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    posted a message on [1.4.6] [Forge] TooManyPlants - 15 new plants, 19 new items!
    a mod for anyone who wishes that Minecraft had more in the way of naturally occurring botany and has somehow missed all of the other mods that already do that


    I lolled out loud, brother.
    Posted in: Minecraft Mods
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    posted a message on [1.5] The Runic Dust Mod [Mar14]
    One hundred pages? Huh. I had a very difficult time mustering the patience to find out what this mod does, and why I should be excited about it. But I did, and I am now. :) Billy the Goat, you made a very nice looking and feeling mod, and I am pleased at how well it integrates with my other mods.

    Thank you!
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    I've been watching, waiting for 1.4.7 -- I specifically wanted a liquid that damaged players who stood in it, like lava but something more interesting, like green acid. :)

    And now I have it! Thanks for your hard work!
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.1? (not 4)
    Research should be less of a resource sink and more of a "game".



    I think it should be both. It's VERY fun realizing that all the simple items you've hoarded are actually useful for transmutation.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.4.7/1.5.1][ThaumCraft3][Essentia Everything 2.3.2c] KeyBored Industries TC3 Addons
    Hey, man. :) You said a lot, and I want to share some thoughts with you!

    Quote from Eunomiac »
    (It's something I really hope pahimar adopts for EE3, which I've been worrying about since discovering its most basic tool lets you turn Iron Ingots into Ender Pearls at a 4:1 ratio.)


    I'm totally there with you. Over the course of that first day I found out, my heart just sunk and at the end of the day I uninstalled EE3. I love game design, and I wish I had complete control over EE3's transmutation web, and could bend it to my own tastes or someone similarly obsessed with challenge. :P

    Quote from Eunomiac »
    ...guidelines to rank the Aspects...


    I don't think ranks would do it. Instead, let's list the aspects and ask "Where would I get this aspect if I were playing solely with Thaumcraft?" Then, ensure any new ways we add of acquiring that aspect are either from the same mob/location, or much further along in the game (in terms of total time invested)

    Quote from Eunomiac »
    (IC2's Rubber is a great example: Imperito 2, Motus 2 makes it my go-to Golem source


    Direwolf20 mentioned this in his Let's Play today, and I also thought it was strange. I too suspect that perhaps this was added by Alblaka rather than Azanor. However, I also want to mention that Minecraft historically has a strange version of balance that is sometimes based around "finding out" especially good ways to get things done - especially things that you may want to do more and more toward "end-game".

    Most folks - myself as an example - won't realize how great rubber is for Golem crafting at first. They'll say "Man! Golems are a pain to craft! I wonder if there's an item with perfect essentia for building them."

    Thus, when we find out about Rubber, we get to feel a sense of pride and superiority over the past version of ourselves! This is part of what makes progression in games - especially Minecraft - fun.

    Quote from Eunomiac »
    Not to mention, requiring multiple Nether Stars in TC3 recipes is, in my humble opinion, a mistake on which I've harped many a time.)


    This is a perfect example of my above thoughts: You're in a pickle. There's no "good" way to get Nether Stars. But what if there is? What if you simply haven't put it together yet (or rather, haven't stumbled upon the concept while browsing the FTB reddit.) :P When you do, you'll be wiser and a better player. This will reinforce your obsession with Minecraft, hehe. Hint: I heard something about entities in Xycraft Tanks.

    Quote from Eunomiac »
    (That being said, Azanor is guilty of the same by making Blaze Powder easier to acquire than Cactus Green, despite having no apparent use for it in TC3.


    I haven't investigated Blaze Powders, but someone mentioned that this makes it easy to create EnderPouches (but not the necessary EnderChests). So far, this doesn't seem too balance-breaking, but you can remove those fire flowers from the game --safely and easily-- with the Custom Ore Generation mod IF you can get over it's steep learning curve. :)
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    fixed depth dimming when Depth Fog is OFF



    Whoaohh.... I think I inspired this. I feel special.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge][ModLoader] Mob Spawn Controls! Control Spawning! Increase SpawnCaps + Spawn Attempts! Mo'Creatures+ExtraBiomes S
    Simply can't get it to work with Mo' Creatures. Hope you'll update the OP when you get it fixed.

    Mo' Creatures with CMS turned Off, Vanilla options turned to Yes,

    I actually got a large bunch of horses to spawn in my ice wasteland, but since then I can't get anything from Mo' to spawn anywhere.

    Using Atmosmobs also - it works fine.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!


    This is what GregTech thinks of your QuickSilver. ;P

    Please rename it and - most importantly - remove it from the ore dictionary. QuickSilver is already in Thaumcraft (stupidly), and in GregTech in a realistic way.
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Wanted to say thank you for the Chest Transporter. I disagree with the design principles of the Portal mod, and I'm glad to have this simple mod that does exactly what I want without creating other balance issues.

    I wish the Chest Transporter could be used for Factorization Barrels too, but I understand pipes and tubes well enough now, and have the resources to make some back-up Tesseracts, to transport Barrels in the future.

    Thanks again!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7/1.5.1][ThaumCraft3][Essentia Everything 2.3.2c] KeyBored Industries TC3 Addons
    I disabled this mod after playing with it for a few days.

    My first clue it was too buggy for me to handle was it taking the Gold element off Lapis Lazuli, and treating it like a generic dust instead. In fact, a LOT of items are treated like generic dusts. Very small items, like GregTech's tiny piles of dust areworth 7 Metal and 1 Fractus, as are their larger counterparts.

    This seems like a systemic problem. I doubt you intentionally nerfed Lapis Lazuli. Maybe its an Item ID problem, or an Ore Dictionary problem, but until it's fixed I don't really want to see these big values on worthless items. :)
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from rdagles456
    Quote from snowyomen
    http://www.planetmin...fog-no-dimming/

    There's a mod currently that disables Depth Dimming, in addition to turning off the black void fog that Optifine is capable of.

    It isn't compatible with Optifine - it edits ban.class and in-game, this causes Water and other transparent blocks, like Portals to not render at all.

    Can we merge this feature into Optifine? Can I merge it myself?


    I'd love to see this implemented too! Would make such a difference on those crazy-tall builds that start from un-vanilla-ry (yeah, it's a word... :P ) low heights.


    I'm glad I'm not the only one interested in this. :)
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    http://www.planetminecraft.com/mod/no-voidfog-no-dimming/

    There's a mod currently that disables Depth Dimming, in addition to turning off the black void fog that Optifine is capable of.

    It isn't compatible with Optifine - it edits ban.class and in-game, this causes Water and other transparent blocks, like Portals to not render at all.

    Can we merge this feature into Optifine? Can I merge it myself?
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] Vanilla with Sprinkles - Mods built to fit closely with the vanilla game (Last updated: 9/8)
    Dungeons & Loot for FORGE! \o/

    EDIT: Soul Shards compatibility is check.

    EDIT2: RedPower2's Vorpal enchantment doesn't work, though. After killing many cave spiders in survival, they simply won't drop their heads.

    EDIT3: Finally, there's this problem involving IC2:


    ---

    I came to say I've gotta disable Fancy Fences, as it's simply not workin' with FTB. Here's a few problems:

    - All the options involving wooden fences don't work (connectivity, jump-able), and I think Forestry is the culprit. I believe Forestry takes over wooden fences in order to add it's own colored varieties, and steals them from Fancy Fences.
    - Railcraft seems to add its own bunch of walls: Sandstone varieties, nether brick, etc...

    I'm over the jump-able option for fences, probably because fences are so useless as farm/animal protection right now, with mobs bugging through them (vanilla bug). =\

    I guess I'm saying I don't really fancy... Fancy Fences anymore. Toodle-oo! Thanks for all your hard work!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7/1.5.1][ThaumCraft3][Essentia Everything 2.3.2c] KeyBored Industries TC3 Addons
    I'm trying to understand the scope of this mod.

    If I understand correctly, this mod adds aspects to many mod items that didn't previously have aspects, *and that's it*, right?
    Posted in: Minecraft Mods
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