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    posted a message on [V1.5.2]Smith_61 Mods: DNDTextures
    Recent Updates
    I'm back with a new mod(DNDTextures)


    DNDTextures


    Requirements
    Forge

    Description
    This mod adds a few new abilities to the texture pack gui. The main addition is the ability to drag and drop texture packs contained in zip files into the screen. Once you let go it will automatically copy and install the texture pack into minecraft ready for you to select. The second addition is a new button. The new button labeled "Delete" lets you delete the selected texture pack from minecraft.

    Download
    Link Removed[1.5.2]


    Old Mods:
    These mods no longer work with the current version of minecraft. I will not update them to the current version of minecraft but I will keep them here if people still run these version


    Minecraft Extended

    This mod has mostly been relaced by additions into vanilla minecraft and by the Forge API. This will not be updated by me to current versions of minecraft.


    Requirements
    ModLoader
    PReader

    Don't you hate when you have conflicting block IDs or run out of Item or Block sprites. With this mod you will never have to worry about it again. This Adds/Changes...

    BlockIds to 1024 (Way to many blocks in my opinion but oh well)
    Alternate terrain.pngs can be added for each mod (Alot of thanks goes to Cryect(AdventureCraft) for his terrain.png fix and allowing me to base this off of it.)
    Item sprite overrides for indexs above 256 (Adds more then enough sprites for items)
    Item Render hooks (For when you want something special to show for your item or block)

    Be warned this does change the way chunks save. Although it won't cause the save to not be playable you still want to make backups. ItemIds are now higher to compensate for new Blockids. This is also not compatible with any mods that change these classes. To modders the World class is unedited you just need to compile yours against the new Chunk class. This is still pretty much a work in progress, I think all bugs are gone but i'm not 100% sure.

    This is compatible with old saves. It uses the same format as the old saves just expanding it when it goes above 256. Be warned your items will more then likely be long gone. Looking into a fix for this after the water fix.


    Download
    MCExtended V0.7_07
    SAPI patch


    Old versions
    MCExtended V0.7_06 for MC 1.6.6
    MCExtended V0.7_04 MCV1.6.6
    Minecraft Extended V0.6_05
    Minecraft Extended V0.6_04
    Minecraft Extended V0.6_03
    Minecraft Extended V0.6
    Minecraft Extended V0.5




    Large Furnace


    Requirements
    PReader
    ModLoader

    Edits
    Unique classes




    This adds a new block called the Large Furnace. It is crafted by a furnace in the middle and iron Ingots surrounding it. When right clicked it will open a GUI that looks similar to the current furnace. Just with another output and another input. There is a small penalty for smelting two items at once and fuel will smelt slightly less.

    This also includes the furnace API. So don't worry about the class file they share.



    Timberrrrrr
    I did not come up with the idea of this mod. The idea first came from Ayutashi. I just updated it but plan to add more features to it.


    Requirements
    ModLoader

    Edits
    qv.class

    Version 0.1, now works differently in Version 0.2
    3jq5rZxkj88

    Video provided by snowyomen

    This mod takes down whole trees when you chop a log. With stone taking down a tree of height 5 counting the leaf block at the top, iron has a height of 6, and diamond has a height of 8. To balance this out I made it damage your item twice as much for each log and normally for each leaf block, so watch out.

    Old versions
    Timberrrrrr V0.2
    http://dl.dropbox.co... Mod System.zipTimberrrrr V0.2 for ModSystem
    Timberrr V0.1
    Timberrr V0.1 For Modsystem


    Gunpowder - For lack of better name

    Requirements
    PReader
    ModLoader V4

    Edits
    Unique classes


    This mod adds two new blocks to the game. One named Sulfur, one named Nitrate. When mined they will drop between 1-3 items. For sulfur it would be Sulfur, Nitrate would be Nitrate. They are fairly common and found below level 40 or so. With a sweet spot at around 25-30. The shape of the recipe to create gunpowder does not matter(It's shapeless). The only thing that matters is the amount which would be 4 Sulfur, 4 Nitrate, and 1 Coal. This will create 2 gunpowder

    BlockIDs
    Defaults are 112.
    If they do not work they are changeable in a property file located in your
    minecraft/mods/Smith_61_Mods.




    Tool Repair
    Requirements
    None

    Edits
    qe.class

    -----Pictures to come soon-----

    This mod allows you to repair tools and armor using the crafting table. It uses flint to repair them, with four flint for diamond, three for iron and gold, two for stone, and one for wood and leather.



    Furnace Api

    Requirements
    None

    Edits
    oy.class

    This is an Api that allows modders to use damaged items/blocks as valid ingredient or fuel. Meaning a modder can make it so that only green wool is a fuel but not the rest of the wools.

    There's three methods currently. I will probably add more later for different functions.
    The first method is one to add a new Ingredient to the furnace
    public static void addSmeltingRecipe(ItemStack input, ItemStack output);
    
    The second is one to add a new Ingredient that only smelts with select fuel.
    public static void addSmeltingRecipe(ItemStack input, ItemStack output, ItemStack... fuels);
    This does not add the fuel to the game if your using unique fuel. You will still need to add the fuel to the game using the third method
    
    The third one is to add a new fuel to the furnace.
    public static void addSmeltingFuel(ItemStack input, int smeltingamount);
    
    This is called before the other recipes so it can be also used to override recipes. It also now decreases and increases stack size right. Meaning you can have it smelt 64 items and return 1 or smelt 2 and return 40

    Posted in: Minecraft Mods
  • 1

    posted a message on [V1.5.2]Smith_61 Mods: DNDTextures
    Quote from Glett

    A creeper is a totally new organism, whereas nitrogen isn't new, it's a very real thing. It's like making a block that gives you fire when you mine it.


    Then nitrogen isn't new but a block of nitrogen is new. Minecraft isn't supposed to be completely realistic and currently there is no way to make an effective gas block in minecraft without much lag or editing of core minecraft code. So I made do with what I had.
    Posted in: Minecraft Mods
  • 1

    posted a message on Poll and discussion: use of adfly
    Quote from cheechako

    I find adfly distasteful. It is not the wait or the fact that it has ads. Sometimes I download from SourceForge which can also have those things. So, I stopped clicking on adfly links. It was that simple. There’s plenty of great stuff from people who don’t use adfly or allow the downloader to opt out.

    Maybe it is because I’m old, and remember when it was just the hobbyists that modded games, wrote tutorials and walk-throughs, and so on. There was no money to be made doing things like that; they did it because they enjoyed it and enjoyed sharing. At most, they wants a little fame and recognition. Maybe it is because I think some of the crap in Released Mods exists because of the lure of money. We’ve all seen fake mods that were obvious ploys to get adfly clicks.

    I understand that some people want to be rewarded for their efforts. I don't have a problem with that. But I especially applaud the people who just want to share - not only the modders, but the moderators, tutorial writers, and all the people who take the time to reply to the questions of others.

    Frankly, I find many of the arguments a joke. I’ve seen people flame modpack creators for making money off the work of others. Yet I’ve also seen other people flame modders for making money off mods, to which the modders respond, “I’m making money off the traffic, not the mod.”

    Note: I’m opposed to modpacks for legitimate reasons: feedback, bug reports, and so on.

    I’ve also seen people point out that Mojang allows us to “make money off of plug-ins (mods)”. They often tack ‘mods’ on like that. I really wish they would post a link to this information, because I cannot find it.



    Is that what they mean? To me, a plug-in adds (files) to software, while a mod modifies the software. Of course, it is up to Mojang to define those terms.

    Why is it that everyone ignores the "One Major Rule"?



    (Emphasis mine.) While "plug-ins" is open to interpretation, I think the One Major Rule is pretty clear. However, Mojang doesn't seem to care that a lot of mods (posted here and elsewhere) violate that rule, so I don't care either. I'll continue to download cool (and possibly illegal) mods, but I won't use adfly.

    I’m not a modder, but I am working on something that I may or may not release. If I do, I’ll use dropbox. I also won’t copyright it if I violate the One Major Rule.




    You also notice that it says anything they've made. We are distributing our changes to their files. Modder's never claimed they are charging for notch's code. They're getting money for their code which is rightfully theirs. Plus the term "software" can mean different things. Since we are not distributing the entire minecraft.jar or launcher or the entire .minecraft folder we aren't distributing the software. We are distributing parts of the software. Which won't work if they don't have the whole software in the first place.


    Plugins in your term are not possible with minecraft currently. That means plugin can't mean what you are saying it is. Since why would notch copyright something that can't be made in the first place. Instead I think it means a mod to the game. Which gives modders the right to do what every they want with the things they have made for the game.
    Posted in: Administrators & Moderators
  • 2

    posted a message on Poll and discussion: use of adfly
    Quote from Read

    No, you don't. Non-creative derivative works fall under the original material copyright.



    i'm going off of minecraft's own copyright page. Which supercedes anyother copyright law out there. If his say's we can use his work that means we can even though another law says you can't.
    Posted in: Administrators & Moderators
  • 1

    posted a message on Poll and discussion: use of adfly
    Quote from Read

    Nice straw man, you took "If a company doesn't do a sufficient job of vetting what they provide, they shouldn't be operating' and turned it into "IF ANYONE MAKES A MISTAKE THEY SHOULDN'T BE OPERATING" which isn't what I was saying. Go argue with yourself somewhere else.


    Companies are run by people are they not. I was backing up the part where everything is a risk and yet no one is yelling to take down toyota or that we shouldn't step out our doors anymore. Ever heard of a comparison. I doubt it with the type of evidence you've brought to the table
    Posted in: Administrators & Moderators
  • 2

    posted a message on Poll and discussion: use of adfly
    Quote from Read

    If that system gets to the point where the majority of the ads on adfly are reputable or safe and they don't lapse, it would be a different issue but there isn't any evidence to support that.
    This also ignores the fact that modders are profiting off of a derivative work, something they own but don't have copyright over.


    Actually we do have copyright over code we have written even if its based on code we haven't written.
    Posted in: Administrators & Moderators
  • 2

    posted a message on Poll and discussion: use of adfly
    Quote from Read

    The fact is that, even if as you claim, adfly has been removing ads /when/ you complain about it. They aren't taking the time to vet the ads themselves. If a company was selling defective products and it fixed the defects after someone died as a result, it wouldn't be okay because they responded to the claim. It would still be wrong because they didn't take the time to check for defects. In the case of adfly, even though they don't produce the ads they do serve them and so that responsibility falls on them.


    toyota. They had defective cars yet they still sold them. They recalled the cars and fixed them. Kinda how the whole world works. Does that mean every country should disallow the use or toyota cars because they didn't stop all defects. No. Your point is based on the idea that humans never make mistakes. Which is entirely untrue. There is a risk with everything that it will be defective, have bugs, or have viruses and malware. Does that mean we should stop doing everything since there's that small chance something could happen. You could die just by stepping outside your door. Does that mean you should not step out your door anymore. Its the same thing with adf.ly. You can get viruses albiet a very chance.
    Posted in: Administrators & Moderators
  • 1

    posted a message on [V1.5.2]Smith_61 Mods: DNDTextures
    Quote from Cheesemyster137

    There is no error report I can use, it appears for about half a second, then it dissappears and minecraft black screens. So is it an install error?


    Use the .bat posted several times throughout this thread
    Posted in: Minecraft Mods
  • 1

    posted a message on [V1.5.2]Smith_61 Mods: DNDTextures
    Quote from RichardG867

    MCE is broken for me. In any install order, I still get the no item sprite indices left error:






    You didn't install it right. My mod needs to go after modLoader and in the Minecraft.jar.
    Posted in: Minecraft Mods
  • 1

    posted a message on [V1.5.2]Smith_61 Mods: DNDTextures
    Quote from Fire_Proof

    Could anyone tell me, why i enter this "debug mode" when i launch minecraft, with minecraft extended installed? It's really irritating, as the sprite limit is holding me back from flooding my smp server with tons of mods :tongue.gif:



    Turn off the BlockIds+ and you can play on the server.
    Posted in: Minecraft Mods
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