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    posted a message on better enchanting and make more useful than villger trading

    i think that would be a pretty good resolve it also makes it so their is still a reason to trade for enchant books

    Posted in: Suggestions
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    posted a message on my idea to add a little more to villagers

    i was thinking since there are quite a few designs to us villager so farm for you why not make it so you can hire villagers for certain tasks like farming or tending to animals or maybe even just having a "trade deal" that makes it so you can bulk trade if they are at master level and you have traded with them a lot so you can give them a surplus of items and rather than give all the emeralds at once they put them in a chest whenever they have restocked but in exchange until they run through what you have given them they will not trade at all so that the villagers you trade with solely for emeralds can take more than what they can take at once so it also makes it if you want to get rid of all your extra items from farms and the like you can do so

    Posted in: Suggestions
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    posted a message on a mechanical storage system or a secondary ender storage

    i was thinking maybe adding a second type of ender storage but this one can be drawn from with hoppers so moving bases and long mining trips are more feasible maybe use shulker boxs with either ender eyes or skulk sensors to craft them and have them connect by name id so if they have the same name they are connected together so while your adventuring you can deposit items in to a storage system but to balance it out it is a one way system

    one will must be label in and the other out in their names and can only have items pulled out via hoppers or hopper carts items must be deposited directly from from the player only to avoid overuse in redstone contraptions and to not overshadow hoppers transport systems

    Posted in: Suggestions
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    posted a message on better enchanting and make more useful than villger trading

    right now enchanting is very much overshadowed by a villager trading as it is much harder to get the enchant you want with the enchanting table than from a librarian so i was thinking make a enchanter profession of villager who while does not trade when they are near a enchanting table can decipher the text letting you choose the enchant as well as skipping enchant you don't want by refreshing it when you give them a few emeralds (maybe make it so this is the only profession nitwits are able to have to make it harder to set up or having a hermit villager type who can become a enchanter but they only spawn rarely in a hermit hut that does not spawn within a set radius of villages also maybe make it so cartographers can give you maps to find them

    Posted in: Suggestions
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    posted a message on The glow squid should be themed around XP. Here's why (and why this would be even better than giving it a unique drop).

    how about the xp ink sack work like a xp wallet of sorts where you can collect xp with it like you would for mending but it can be released if you craft it in to a xp bottle and get the xp back (but not the xp ink sack for balance sake)it would also be a bit less potent than using the glow squid to store xp like having a lower xp cap but it would be more portable


    also to make things easier make the glow squid breedable (maybe glowstone or the spawn more the higher the light level is under a certain y level)


    edit: also maybe make it so you can use bottles to get xp back from the glow squid if you scare it like with a drowned so you don't have to killed it for your xp so maybe it lets out a burst of particals that blind you but like with dragons breath you can collect it with bottles or maybe a bucket so you have to refine the ink into a xp bottle to get it back

    Posted in: Suggestions
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    posted a message on What if beacons could color the sky, and conduits could color the water?

    i think that would be cool maybe add in a option so if you put normal glass in the nether it will disable the fog within the radius

    Posted in: Suggestions
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    posted a message on Shulker Turret/Application for Copper

    for the crafting recipe how about a dispenser on the top with a shulker box in the middle with a spyglass or ender eye in front of it surrounded by copper



    so in a crafting table something like this

    _copper|__dispencer_|_copper


    _copper|_shulker box_|spyglass/ender eye = Shulker turrert


    _copper_|_copper_|_copper_|

    Posted in: Suggestions
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    posted a message on new use for haybales and some new block ideas

    i was thinking maybe haybales should have another use like having them passively breed cows and sheep or having a new block that could do the same when supplied the right food since Minecraft is expanding quite a bit in recent years it would be nice to be able to just let your animals farms be partially passive so that they don't need as much time to manage.


    another idea is maybe adding in a watcher block or something similar that sets off a redstone signal whenever there is a entity that updates (grows up, breeds, killed or a item being picked up)

    Posted in: Suggestions
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    posted a message on suggestion for iron golem AI

    sounds good to me it would also give villagers a better chance against pillagers but it wouldn't be op

    Posted in: Suggestions
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    posted a message on suggestion for iron golem AI

    When i was playing and set up a base in the 1.14 pre-release 2 in a village and the iron golem that spawned if i didn't go to bed as soon as it became night it would started murder hoboing away from the village so i was thinking if minecraft could tweak their ai so that they met up with the villager at the bell so they didn't wonder of into the distance leaving the village defenseless it would fix the problem.


    any else have this problem?

    or agree with my suggestion?

    or nay-say i'm up for criticism

    Posted in: Suggestions
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