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    posted a message on Xaero's World Map 1.19 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    On a Paper server map made in 1.16.5 , we used cleanroomgenerator for chunk fill. and void biome to control mob generation

    In version 1.16.5 single player , the render is skipping over large sections of the map that are marked as void biome and will not

    render the chunks until they are flew over

    Posted in: Minecraft Mods
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    posted a message on Xaero's World Map 1.19 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)
    Quote from xaero96»

    Thanks for letting me know! Not related to Liteloader, don't know how you concluded that, and it was fixed in 1.21.1 by the time you posted this.


    I was testing Forge 1.16.5 . its doing the same as the 1.12.2 . It will not render void biome . Identicall issue as before on version

    XaerosWorldMap_1.22.0_Forge_1.16.5

    Posted in: Minecraft Mods
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    posted a message on Xaero's World Map 1.19 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    To stop the crash i just removed Liteloader from the directory , it might have been a mixin bug , but the new version works .


    quick question . If i have a fully rendered worldmap in single player , can i use it when i am on the server, they are the same map . I thought i could just copy over the cache files but the server render just started again from scratch . what files and directories can i copy from the single player cache to the server cache to have a fully rendered worldmap on the server.

    Posted in: Minecraft Mods
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    posted a message on Xaero's World Map 1.19 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)
    Quote from xaero96»

    Update 1.21.0 (MC 1.18.2, 1.17.x, 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2):


    * Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 22.7.0 is HIGHLY recommended.
    * When generating a map from the world save, the chunks that have not yet been populated with light value are no longer going to be ignored. This will cause some minor "lighting glitches" at the edges of the discovered map but it is worth it for the support of some world generators that do not generate light values.
    + Added a new map overlay/highlight system to be used for future map overlays, e.g. claimed chunks from Xaero's Parties and Claims. I want to make sure that it doesn't break anything when it isn't used, since I had to rewrite a lot of existing systems.
    * Significantly improved branch map texture updates (used on further zoom-outs). Completely removed map regions should now affect the branch textures. The "root" textures, which are often visible at any zoom (blurry), should now update at any zoom as well.
    * Optimized subsequent map texture uploads.
    * Started using direct buffer pools to reduce the number of direct allocations/deallocations.
    * Reworked the world map elements system which is currently used for waypoints and to be used for future features.
    * Fixed map regions sometimes not appearing in the PNG export even though they've already been generated.
    * Improved text formatting support in tooltips, which should be useful for future features.
    + Added the ability to select (a) chunk(s) by dragging the mouse over the map with the right mouse button pressed. As of now, it is not used for anything but displaying the chunk coordinates in the right-click menu. Will be used in the future for chunk-specific options, e.g. chunk claiming.
    * The world map right-click menu will no longer contain any coordinates when the "Cursor Coordinates" setting is disabled. You still need to use the "Hide Waypoint Coordinates" minimap setting to hide coordinates on other screens.
    * (1.18.2 - 1.17.1) Fixed shared world map locations outside of the discovered map not being converted to 2D waypoints.


    DOWNLOAD


    This new release has a conflict with Liteloader 1.12.2

    https://pastebin.com/8KiSUB55

    Posted in: Minecraft Mods
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    posted a message on Xaero's World Map 1.19 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    I asked someone else that uses a skywars map . They are custom maps with islands of land in a void biome . They think that worldmap might think our map is a The End or the Nether .

    Posted in: Minecraft Mods
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    posted a message on Xaero's World Map 1.19 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    One other observation in single player , I need to fly over the blank areas for worldmap to see and render my map . before suggesting i change any other setting , I had read through the help on what settings do and tried them out with no success .

    I uploaded a part of the map here , so you can test . The first thing you do when opening the map is press M to render the map . Flying around will result in a full render . Leaving the generated area , will begin to generate new vanilla chunks . For this test , just stay in that area and see that it does not render the chunks generated in Paper . I think I see what the trouble may be . On a server the flatland artificially generated with cleanroom is set to The Void to prevent players from generating new chunks or seeing any land past the world border . Your mod must have a setting preventing reading void biomes , so player must fly over the area to render it . I guess we can use FAWE to change the maps biome to plains or something . I guess this is how your map renders the 2D map compaired to Dynmap or Journey map . Looking at the Level.dat may help you figure it out


    https://onedrive.live.com/?cid=77B5E138E468EDE3&id=77B5E138E468EDE3!2713&parId=77B5E138E468EDE3!2068&o=OneUp

    Posted in: Minecraft Mods
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    posted a message on Xaero's World Map 1.19 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    I had already gone through your settings and had it turned on . Here is screenshots with debug on and moving the cursor over original old area and gradually in to areas generated while running in Paper 1.12.2 . Since your source is not published I cant guess whats wrong . the original map had a sea level of 64 blocks , In paper all the new area was generated at a height of 52 blocks using cleanroom generator plugin ,


    environment: NORMAL
    seed: '0'
    generator: CleanroomGenerator:30,stone,20,dirt,1,grass


    should not mater , Unless it is using height map of 64 of original map and does not see new chunks generated at height 52

    Posted in: Minecraft Mods
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    posted a message on Xaero's World Map 1.19 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    I found a bug in the current 1.12.2 world map . Importing a fully formed rectangular map from Paper 1.12.2 , constrained with world border , into single player Forge 1.12.2 , world map will not read any of the chunks generated on the paper sever . Since the map was originally a single player map and moved to Paper , world map will only see chunks from when it was single player. Journey map , Dynmap renders the whole complete map , while world map will only render pre-Paper server chunks

    Posted in: Minecraft Mods
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    posted a message on Traincraft
    Quote from xxx514»

    Hello, Im using Traincraft 4.3.0_002 for minecraft 1.7.10 and Ive found weird behaviour of sloped track with length of 6 - over Y=130 they wont work as in lower altitudes, making locomotive to hang in place with max speed whithout possibility to stop it (using S movement key) when traying to leave upper end of track; and after punching loco to drop it off the rails Steve hangs in air jumping up and down or falling through the track stopping at block below it, standing half buried in block above which is directly supporting sloped track. Any idea why this happens?


    Does the same thing happen with Traincraft-4.4.1_021 . Try it out and post back

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from MamiyaOtaru»

    so can I just say I really love having one version of my mod that works in 1.14, 1.14.1, 1.14.2 and 1.14.3, with a second that works on 1.14.4 because of a Mojang change? Compared to Forge where I need separate releases for each Minecraft version, and now need two separate releases for 1.14.4 depending on one's Forge version thanks to Forge moving a class in the middle of a Minecraft version? Forget that noise I am fully on the Fabric train, if I wasn't before.


    on the Bright side 1.14.4 is final (hmm) Don't expect any updates until next year when 1.15 drops . You could just create a hybrid jar that looks for whats installed , include all the Jars for fabric and forge

    Posted in: Minecraft Mods
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    posted a message on Minecraft didn't launch and showed this crash message

    You could try installing linux 32 bit on the machine and i am sure that if you start with minecraft 1.7.10 and work your way up to find out what versions work with that laptop . start off with a live USB version of Linux Mint 32 bit to test the machine with the OS. Google Linux Mint Live USB to get instructions . Also read up on what version is best for older hardware , it will give the machine new useful life

    Posted in: Java Edition Support
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    posted a message on I can't join any servers or single player worlds

    Try this , get https://launcher.mojang.com/download/Minecraft.exe


    your minecraft will be in this directory , C:\Users\%user%\AppData\Roaming\.minecraft


    rename your /.minecraft directory to /.minecraft_old


    make a new , C:\Users\%user%\AppData\Roaming\.minecraft , to create a directory in windows that starts with a " . " you would name it , for example ... ".minecraft." , you add a period to the end of the name


    , and put the Minecraft.exe you downloaded , into that directory , right click on that file and send shortcut to desktop .


    Run Minecraft from the desktop shortcut , this will install minecraft and when windows asked you to open firewall for java accept

    Posted in: Java Edition Support
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    posted a message on I can't join any servers or single player worlds

    you have not provided any info that can help us , help you

    Posted in: Java Edition Support
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    posted a message on World Downloader Mod - Create backups of your builds on multiplayer servers!

    Poke , we updated or server from 1.13.2 to 1.14.3 and have a 'poi' folder . do you know what these chunks are ?

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from KojiOyama»

    yes I have run 1.14.2. I know how to install OptiFine. it is just not working. even the manual way isn't working. I promise I'm doing everything in the correct order and have a good idea of what to normally. I have java 1.8.0_211, is there an issue there maybe. sorry if I'm alil rude or blunt

    so it seems nothing I try is fixing the issue. will just wait a month and try again. thankyou for the help attempt @Norzeteus.



    Ok , lets deal with the latest OptiFine 1.14.3 HD U F1 , There is no Forge support yet . You have already set up 1.14.3 .? proper way ?

    Go into the launcher installations tab , click new , chose 1.14.3 release , browse to .minecraft and create a new directory called 1.14.3 . this will be your working 1.14.3 game directory . under more options , browse to Oracle Java 1.8 Build 211 Javaw.exe . save


    Now that the 1.14.3 profile is set up double click Optifine to install . go into the installation tab once again and chose the OptiFine 1.14.3 HD U F1 profile and edit more options and browse to your java . Browse to your new working 1.14.3 game directory and save the Optifine profile.


    If your confused about now and you are a visual person this youtube video is for Forge but you will want to do this when Optifine has forge compatibility .

    The video shows how to also edit profiles



    It has been recommended for a while now , to put your minecraft versions in their own directories . starting with 1.13 this is necessary because mixing version maps will only lead to map corruption . You can update a map but can not down grade .

    Posted in: Minecraft Mods
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