@Smashbi121 - I'm sorry, I feel like an idiot. It was your dA OC
@Kasolly - No, I don't do weapons on the back
@Kuu - NOPE
@Dragoon - NOPE
@Painsucker - You don't seem to get that these skins have been done before.
@iJames - NOPE
@KingsID - SuperNOPE
@Xemios - Everytime I talk to you, you always think I'm mad at you. ATTENTION TO ALL PEOPLE I TALK TO = I'm not mad or irritated with you unless you really start pushing it. Its more annoying to complain or worry about someone disliking you/being mad at you than to actually poke them. I'll do the signature, but please note that I'm not mad at you, or anyone. If I am, I will say "gtfo" and block you. Only one or two people have ever gotten that from me
@JW - NOPE
@The second NOPE
@biz and adebar - This is the superior "rule breaking" video
@ditto - maybe
SKINS
-Smashbi121
-Female Archer
-Suigintou (Rozen Maiden)
-Kurapika (Hunter X Hunter)
-Shakugana No Shana (SnS)
-Shakugana No Shana Christmas (SnS)
-Elf rouge
I don't see why the side grass is disabled on Fast in the first place, why isn't all biome coloring disabled if it slows you down. I would love to have more customizable graphics options.
Well, Fast gives you the "minimum" graphic level, meaning: gameplay + ugliness = fast.
I like the idea but yeah, bones will be too common then, rotten flesh is common since it's generally "useless" even though it can be used as an alternative dog food instead of using porkchops and the like for Wolves.
Having 0-2 Bones would actually defeat the purpose of your suggestion, so maybe 1-2 bones instead?
Maybe Skeletons should drop different parts then[ribcage, skulls, hand, pelvic bone].
Introduction This is just a concept I thought of from a long time ago, meaning "sea blocks/river block/spring block" would just be something to represent that concept(similar to a placeholder).
What is this so called "Sea Block"?
A "Sea Block" is a kind of fluid block similar to "Water Blocks",
only difference is, it's only generated on a predefined level(Ocean level),
it's physics however is exactly like the old water physics, which you can watch below:
Main Features
A Sea Block's behavior is similar to the video posted above, it could flood everything within its level but it will still retain some features from "Water Block" such as the "flowing" animation/feature, meaning it would first flow and then rapidly turn into a source block, rather than a "flowing source block" seen in the video above.
Sea Block's spread rate would be also similar to the video above.
A "Sea Block" could be harvested through the means of a bucket.
A "Bucket of Salt water" or something similar(since most of the time we get "Water Block" from rivers) could be used with right click in order to place down a fluid block, but in this case it would place down a normal "Water Block" instead of the "Sea Block" in order to prevent abuse of such "feature".
e.g. Placing a "Sea Block" should be impossible since it would result in flooding everything in the level it was placed.
A flowing "Sea Block" will delete "Water Blocks" when it comes into contact, but "Water Blocks" flowing into "Sea Blocks" will not be affected, preventing a possible glitch with the fluid block's contact with each other.
[optional] A "Bucket of Salt water" could be heated so you could get "salt".
Problems that may be faced with this suggestion
This could be abused in so many ways, like for instance it could be used to flood dungeons to create instant mob grinders, or, for just plain griefing.
Large problems with underground caverns(but hey, that could be fun)
and the list goes on and on...
Objective
This could actually bring back that thrill of having floods completely owning your mining site, like in the real world.
This can create awesome underwater caverns and flooded ruins of the Minecraft past, immersing us into this new world of adventure and discovery.
This simple water suggestion would change the rules in mining adding more precaution/danger to where you pick a spot to mine.
Notes
This is just me explaining the concept which was locked in my head for a long time.
I thought of this concept long before the "mod" Finite Liquid was introduced.
ehhhmm I said that when you fall down a really tall cliff that the chunks would get generated rather quickly thus causing the game to lag badly. I said that after 5-7 seconds that you should start falling slower and slower to prevent lag unless there is blocks directly underneath you of about 50-100 blocks.
Jesus christ, do you really think game developers can support five year old PCs?? And if you play games on a laptop, it's your fault. Hehe.
Nope, I know that as games progress, I would eventually need to upgrade my CPU, but would you not like having more control over Minecraft's graphic settings?
Either way it's just a suggestion nothing really impossible with it, and it wouldn't affect anyone other than giving everyone a more diverse option rather than to choose "Fancy" or "Fast".
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Take all my money please.
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Awesome, bro.
Thanks a lot!
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Sorry for the late reply, the "My Content" isn't working properly,
No name actually, just call her "Smashbi121" as you just did their. :smile.gif:
May I ask what does the OC mean, located beside the "DeviantArt(da?)" mean?
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I'm not sure if you didn't notice my request earlier because of other request flooding the whole thread, keep up the good work!
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anyways, could you make this one?
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ei? ei?
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Well, Fast gives you the "minimum" graphic level, meaning: gameplay + ugliness = fast.
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Exactly what delayed me into putting this into a concept.
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Having 0-2 Bones would actually defeat the purpose of your suggestion, so maybe 1-2 bones instead?
Maybe Skeletons should drop different parts then[ribcage, skulls, hand, pelvic bone].
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This is just a concept I thought of from a long time ago, meaning "sea blocks/river block/spring block" would just be something to represent that concept(similar to a placeholder).
What is this so called "Sea Block"?
A "Sea Block" is a kind of fluid block similar to "Water Blocks",
only difference is, it's only generated on a predefined level(Ocean level),
it's physics however is exactly like the old water physics, which you can watch below:
Main Features
Problems that may be faced with this suggestion
Objective
This could actually bring back that thrill of having floods completely owning your mining site, like in the real world.
This can create awesome underwater caverns and flooded ruins of the Minecraft past, immersing us into this new world of adventure and discovery.
This simple water suggestion would change the rules in mining adding more precaution/danger to where you pick a spot to mine.
Notes
This is just me explaining the concept which was locked in my head for a long time.
I thought of this concept long before the "mod" Finite Liquid was introduced.
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That doesn't make any sense.
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Nope, I know that as games progress, I would eventually need to upgrade my CPU, but would you not like having more control over Minecraft's graphic settings?
Either way it's just a suggestion nothing really impossible with it, and it wouldn't affect anyone other than giving everyone a more diverse option rather than to choose "Fancy" or "Fast".