as coal is very easy to find at the moment. So perhaps make coal spawn at deeper levels and make charcoal the soul ingredient for torches. Perhaps silver could be added to the game and be mixed with steel to make mithril. I know it is mythical metal, but there is already a fantasy element to this game and it would provide yet another use for a multi-ore furnace. With this we would have the following hierarchy:

    Diamond > Mithril > Steel > Iron > Bronze > Stone > Wood

    This would add a little more depth to the game in my opinion, and new ores means new possibilities for crafted items. I like the idea that some people had about making pipes out of copper, and perhaps the chain mail could be re-introduced ala mithril.
    Posted in: Suggestions
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    posted a message on Vehicles
    Quote from Equeon »
    Quote from Ptylersworld »
    All you medieval supporters REALLY need to read my signature. There are three inventions in the game that come directly from the 1870's to the 1880's. This isn't 100% medieval. To say that, you'd have to ignore those three items, and the looks of most of the tools and items in the game. Railways in Medieval Times? ********. I think this game is closer to being directly before the Industrial Evolution, at the end of the Late Colonial Period ( ~1885)

    "most of the tools and items"
    I know, the pickaxes and arrows are SO 1950's.

    And just because it has a cartoony TNT and minecart tracks does not mean it's set in a specific time period.
    They had some form of mine carts back in the days...


    Right. And jukeboxes were totally in vogue in the 15th century. *Rolls eyes* That being said, I don't think that land vehicles are quite what minecraft needs (other than minecarts).
    Posted in: Suggestions
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