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- skyeserenity
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ClassyWolf641 posted a message on Wolves... Why do They ALL Have to be Identical?Posted in: Suggestions -
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Arbitror posted a message on Different/Alternate Colored Items, Blocks, & Mobs*Do note that this would only apply to blocks & mobs, not items in your inventory.Posted in: Suggestions
To give the game more "life", I think that certain blocks and mobs should be able to exist in different colors, just like grass and leaves do. The color would be chosen at random from a color palette, sort of like the biome palette grass and leaves use. Here is an example using pigs and mushrooms (scratch the white mushroom):
Animal breeding could work like this: two points get placed on the color palette; one for the father, another for the mother. The child mob would be a random color found on the line between the two points. Selective breeding ftw.
If you want to support this, make sure to:
I've also created some support banners for signatures (read spoiler):
[Click Here To Quickly Edit Your Signature]
Here is the IMG code:[url="http://www.minecraftforum.net/topic/750555-differentalternate-colored-items-mobs/"][IMG]http://i42.tinypic.com/20qcpd0.jpg[/IMG][/url]
Here is the IMG code:[url="http://www.minecraftforum.net/topic/750555-differentalternate-colored-items-mobs/"][IMG]http://i39.tinypic.com/25p738x.png[/IMG][/url]
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TheBlueRocky posted a message on Maroon Wool & Sheep
+
=
If you didn't understand my highly complex suggestion, I will tell you that this is adding Maroon Wool. Why? There is no rare wool color. There's pink sheep, but you can easily make pink dye. There's cocoa beans, but you can easily find a brown sheep. Maroon sheep, on the other hand, cannot be found in the wild and require a rare item as a dye: Nether Warts. It urgently needs a new use, too.
If you don't know why I'm suggesting this, it's because Jeb looks like he's working on a farming update. If there is going to be a new wool color, right now would be the best time.
If you support, please click the in the bottom right corner of this post. -
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Enderleaf posted a message on Enderia: The Skeletons of Arrotska [Novel]This is a novel. If you are scared by long books, complicated plotlines, and long paragraphs, you may want to run away screaming.Posted in: Fan Art
Prologue
The thick, dark forest beckoned. Sarotmel stared for a long time. I have to do this. He took a cautious step. Then another. Soon he was walking at a nice pace. As a shield, he picked up a block of dirt lying beside him.
Sarotmel frowned. He knew, from the bodies that he had found, that there was a population of humans or villagers in the forest. His daughter, Pari, had walked into the woods to gather some flowers to decorate her house. She vanished. Later, a Villager (a rare enough sight) had been discovered holding a piece of lapis lazuli-the same gem that Pari's grandmother had stolen from the villagers long ago. It was the only piece of lapis nearby, and Sarotmel knew it was probably the same family heirloom.
As he entered the depths of the forest, darkness reined. The trees blotted out most of the light, and a series of small floating islands made it even darker. Sarotmel placed the dirt, leapt onto it, and picked up a leaf to see through the trees. He placed the leaf, jumped on it, picked up another, and repeated. Eventually, I'll get through this endless mass of leaves... After what felt like a long time, Sarotmel hit sunlight. He leapt up and looked upwards. What he saw made him gasp.
Sarotmel had never imagined that there would be something like this. It was larger than his entire village, perhaps doubly so. He stared.
There was a giant display of floating golden pyramids, arranged in a way that it was just possible to jump from one to another. Beneath one, he noticed a cave spider nest and smiled. The humans completely deserved to be defeated by the army the spiders were building. Small bridges connected the pyramids. Then he noticed something in the middle. It was a portal.
Sarotmel grimaced at the challenge of the pyramids. The only way up from the tops of the trees was a large trapdoor drawbridge, filled with complicated redstone locks that would send anyone who got the combination wrong down into a lake. At the top, eight sentries watched over, with a ninth resting on the roof. Rather surprising was the red wool shrine floating below the pyramids-probably a statue to the humans' god Notch. Another,a fenced off island of grass, had a population of cows. Perhaps if I caused a ruckus with the cows, I could distract the sentries? Or maybe it would be possible to jump from the grass to the wool to the pyramids? He grimaced again, then ran to the trapdoors. He picked one up, examined it, and then placed it back. A sentry turned his gaze to the area near him, and he quickly ducked under the trapdoor. The sentry looked away, and he came back out. He picked up a piece of redstone wired next to the trapdoors, and ran with it. Perhaps that will deactivate the redstone alarm system and the lock. He then began running up the trapdoors, going swiftly. Suddenly, a sentry spotted him, and he met his gaze. They stared for a while, and then an arrow whizzed behind him and buried itself in his leg.
Pain shot up his body. Sarotmel quickly teleported behind the bowman and disposed of him. He then teleported up to the sentry who had spotted him. The sentry screamed before being dispatched and then killed. Three arrows flew next to him, and he teleported away again, this time onto a pyramid. He ran down the steps, jumping randomly in case of more archers. Three swordsmen charged at him from the other pyramid. He reached the edge at about the same time as they did, and they both jumped. Two swordsmen missed, but one buried an enchanted sword into him.
Sarotmel felt the extra-sharp sword hit him, and he shrieked in pain. An arrow hit him in the face soon afterwards, and he fell off the pyramid, doomed to die.
I have failed. Failed in my quest. Knowing his death was only a few seconds away, he thought desperately of Pari and Lato, his children. He had almost forgotten about Pari ever since he found out that there was a portal to Enderia. He hoped that they would survive. Live. Prosper. And perhaps one day make it to Enderia. Then he hit the trees.
And so Sarotmel, a hero of the Endermen, was killed. And his death was the beginning of a chain of events that would change history forever.
Chapter One: The Forest of Arrotska
Several years later...
Snow, snow, pumpkin. Snow, snow, pumpkin. Snow, snow, pumpkin. The three creations stared at their creator. Then they unleashed a flurry of snowballs.
"Hey! Stop!" Pari shouted, giving each snow golem a hard rap on the head. They all stopped. Already somewhat obedient.
"Follow," Pari said. Then she realised that she hadn't taught them the command yet. "Moso-five, come," she said. A snow golem came through the entrance of the wooden hut and stood obediently near her. "Follow." She walked around, and the golem followed. Then she looked at the new golems. "Follow," she told them. One came a little closer to her. She gave it a piece of wheat, then said the command again. All three of the golems followed. They learn fast!
Pari's work was interrupted by her hyper brother, Lato.
"Pari! Pari! Come quick!"
"What?" she growled. "I'm busy here." Doesn't he realize how tedious a job this is?
"They've found Dad!" he shouted, hardly able to contain his excitement. Pari jolted up.
"Really?" Lato nodded, and Pari began following eagerly. The siblings' walk soon became a run, and in the excitement Pari dropped the wheat she was holding. They've found Dad! They've found Dad! she repeated in her head. A grin broke out on her face.
"The Grump is going to get you for that," Lato told her. The Grump was an old farmer. Most of the wheat, melons, and pumpkins in the village came from the Grump and his family. Pari had recently ventured there to collect the pumpkins for her new golems.
"Why?"
"For wasting wheat." Normally Pari would have gone back and recollected the wheat, but in her excitement she didn't care.
The noise of their conversation quieted, and soon the only noise to be heard were footsteps. All of the landmarks of the village-the farm, the fountain, the church, the lake, and the entrance to the forest–passed by in a blur. After a little while, Lato stopped Pari.
"We're here." A dense crowd was gathering around the pedestal. Pari shoved her way into the middle (earning several angry remarks along the way,) hoping to catch a glimpse of her father, proof that he was alive. After managing to get into the middle of the circle, she looked with happiness for her father. Her grin soon turned into a frown.
He was there. However, her father had an arrow in his leg, an arrow in his head, and a gaping wound, probably from an enchanted sword. And he was undoubtedly dead.
Pari shoved her way out of the crowd, grabbed Lato by the arm, and ran away,
"Let's go home," she muttered, trying not to break into tears. One look at her face told Lato what was going on.
"He's..." Pari nodded. Lato's happy expression soon morphed into a mourning one. All of the hope, all of the happiness...
I'm going to get whoever did this, Pari vowed.
A few hours later, most of the Endermen were gathered around the fountain. An old, weak Enderman, appearing to be the mayor, spoke first.
"We have lost a great hero today," he croaked. "Sarotmel has been killed." Gasps of shock, although most people had either seen the body or heard the rumors, spread through the town. Sarotmel had come from an honorable family, and he was a hero in the Ender-Skeleton war. He had also saved the village twice-once by unclogging the canals and saving the crops, and by quickly noticing and putting out a fire. Sarotmel was a local hero for them, and many mourned his passing.
"We all know his death must be avenged," spoke a bold voice from the center. "We must at least find out who shot him, and who slashed him." Everyone nodded, but nobody volunteered to go.
"Anybody? Come on!" Suddenly, as if controlled by an unknown force, Pari stepped up and heard herself say,
"I'll go." Silence spread throughout the village.
"Ah, Pari, you have offered to go. Fitting, as you once went into the woods long ago." Pari shuddered; she didn't want to remember that. "Bring ten of your best golems, and walk them up to the forest entrance. We will bid you farewell. What have I done? Pari thought to herself as she headed up to the small wooden hut. She opened a door to a chamber, and a blast of icy wind hit her in the face. She looked in at all of the golems, playfully throwing snowballs, jumping, or running around. She called ten names, and ten golems came out of the enclosure. "It's time," she muttered under her breath, remembering the Villagers' prophet. She made her way to the entrance of the forest, where a hushed crowd watched on. Solemn, she walked up slowly into the forest.
After a while, she found herself encloaked in trees. Just like last time. Suddenly, memories came back to her, bad memories that she had wanted to forget. Walking through the forest. Noticing a rose. Grabbing it. The spear. The prophet. The lapis. She shook her head, and the memories dissipated. A golem nudged her, making sure she was okay. Pari appreciated the gesture, and wished she had brought some wheat.
She continued walking for the rest of that day, until she could barely feel her legs anymore. Dad wouldn't have stopped here. He would've kept going. She pressed herself to go on, but she soon came to a clearing and thoughts of sleep filled her head. A little nap wouldn' t hurt...
Pari woke up the next morning feeling mysteriously refreshed. For a moment, she wondered where she was. Then the memories of her fathers' discovery came back to her. She knew that she had dozed too long-her fathers' killers could be miles away from here right now! To make up for her original slow pace, she began running.
It was midday. Pari was very tired, but she kept running. In protest, a golem threw a snowball at her. Ow! She continued on, trying to ignore the tired golems. It's Dad that matters. It's dad that matters. Another snowball flew into her face. "Stop!" she yelled, and the golems stopped running. "Wait, no, go!" The golems halfheartedly got going again. "Stop." I need to rest them. A ten-minute rest wouldn't hurt...
Ten minutes later, Pari was reluctant to begin running again. Instead, she walked for about five minutes, then ran for about five minutes. The golems seemed to like this pace better, and it was less tiring than the old one.
By nightfall, Pari hadn't come to a clearing. She began to set up camp in a tree, making a hammock out of dry leaves and string from spiders that just happened to be laying on the ground. That's weird. Pari climbed in and immediately fell asleep. If she had stayed awake, she might have noticed a hole. A hole in the leaves above her.
Pari was awakened by the sound of arrows and snowballs. She opened her eyes, half expecting a dream. A bunch of white figures, wielding bows, were fighting with her golems! Dumbstruck, Pari watched as four golems fell. Then she saw an arrow whizzing towards a golem, Quoja-two.
Memories came back to her of raising Quoja. Of training her. To see her impaled on an arrow would be torture. Suddenly, Pari sprang to her feet. "STOP!" she shouted, diving in front of Quoja-two. The arrow entered her arm, and she shrieked in pain. The arrows quickly stopped.
The leader of the figures came to her.
"Who are you, and what business do you have in the forests of Arrotska?" Pari made no response, still blinded by the pain in her arm. She barely noticed as she was bound and gagged, and carried off. All she knew was that she found her father's killers.
Chapter Two: The Orb
The villager saw her. She caught it's gaze, afraid and excited. Then she was ambushed.
The trial. Whips. Spears. Pain. Having her treasured jewel taken from her. She was taken to the oracle of the Villagers. "One day, Pari, you will head into the forest and never return to your home."
Pari awoke to a strange tickling feeling in her leg. She looked around; she was in a dirty jail made of obsidian and iron bars. Her snow golems were in the cell beside her. She realized what had happened.
The feeling in her leg intensified. She looked down to see a silverfish nibbling at it.
"Shoo, you pest!" she told it. It backed off, then rubbed against her leg again. She tried to remember what her grandfather had told her about silverfish. "At first, they sound like helpless little critters," she heard her grandfather's voice say. "But they have minds of their own. They're the guardians of Enderia, the dear things, and they wish to help us all they can."
She looked at the tiny bug. "Where do you want me to go?" The silverfish led her into a small crack in the wall. "I can't fit in there." The silverfish squeaked. What's that supposed to mean? She decided to make the crack wide enough for her, but a sharp pain went up her arm. The arrow!. The silverfish squeaked again, impatiently. Then she got an idea. "You want me to teleport?" she asked. The silverfish squeaked. "You're useless," she told it, then prepared to teleport. She focused her mind on the image of the silverfish, and called into being her instinctual powers, dating back to when the first immigrants unknowingly left Enderia for this terrible, stinking world.
Before she knew it, she was in a small room with the silverfish. In the middle was a table, and a beautiful table at that. There were small carvings with ghast tears inserted into them, and four diamonds pointing out of small holes. But the middle was what interested Pari. There was an orb.
The orb looked a lot like her own Ender Pearl she knew was inside her. However, there were differences. It was more oval-shaped, and it was glowing. She wondered if it was an Eye of Ender, used to locate the nearest Enderia portal. The orb beckoned, and she felt a compelling desire to touch it. To grab it and cradle it forever. As she was about to snatch it, she heard footsteps and came to her senses. She teleported back to her cell.
The next few hours were dreadfully boring. Pari tried to carve on the walls. She talked to the golems. She even called for the silverfish, but it had vanished. Her mind was also filled with thoughts of the orb. What was it? she asked herself. An Eye of Ender? Even now, she felt that she wanted it. She needed it. A stupid idea came into her head, and she stopped herself from thinking of the orb entirely.
After what seemed like an eternity, Pari's cage was opened, as were the golems.
"Come," a white figure said briskly. His bow was pointed threateningly at Pari, and she immediately listened. The golems looked at her questioningly, failing to understand what was going on.
"Follow," she whispered, earning a kick from the figure. The golems followed.
The figure took her to a large room, full of other figures. She was sat and tied to a chair. The golems were tied to the wall. She wanted to protest at the rough treatment the golems were getting, but she remembered their bows and stopped herself.
"We are here today to determine the guilt of these creatures. The charges are that the white ones had pelted our personnel with snowballs. When asked who they were, there was no response. Is this true?" another, leading figure asked them. Sadly, Pari nodded. "What do you have to say in your defense?"
"It wasn't their fault! They're just doing what they were trained to do-protect me!" Pari blurted before she could stop herself. Murmurs spread through the building.
"And what did you need protection from?"
"Um...My father's killers. Your bows made you look a lot like them."
"And your father is?"
"Sarotmel." The crowd erupted into an uproar. An arrow flew onto the ceiling, and they shut up.
"Sarotmel is your father?"
"Yes." She wondered why the figures were making such a big deal of it.
"Sarotmel cost us many lives in the war against your people. Kidnapping his daughter could start another catastrophe of a war. However, we must prove she is not spying on us. Bring the All-Seeing Orb out." A surge of pleasure rocketed through Pari, although she didn't know why. Then she realised who the figures were. Skeletons! The deadly archers!
The orb the silverfish had shown her was taken out. An elderly skeleton held it close.
"What is your name, young Enderman? Tell me the truth, or you shall be killed." Pari had no intent of disobeying.
"Pari."
"All-seeing orb, show me Pari, daughter of Sarotmel!" Suddenly, the room disappeared. Pari found herself looking at rapidly flashing images of her childhood. Of her and Sarotmel. She saw an image of her and Lato fighting over a melon, and smiled. The images rapidly showed an older Pari, closer to what she was now. They showed her teleporting with skilled. They showed her kidnapping by the villagers. As they reached the point where she had gone into the woods, they slowed down. She could hear her own thoughts about resting the golems. It came to the point where she had met the skeletons, and they had shot her. Dismayed, she realized the images would show her finding the orb.
A bright light flashed. Someone screamed, and all too soon Pari found herself back in the room with the skeletons. The elderly skeleton had been thrown against the wall, and the orb was rolling towards her. Suddenly, a large, crowned skeleton seized the orb.
"She is to be released tomorrow morning. You accept that you and your creatures will be blindfolded, and the creatures will be tied together?" Solemnly, Pari nodded. "Take her to her cell."
A short while later, Pari was awakened by a squeaking noise. She immediately jolted awake.
"Is it time already?" she whispered to it, then got up. The silverfish squeaked noisily, then ran through its crack in the wall. She waited a while, then teleported to it. Surely enough, she found herself in the room with the orb. Focusing on the silverfish, she did a mass teleportation of the snow golems to the silverfish. She felt her energy draining, and was glad she had grabbed so many experience orbs when Lato and his rescue party slew the villagers. Finally, she breathed a sigh of relief. She was done. She reached out to grab the orb. The orb shook and began to glow. It's like it's as happy to see me as I am to see it.
"What do you think you're doing?" came a voice from behind her. She spun around. The crowned skeleton was directly behind her! Suddenly, an arrow whizzed by her face. She jolted into action, pounding on the skeleton with her hands. The silverfish squeaked and ran away. Hey! That useless thing! The golems began pelting the crowned skeleton with snowballs. Arrows began sinking into them, and Pari began to pound harder and faster. However, it didn't seem to be doing any good. Three golems had fallen, and Pari felt tears welling up in her eyes. She continued pounding, earning a sharp kick to the face from the skeleton. She immediately teleported back to the skeleton and continued what she was doing. The skeleton turned, and readied his bow. "This is why you don't break into my palace to steal my property!" shouted the skeleton.
A rumbling noise came from the walls. The skeleton turned around just as the walls collapsed. Pari teleported out of the way, but the skeleton was crushed. Suddenly, thousands of silverfish began pouring out of the walls. Pari smiled.
"Thanks!" she called weakly. She walked up to the table, careful not to step on any silverfish. However, the silverfish combined their efforts to carry her to the table. Once again, she smiled. Then she reached hold of the orb. She felt the orb pulsing every few seconds, giving her a warm, happy feeling.
"Show me the death of Sarotmel, son of Forlet," she told the orb. It began to whir, and pictures and thoughts soon replaced the sounds of silverfish squeaking.
Sarotmel ran down the steps, jumping randomly in case of more archers. Three swordsmen charged at him from the other pyramid. He reached the edge at about the same time as they did, and they both jumped. Two swordsmen missed, but one buried an enchanted sword into him.
Sarotmel felt the extra-sharp sword hit him, and he shrieked in pain. An arrow hit him in the face soon afterwards, and he fell off the pyramid, doomed to die.
I have failed. Failed in my quest. Knowing his death was only a few seconds away, he thought desperately of Pari and Lato, his children. He had almost forgotten about Pari ever since he found out that there was a portal to Enderia. He hoped that they would survive. Live. Prosper. And perhaps one day make it to Enderia. Then he hit the trees.
Tears welled up in Pari's eyes as the image faded. He had died thinking of her. And it wasn't her fault that he had died; in fact, it was much better. Sarotmel had died the way many Endermen wished they would die-he had died trying to reach a portal. Pari was proud of her father.
Suddenly, noises of skeletons were heard over the squeaking of the silverfish. She grabbed the orb as the silverfish began to carry her away. She could feel the orb quivering, as if with joy. She held it close as the cloud of silverfish broke down the walls of the skeletons' palace and carried her forward. She looked to her right, and found herself face to face with her brother.
Chapter Three coming soon!
Feedback, comments, ideas, grammar fixes, even criticism would be GREATLY appreciated. If nobody notices this, I may lose my motivation.Not that anyone cares about me and my motivation.
Also, Word is saying realized is spelled with a Z, but the forum spell check says it's spelled with an s. Anyone know which way it is really spelled? Or are both ways okay?
And for another thing, whoever guesses what the orb is gets a cameo in the story (if they want.) The answer will be revealed in chapter six.
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Cheap_Shot posted a message on Creepered OutHey, I know this place is mainly for posting fan fictions, but I decided to drop this here anyway.Posted in: Fan Art
Minecraft webcomic, updated twice a week until I run out of material. Please don't make me regret sharing this here.
http://www.creeperedout.tumblr.com
Updates tuesdays and thursdays. Enjoy it and show it to anyone who might enjoy it as well. -
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KyoShinda posted a message on Everything must dye!!!This seems to be a universal want.Posted in: Suggestions
*Be able to dye items, more blocks then wool, and even things like torches.
*This could possibly even include metals. -
4
TheBlueRocky posted a message on LantyrnsHugna's void discussion sprouted an idea in my mind (thank you Hugna!)Posted in: Suggestions
What if the void had a mob, a glowing one. No, they do NOT give off light, it's just their model is glowing.
[Introduction]
Playing around in Creative, I realized that Notch allowed access to the void, also making it pitch black. Small grey particles float up, adding a mystic presence. Mystic. That's the feeling that this mob will add. Just seeing them is mysterious - they bring many questions, such as where did they came from, how do they live here, and what the heck are they? I hope this post will answer those questions for you.
[Lantryn]
Health:
Attack Strength:
Spawn: Within 100 blocks of you in the void.
Hostility: Passive
Drop(s): None
Behavior:
Lantyrns will levitate, rotating horizontally and spinning. A lantyrn will occasionally jet up or down by retracting their tentacles like a squid. They never turn on their side.
A lantyrn has 1/2 hearts of health. If you damage one, it will not die, but disappear in a cloud of particles, like the ones the void emits.
Interestingly, a Lantyrn is attracted to light. That means if you open a crack to the void, Lantyrns will attempt to float up above bedrock. If there is enough room for them, they will be successful. When they are attracted to sunlight, they will rise as they are attracted to the sun. This is a cool addition, as you can have a celebration on a server where the admins open up a hole to the void at sunset, releasing the Lantyrns into the atmosphere. If it turns night while a Lantyrn is going towards the sun, they will continue. From a distance, it looks like a group of stars flying up into the sky.
Lantyrns will despawn above double the sky limit, 256. This will prevent lag.
Appearance:
Lantyrns look like floating lanterns, hence their names. All 5 of their tentacles stick out from the center of their underbelly. On each side of a Lantyrn is an eye, creating a mystic appearance. They are always bright and are never affected by a dark light level (like a redstone torch).
As seen above is a Lantyrn, the inhabitant of the void.
[Conclusion]
Adding Lantyrns not only adds a mystic presence to the void, but makes it more significant. Right now the void is known as a dark place where to fall endlessly and die. Great. With Lantyrns, it expands the potential of the void. Even though you cannot meet a Lantyrn in Survival, just knowing that they exist under your feet is enough to add to the void. -
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Murkling posted a message on Grass SeedsGrahh! It bothers me that sometimes when I go to create an Undergound base, Its next to impossible to grow grass. I found a Survival challenge yesterday that required us to go underwater and survive. When I tried to create an oasis, I found it hard because there was no way to plant grass.Posted in: Suggestions
Heres what I suggest;
A seed packet - Put a seed you get from tall grass into a crafting table and get 3 regular grass seeds
Bonemeal plants grass - Yep
Seeds plant grass - Fair enough. Just use the tall grass seeds to plant regular grass
Grass grows on dirt if bright enough - Makes sense
Thats all I have.
Please +up this post if you agree. Im new to the forums and would like more than ten posts a day :sad.gif: -
1479
Solaria posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!Posted in: 1.0 Update Discussion
[color="#8B0000"]Remember these are "Pre" releases and nothing is completed until the full release.[/color]
[color="#000000"]Find any new features? Screenshots? Report them all here![/color]
Note: This is NOT the place to report bugs. Just new features.
Report bugs here.
[color="#8B0000"]1.0 PreRelease 2 (For 1.1)[/color][color="#000000"]
Client: http://assets.minecraft.net/11w48a/minecraft.jar
Server: http://assets.minecraft.net/11w48a/minecraft_server.jar
[/color]
[color="#8B0000"]RULES[/color]
- No trolling.
- No spamming.
- Read entire OP before posting.
- No advertising.
- No reporting/posting about bugs you find.
- Do NOT ask for help with any issues in this topic.
[color="#8B0000"]Weekly Releases (For the future 1.1)[/color]
PreRelease 2
- Apples drop from "normal" trees.
- Mobs no longer 'trample' crops. They will if they jump.
- Press "B" and you can change the game mode (surv/creative)
- Can now use shears to destroy tall grass and break it again
- Taiga biomes are back.
- Sheep eat grass and regain their wool
- Farmland is no longer destroyed by items and particles
- Added multiple languages
- Corrected a setTileEntity multiplayer bug
- Corrected a powered rail bug
- Corrected a redstone update bug
- Automatic "Snap Shots": "These "snapshots" will be named 11w47 ( year and week) + a, b, c etc (in case we do more than one), in one word such as "11w47a" - Jeb_
- Fixes double door glitch (fixed in 1.0.1?)
[color="#8B0000"]Minecraft 1.0.1 Official Release[/color]
- Icon change of the last achievement, "The End."
- Redstone wire that is not connected to anything now resembles a single red dot.
- That's it. Sorry guys. Well, all of the 1.9 stuff is in too. But that doesn't count as 'new' material. ;P 1.9 info is organized below for your convenience. Have a nice day. *Smiles*
[color="#8B0000"]Minecraft 1.0.1 is released!
Official Release
Server:
https://s3.amazonaws.com/MinecraftDownload/launcher/minecraft_server.jar?
Client:
https://s3.amazonaws.com/MinecraftDownload/launcher/Minecraft.exe
The game should download the update as with any normal update! (Force Update on the Launcher)[/color]
[color="#8B0000"]Release Candidate 2 (RC2)[/color]
Post about this will be around #2400 within this topic.
- [color="#000000"]
- New Sounds were added shortly before the RCs. Info added in Pre6 too.
- New Getting hurt sound!
- New Explode sound!
- New Chest opening sound!
- New Arrow Shooting sound!
- New Door opening sound!
- New throwing sound! (Eggs / Snowballs)
- New throwing sound! (Eye of Ender)
- New Enderman Teleporting Sound!
- New Enderman Getting hurt Sound!
- New 'Gathering' Orbs Sound!
- New Eating Sound!
- New Potion Drinking Sound! (And you do not 'eat' the bottle anymore.)
- New "Baby" Sheep Sound!
- Blazes have "metallic breathing-in" Sound! Make same sound as a tool breaking when they get damaged.
- Colored sheep now have a random chance of giving you a colored lamb.
- Bows now have durability.
- Quit-Game button in game menu.
- Tools now have a break animation and make a sound when breaking. Blazes make the same 'break' noise sound when hurt.
- Double-Doors open different. Open one left door, and it will open both. [/color]
[color="#8B0000"]PreRelease 6[/color]
[color="#000000"]Misc.[/color]
- Square Moon/Sun
- Water physics fixed.
- Explosion damage 'fixed'.
- Enderdragon is IN the game.
- Endgame.
- List of bugs fixed [F] here.
- Redstone is faster to mine.
- Redstone wire no long trys to "snap" into a block with a redstone torch ontop of it.
- Option -> Particle change (Void).
- Mining Obsidian takes about 3 seconds. Bug?
- ALL doors require redstone - BUG - Confirmed.
- New blocks
- Enderdragon healer
- Enderdragon egg
- Stairs drop stairs when mined.
- Iron bars mine faster.
- Infinite lava has been removed.
- Baby sheep can now be "colored". If parents are of different colors, then you have a 50-50 shot of the color. White counts as a color.
- The "F" key commands have been removed.
- Redstone unplaceable on glowstone. Bug?
- New Sounds! Doors, bow, and explosion.
[color="#000000"]Images[/color]
The Enderdragon's health is now shown at the top of the screen in a purple health bar when you are in the End.The Enderdragon now spawns a platform with an End portal and a pillar with an Enderdragon egg on it in its center.Entering the portal causes the end game text/credits to roll(and then respawns the player in the overworld as if they died). Thanks to Forever A Troll post #2323.
Minecraft Credits upon ending of the game
[color="#8B0000"]PreRelease 5[/color]
[color="#000000"]
Posts start on #1968. Offical change log here.[/color]
[color="#000000"]Mobs
- Squids swim up. Passive squid animation is now vertical.
- Slimes no longer have a 'depth y0-16' restriction.
- Pigmen no longer accumulate fall damage while swimming in lava.
- Ender Dragons
- Now take damages by player.
- Glows purple when killed, disintegrates and floats upwards - new animation effect.
- Drops loads of XP and one obsidian block.
- Have the same eye shining thin Enderman has.
- Dragon makes "a player gettin hit sound" when damaged.
- Mobs 'neutral' in creative mode. Except for spiders, ghasts, and silverfish.. Note: Enemies from spawners are still hostile.
- Dragon Eggs. - Not in game, recently tweeted by Notch.
- Baby animals in SMP.
Items
- Items retain their enchantments if chest is destroyed.
- Fences no longer connect to leaves.
- Lily pads are no longer gray in inventory, have a tool tip.
- Melons breaking into more than one piece again.
- Fixed fence "hitboxes".
- Balancing of enchantments.
- Find 'iron' gear in strongholds.
- Silk touch does not work on spawners.
- Game Crashing piston glitch fixed.
- Eye of Ender now points directly to the Ender Portal.
Controls
- Camera rotation
- I, J, K, L, N, and M control where your looking (I,J,K,L are up down left & right, N and M are rotations)
- F9 Adds a fixed camera angle. ( You can move this with I, J, K, and L)
- M+N resets the view. *Important*
- H and Y are the zoom controls
- H + Y together resets the zoom
- F9 locks your view
- Tweet from Jeb_ (As you know I always forget at least one thing when upload a release... The "camera controls" (F6 etc) are not supposed to be there =/) So..don't get your hopes up. Though these features are really nice for everyone..except the flying in survival mode.
- Toggle fly with F6. Survival mode.
- You receive a warning when changing render distance to far only if you're not running Java x64.
- Option to turn off clouds in the video menu.
Textures/Liquid Movement Mechanics
- Texture Tweeks
- Gravel
- Glowstone
- Monster Spawners
- Iron Block
- Wood Planks
- Grass
- Water
- New Water Physics for vertical movement.
- Water is back the way it was before pre4, plus: Whenever a water source is surrounded on all sides by blocks or water (not necessarily source blocks) and it has an air block or (non source) water block below, then that air/water block turns into a water source. From Darquan (I think it is intentional. It eliminates the underwater currents when you place and remove a block. The behaviour seems to be carefully chosen such that it cannot automatically flood entire caves, nor does it seem to break typical ways of using water for automatic harvesting.) Bug.
- Water can be placed in water again.
- "End Stone" (from The End) and "Mycelium" from the Mushroom biome!
- Lava can be made infinite by digging 1 square down, and making a "plus" sign - 5 squares total. Fill the outsides with lava. Thanks to Arbitror for the gif.
Misc.
- Lighting is different. Colors are now better matched with the color of the light source.
- Longer reach for fighting mobs.
- Creative mode - logging back in will no longer make you 'fall' from falling.
- Player bow draw-back animation improved.
- Range of attack distance in creative has Reports of better FPS.
- Balancing of enchantments.
- New Achievements
- DIAMONDS! - Acquire diamonds with your iron tools.
- Enchanter - Use a book, obsidian and diamonds to cunstruct an enchantment table.
- Librarian - Build some bookshelves to improve your enchantment table.
- Overkill - Deal eight hearts of damage in a single hit.
- We Need to Go Deeper - Going through a portal to the Nether.
- Return to Sender - Destroy a Ghast with a fireball.
- Into Fire - Relieve a Blaze of its rod.
- Local Brewery - Brew a potion.
- The End? - Locate the End.
- The End. - Defeat the Ender Dragon.
- Villages now have small fenced off patches of dirt with either wheat or tall grass growing in them, connected to the houses.
- Light glitch on stairs fixed.
- Jumping makes you lose xp points. Bug for some?[/color]
[color="#8B0000"]PreRelease 4[/color]
Posts on part 4 start at #1484
Twitch released the change-log for part 4 here.
[color="#000000"][color="#000000"]Misc.[/color]
- Moon/Sun are round. Moon has phases. Direction of sunrise/set has changed.
- Glistering Melon added. Crafted with Melon and Gold Nugget. Non-edible.
- Cutting up melon gives you 1 melon slice. Bug.
- Glistering melon can be used for initiating brewing.
- Villages a lot more common? Need more info on this.
- Endermen seem to be stronger.
- Water freezes faster.
- The potion of swiftness now leaves a visible effect on the player.
- Signs can be rotated easier.
- You can attack/kill mobs through glass.
- Supports HD Texture packs. Press F3+T to reload the texture pack.
- Pig spawners are an obtainable block now. Just use the silk touch enchantment on any mob spawner and it gives you a pig one.
- Mobs CAN spawn on glass. Bug?
- You can place Water on Water like Stone on Stone now.
- You can't throw Water into Water any more.
- Walking through webs is faster. Unconfirmed.
Strongholds
- Strongholds contain more chests.
- Enderpearls can be found in stronghold chests.
- Toss "Ender Eye" into sky to find location of strongholds.
- New texture for the placeholders on the portal. No longer 'crystal'.
The End/Ender
- "The End" is the new realm.
- Cannot leave. You will have to die
- Hard to leave "The End in creative mode.
- Dragons are not available yet. You can get them via hacking above.
- Ground breaks into cobblestone.
- From Jeb: The exit from "The End" is the end. Then you respawn.
- Obsidian pillars.
- Enderdragons skins exist.
- Experience orbs are black.
- Cannot build Netherportals in "The End".
- Use Eye of Ender on the 'portals' in the strongholds.
- Maps in the End are blank.
- Large floating island.
- Beds explode.
- Water is place-able.
- You'll have to generate a new stronghold with a pre4 map in order for the portal to work without hacking.
Potions
- All potions with gunpowder = Splash Potions. Throw-able. Works with all potions. Putting them in dispensers are fun.
Quote from Dima~Cheveyo_On_Post_1795 »
Potion of Regeneration
Potion of Strength
Potion of Swiftness
Potion of Fire Resistance
Potion of Poison
Potion of Weakness
Potion of Slowness
'Sharpness I' enchanted sword
'Bane of Arthropods' effect
[color="#000000"]Enchantments[/color]
- There is a chance you get multiple effects when you enchant items.
- Enchantment Table now has a tooltip name on creative mode.
- Enchanted levels are 1-7. Adding bookshelves gets you more and more 'higher' levels. So far the report is up to 1-50.
- Enchantments now have names.
[color="#000000"]Weapons[/color]
[color="#696969"]- Bane of Arthropods I/II/III/IV/V - Adition damage to spiders. 0.75-1.5 hearts extra damage per level.
- Sharpness I/II/III/IV/V - Addition damage to mobs. 0.5-1 heart extra damage per level.
- Fire Aspect I/II - Lights mobs on fire.
- Smite I/II/III/IV/V - Extra damage to zombies, zombie pigmen and skeletons.
- Knockback I/II - Knocks mob and players backwards upon hit.
- Looting I/II/III - Mobs have a chance to drop more loot.
[color="#000000"]Armor[/color]
[color="#696969"]- Sword of Featherfall I/II/III/IV - Fall-down slowly, less fall damage. (Only applies to boots.)
- Aqua Affinity I - Eliminates the harvest penalty of mining blocks underwater. (Only applies to the helmet.)
- Projectile Protection I/II/III/IV - Protection against projectile entities (e.g arrows)
- Respiration I/II/III - Underwater breathing time +15 seconds; time between suffocation damage +1 second. (Only applies to the helmet.)
- Fire Protection I/II/III/IV - Protection to fire. (Lava?)
- Blast Protection I/II/III/IV - Protects from explosions. Creeps & TnT.
- Protection I/II/III/IV - Converts environmental damage to armor damage.
[color="#000000"]Tools[/color]
[color="#696969"]- Pickaxe of Efficiency I/II/III/IV/V - Dig faster. +10% mining speed to each lvl.
- Unbreaking I/II/III - Adds chance to ignore 'usage' of tools with each use.
- Sword of Looting I - Chance for more drops.
- Silk Touch I - Lets you mine blocks without breaking them. You can get glass blocks back. Efficient for glowstone mining.
- Pickaxe of Fortune I/II/III - Chance of multiplying the drop rate.[/color]
[color="#000000"]
Enchanting techniques that have been found.
Most of my testing was done in creative with a diamond sword. I did some tests in survival and couldn't see anything that made me think it was much different to creative.
It's relatively easy to test. Go in creative make a floor of shelves and a roof of shelves only and test what enchant levels you can get. You still get 5 same as with just the table.
It seemed unlikely to me that adding shelves that did do something would suddenly make ones that did nothing do something. Unlikely but not impossible. Now my first thought was that possibly the algorithm to modify the enchantment level might be influenced by not only bookshelves but also by the shelves surrounding that bookshelf, but tests I made didn't seem to indicate that was so.
So far the only positions I've found that add to enchantment levels are
Layer 1
Layer 2
If there are any other positions of shelves that increase the enchantment level I've been unable to find them.
The shelves can be blocked by almost everything. I tested Ladders, torches, redstone torches, levers, buttons, trapdoors, wood & stone pressure plates, signs, redstone and repeaters and found they all block the shelves from increasing enchanting level. The only thing I found that did not block the shelves was pictures.
NB the 8 corner shelves are not blocked by the other shelves.
Lvl50 Enchantment - shadowskeeper21 post #1794
Lvl 50 Confirmation post #1718
[/color]
Thanks aXu for the following information. Post #1739
For those who want to edit your items' enchants (with NBTEdit, for example), enchants are saved in following manner:
Level.dat
Data -> Player -> Inventory -> (your item here) -> tag -> ench -> (TagCompound) ->
id: Id of enchant (list of them at wiki)
lvl: Level of enchant (too big numbers won't crash MC, but it doesn't show them in roman numbers)
You can even enchant other items than those normally enchantable. For example, I tested it with wood planks It shows the glimmering animation in inventory, but not in your hand (dunno if this applies to only blocks or all items not enchantable).
[color="#000000"]Information released after Part 3[/color]
Enderdragons (Sounds really neat when you say it). Link to topic here.
Click here for full image.
Eye of Ender is the new stronghold locator where the portal to The Ender will *probably* be. Throw it up high in the air and it will fall about 5 blocks in a new direction. Go in the direction it lands. Do this too much and it may return to The Ender.
From the looks of the following image, you have to fill it with "Ender Eyes" in order for it to activate.
[color="#8B0000"]PreRelease 3[/color]
Posts about Part 3 start with post number #892 for those who want to read them.
[color="#000000"]Misc.
- Baby Animals! Parents seem to 'follow' babies after birth. Do not drop loot for XP. Faster animation and they eventually grow up. Baby sheep can be sheared. Grow up time seems to be 1 day.
- Animals have a Cool down after breeding.
- You can saddle baby pigs and ride them
- Wheat bug is fixed.
- FPS is better? Unconfirmed.
- Number above XP bar. Level?
- Silverfish Spawners in dungeons.
- Snow fall breaks torches.
- Breaking book shelves give you 3 books.
- Mini mine spiders are 1x1 and not poisonous. Unconfirmed.
- Eye of Ender. Ender Pearl + Blaze Powder. Use unknown.
- Able to "eat" milk and water.
- Pie chart in the F3 screen is in! (And its a circle..in minecraft! wtf..) XD
- Navigate through some of the features by using the number keys, or 0 to go back.
- Crystal Block.
- Fishing Rods can be enchanted.
- Cauldron Icon.
- Color of the label of highlighted object is now purple. Inventory for example.
- Swords and bows have been weakened.
- Endermen do more damage. Unconfirmed.
- Notch's Take on the new baby animals: The idea with the baby animals is to alter the original models to make them act as new ones. This scales well. Say we want to do old animals or robot animals or whatever in the future. By having it be mutators to the original models, we can add a new animal by just adding a single new model instead of adding four (or whatever) new ones. And even better, to introduce a brand new variant of animals, we don't need to go through them all and add that variant. Source.
[color="#000000"]Potions
Credit goes to: Seriousity for finding most of these. <3
Offical Potion Topic
Amazing Potion Guide!
- Potion brewing stand. Step 1 is to fill them with water.
- Milk Removes all effects.
- Redstone increases the duration of a potion. Confirmed.
- Glowstone decreases the duration of a potion and increases effectiveness. Confirmed.
- Cauldrons will hold water for you. Water will "evaporate" over a period of time.
- Right click with glass bottles to draw water. It makes the water level go down lightly.
- Cauldrons can be moved with pistons without losing the water.
- They can be fill with water buckets only. Not lava.
- You can climb into them! Bathtubs and sinks are now possible.
- You can walk across them.
- Brewing stand is activated by putting nether wart in the upper slot. Possible use of other 'activation' items unknown.
- Positive Potions
- Healing Potion: Water Bottle + Netherwart + Ghast Tear (InstantHealth)
- Healing Potion: Water Bottle + Netherwart + Ghast Tear + Glowstone Dust (InstantHealth II)
- Potion of Healing: Awkward Potion + Glistering Melon
- Fire Resistance Potion: Water Bottle + Netherwart + Magma Cream (Fire Resistance 3:00)
- Fire Resistance Potion: Water Bottle + Netherwart + Magma Cream + Redstone (Fire Resistance 8:00)
- Strength Potion: Water Bottle + Netherwart + Blaze Powder (Strength 3:00)
- Strength Potion: Water Bottle + Netherwart + Blaze Powder + Redstone (Strength 8:00)
- Strength Potion: Water Bottle + Netherwart + Blaze Powder + Glowstone Dust (Strength II 1:30)
- Swiftness Potion: Water Bottle + Netherwart + Sugar (Speed 3:00)
- Swiftness Potion: Water Bottle + Netherwart + Sugar + Redstone (Speed 8:00)
- Swiftness Potion: Water Bottle + Netherwart + Sugar + Glowstone Dust (Speed II 1:30)
- Negative Potions
- Poison: Water Bottle + Netherwart + Spider Eye (Poison 0:45)
- Weakness Potion: Water Bottle + Netherwart + Fermented Eye (Weakness 1:30)
- Potion Of Slowness: Water Bottle + Netherwart + Sugar + Fermented Eye (Slowness 1:30)
- Unknown Potions
- Mundande Potion: Water Bottle + Redstone
- Thick Potion: Water Bottle + Glowstone Dust
- Awkward Potion: Water Bottle + Nether Wart
[color="#000000"]Enchantment Tables[/color]
- Animated Enchantment Table!
- Pages flip randomly.
- The words are suppose to be random and they are not suppose to make sense.
- Break with pickaxe in order for it to 'drop'. Or you will lose it...forever.
- Enchanting table is made like so:
Placing bookshelves near the enchantment tables.
[color="#000000"]Air Portals to "The Ender"[/color]
[color="#000000"]Ender Goo will be a portal to "The Ender" and will be the home to the mysterious endermen and deadly enderdragons. Confirmed by Notch.[/color] Source.
Quote from Mouzi
It's called an Air Portal in the code and you can fix it with Ender Eyes.
Doesn't seem to work as of now.
Also, disregard the obsidian, I tried flooding it with water.
Also, someone mentioned that the server now loads a third "level" so that would kind of confirm skylands. Though they have existed before and you can get to them by hacking but I don't know if Notch has changed the skylands for this update.
The sky dimension actually works like it used to work (it's been in the code for quiiite a while) but it gets overwritten by the real world terrain if you visit the real world first. The chunks are in the same folder so they get mixed up.
currently the skylands is just the normal world with different colored sky and clouds are way lower (underground with the normal terrain). The sun is always in the middle of the sky.
http://www.reddit.com/r/Minecraft/comments/l3017/minecraft_19pre3_changelog/c2pcopb
[color="#000000"]Ender Goo[/color]
- Ender goo's texture is half a block or so above the physical block.
- Able to physically interact with stuff, it cant be walked through (the texture can be however), and can be stood upon for a platform.
- Is similar to a half step, except very very thin.
- Underside has a stone texture.
- Can be removed with water.
- Can be burned by lava.
- Ender Goo will be a portal to "The Ender" and will be the home to the mysterious endermen and deadly enderdragons. Confirmed by Notch. Source.
I say try adding this to the Air Portal and seeing what it does. ;P
New name until further notice/investigation: Ender Goo.
[color="#000000"]Images[/color]
[color="#000000"]New ID's
Items
123 - Brewing Stand
124 - Cauldron
125 - Eye of Ender
Blocks
116 - Enchantment Table
117 - Brewing Stand
118 - Cauldron
[/color]
Screenies and Information released after 1.9 Part 2 and before Part 3.
[color="#000000"]Baby Animals! It's a baby moo moo! With a....big..head!XD A few pigs are in the background[/color]
[color="#000000"]Glossy Armor - notice the sword is purple.[/color]
[color="#000000"]A circle in minecraft! Madness![/color]
[color="#000000"]Enchantment Table Interface[/color]
[color="#000000"]The letters come from the Standard Galactic Alphabet.
Well played internets, you are good. (3)
These names will be random and confusing. (7)
Each spell costs experience levels. (15)[/color]
Quote from Viktn0r
Origin
The Standard Galactic Alphabet or SGA is used in the Commander Keen series of computer games. It was created by Tom Hall, who originally just wanted to make the writing on signs in the games look futuristic or alien. Then he realised that he could create a whole alternative alphabet and add cryptic messages throughout the games.
[color="#8B0000"]PreRelease 2[/color]
[color="#000000"]Mobs[/color]
- Animal Breeding! Use wheat to breed. Hold wheat in your hand and they all 'should' follow you. Reports of this being a bit buggy. If you hit an animal in heat, it will stop being in heat.
- Snow Golems attack each other when you try to breed them. And User. Use wheat to make friendly towards you.
- Endermen now take FOUR standard (non-critical) hits with a diamond sword. Zombies & Zombie pigmen 3.
- Endermen now instantly teleport away from water. Agro seems to reset after this. They also dodge all arrows and do not die in the sunlight anymore. New sound effect likely to come in the official release of 1.9
- Zombie Pigmen now randomly drop rotten flesh or gold bits instead of everytime.
- Chickens avoid lava.
[color="#000000"]Items[/color]
- Golden apples have a sparkly animation.
- Golden apple also grants you Regeneration buff for 30 seconds.
- Golden nuggets are officially called "Gold nuggets" now.
- New Items: glass bottles, several new music discs, blaze powder, spider eyes, fermented spider eyes and magma cream. *Items uses unknown - bottles obviously for 'potions' as mentioned on twitter and not implemented yet. Possibly with official release.
- Ender pearls teleports you with the cost of damage when thrown.
- Ender perls do not work in MP.
- Items can be repaired now, just as Notch specified - combine two damaged items to make one with more uses.
- Can't get glass panes back when you break them anymore .
- Pumpkins can be “crafted” into 4 Pumpkin Seeds.
- Milk acts as a "clear all" for effects.
[color="#000000"]Fencing[/color]
- Wood fences now connect to walls. Fences now only take up the space they appear to, as well as attaching to any solid block adjacent to them. This makes walking through diagonal-oriented fences possible.
- Pressure plates on top of fence posts now make sound when you walk on them or next to them. Cannot place pressure plates on top of nether fence.
- Fences can be placed like normal blocks.
- Normal fences and nether fences don't connect.
[color="#000000"]Potions[/color]
Thanks Mouzi for the following information
And a list of descriptions and IDs for them. Excuse the code tag (I couldn't find atag).
EDIT: All possible potion potency levels seem to have I, II, III and IV but not anything over that. After that it will just say potion.potency.5 and 6 and so on.
ID Code name In-game name Description 1 moveSpeed Speed Movement speed increases, known levels: I, II and III 2 moveSlowdown Slowness Movement speed decreases, plausible levels: I, II and III 3 digSpeed Haste Mining speed increases, known levels: I, II and III 4 digSlowDown Mining Fatigue Mining speed decreases, plausible levels: I, II and III 5 damageBoost Strength Damage dealt increases, known levels: I, II and III 6 heal Instant Health Constantly heals you at a fast rate. EDIT: This actually is not meant to have a duration or has a duration of 0. Will do instant damage when you drink the potion. Known levels: I, II and III 7 harm Instant Damage Constantly damages you at a fast rate. EDIT: This actually is not meant to have a duration or has a duration of 0. Will heal instantly when you drink the potion. Known levels: I, II and III 8 jump Jump Boost Increases jump height, level I to around 1.75 blocks and level II to 2.5 blocks, known levels: I and II EDIT: Level III jumps to around 3.25 blocks and you will take a bit of fall damage and level IV to around 4 blocks. 9 confusion Nausea Screen goes wavy, makes walking difficult 10 regeneration Regeneration Regenerates health (faster) EDIT: Apparently an old effect too, this has been since 1.8 11 resistance Resistance Probably raises your armor class temporarily 12 fireResistance Fire Resistance No fire damage, you will still catch fire, you can also dive in lava (you can not drown in it either). 13 waterBreathing Water Breathing Infinite breath, bubbles still appear but will not decrease. 14 invisibility Invisibility Does not seem to do anything as of now, mobs still attack and no visual change. 15 blindness Blindness Similar to the bedrock fog, you only see black after a few blocks. 16 nightVision Night Vision Night becomes a lot brighter, does not seem to affect caves (unconfirmed). 17 hunger Hunger Old effect, known as food poisoning or disease. Decreases food bar faster. 18 weakness Weakness Opposite of strength? Damage dealt decreases. 19 poison Poison Old effect. Look up poison on minecraft wiki. Known levels: I and II
[color="#000000"]New Recipes[/color]
Quote from ihave13gp
New recipes:
- 1 blaze rod -> 2 blaze powder
- blaze powder + slimeball -> magma cream
- spider eye + brown mushroom + sugar -> fermented spider eye
[color="#000000"]Images[/color]
Example of the new fences
Blue Spider effect and drop
Giving an animal wheat will generate love hearts above its head for a short period of time.
Bring two similar animals together after they've been given food, and a few seconds later a third animal will spawn (of the same type). There aren't any baby animals though, sadly.
[color="#000000"]Misc.[/color]
- Slimes also drip through the block they are above.
- Hardcore Mode
- Fire from lava doesn't burn you for nearly as long.
- Auto-jumping has been placed back in.
- New ID's for Items and CDs at the bottom of this post.
- F5 is back! (Hit twice to see in first person).
- Tooltips have purple edges.
- Name tag "TESTIFICATE" over the villagers is gone.
- Villages seem bigger.
- XP Gain from jumping has been removed/fixed.
- F8 cinematic mode is back
- Right clicking while holding a weapon = blocking.
Quote from ihave13gp
I decompiled the minecraft.jar files to have a look at the modified health and damage of mobs:
Endermen take 20 hearts of damage and deal 3.5 hearts of damage on normal(was 2.5).
Spiders take 8 hearts of damage.
Zombies take 12 hearts of damage and deal 2 hearts of damage on normal(was 2.5).
Cave spiders take 6 hearts of damage.
TyrantWave found these prefixes in the jar:
mundane
uninteresting
bland
clear
milky
diffuse
artless
thin
awkward
flat
bulky
bungling
buttered
smooth
suave
debonair
thick
elegant
fancy
charming
dashing
refined
cordial
sparkling
potent
foul
odorless
rank
harsh
acrid
gross
stinky
Those are all classified as potion.prefix.
"potion.prefix.mundane", "potion.prefix.uninteresting", ....
This could mean these are specifically potion only, or it's more generic and could be related to enhancements to items as well. (As potion works for that too)
[color="#000000"]New ID's & Records - Part 2[/color]
New IDs
117 - Potion
118 - Glass Bottle
119 - Spider Eye
120 - Fermented Spider Eye
121 - Blaze Powder
122 - Magma Cream
New Record/CD IDs
2002 - Blocks
2003 - Chirp
2004 - Far
2005 - Mall
2006 - Mellohi
2007 - Stal
2008 - Strad
2009 - Ward
2010 - 11
[color="#8B0000"]PreRelease 1[/color]
[color="#000000"]Effects[/color]
- Blocks under water/lava "drip" into cave/cavern below.
- Trees on higher altitudes have less leaves.
- Grass drops more seeds.
- Lava flows faster.
- Do not jump infinitely when holding down space bar.
- Dried up river-beds in plains biome.
- Animal do not breed.
- Pumpking seeds are back in the chests in the dungeons!
- Lots of reports of mega-oceans.
- Armor values are now determined differently.
- Roses are back.
- Saplings drop less.
[color="#000000"]Mushroom Biomes[/color]
- Mushroom biomes ARE islands.
- "Infected" cows via shrooms
- Shearing Mushroom Cows nets you around 2-5 (need verification on precise range) red mushrooms, and also gets you a normal cow.
- According to the picture, new grass?
Quote of OgreSean
Mushroom Island: Warm biome. Frequent Rain. Somewhat Mountainous. Land base level near sea level.
Mushroom Island Shore: Warm biome. Frequent Rain. Flat land. Land base far below sea level (same as ocean.
Thus, Mushroom Island biomes actually spawn in the middle of Mushroom Island Shore biomes. However, the land for Shore biomes is underwater, which makes them appear like Oceans.
The top block for these biomes is the "mycel" block I mentioned earlier (which is not town related after all, but does play some kind of melody). No monsters, animals, or squids spawn in these biomes EXCEPT for mushroom cows.
[color="#000000"]Snow Biome[/color]
- "Snow" biomes more rare.
- Snowman! - Built by Two snow block then pumpkin PLACES not crafted. Not sure how to make a snowman without a pumpkin head. They fight other "bad" mobs. They drop snowballs.
- Snowmen work in the Nether. (Bug? Unconfirmed.)
- Snow now settles on ice.
Quote of OgreSean
Frozen Ocean: Cold biome. Occasional Rain. Somewhat Mountainous. Land base level far below sea level. No animals spawn in this biome.
Frozen River: Cold biome. Occasional Rain. Flat land. Land base level somewhat below sea level. No animals spawn in this biome.
Ice Plains: Same as Plains, except cold temperature.
Ice Mountains: Same as Extreme Hills, except cold temperature.
Have fun with the hilarity of the snowmen attacking other mobs!
Images for Part 1
[color="#000000"]Swamps[/color]
- Lilly Pads - Picked up by "Punching". Place by putting next to another lilly or surface block. Lilly Pads turn grey when picked up - bug?
- Darker grass - new grass texture for swamps
- Darker water around the swamp area
[color="#000000"]Villages[/color]
- Village Monks - 1 Priest is dressed in white
- A few other skins reported - aprons and pink?
- Reported that the mobs folder have 6 different textures for the villagers. (Butcher, Farmer, Librarian, priest, smith & villager).
[color="#000000"]Nether[/color]
- Nether Brick
- Nether Fence
- Nether Stairs
- Nether Stronghold - Netherholds!
- Nether Slimes
- "Blaze" Mob
- Nether Dungeons (Same a netherholds?)
- Netherwart - nether plant (A nether mushroom? Need more clarification.)
- Ghasts shoot "bombs" now.
- New Sounds by pigmen and ghasts (unconfirmed)
- Pigman drops "Rotten Flesh" & "Gold Nugget" - 3x3 craft = Gold Ingot
- Ghasts drop "Ghast Tear" - Unknown use
- Blazes drop "Blaze Rod" - Unknown use.
[color="#000000"]New ID's - Part 1[/color]
[color="#000000"]New ID's[/color]
Quote from OgreSean
After decompiling the 1.9 Pre-Release minecraft.jar, here is everything I've found so far:
mn.class (Block.class)
---
New Blocks:
ID 110 - "mycel" - Apparently related to Villages, and has appearance of either grass or snow. If we had updated sounds, it would apparently play some kind of town melody when the player is nearby or when it is stepped on.
ID 111 - Water Lily
ID 112 - Nether Brick
ID 113 - Nether Fence
ID 114 - Nether Brick Stairs
ID 115 - Nether Stalk (some kind of plant that grows over soulsand and appears in nether strongholds)
ue.class (Item.class)
---
New Items:
ID 369 - Blaze Rod
ID 370 - Ghast Tear
ID 371 - "Gold Nugget"
ID 372 - Nether Stalk Seeds
wt.class (BiomeGenBase.class)
---
New Biomes
ID 10 - Frozen Ocean
ID 11 - Frozen River
ID 12 - Ice Plains
ID 13 - Ice Mountains
ID 14 - Mushroom Island
ID 15 - Mushroom Island Shore
Enderman had their spawning frequency cut in half.
vx.class (EntityList.class)
---
New Mobs
ID 13 - Small Fireball
ID 61 - Lava Slime
ID 62 - Blaze
ID 96 - Mushroom Cow
ID 97 - Snow Man
ID 120 - Villager
[color="#000000"]Click the Plus if I helped you! ---->[/color]
[color="#FF0000"]Feel free to PM me if I missed your report. Do not abuse this. I will not respond to requests for 'help' that pertain to 1.9 pre-releases.[/color]
Keep it classy.
-
1
The story is not bad, I can certainly give you that. I can also give you some advice to help if you want to continue. 1. Try to portray the environment of your characters. Not every last detail of course, but enough to get a thorough image of their surroundings. You should be able to see it clearly in your head. 2. Define the plot better. Well your story was good, I felt it lacked quite strongly in what was going on. 3. Make things sensible, even if its magic. Think about it, if you just met someone, they pretty much dragged you to their house, and then they told you to go to sleep, would you do it? Its a tad nonsensical lad. However, like I said, the story was still interesting, and it had a good feel to it while I read it. :smile.gif:Posted in: Fan Art - To post a comment, please login.
2
1
Some of my quotes form above:
Creepers are close relatives of the cactus.
Creepers used to have arms, and they were very kind and lived with the humans and pigmen peacefully. They were happy until one of the creepers had a birth defect. His arms were placed behind his feet, resulting in no arms and four feet.
The hugging theory is completely off. That was a JOKE.
Gunpowder was a creeper's daily meal. It was hard for humans to find gunpowder, because creepers have a special vision that spots gunpowder in rocks. However, this only works in the dark, which is one reason why creepers spawn in the dark, in order to find the gunpowder in rocks or between the cracks in the cobblestone.
If I've made a contradiction or I need to explain something more, tell me. I really like making theories and then debating. Thank you. If you'd like me to make another theory on another mob (such as ghast) I'd be happy to.
6
In these, can super rarely spawn bedrock wolves who cannot be tamed. They are agressive, and are actually quite strong. They can dissapear into any 'darkness', but as you approach and the darkness fades, it attacks you again. When you kill it, there's a 10% chance it will drop a diamond. If they are spawned above bedrock level (or you find a way to lure it out of the level) it will become 2x faster and quickly attack you. They only deal a heart's damage but when your hearts get down to 2 and a half, they deal 2 hearts.
Too OP? suggestions? More things to add? Tell me. And trolls should stay under the bridge.
2
cause they are too stupid to notice bookshelves are useful.
PS : GREAT IDEA! but i was thinking maybe rarely an already intelligent NPC would teach you things. Like every minecraft day, you could right click him and he would tell you a phrase from the enchanting table, and when you learn all of them, he'd start to tell you about what they mean and maybe what enchantments you get. But before you can even rightr click him to get information, you have to givew him a diamond every time you want to learn a phrase. this way, it isn't too overpowered.
1
When making windows or panes or things of the sort, they look so beautiful! But if you're trying to just make a lamp post and then place a block next to it, that block next to it actually becomes connected. (don't mean to advertise or anything, but if you want an example of the picture AND people who agree with me, click the link and watch the video.)
My idea is that when you right click the fence, it stops connecting to things. Right click again, it connects. I don't know much that it would change of the game, and minecraft is all about creativity, so i believe if you don't want the fence to stick, it shouldn't stick.
1
Wouldn't it be cool if you could actually MAKE the seeds instead of trying out different combinations until you get the one you like?
Basically, you'd use ":" to make your seed, so you could type:
:flat grass w/ trees:
And all you would get is a terrain of a bunch of different types of trees and just flat, flat, flat grass.
Or you could try:
:flat biome:
Doing that would give you a plain flat land, however, you can explore to find different biomes.
You could also try:
:flat obsidian w/ lavapools lavarivers:
So you'd just have obsidian all over the place with occasional lava pools and lava rivers.
But you could so something crazy like:
:hilly beds:
Then you'd have a world of beds that spawn in a mountatain seed. Just beds and beds and beds.
However, liquids need to know specifically how to spawn.
LIQUIDS:
waterpools
waterrivers
watersprings
lavapools
lavarivers
lavasprings
Or you could do patterns:
:stone pattern woodplanks:
:sign pattern wood:
Or anything. really, as long as you tell the seed what to do.
Would it be hard to implement? is it too OP? tell me.
4
So basically, if you are in water 20 blocks deep, your air bubbles decrease faster than usual, until your hearts turn blue and your camera starts to shake. As it's shaking, you lose hearts rather quickly (two hearts every second) but when you die, your items 'explode' because of the pressure. If you go 10 blocks deeper, you lose 3 hearts every second, and so on. The only way to prevent water pressure is to HOLD an Eye of Ender, not have it in your inventory but actually hold it.
OP? Hate it? Or are you just way to chicken to go into water anymore?
Tell me what you think.
2
Items you need to craft portal:
2 iron
4 diamonds
2 obsidian
1 redstone
It is crafted like so:
This crafts you a 'Magic Portal Gun'.
Right click, and bedrock appears in a square, similar to a nether portal. However, it is empty. Here's where the HTGL (hard to get legit) comes in. (well, even HARDER than the gun.)
There will be a super rare tree. You'll notice it by its pink leaves and green trunk. This tree is called a 'Peace Tree' and will drop saplings if you hit the leaves. The trunk can only be mined with a diamond axe, otherwise you won't even be able to do any damage to it, it will just be like bedrock. The trunk has pink rings.
The wood can be crafted into 'Peace Planks' (they are dotted green and pink) which are not so pretty to make houses out of. (as well as expensive)
Then, you can craft them into Enchanted Sticks that look just like normal sticks except green and pink. These must be coated in 'Awkward Potion' first, though, to have their full affect. They will glow (similar to a golden apple). Simply place awkward potion below the stick to turn it enchanted. (Note that crafting the sticks only gives you ONE stick)
Now, time for the super rare ore, just as rare as lapis lazuli, and never spawns in a vein (except for rare occasions where two dragon ore spawn together, however in a vein)
It is called 'Dragon Gem'. Once mined, it will give you 0-3 'dragon heart pieces'. You need four heart pieces to create the 'Dragon Heart', which can be crafted in a crafting-table like way.
Place two enchanted sticks in the crafting table, arranging the sticks like the bottom of a pickaxe, and then placing 1 Dragon Heart on top. You now have a magical wand...
Right click the bedrock portal and a blue substance appears. Step in, and enter a land of wonderful-ness.
The first thing you will find in your inventory is a wand and a spellbook, when you scroll over it, it says 'Accio'. Right clicking will suddenly pop up a board that asks you what you'd like to 'accio', or pick up, and the amount. If you want 5 diamonds, Accio will search through the land and pull 5 diamonds out. However, this drains your hearts, so the deeper it has to go, the more hearts you'll lose. There's no way to stop the spell, so mining works better underground.
However, you may see people wandering around with books or wands in their hands, too, and you might find random portals sitting around. The trees are all 'Peace Trees'. There is a special kind of flower there, called 'Magic Blossom'. It is blue and can be used for blue dye.
Also, occasionally under peace trees, you may find some yellow mushrooms. These will attack you, but you can tame them my using the spell 'Petrificus Totalus', or bind. You can find the spellbook in random chests you may find laying around the world. If you manage to tame a yellow mushroom, any other yellow mushrooms nearby will join you. Yellow mushrooms take your damage first, so if a zombie attacks you, one of the mushrooms will take damage instead. However, they only have 3 hearts. You can right click a mushroom with your wand to make it stay in the area and walk around. If you right click 2 mushrooms and put them next to each other, they will breed, and a mushroom sprout will appear in the groud and soon become a full grown mushroom (wild).
Mad wizards my wander around, but their spawn rate is of an Enderman's. They spawn in groups of 3 and cast spells at you. When you kill one, you may get a bunch of diamonds or even a rare spell, which includes 'Sectrumsumptra', 'Crucio', and 'Avada Kedavra'. However, performing these in front of other wizards within your sight range will cause them to attack you.
Any suggestions?
I doubt anyone will make a mod on this, but I'd really appreciate if someone did.
2
"Shut up, Diana. You don't know anything." I said to myself.
I'm Desiree, a lone Minecraftian girl. I was born in the desert of Nubi and I've lived there for a long time, until I finally ventured out into the world. How I came into existence is really a mystery, I don't even know myself, nor does Diana.
Oh, Diana's my inner self. That may make you think I'm psycho or something, but I really don't care.
Diana was born with me, I remember being able to communicate with her since I was merely a baby. How did we survive? Well, we believe that Diana was reincarnated into my body so suddenly that she didn't even notice the body already had someone in it. So Diana was able to tell me what to do, she was able to fly out of my body and look around, a place to drink, some reeds around the area to make papyrus for shoes and shelters. Soon, I knew the Nubi Desert from heart and lived in a small triangle shaped home. Diana taught me how to read and speak, but once I was 13, I learned to care for myself.
But if it was really true that there was no other Minecraftian in the world, where did Diana come from? Another dimension?
But somewhere deep in my heart, I know there isn't any such thing as another human. I just know. There's no way, but until I can prove myself wrong, I'm sticking to my theory. The fact other humans exist.
I continued to walk, my feet starting to hurt. Rocks and pebbles were scratching the underside of my feet, but before I knew it, I saw green.
"Diana... what's that?" I asked. Large, brown things connected to the ground were arranged in a vertical way, and green papyrus shaped things sprouted around it.
"A good shelter..." Diana murmured. "Move." she took control of my feet.
"Come ON, Diana!" I complained. My feet were moving on their own, a numb feeling taking over them. Diana had never taken over my body, but before I knew it, my legs started to ache and the silhouette of Diana's spirit popped out of my body.
"Desiree!" She scolded. I had forced her out of my body. The sun was setting.
"Diana, there's something in the distance, I can't make it out. Please, just run for me." I complained again. Diana's spirit disappeared and suddenly I was running again.
I had probably fell asleep, but I believe Diana took over my whole body, because my dreams were just clear pictures of me, a curly haired girl with grown hair and tanned skin in tight white linen clothing and shoes made of papyrus, running and running through a mass of green.
"Desiree. Desiree, I apologize, but you need to get up now. There's something... Oh..."
I suddenly found myself facing a small village, however, these were not Minecraftians. Or... was I... deformed?
"What in the name of Minecraftia!" A woman's voice shouted. An ugly woman with no hands... just arms arranged in a circle, looked at me.
"What, Vera? What is i - oh."
Another one of, er, ME, stared at me. But this person wasn't anything like me. It was pale, and its hair was long, straight, and corn-colored.
"It's... Oh, come with me!" it said, grabbing my hand.
I'm not going to continue unless someone votes their opinion. Otherwise it's only a waste of time.
Also, if no one says anything I'm going to assume everyone hates it and forget about it. I'm the type of person who won't continue it i believe no one cares.
1
So my idea here is that once you cut down a tree, the saplings that fall might hover on the floor. but if they continue to hover for 5 minutes (despawning time) They immediately root themselves into the floor. And there may be some natrually spawning saplings just lying around. It's a small idea, but it does make sense.
Seeds could also do the same, after sitting around for a while, they turn into wild grass. (rather than wheat, people would stop using hoes)
Again, trolls under the bridge, and if you can't say anything nice, don't say anything at all.