Help Sign In/Register

Minecraft Forums

Advanced Search
  • News
  • Rules
  • Forum
  • Chat
  • Mods
  • Maps
  • Resource Packs
  • Minecraft Station
Desktop View
  • Home
  • Member List
  • sobrecharge's Profile
  • Send Private Message
  • View sobrecharge's Profile
  • sobrecharge
  • Registered Member
  • Member for 9 years, 9 months, and 13 days
    Last active Fri, Jul, 25 2014 10:15:27
  • 0 Followers
  • 108 Total Posts
  • 0 Thanks
  • Member
  • Posts
  • Threads
  • Reputation
  • Comments
  • Received
  • Given
  • View sobrecharge's Profile

    1

    Dec 21, 2012
    sobrecharge posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    don't say the mod is dead, remember mod API....
    Posted in: WIP Mods
  • View sobrecharge's Profile

    1

    Oct 24, 2011
    sobrecharge posted a message on Mod Idea: Ninja Reflexes
    nice, i would like this mod. nice idea!
    Posted in: Requests / Ideas For Mods
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • Next
  • View user-6871053's Profile

    518

    Jun 4, 2011
    user-6871053 posted a message on Smart Moving

    The Smart Moving mod provides various additional moving possibilities


    • Climbing only via gaps in the walls
    • Climbing ladders with different speeds depending on ladder coverage and/or neighbour blocks
    • Alternative animations for flying and falling
    • Climbing along ceilings and up vines
    • Jumping up and back while climbing
    • Configurable sneaking
    • Alternative swimming
    • Alternative diving
    • Alternative flying
    • Faster sprinting
    • Side and Back jumps
    • Charged jumps
    • Wall jumping
    • Head jumps
    • Crawling
    • Sliding


    Current Version 16.3 (requires Minecraft Forge and Player API)
    Upgraded to Minecraft version 1.8.9: Download from Mediafire or Dropbox



    Installation:


    Thanks to Revolver0125 this tutorial and installation video (at 4:00). (up-to-date)

    For installation instructions either:

    • have a look at Revolver0125's installation tutorial in the video above (up-to-date)
    • or read the "installation" sections of this mod's download's readme files.

    Required Mods

      • Client:
        • Minecraft Forge
        • Player API core
        • Render Player API core (optional)
        • Render Player API enhancer (optional - use at own risk)

      • Server:
        • Minecraft Forge
        • Player API core

    • MCPC+:
      • Player API core


    FAQs

    #1: I found a bug, how do I report it here, so you can fix it?
    Describe the bug, in detail if necessary. When does it occur and under which circumstances?

    Always include:
    • your Minecraft version (especially in the weeks after an minecraft upgrade)
    • your Smart Moving version (maybe the bug you found has already been fixed in a later release)
    • your Smart Moving installation package (the zip file inside the released zip file you used to add Smart Moving to your Minecraft installation)
    • all other mods you had installed parallel to Smart Moving when the bug occures
    • the mod versions of all these other mods (don't forget to include the APIs like ModLoader, ModLoaderMp, PlayerAPI or MinecraftForge)
    • the complete startup output from the client's terminal window and (when involved) the server's terminal window. (when you can't see the terminal windows have a look at the next FAQ's answer)
    • if the bug crashes the game, the complete error message including it's stack trace (when you can't see the error message long enough continue reading this FAQs)
    • the game mode the bug occured in: (SSP/Survival Single Player, SMP/Survival Multi Player, CSP/Creative Single Player or CMP/Creative Multi Player)
    • the active configuration while the bug occured: (Disabled, Easy, Medium or Hard)
    • if you modified the options file, all your modifications or the complete options file you are using
    • if the game mode is SMP start from the beginning of this list with the Minecraft server you used when the bug occured. If you don't have a specific information about that server, mention it in your post.

    #2: My game crashes but I cannot see the error message long enough to copy it!
    Minecraft 1.6.1 and later:
    In the Minecraft-launcher
    1. Select your profile
    2. Click the "Edit Profile" button
    3. Ensure the option "Launcher Visibility" is checked
    4. Ensure the option "Launcher Visibility" is set to "Keep the laucher open"
    5. Click the "Save Profile" button
    6. Click the tab "Development Console"
    7. Start the game
    After the error occured simply copy the lines you need from the log displayed in the laucher frame.

    Minecraft 1.5.2 or earlier:
    In windows start the minecraft client from the command line console using the following statement
    java -Xincgc -Xmx1024M -Xms1024M -Djava.library.path=bin/natives -classpath bin/minecraft.jar;bin/lwjgl.jar;bin/lwjgl_util.jar;bin/jinput.jar net.minecraft.client.Minecraft


    in your .minecraft directory.

    If you need a minecraft server error message instead, start your server from the command line console using the following statement
    java -cp minecraft_server.jar net.minecraft.server.MinecraftServer


    in your minecraft_server.jar's directory.

    If the java command could not be found, make sure your java installations bin folder is included in the PATH environment variable of your system.

    #3: I want to set up a server with Smart Moving but nothing works!
    You need the correct installation packages on the server and all the clients!

    If you don't know how to effectively install multiple mods into minecraft have a look at this first.

    On your vanilla server:
    • If you don't exactly know what you are doing, it will be the best to start from a clean vanilla server jar file.
    AND
        • Install the latest version of Minecraft Forge universal on your vanilla server.
        • Install the latest version of Player API universal on your vanilla server.
        • Install the Smart Moving installation package Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+ on your vanilla server.
    OR
      • Install the Smart Moving installation package Smart Moving Universal Standalone on your vanilla server.

    On your bukkit server:
    • Install the latest version of Player API bukkit at your bukkit server.
    • Install the Smart Moving installation package Smart Moving Server for Bukkit at your bukkit server.

    On all clients:
    • If you don't exactly know what you are doing, it will be the best to start from a clean client jar file.
    AND
        • Install the latest version of ModLoader or MinecraftForge universal at the client.
        • Install the latest version of Player API universal at the client.
        • Install the Smart Moving installation package Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+ on the client.
    OR
      • Install the Smart Moving installation package Smart Moving Universal Standalone on your vanilla server.
    If you installed everything correctly, you should be able to see Smart Moving writing messages to the client and server consoles. (also see FAQ#2)

    #4: I can crawl and everything works fine in SMP, but when I try to crawl under something I glitch and I don't go anywhere!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #5: When I climb down a long distance in SMP I get damaged when I arrive at the ground!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #6: I can't see the other players' Smart Moving animations in SMP!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #7: The game crashes! I get a "java.lang.NoClassDefFoundError: BaseMod" error message!
    Smart Moving can not find ModLoader in your Minecraft!

    Download the latest version of ModLoader from here and extract it into your minecraft.jar.

    #8: The game crashes! I get a "java.lang.NoClassDefFoundError: BaseModMp" error message!
    Smart Moving can not find ModLoaderMp in your Minecraft!

    Download the latest version of ModLoaderMp from here and extract it into your minecraft.jar.

    #9: The game crashes! I get a "java.lang.NoClassDefFoundError: PlayerBase" error message!
    Smart Moving can not find Player API in your Minecraft!

    Download the latest version of PlayerAPI from here and extract it into your minecraft.jar.

    #10: After I installed Smart Moving, Single Player Commands stopped working!
    Smart Moving is incompatible to Single Player Commands because it is using PlayerAPI.

    Both mods overwrite the same essential class file and disable each other when one is installed over the other.

    Download the matching version of the Single Player Commands for Player API patch from here and install it according to the instructions in its readme file.

    You will also need one of the installation packages "SmartMoving for ModLoader" or "SmartMoving Client for ModLoaderMp" on your Minecraft installation to fix this incompatibility.

    #11: After I installed Smart Moving, I could only move at very high speeds!
    You probably installed both ModLoader installation packages.

    The installation packages SmartMoving for ModLoader and SmartMoving Client for ModLoaderMP should not be installed in the same minecraft.jar.

    Try to reinstall one of these package into a clean minecraft.jar or remove either mod_SmartMoving.class or mod_SmartMovingMp.class from your minecraft.jar

    #12: The game crashes! I get the error message: "java.lang.IllegalArgumentException: The class 'net.minecraft.move.playerapi.SmartMovingPlayerBase' can not be registered with the id 'Smart Moving' because the class 'net.minecraft.move.playerapi.SmartMovingPlayerBase' has allready been registered with the same id"!
    You installed more than one Smart Moving installation package!

    Either remove the file mod_SmartMoving.class or the file mod_SmartMovingMp.class from your minecraft.jar. (depending on whether you prefer the Smart Moving for ModLoaderMp or Smart Moving for ModLoader installation package)

    Or restart your installation procedure from a clean minecraft.jar installing only one Smart Moving installation package this time.

    #13: There so many buttons in the control settings menu that the Done button covers other buttons!
    That is a well known problem.

    To fix it you need to install a mod that improves the control settings menu so it can handle additionaly buttons.

    Three of these mods are:
    • Reppan's Done Button Mover
    • North101's ScrollableControls
    • Mumfrey's Macro / Keybind mod
    • and last but not least Minecraft Forge

    #14: I have basic problem and so many mods that I don't know whether the problem is caused by Smart Moving or not!
    Check whether the problem persists when removing Smart Moving and when running Smart Moving for itself!

    To completely disable Smart Moving with minimal effort remove the file mod_SmartMoving.class or mod_SmartMovingMp.class from your minecraft.jar or minecraft_server.jar - and check whether the problem persists.
    • If the problem persists without Smart Moving, then Smart Moving is not the source of your problem
    • Otherwise continue reading.
    To test Smart Moving for itself, backup all of your stuff and start reinstalling the same Smart Moving installation package as before (and all of its dependencies) into a new clean jar file - and check whether the problem persists.
    • If the problem persists with Smart Moving for itself, Smart Moving is definitely the source of your problem.
    • Otherwise the combination of Smart Moving and one (or more) of your other mods is causing your problem. Try to find the minimal set of mods to reproduce your problem and provide that information when posting your bug report here.

    #15: I want to install Smart Moving at my server. Will everyone need to install client side Smart Moving to join my server after the server installation?
    No, depending on which server you run, all clients will eventually need to have ModLoader and ModLoaderMp or Minecraft Forge installed!

    In that case all non Smart Moving clients will not send any Smart Moving packets to the server and will ignore all recieved Smart Moving packets from the server.

    However, in case you run a ModLoaderMp server all clients need ModLoaderMp installed and in case you run a Minecraft Forge server all clients need Minecraft Forge installed to work at all.

    Only case you run a standard Bukkit server you clients do not need any other mods installed.

    #16: I want to install Smart Moving but I am new to Minecraft modding, so I have not idea where to start!
    This site should be a good starting point for you!

    Also don't forget to read this post's Installation chapter and study some of the tutorials linked there.

    #17: What can I do to restrict the usage of the Smart Moving mod on my server?
    Use SBC or install this mod on your server too!

    When you are running a bukkit server the most simple solution to your problem is to use the pukkit plugin SBC and configure it to your needs.

    Otherwise or if you want a finer control of the mod features, you have to install the correct Smart Moving server installation package on your server and use the server's Smart Moving configuration file to overwrite the client's local configurations. Optimally you start by changing the value of the option move.server.config to true to enable the overwrite feature at all.

    #18: The game crashes! I get a "java.lang.NullPointerException" error message at "ModLoader.onTick(ModLoader.java:1213)"!
    You have a buggy installation of ModLoader installed on your system!

    Either download my fix or the (hopefully itself fixed) latest version of ModLoader from here and extract it into your minecraft.jar.

    #19: I can't find the installation package for Minecraft Forge client!
    The installation package "Smart Moving Client for ModLoader" is the one you are looking for!

    You can run mods originally written for ModLoader using Minecraft Forge - at least the mods that can handle the slight differences between ModLoader and FML correctly.

    #20: I installed Minecraft Capes and now this mod crashes Minecraft!
    Your installation package of Minecraft Capes is incompatible with Player API you installed because it was required by this mod!

    Reinstall Player API and use another installation package of Minecraft Capes instead. The "MCPatcher method" mentioned at the Minecraft Capes thread might be a good choice.

    #21: I installed this mod and now Minecraft Capes stopped working!
    Your installation package of Minecraft Capes is incompatible with Player API you installed because it was required by this mod!

    Use another installation package of Minecraft Capes. The "MCPatcher method" mentioned at the Minecraft Capes thread might be a good choice.

    #22: What is the mod pack policy for Smart Moving?
    Smart Moving and Smart Render are licensed under the GNU General Public License Version 3 or later. (see FAQ#23)

    This means mod pack creators are not required to ask for my permission to add these APIs to their mod packs.

    I case you want to ask for my permission anyway, I recommend sending me a private message via this forum. I will most likely reply by formally granting you permission.

    However, this rule only applies to actual mod packs. It is not allowed to include any of these APIs in an actual mod

    #23: What licence is Smart Moving licensed under?
    Smart Moving and Smart Render are licensed under the GNU General Public License Version 3 or later.

    You will receive a copy of the GNU General Public License along with the Smart Moving download.


    Features


    Thanks to BlackDragonIV for this awesome feature demonstration video.

    Thanks to xXL33tsauceXx for this awesome show case video.


    Feature: Free Climbing

    This mod implements an optional mode of free climbing behaviour. When enabled by configuration or by default you can climb everywhere you find at least a block sized horizontal edge.

    To climb up you have to move forward toward the edge (default "W") and click and hold the grab button (default "LCONTROL").
    To climb down click and hold the grab button without moving forward toward the edge.
    To grab an edge while falling down along a wall, rotate towards the edge in the wall and press the grab button. If you are still falling slow enough, free climbing will start. If you are beyond a certain falling speed when grabbing, damage will be done to you.

    To change this default grab button visit Minecrafts "Options"/"Controls" menu.


    Feature: Ladder Climbing

    This mod implements three additional modes of ladder climbing behaviour.

    Simple Mode:
    • Standard climbing on complete ladder coverage
    • Standard climbing on feet only ladder coverage
    • Slow climbing on hands only ladder coverage

    Smart Mode:
    • Standard climbing on complete ladder coverage
    • Slow climbing on feet only ladder coverage
    • Slow climbing on hands only ladder coverage
    • Standard climbing when "holes" in the walls next to the ladder are present (solid block/nonsolid block or half steps)

    Free Mode:
    • Ladder climbing is functionally embedded in the feature free climbing.
    • Specific speeds are configurable on top of the free climbing configuration with Smart Mode-inspired default values.

    Feature: Climbing along ceilings

    This mod allows climbing along ceilings as long as the ceiling block supports it. Currently only the steel fence block and the closed trap door block support ceiling climbing.

    To start climbing along ceilings hold the grab button when below, but not too far below, the climbable ceiling. To stop ceiling climbing simply release the grab button.

    If wall climbing is also possible when pressing the grab button, wall climbing will start instead. In this case turn into the direction you want to move to start ceiling climbing.


    Feature: Climbing up vines

    To start climbing up vines hold the grab button when in front of a vine and hold the jump button to start climbing up.

    To stop climbing up just release the jump button. To stop climbing at all release the grab button.


    Feature: Configurable sneaking

    This mod allows to configure the standard sneaking via the configuration file. The sneaking speed can set and sneaking can be disabled at all.

    Additionally sneaking can be made togglable. When toggled on it can be toggled off by pressing the sneak button again. This also works while swimming or diving.


    Feature: Alternative Swimming and Diving

    This mod implements optional alternative swimming and diving behaviours.

    To dive jump into still water that is at least two blocks deep. Then press and hold the forward button to dive. To steer use your mouse.
    To swim stop holding the forward button and press and hold the jump button instead until you reach the surface. Then press and hold the forward button again to swim. To steer use your mouse again.
    To dive again stop pressing the jump button and direct your mouse toward the depths.

    When you are walking in one block deep water you can switch to diving by pressing the sneak and then the grab button. If you press the jump button before the grab button you will switch to swimming instead.

    When you are swimming or divind in one block deep water you can switch to walking by pressing the grab button.


    Feature: Alternative Flying

    This mod implements an optional alternative flying behaviour.

    It completely replaces standard flying and allows you to fly up and down via looking. The standard flying jump to raise, sneak to fall behaviour has been reimplemented and works similar to its standard flying counterpart.

    Alternative flying can be started and ended just like standard flying by double clicking the jump button.


    Feature: Charged jumps

    This mod implements optional, configurable charged jumps.

    To start charging press and hold the jump button while sneaking on the spot. To jump either release the jump button or stop sneaking. The default maximum charge jump height is two blocks.

    When you start moving while charging the charge will be lost.


    Feature: Wall Jumping

    This mod implements the possibility to wall jump from blocks.

    To wall jump from a block press jump while being airborne, release it, and press it again before hitting the block you want to wall jump from horizontally. When you collide with the block - while not falling too fast allready - a wall jump will be triggered.

    You can also head wall jump from a block instead by also pressing the grab button before hitting the block you want to wall jump from.

    To cascade your wall jumps just keep pressing jump. To break your cascade release jump. Hitting the ground or head wall jumping will also break the cascade.


    Feature: Head Jumps

    This mod implements the possibility to jump head first instead of head up.

    To head jump start sprinting and press the grab and the jump button. When the jump button is released you will jump, head first, with a angle depending on how long you pressed the jump button.

    Hitting ground while falling with your head first will damage you more than hitting ground with your feet first.


    Feature: Side & Back Jumps

    This mod implements the possibility to jump to the side or back while straightend on ground.

    To jump left double click the left button, to jump right double click the right button and to jump back double click the back button.

    You can also jump back-left and back-right by double clicking both relevant buttons at once.


    Feature: Climb Jumps

    This mod implements the possibility to jump up and back while free climbing.

    To jump up climb up as far as possible and click the jump button.

    To jump back stop climbing by releasing the forward button press the sneak button to hold the height release the grab button and click the jump button.

    You can also head jump back instead by not releasing the grab button after pressing the sneak button and before clicking the jump button.


    Feature: Sliding

    This mod implements ground sliding.

    To slide on the ground you have to start sprinting first. Then press the sneak button while pressing the grab button.

    Additionally you can start sliding from forward jumping or flying. Just hit the ground while pressing the sneak and the grab button.

    You will slide as long as the initial horizontal ground hitting speed and the ground spipperiness supports it. If the sneak button is still pressed when the sliding stops you start crawling instead.

    To stop sliding before it stops itself simple stop pressing the sneak button.


    Feature: Faster Sprinting and Exhaustion

    This mod implements a faster, optional, configurable sprinting and exhaustion behaviour. It is merged with the standard minecraft sprinting and hunger behavior.

    To sprint you have to move forward and click and hold the sprint button (default "TAB"). Sprinting is currently possible for walking, swimming diving, crawling, and climbing.
    Sprinting optionally causes exhaustion and will automatically end when a certain configurable threshold is reached.

    To change this default sprint button visit Minecrafts "Options"/"Controls" menu.


    Feature: Crawling

    This mod implements an optional crawling movement to fit through 1x1 passages.

    To crawl you have to press the grab and the sneak button. When climbing would be possible at you current position and direction you might start climbing instead. To avoid this press the sneak button before the climb button to ensure to start crawling. When crawling you can release the grab button.

    You can also free climb while crawling. Just move to the related edge press grab and move forward towards it.

    Additionally you can free climb into a crawlable gap. Just press sneak while you climb up and you will end up crawling in the first crawlable gap along your climb path.

    Crawling can be made togglable via the configuration file. When toggled on it can be toggled off by pressing the sneak button again to enter sneaking of by pressing the jump button to stand up immediately.


    Feature: Configurability

    This mod changes the behaviour of its features depending on the content of the configuration file "smart_moving_options.txt" in the ".minecraft" directory of your minecraft installation.

    Currently the difficulty levels "Easy", "Medium" and "Hard" are configured. You can switch between those in-game by pressing F9 (the exact button can be changed too)

    More information about the configuration of this mod is included in its readme and option files.

    Previous option files like "smart_climbing_options.txt" and "smart_ladder_climbing_speed_options.txt" are still accepted but their content is eventually overridden by the content of existing more actual option files.

    If no option files are present at all, the default option values (all features, default configuration) will be used.
    If an option is not present in the files, the corresponding default value will be used.
    The option "move.options.version" will be used for cross version compatibility.


    Previous Versions:

    Previous Versions (for Minecraft 1.8)

    Version 16.2
    Added license information and improved core code simplicity and robustness: Download from Mediafire or Dropbox

    Version 16.1
    Merged SmartCore mod into SmartMoving mod, fixed overly fast limb movement of remote players, placing blocks at chests by pressing the sneak button while not standard sneaking and added dependency to PlayerAPI core 1.3 or higher: Download from Mediafire or Dropbox

    Version 16.0.1
    Improved handling of enhanced third party armor models: Download from Mediafire or Dropbox

    Version 16.0
    Upgraded to Minecraft version 1.8, lost ceiling climbing configurability and a lot of compatibilites: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.7.10)

    Version 15.6

    Added license information and improved core code simplicity and robustness: Download from Mediafire or Dropbox

    Version 15.5
    Added compatibility to minecraft forge version "10.13.3.1395-1710ls": Download from Mediafire or Dropbox

    Version 15.4
    Merged SmartCore mod into SmartMoving mod, fixed support for Carpenter’s Blocks ladders, overly fast limb movement of remote players, placing blocks at chests by pressing the sneak button while not standard sneaking and added dependency to PlayerAPI core 1.3 or higher: Download from Mediafire or Dropbox

    Version 15.3
    Improved handling of enhanced third party armor models: Download from Mediafire or Dropbox

    Version 15.2
    Removed proprietary sprint button and added categories to remaining buttons: Download from Mediafire or Dropbox

    Version 15.1
    Upgraded to Minecraft version 1.7.10: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.7.2)

    Version 15.0.1

    Fixed support for Carpenter’s Blocks ladders: Download from Mediafire or Dropbox

    Version 15.0
    Removed ModLoader, Bukkit and Standalone support, splitted up Smart Moving to multiple mods and upgraded to Minecraft version 1.7.2: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.6.4 and earlier)

    Version 14.6.1 (for Minecraft 1.6.4)
    Download from Mediafire or Dropbox

    Version 14.4.1 (for Minecraft 1.6.2)
    Download from Mediafire or Dropbox

    Version 14.0 (for Minecraft 1.5.2)
    Download from Mediafire or Dropbox

    Version 13.8 (for Minecraft 1.5.1)
    Download from Mediafire or Dropbox

    Version 13.3 (for Minecraft 1.5)
    Download from Mediafire or Dropbox

    Version 13.1 (for Minecraft 1.4.7)
    Download from Mediafire or Dropbox

    Version 11.12.1 (for Minecraft 1.4.6)
    Download from Mediafire or Dropbox

    Version 11.10 (for Minecraft 1.4.5)
    Download from Mediafire or Dropbox

    Version 11.6 (for Minecraft 1.4.4)
    Download from Mediafire or Dropbox

    Version 11.5 (for Minecraft 1.4.2)
    Download from Mediafire or Dropbox

    Version 11.3 (for Minecraft 1.3.2)
    Download from Mediafire or Dropbox

    Version 9.5 (for Minecraft 1.2.5)
    Download from Mediafire or Dropbox

    Version 7.5 (for Minecraft 1.2.4)
    Download from Mediafire or Dropbox

    Version 7.2 (for Minecraft 1.2.3)
    Download from Mediafire or Dropbox

    Version 6.13 (for Minecraft 1.1)
    Download from Mediafire or Dropbox

    Version 6.5 (for Minecraft 1.0)
    Download from Mediafire or Dropbox


    Fan Content and References

    A Map Collection established by baeshra.

    An Homage Map to the game Mirror's Edge requiring this mod.

    A Parkour Map created by Bloxcraft.

    A very good Parkour Map created by Binix and it's also very good antecessor

    A Tutorial/Challenge Map created by Blue_Legion.

    A Challenge Map published by JetfireBlack.

    A Training course created by George3636.

    A Quest Map created by black00ut.

    An Obstacle Course created by cavesticks12.

    A Challenge Map created by Random_Asian and its slightly less difficult antecessor.

    A Tutorial Course created by LaBarata.

    The huge Parkour of Range published by TheNewbiesMines.

    A vertical Parkour Map made by Sushin.

    A slightly dark Parkour Map made by 8bitspartan1441.

    A Training Course made by xDizasteRx.




    Videos:

    Review and Smart Moving 1.6.2 installation tutorial made by Revolver0125:


    Mod review and installation tutorial in spanish provided by Unrecord:


    Mod review and installation tutorial in french provided by clem1999:


    Showcase video and Smart Moving 1.2.5 multiplayer tutorial made by SCMowns:


    Smart Moving 1.4.7 Mac installation tutorial made by MinecraftCookiesModding:




    More videos:

    Show off video made by The_Cawkav:


    Christmas video made by Yogpod:


    Action video made by EpicWeirdoKid:


    Mod review in italian provided by VentilaX:



    Other Videos:

    Smart Moving 1.0.0 multiplayer tutorial made by Dr_Breadgun:


    MC Mod Showcase made by MinecraftToday:


    minecraft SMART MOVING MOD spotlight made by MegaGhostSpy:


    Mod Spotlight made by twistedright:


    Mod Review made by OhmightyMagpie:


    Mod Review made by JKapFilms:



    Mod Spotlight made by DigitalPork:


    Showcase video in polish made by PolskiPingwin:


    Older Videos:

    Superman parody made by ukjamietuk:m

    Demonstration video made by Failboat103:


    Best Minecraft Beta 1.7.3 Mods made by minecraftturtle:


    Demonstraction video made by MCModSpotlight suggested by Fredward:



    Posted in: Minecraft Mods
  • View Sphax84's Profile

    1021

    Jun 12, 2011
    Sphax84 posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Sphax PureBDcraft

    (all versions for Minecraft Java Edition available on bdcraft.net)


    READ THIS FIRST
    1) By downloading/using this texturepack, you agree&validate the associated terms of use (see below).
    2) Use a fresh version of Minecraft (Optifine is recommended but not required)
    3) Before reporting a problem or asking for support, check the forum!

    Designed to let you play Minecraft as if you were in a Comic book!
    Note: This pack is available in all resolutions from 16x to 512x. The recommended resolution is 128x. Use the one which fit your computer!


    Minecraft 1.14

    Minecraft 1.12

    Minecraft 1.12

    Minecraft 1.11



    PureBDcraft Preview on BDcraft.net: BDcraft preview - screenshots




    PureBDcraft is 100% complete!

    It has HD Comic Book styled textures for all the features available in Vanilla Minecraft (and more if you are using Optifine). If you use one or more Mods, PureBDcraft can also be used thanks to more than 100 Mods Patches available on BDcraft.net.

    You have all blocks, items, mobs, armors, GUI, particles, entities, logos, animations, skins and even 3D models for some Blocks and some Items!


    Before you can download PureBDcraft you must accept the following simple Terms of Use:

    • PureBDcraft is a resourcepack containing many different files; mainly textures in PNG format and 3D models in JSON format.
    • PureBDcraft has been tested as much as possible, but it may contain bugs. If you find one, you can report it on the forum.
    • PureBDcraft has been scanned for viruses and malware and does not contain any (resourcepacks do not contain any executable files).
    • PureBDcraft is downloadable only if you use the official links available on this page.
    • In the unlikely event the pack causes damage to your computer BDcraft takes no responsibility for any damage rendered.
    • BDcraft reserves the right to update these Terms of Use at any time without notice to you.

    As a user of PureBDcraft you agree that you ARE authorised to:

    • decompile, alter and remix PureBDcraft for personal use if, and only if, you do not share the altered pack publicly.
    • decompile, alter and remix PureBDcraft for exclusive use in online videos if, and only if, you do not share the altered pack publicly and you add due credits in the video description (with a working link to BDcraft.net):
    • “PureBDcraft ResourcePack by https://bdcraft.net”.
    • monetize online videos using PureBDcraft if, and only if, you do not share the altered publicly and you add due credits in the video description (with a working link to BDcraft.net):
    • “PureBDcraft ResourcePack by https://bdcraft.net”.
    • decompile, alter and remix PureBDcraft for use in non-commercial software if, and only if, you add due credits in a visible place (with a working link to BDcraft.net):
    • “Textures/3D Models/Sounds from PureBDcraft ResourcePack by https://bdcraft.net”.
    • decompile, alter and remix PureBDcraft for use in other games (i.e. make a “port”) if, and only if, you do not monetize the work in any way and you add due credits in a visible place (with a working link to BDcraft.net):
    • “Textures/3D Models/Sounds from PureBDcraft ResourcePack by https://bdcraft.net”.
    • copy, alter and remix textures from PureBDcraft for Mods Patches (read this thread for details).

    For any other reason than those previously stated you agree you ARE NOT authorised to:

    • modify, copy, host, mirror, publish, transfer, license, distribute, transmit, sell, monetise, reproduce, alter, or decompile PureBDcraft.
    • create a remixpack using one or more files from PureBDcraft.



    • Ask anything on the dedicated forum: PureBDcraft forum

    The main resoucepack

    1. Open Minecraft and navigate to “Options” then “Resource Packs”.
    2. Click “Open resource pack folder”.
    3. Download the version of the pack for the version of Minecraft you’re playing and place the zip in your resourcepacks folder.
    4. Go back to Minecraft (you might need to exit the resourcepacks screen and re-open it).
    5. Click the pack to enable it.
    6. Click “Done” and wait for Minecraft to load the textures.
      • If the pack fails to load either assign more RAM to Minecraft or use lower resolution textures.


    Download Patches:

    • PureBDcraft supports more than 200 Mods (such as Dense Metals, Traverse, Aquaculture, Redstone Arsenal, IndustrialCraft², Wireless Pattern Terminal, EnderIO and a lot more)
    • PureBDcraft also supports compilations of Mods (such as "Roguelike Adventures and Dungeons", "All The Mods", "Dungeons, Dragons and Space Shuttles", "Forever Stranded", "The Galaxit Project" and a lot more too!).

    Thanks to official patches and the awesome BDcraft Community Patches released every week with a ton of new textures based on original PureBDcraft ones!



    Detailed Changelog - since the beginning



    If you like this pack and the BDcraft work, you can support us with one of those pictures in your forum signature:


    <a href="https://BDcraft.net"><img src="http://i.imgur.com/YPzNR.jpg"></a>



    <a href="https://BDcraft.net"><img src="http://i.imgur.com/YPzNR.jpg"></a>





    PureBDcraft is constantly updated with fine tuning, new features, alternatives and Mods support between each MC update. Feel free to post any comment, things you would like to change (or get an alternative) and things to add.

    If you want MORE from BDcraft:

    You have questions or want to share feedback and ideas?
    Check the BDcraft Forums

    You want more by supporting my work?
    Check the BDcraft Shop

    You still need more for your PC/Mac?
    Check the BDcraft wallpapers

    You want to play with PureBDcraft in real life?
    Check the PaperBDcraft (for young and old kids)

    You want to actively support us and remove all ads from our downloads?
    Become an official BDcraft Supporter


    Posted in: Resource Packs
  • View kingbdogz's Profile

    499

    Dec 25, 2011
    kingbdogz posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!
    Thread locked for this reason.







    Mock-up "CD Case" for the Aether! Created by our talented artist, The5.



    1.04_01 has arrived! 100's of Bug Fixes.


    Yes, the Aether collaboration mod has finally returned. The Aether Collaboration mod adds a whole new dimension called the "Aether" with various dungeons to explore, bosses to defeat, and rewards to reap!

    I know that many of you may have lost interest in the project because of the code freeze after 1.7.3, but considering how many updates and pre-releases that were getting pushed out by Notch and Jeb at the time, you cannot blame us for being so hesitant. Regardless, let's put the past behind us, and look to the future of the Aether's development! Finally, after months of wait, the mod is available to play in the latest version of Minecraft (Version 1.0) and has included some great new features.








    We as the dev team would like to thank you all for you patience with this update. Think of it as our christmas gift from us to you :) I hope you all enjoy, we worked hard to get this done in time.


    1.04 Pictures:









    For the latest information and images on future Aether updates:
    Follow us on Twitter or Facebook!


    1.04 Patch notes:

    - Added Crystal Trees. These trees can be found floating on small islands throughout the world. Some of the Crystal Leaves found on the trees contain White Apples.

    - Added White Apples which, when eaten, cure any poison for 6 seconds.

    - Swets now drop Swetty Balls. Swetty Balls can be right clicked onto Aether Dirt to grow it into Aether Grass.

    - Made Christmas Trees slightly rarer. You can also turn off their generation by setting the "christmasContent" variable to "false" in the Aether config file.

    - Aether Grass can now be enchanted by right clicking it with Ambrosium Shards. Enchanted Aether Grass increases the quantity dropped by crops that are planted on them (at the moment this only applies for Berry Bushes since they are the only "Crop" type block in the Aether).

    - Berry Bushes now drop 0-2 Blue Berries. This means you have a chance to recieve no Berries when harvesting them. Planting Bush Stems on Enchanted Grass changes the drop rate to 1-3.

    - Blue Berries, Ginger Bread Man, and Candy Cane food items now heal 1 full hunger bar instead of half a hunger bar.

    - Fixed issues with Dungeon Loot Chests. Using a Key on them also no longer consumes it.

    - Fixed transparency issues with Christmas Tree leaves.

    - Fixed a crash where if you created a new World it would output an error "Already Decorating!"

    - Fixed a bug where exiting a world while in the Aether would create a "Second Aether" and then teleport you back to the same coordinates in the Overworld, often suffocating your character in the main menu.

    - Fixed a bug where shift-clicking while in the Altar would crash and corrupt your save.

    - Fixed a bug where Beds would not place correctly in the Aether.

    - Fixed Sapling drop rate from Golden Oaks and Skyroot Trees.

    - Added leaf decay to Christmas Trees.

    - Added golden particle effects to Golden Oak trees.

    - Fixed a bug where, while another block was on top of it, Grass would change its metadata into something ridiculous instead of changing it to a Dirt block.

    - Fixed a bug where Skyroot Swords used a normal Wooden Sword sprite.

    - Fixed a bug where players bodies would stay behind after death.

    - Fixed Cloud Parachute entities not using proper texture.

    - Fixed Lightning Knives using a Gold Ingot sprite instead of its proper sprite.

    - Fixed a bug where White Moa Eggs would be slightly blue.

    - Fixed Aether Shovels not picking up Snowballs from Snow patches.

    - Fixed the Slider Boss's eye brightness.

    - Fixed a bug where Aether Dirt would have no name.

    - Fixed Skyroot Leaves dropping Leaf Blocks.

    - Healing Stones now have a gradual health regeneration effect, and no longer heal instantly.

    - Fixed a bug where Berry Bushes would get removed from chunks and the drops would spawn at the players head.

    - Fixed a bug where Presents would randomly explode.

    - TNT from Presents no longer destroys terrain.

    - Fixed Mob pack-sizes and rarity.

    - Changed Berry Bush generation. Now generates in larger groups.

    - Fixed a bug where it would snow and rain in the Aether.

    - Fixed a bug where the console would list the Trivia mod and Aether mod as 1.7.3.

    - Lava now turns into Aerogel instead of Obsidian when placed in the Aether.

    - Changed animal movement weighting so that its optimized for the Aether terrain.

    - Fixed Aether sounds not working.

    - Fixed a graphical error where White Flowers and Purple Flowers had switched sprites.

    - Fixed Lore duplication glitch where you could replicate items.

    - Removed the unnecessary edit in GuiInGame.



    1.03 Patch notes:

    - Ambrosium no longer heals nor replenishes hunger.

    - The Enchanter has been renamed to the Altar. In the future, it will get a complete redesign which will hopefully differentiate it from other work stations.

    - Flying Pigs now only drop Raw Pork, and no longer drop Feathers.

    - New Blue Berry bushes have been added to the mod. They will commonly generate around the Aether, and when destroyed will reward you with a random amount of Blue Berries. Blue Berries heal half a heart. In the Bush's place, a Bush Stem will stand there and over time grow back into another Blue Berry Bush. This means that you could, if desired, make a farm of Blue Berry bushes!

    - New Festive Tree! These trees can sometimes be seen in the masses, but other times very rarely. They emit snow particles around them, freezing over entire lands!

    - Present Block added! These Presents can be found underneath and around Festive Trees. Don't be fooled though: these presents may seem friendly but they (upon random chance) can either turn out bad or turn out very good for the receiver. Be careful but don't be hesitant! ;)

    - Added 3 new secret items!

    - Added 1 new music piece to the Aether soundtrack, composed by the talented Emile!

    - Invisibility Capes improved significantly. While worn, mobs can no longer see you unless you swing your fist/sword, making it a very useful tool indeed!

    - Temporarily removed main menu music and the quick load feature. Sorry guys! They will be back very soon :)




    WARNING:

    - There is no guarantee that older Aether maps will still work with the latest version of the mod.

    - The leap from 1.7.3 to 1.0 in one big swoop was huge for us, and as a result THERE WILL BE BUGS HERE AND THERE. Please just keep that in mind and inform us of any you find, and we will destroy them as quickly as we can.



    CLICK TO DOWNLOAD




    Install Instructions:



    This is a step-by-step process to install The Aether Collaboration mod Version 1.04 by Kingbdogz, Shockah, Kodaichi, Flan, _303, and Saspiron. Follow closely! This version of the Aether uses and is prepackaged with the ForgeAPI.

    This mod is compatible with Version 1.0.0 of Minecraft, and requires the following API/Mods in order to successfully run:

    - "Modloader" By Risugami - Download Modloader
    - "ModloaderMP" Created By SDK/Updated By Flan - Download ModloaderMP
    - "Audio Mod" By Risugami - Download AudioMod
    - "PlayerAPI" Created By Flan/Updated By Divisor - Download PAPI
    - "ShockAhPI" By Shockah - Download SAPI

    The list is quite long but this ensures that maximum compatibility is allowed between the Aether and various other mods.

    Once you have installed the above mods, you can install the Aether:


    1. First of all, go to your start menu. If you have Windows 7 there should already be a search bar there. If you use Windows XP, find a program on the side called "Run" and open it. Once you've clicked on the search bar, type in %appdata%

    2. This should open up a folder called Roaming with a bunch folders inside. On the very top should be a folder called ".minecraft". Open it. Once inside, open another folder called "bin", and then open the "minecraft.jar" file with Winrar.

    3. Now, go back to the "Aether_1.04" folder then "Jars" folder that you downloaded before. Inside there should be a bunch of folders and files. Drag them into the "minecraft.jar" you opened up recently with Winrar and press yes if it asks you to replace some files. Once done, delete the folder inside called "META-INF".

    4. After that, you must go back to the original ".minecraft" folder that you were in before the "bin" folder. Once you are inside that folder, go back to the "Aether_1.04" folder and drag both the "resources" folder into ".minecraft". Press yes if it asks you to merge any folders.

    5. Close down all the windows and start up Minecraft. Wait a while, and if it ends up black screening then you have a problem. If not, then enjoy!


    If you happen to use Too Many Items (commonly known as TMI), it must be noted that you must install it AFTER you've installed the Aether, otherwise it will not work correctly.


    Thanks for the patience!

    ~ The Aether Dev Team ~


    Having troubles? Installation didn't work? Let DirtyMoDz7s guide you through step by step! Watch the video below:






    This mod has literally taken 4-5 months of SOLID development to come to fruition, and we have wasted thousands of hours of our free time to complete this mod. A good way of saying thank you to the developers is to not only download the mod and support the project, but donating a bit of spare money really helps motivate us. Like I said, this project has been developed for an insanely long time, the donations would be VERY much appreciated for our hard work. Thanks!








    OLD INFO BELOW






    Hello everyone!


    Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer. :)

    If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:






    IMPORTANT INFORMATION:

    The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!

    ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.

    There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.




    We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts! :)



    The Aether mod V1.02 requires ModLoader, AudioMod, PlayerAPI, and ShockAhPI r5.1.


    Aether Mod Download - V1.02


    New SinglePlayerCommands Patch out!

    To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:

    Download SPC Patch

    Enjoy!



    Stay Tuned ;)


    HOW TO INSTALL VIDEO - STEP BY STEP (V1.01, these videos are outdated!):


    Thanks to DirtyMoDz7s for the video!


    Thanks to RZGamez for the video!



    It's finally here...

    One of the biggest projects in Minecraft Modding history is now completed. Five very well-known and talented modders (Kingbdogz, Kodaichi, Shockah, Flan and 303) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still quite peaceful, and a normal day in the Aether is the equivalent of three days on the surface.


    Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.


    The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping sentries which await watchfully. They can be found in the sides of massive floating islands, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.


    Dungeons have three levels of difficulty. Bronze, Silver and Gold; Bronze being the easiest, and Gold being the hardest. This means that the Bronze Dungeon will be easier to handle, but the Dungeon will only yield "good" items. Silver Dungeons are slightly harder, and reward you with much better unique items. Gold Dungeons are extremely hard, but you will be rewarded with incredibly powerful items. These unique rewards CANNOT be obtained any other way.


    Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.


    Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.


    The Portal to the Aether is made out of a Glowstone Frame, and can be activated with a Bucket of Water!























    Support the Aether Mod!



    Just copy the code below and insert it into your signature.



    [url=http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v100/][img]http://i.imgur.com/I4yFO.png[/img][/url]


    Alternative Banners (Credits to Kanza and Divinux!):



    [url=http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v100/][img]http://img215.imageshack.us/img215/2656/altsupportbanner.png[/img][/url]




    [url=][img]http://i.imgur.com/GvPTT.png[/img][/url]




    [url=][img]http://i.imgur.com/Aio1g.png[/img][/url]




    [url=h][img]http://i.imgur.com/rL0P3.png[/img][/url]




    Credits:

    - Hozz (for helping me with some Sprites)
    - Firehazurd (for the idea of flying whales and moas)
    - GreyAcumen + Community (for the idea of the Aether!)
    - Kanza and Divinux for the alternate support banners.

    ~ Stay Tuned ~
    Posted in: Minecraft Mods
  • View Nerd_Boy's Profile

    428

    Dec 26, 2011
    Nerd_Boy posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued


    Table of Contents
    • [goto='News']News & Announcements[/goto]
    • [goto='Mechanics']Mod Mechanics[/goto]
      • [goto='Weapon System']Weapon System[/goto]
      • [goto='Weapons']New Weapons[/goto]
      • [goto='Shields']Shields[/goto]
      • [goto='Armour']Armour[/goto]
      • [goto='Quiver']Quiver[/goto]
      • [goto='Decorations']Decorations[/goto]
      • [goto='Updates']Mod Updates[/goto]
    • [goto='Download']Download & Installation Instructions[/goto]
    • [goto='Videos']Videos[/goto]
    • [goto='Bugs and FAQ']FAQ, Bugs & Compatibilitys[/goto]
      • [goto='FAQ']FAQ[/goto]
      • [goto='Bugs']Current Bugs[/goto]
      • [goto='Comp']Compatibilities[/goto]
      • [goto='Crashes']Common Crashes[/goto]
    • [goto='Texture Packs']Texture Packs[/goto]
    • [goto='Banners']Support Banners[/goto]
    • [goto='











    • future
      ']Planed Features[/goto]

    News & Announcements


    Discontinuation of Battlegear 29/10/2012

    I am officially announcing the discontinuation of this mod. The fact is, I have just lost interest in the mod. This is partly due to the fact that the changes in 1.3 required me to essentially go back and start from scratch with many of the features, and even drop some of those features you guys have come to love. I am not blaming the 1.3 update, I just feel it is time to move on.

    But fear not, there is an alternative. Please go over and have a look at JadeKnightblazer's Asguard Shield Mod. Over the coming weeks Jade and I will be working close together to integrate some of the code from this mod (mainly how I render shields in the offhand) into his mod. I see this is a win/win/win. A win for me because a small part of Battlegear can live on in Jade's mod while having the free time to work on my new project. A win for Jade as he can use some of this code to help make his mod really stand out and possibly also learn some of the rendering code. And a win for you guys as you still get a very functional and aesthetically pleasing shield mod.

    I would also like to thank you guys, my fans for helping make what this mod what it is today. There are some of you who have been following this topic for a very long time (some from when the mod was just a shielding mod) and some who have only been following recently. But through your comments, suggestions and bug reports you have helped me turn the mod into something I never expected when I began coding it all those months ago. So I would like to say thank you.

    Finally, for any of those who would like to continue following my work. I have created a new topic for Mine & Blade: Commander. For those that do not know, Mine & Blade: Commander is a new mod I am creating (or re-creating) that will allow you to create, customize and order an army made by NPCs. I will be using some of the features developed for this mod for the NPCs in M&B:Commander (eg sheathing & shield rendering). Right now I have only the basic rendering, customization and spawning of the 1st unit (The militia) which has over a mind boggling 20,000 different customization combinations. At the time of writing there is currently no download avaliable as the soldiers do little more than just stand there. However I will provide one if there is a high demand of people wanting to use the bots to populate a world simply for atmosphere. Also expect a video demonstration soon showing off the Spawing interface as well as the customization in action.

    RIP: Mine & Blade Battlegear 29/12/2011 - 29/10/2012

    Thankyou all again

    nerd-boy


    [goto='TOC']Go Back to the Table of Contents[/goto]


    Mod Mechanics
    Weapon System

    Mine & Blade: Battlegear implements an entirely new weapon system to minecraft. Pressing the 'I' button or clicking your player character in the Inventory screen will bring up the Weapon Inventory Screen.


    Weapons can be placed in the main hand or off hand slots. These weapons will be displayed on your player model when you go into 3rd person view. Weapons can be switched between sheathed and drawn by pressing the 'R' Key


    The 3 different weapon sets can be switched using the mouse wheel.

    Items displayed in the following table are able to be placed in the weapon slots. There is an option in the config file to allow the use of weapons from other mods.


    [goto='TOC']Go Back to the Table of Contents[/goto]

    New Weapons
    Mine & Blade: Battlegear adds a number of new weapons to the game.

    The Waraxe
    The waraxe has the special ability of having a chance to cause 150% damage to mobs. Red sparks will fly around the mob to indicate extra damage.



    The Mace
    The mace has the special ability of having a chance to cause a 3 second stun to enemy mobs. Blue sparks will fly around the mob to indicate stuns.





    The Quaterstaff/Spear
    The spear sacrifices some of the power of the sword for increased range



    *Note: The spears must be made with a undamaged quaterstaff.

    Minecraft Forge Installed Only
    When used with Minecraft Forge the spear takes advantage of a custom renderer

    [goto='TOC']Go Back to the Table of Contents[/goto]

    Shields
    Shields can be crated using wood, leather, iron, gold or diamond



    In addition iron, gold & diamond shields can be painted. Painting is preformed by combining any iron, gold or diamond shield with the dye of your choice. Painting will retain the current shields damage and enchantments With Minecraft Forge Installed Only


    Note that this is just an example.
    Painting can be done with any dye and any iron, gold or diamond shield in a shapeless recipie

    Shield Blocking
    When a shield is equipped shield blocking is activated by holding the right mouse button. While in blocking mode, all damage from mobs is ignored from the front 180 degree arc. In addition movement speed is slowed. Blocking mode cannot be sustained indefinitely as it drains your "blocking timer" based on the shield you are using. The blocking timer apears in the bottom left corner. Using a sword while blocking will make the bar go down slower (by 25%).

    Shield Bashing
    While blocking you are unable to attack, instead if an opponent is in front of you you can bash him with your shield by pressing the attack button (default left mouse button). The shield bash will cause no damage to your enemy but will instead knock them back. This consumes 1/3 of your block stamina bar

    Shield Enchantments
    Shields can be enchanted in the same way as armour. The enchantments however have very different effects.
    • Protection
      • Protection I - Can block for 50% longer & shield bash take 25% of the bar (normal 33%)
      • Protection II - Double Block Time
      • Protection III - Infinite Block Time
      • Protection IV - Infinite Block Time & No Shield Bash Penelty
    • Fire Protection
      • Fire Protection I - Take 1/2 damage from Fire sources while blocking
      • Fire Protection II - Take no damage from fire sources while blocking
      • Fire Protection III - Take no damage from fire sources while blocking & 25% chance enemy will be set on fire (3 seconds)
      • Fire Protection IV - Take no damage from fire sources while blocking & 50% chance enemy will be set on fire (3 seconds)
    • Blast Protection
      • Blast Protection I - Take 25% damage from Explosions sources while blocking
      • Blast Protection II - Take no damage from Explosions sources while blocking
      • Blast Protection III - Take no damage from Explosions sources while blocking. A sucessfull block of an explosion will chage the shield. The charge is released as a powerful attack (damage = 1/2 explosion damage) upon the next successful shield bash. Changing shields will de-charge the shield
      • Blast Protection IV - As above but the full damage is released
    • Projectile Protection
      • Projectile Protection I - Gain the ability to block all projectiles (including ghast fireballs)
      • Projectile Protection II - 25 % chance of reflecting enemy projectiles
      • Projectile Protection III - 50 % chance of reflecting enemy projectiles
      • Projectile Protection IV - all enemy projectiles are reflected
    [goto='TOC']Go Back to the Table of Contents[/goto]

    Armour

    Chain Armour
    Mine & Blade: Battlegear introduces a new (legal) way of obtaining chainmail armour. 2 chain links can be obtained by placing a single iron ingot in a crafting grid. Chain links can then be used to make chainmail armour


    Knight's Armour
    Knight's armour is a new armour set that has the protection and durability between that of iron and diamond armour. It however is quite expensive to make requiring a full set of iron and chain armour as well as a few blocks of wool.

    Knight armour comes in 16 different colours corresponding to the 16 different minecraft colours. Knight armour can also be dyed to change its colour.

















    Knight armour includes a plume on the helmet as well as a custom cape on the chestpiece.

    A full set of Knight's Armour will get a Matched Set Bonus. This will provide
    1. An extra shield of defence (making it as protect you as much as diamond)
    2. Shield bashes will cost 1/2 the amount of stamina.
    [goto='TOC']Go Back to the Table of Contents[/goto]

    Quiver(Minecraft Forge & renderPlayerAPI Only)
    Mine & Blade Battlegear introduce the quiver. The quiver is crafted as follows



    Placing the quiver in the quiver slot will open 4 new slots in your battle inventoy for arrows.



    Arrows will be taken from the arrow slots in preference to arrows in your inventory. In addition the number of arrows will be displayed in the battlemod hotbar. Finally, the quiver model is displayed on your back when holding a bow



    Decorations

    Banners (Minecraft Forge Only)

    Banners are the 1st of my purely decorative blocks. They come in 16 colours and can be placed on the ground (and will face you) or against a wall.

    Banners are created using 2 wool (of the same colour) blocks with a stick underneath

















    Banners can also be changed to any other colour using dye

    All the A song of Fire and Ice Inspired Banners



    [goto='TOC']Go Back to the Table of Contents[/goto]

    Updates
    Mine & Blade: Battlegear takes advantage of Vazkii''s amazing Mod Update Manager. This means whenever I issue an update, you will notified in game and linked to this page. You do not have to do anything else.

    Furthermore, to any modders out there you should really think about taking advantage of this API. Its extremely easy to set up (I did it in less than 5 minutes) and we really should get behind and support Vazkii's amazing work

    [goto='TOC']Go Back to the Table of Contents[/goto]


    Download & Installation Instructions
    • Download and install Minecraft Forge
      • You MUST use minecraft forge 3.3.7.135 or later
      • Make sure you delete the META-INF Folder from the jar
      • Also do not install Modloader after Forge, Minecraft Forge now contains it's own modloader that is backwards compatible.
    • Download and Install PlayerAPI
      • If using Single Player Commands, install the playerAPI-SPC patch
    • Download and Install Render PlayerAPI
      • This must be AFTER installation of Minecraft Forge
      • Make sure you have version 1.2 or newer
    • Check for any new [goto='News']announcements[/goto] on this post. This step is VERY important to prevent potential problems caused by updating to new versions
    • Read the [goto='FAQ']FAQ[/goto] the [goto='Bugs']Known Bugs[/goto] and the [goto='Comp']inompatibilities[/goto] sections.
    • Place the downloaded zip file in the mods directory in youre .minecraft directory
    • Take the fight to the creepers
    [goto='TOC']Go Back to the Table of Contents[/goto]


    Videos
    Review by stonecold913



    [goto='TOC']Go Back to the Table of Contents[/goto]


    FAQ, Bugs & Compatibilities

    FAQ
    Q: I found a bug, incompatible mod crash or blackscreen, what should I do?
    A: First Read and follow all of my crash 101 post.

    Next check if it has already been reported, please check both this page (under both bugs and incompatibilities), also could you please check posts at least 1 page back to avoid reposts. I will need
    1. A detailed discription of the problem
    2. What other mods you are using.
    3. Weather or not you are using minecraft forge and what version of Forge you are using.
    4. A crash log if Minecraft has crashed or Blackscreened (Very very very important)
      • If your minecraft does not display the error log, try using this .bat script. It will run minecraft and copy any hidden error reports to a new .txt document (opened in notepad)
    Note: If you do not provide ALL this, I will likely just ignore your post or report it as spam.

    Q: Where is the config file?
    A: The config file is located in the .minecraft/config directory under the name "MineAndBlade.cfg". It will be generated automatically when you first run the mod and will be opened by any text editor

    Q: Can you add weapons from another mod to be used in battlemode? Note
    A: Depending on how the mod is coded, some may already work. In most weapons from Balkons Weapon Mod will be flagged as weapons and therefore useable in battlemode.

    For weapons that do not work, there is an option in the config file to add the item ids of custom weapons. Adding item ids to the cofig file (currently named "Mine & Blade.ini" and generated after you have 1st run the mod) will flag items as weapons. Ids should be seperated by comma-space.

    The line to add ids to is this one
    [Battle Mode Settings]
    #Allows other items from mods to be used in battlemode
    ValidWeaponIDs=


    This however will not flag the weapons as duel wieldable, it will only allow them to be recognised as weapons and thus useable in battlemode. There is no way to make some weapons duel wieldable as they have a right click function.

    Note: There is a bug in the config file for the 2.8.0.1 version so this function currently does not work. It will be fixed again in the next version.

    Q: Why can I not dual wield all weapons (eg weapons from Balkons Weapon Mod)?
    A: The mod will scan any item flagged as a weapon. If that weapon has a special function on a right click (other than blocking) it will flag the weapon as non-dual wieldable. You will therefore not be able to use the weapon in your off hand, with a shield or with another weapon. This is so there is no coflict with a weapons right click function and CANNOT be changed.

    This is the reason you will never be able to dual wield many of Balkon's Weapons or certain gun mods which generall use the right mouse button to fire the weapon.

    Q: Where is the link to the Mine & Blade: Battlegear file?
    A: The link is right here. The beta for the next release can also be found on this post



    Sorry for all the secrecy, I have had many problems with people not reading the important parts of the main post. If you got this far I am happy that you have demonstrated your ability to read and (hopefully) follow basic instructions.

    Q: Can you add my idea for a weapon?
    A: No, This is not intended to be a weapon mod. It is quite unlikely I will add new weapons any time soon.

    Q: Can I use your mod as part of my mod pack?
    A: Yeah no problem, as long as you
    1. Credit me
    2. Link to this page
    3. Do not profit from my work (i.e. no adfy links)
    4. Keep it updated. I just don't want to have to deal with people reporting bugs I have fixed weeks ago
    5. PM me to let me know you are using it. I may not have a chance to reply and if you agree with all of these terms, I really don't mind and will not ask you to take it down. I just would like to know that you are using my mod.
    Q: Can I add texture pack support for your mod and if so can I use your textures as a base?
    A: Yeah no problem, go nuts. Post your work though so I can ohh & ahh at it ;)

    Q: When will SMP be ready?
    A: It will be ready when it is ready. I won't even start looking at SMP until after 1.3 is released. Even then it will take me a long time to get everything working.

    Q: Why can't I see offhand weapons in 3rd person?
    A: You installed likely installed minecraft forge after RenderPlayerAPI. RenderPlayerAPI MUST be installed AFTER Minecraft Forge. Alternitvly, you may have a conflicting mod, if you are 100% sure you have done the correct order of instalation it may be a conflicting mod, please post a incompatiblity report (make sure you include every mod, api and patch used)

    Q: Why did you just report me?
    A: I have begun reporting everyone who posts questions that are answered in this post as spam. I am sick and tired of re-answering the exact same questions that are answered here.

    Q: I love your mod, how can I donate?
    A: Please do not donate, I do not do this to make money in any form (which is why I don't use adfy links). If you do have your heart set on donations, please send you money to one of the many worthy charities, they could do many greater things with the money.















    [goto='TOC']Go Back to the Table of Contents[/goto]

    Current Bugs

    Confirmed
    • Anything to do with SMP. Uninstall the mod before connecting to a SMP server. (fixed in beta 3)
    • Shift clicking weapons/tools in the weapon equip interface will crash the game(fixed in beta)
    • When blocking with a bow on your back, the bow will draw (fixed in beta)
    • Custom Weapons in "battlemode" are not recognised (fixed in beta)
    [goto='TOC']Go Back to the Table of Contents[/goto]

    Compatibilities

    Mine & Blade: Battlegear is know to be incompatible with the following and will likely cause Minecraft to crash
    • Anything that is incompatible with PlayerAPI
      • There is a compatibility fix for PlayerAPI and SPC here. Please read the instalation instructions for the patch
    • Anything incompatible with Minecraft Forge
      • One example of this is Elemental Arrows. As a rule of thumb try to keep away from mods that edit base classes.
    • Portalgun mod: Strange way of getting the player inventory causing a crash
    • Keep Items: We both use the same method to make our changes to the inventory, resulting in each mod constantly replacing the ineventory eventually resulting in a crash.
    The Following mods are known to have minor issues with Mine & Blade: Battlegear but are still playable
    • Dynamic Lights: Torches held in the offhand do not currently give off light
    • More Enchanting: Shields with protection enchantement higher than 4 will not function correctly
    • Tropicraft: Offhand weapons do no render in 3rd person
    • Armor Stand Mod: Only black knight's armor will be displayed
    • There will likely be some issues with mods that either edit the player model in some form, or preform special rendering with the weapons.
    • Aether Mod:
      • Block Id conflict (change it in a config)
      • ​Their custom interface does not work (fixed in beta)
      • Sky sometimes turns brown (maybe fixed in beta)
      • Aether accessorys do not display (fixed in beta)
      • My GUI doesn't display (sometimes) (fixed in beta)
    [goto='TOC']Go Back to the Table of Contents[/goto]

    Common Crashes

    If you have a crash please check if any of these apply before posting

    Conflicting Block Ids
    Crashes with "java.lang.IllegalArgumentException: Slot 211 is already occupied by...."
    Example

    5 mods loaded
    Minecraft Forge 3.2.5.120
    FML v2.2.17.117
    Forge Mod Loader version 2.2.17.117 for Minecraft 1.2.5
    mod_MinecraftForge : Initialized (minecraft.jar)
    mod_JammyFurniture : Initialized (1.2.5_Jammy_Furniture_Mod_Client_V3.6.zip)
    Mine & Blade: Battlegear - 2.7.7.1 : Pre-initialized ([1.2.5] Mine & Blade Battlegear - 2.7.7.1.zip)
    mod_UpdateManager : Pre-initialized ([1.2.5] Mine & Blade Battlegear - 2.7.7.1.zip)
    mod_Armor : Pre-initialized (ArmorStand.zip)

    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 96fc7838 --------
    Generated 12/06/12 1:46 AM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_04, Oracle Corporation
    VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 5570 version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.IllegalArgumentException: Slot 211 is already occupied by [email protected] when adding [email protected]
    at pb.<init>(Block.java:249)
    at pb.<init>(Block.java:281)
    at agy.<init>(BlockContainer.java:13)
    at mine_and_blade.heraldry.BlockBanner.<init>(BlockBanner.java:29)
    at mine_and_blade.heraldry.BlockBanner_Forge.<init>(BlockBanner_Forge.java:9)
    at mine_and_blade.heraldry.HeraldryForgeInitialiser.initlaliseBanner(HeraldryForgeInitialiser.java:16)
    at mod_MineAndBlade.load(mod_MineAndBlade.java:356)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:319)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:262)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:591)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:229)
    at net.minecraft.client.Minecraft.a(Minecraft.java:426)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 4721735d ----------

    This just means that you have a block ID conflict. Go to the config file (Location is .minecraft/config/Mine and Blade.conf) and change the number next to the BannerID variable to something else (between about 200 & 250) until you no longer get a crash.

    Impropper Instalation

    Crashes with "java.lang.NoClassDefFoundError: PlayerBase"

    Example

    Mods loaded: 5
    ModLoader 1.2.5
    mod_ModLoaderMp 1.2.5v1
    mod_MinecraftForge 3.2.3.108
    mod_SinglePlayerCommands 6.0 for SPC 3.2.2
    mod_UpdateManager by Vazkii. Version 1.2
    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 617e37b9 --------
    Generated 6/6/12 2:12 PM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_30, Sun Microsystems Inc.
    VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6530D version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.NoClassDefFoundError: PlayerBase
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at mod_SinglePlayerCommands.modsLoaded(mod_SinglePlayerCommands.java:13)
    at ModLoader.init(ModLoader.java:899)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: PlayerBase
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 19 more
    --- END ERROR REPORT 78a94615 ----------

    You didn't install PlayerAPI. Next time actually READ and FOLLOW the installation instructions.


    Texture Packs
    My x64 HD pack (based off misa's realistic texture pack)

    This is only a quick texture pack I whipped up to go along with the x64 pack I generally use (download). To isntall just extract the files into your favourite (x64 or higher) texture pack. Pleasew note that I am not the best texture artist. Others could do a much better than I at high res textures, I just wanted to give it a go.

    Pictures

    Soldier in blue Knight Armour holding a shield & mace, standing around banners


    [goto='TOC']Go Back to the Table of Contents[/goto]

    Support Banners


    Mine & Blade: Battlegear



    Achievement Banner (by Bacon_Master)


    [goto='TOC']Go Back to the Table of Contents[/goto]

    Planed features

    (May take a while)
    • SMP Version
      • This may take a while, please do not ask about it, it will be ready when it is ready
    [goto='TOC']Go Back to the Table of Contents[/goto]
    Posted in: Minecraft Mods
  • View mort112's Profile

    1

    Sep 4, 2012
    mort112 posted a message on [1.3.2] Wabamn's Mod v1.2
    You may or may not be aware that your redistributing textures that are copyrighted specifically the cobalt, jade and garnet sprites as well as the cobalt and jade ore blocks, they are pixel for pixel match for Redpower mods textures and thus fall under its copyright. I will redirect you to Eloraam's copyright notice here.
    Posted in: Minecraft Mods
  • View Nerd_Boy's Profile

    7

    Aug 31, 2012
    Nerd_Boy posted a message on Balkon's WeaponMod v1.14
    Guys, stop being so disrespectful. Balkon is not your slave. It takes a while to update, especially when you have real life commitments. Hell Balkon may just not be in the mood to code, and you know what, I don't blame him with all the disrespectfull "Update now" posts.


    Balkon cannot just snap his fingers and produce an update. Give him time and patience to produce a release that is up to his own high quality.

    P.s. SiRo22, I have reported you for your above post. Asking for updates is against the rules. Go read them before posting.
    Posted in: Minecraft Mods
  • View Rolin_Decair's Profile

    1

    Aug 28, 2012
    Rolin_Decair posted a message on Balkon's WeaponMod v1.14
    Showing your support for this mod is one thing, but it's against forum rules, and BalkondeurAlpha has even added it to the first page: don't beg for an update. It will be done when it is, and the modders have a life too. If Balkon is a student, he probably has classes starting up. Or it could be something else, and updating can take time. And if he decides to read through here looking for suggestions, reading through a bunch of post asking for an update just wastes his time.

    As far as bolt action rifles, the musket is balanced because it's inaccurate at long ranges, and takes a long time to reload. If you make it as accurate as a rifle, and give it a five round magazine and a shorter reload time, then it becomes completely overpowered and doesn't fit in with the rest of the mod. And just adding flint and steel is not a large enough price increase to balance that out. I can understand the appeal of such weapons, but they don't really have much place in this mod, at least in my opinion, with the kind of weapons already in it. Though it is ultimately up to BalkondeurAlpha.

    If a WWII experience is what you want, then there are plenty of mods for that out there. And plenty of modern weapon mods if a modern rifle is what you're looking for.
    Posted in: Minecraft Mods
  • View remembermekid0001's Profile

    24

    Aug 28, 2012
    remembermekid0001 posted a message on Decoration Blocks to Come; MineTV Episode 5
    "Oh no a skeleton broke into my house!"

    NOPE! Just Chuck Testa!
    Posted in: Minecraft News
  • View mxmmicro's Profile

    1

    Aug 27, 2012
    mxmmicro posted a message on Carrots or Wheat? (Controlling mounted pigs) Carrots Win!
    Quote from WildCreeper

    Also, I think saddles should become craftable.
    This would be good EDIT! actually i think it would be boring to craft them..... It makes the challenge of finding a Dungeon!
    Posted in: Future Updates
  • View whiteghoul's Profile

    2

    Aug 17, 2012
    whiteghoul posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    It works man...

    For those people does not works...

    Create a folder named "mods" and should like this ".minecraft/mods"
    And put ICBM and UE into ".minecraft/mods"

    Inside that bin folder you will see minecraft.jar
    The minecraft.jar located in ".minecraft/bin"
    Then the forge must be inside the minecraft.jar by opening it using a winrar..

    Drag the files of your Forge into minecraft.jar

    Then your done....

    Anyway how do i use Anti-Matter Bullet...
    What Gun should i use
    Posted in: Minecraft Mods
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • Next

Social Media

Services

Sign In

Help

Advertise

Resources

Terms of Service

Privacy Policy

Our Communities

  • MMO-Champion
  • HearthPwn
  • Minecraft Forum
  • Overframe
  • MTG Salvation
  • DiabloFans

© 2021 MagicFind, Inc. All rights reserved.

Mobile View