• 0

    posted a message on ChickenBones Mods
    Getting this guy when trying to join a new world with NEI and Natura:

    http://pastebin.com/

    Causes an error to pop up that says "A fatal error has occurred, this connection was terminated" then goes back to title screen.
    Posted in: Minecraft Mods
  • 0

    posted a message on Looking for Maps.
    Pretty much, it doesn't have to be "easy" per se, but I am not looking for something like skyblock, vechs style map, or anything like that. Essentially just a beautiful landscape to do regular old minecraft survival. I would make something myself, such as like in world painter, but that doesn't have enough features yet to really work for me.
    Posted in: Maps
  • 0

    posted a message on Looking for Maps.
    Are there any maps out there, that use hand made terrain and such, but are meant for regular minecraft survival? Not sky block or "difficult" survival. Regular, 100% normal minecraft gameplay...but on a map that looks awesome and isn't random? Maps with no goal other than to do normal minecraft stuff.
    Posted in: Maps
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Derp, Ignore Me.
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Epic. Thanks! Its useful also, this is my typical "weapon up/down" config for most games.
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    I use a mouse with a mouse wheel, but the scrolling aspect of it is broken. So currently I play miencraft using the hotbar by selecting keys 1-9... yet I use arrows keys to move. You can imagine how awkward this is. But I am used to it.

    However, I have gotten this mod in hopes I can remap the "scroll up" and "scroll down" of my mouse wheel to keypad_4 and keypad_1 respectively. How would I go about doing that, or can it even be done?

    So pressing keypad_4 would scroll left on the hotbar, and keypad_1 would scroll right.
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    When selecting a mob to spawn using spawner gui, nothing happens, its still a pig spawner. Breaking it and placing the spawner work.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Coming Soon] The Aether Collab - King, Kodaichi, Shockah!
    lol you need to release it now, i am tired of waiting, herpa derp
    Posted in: Mods Discussion
  • 0

    posted a message on [1.3_1] RavenBurga's mods: Extended Building Materials
    lollercoaster of dewm
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    SDK's Mod conflicts with Industrial Craft, The recipie for scuba tank is the same for the iron furnace in Industrial craft. :/

    Quote from joilpot »
    Here is my report: When i open a world everything goes correctly then it freezes for a sec and minecraft shuts down automatically. The other mods I have are Single player commands and TooManyItems. Any help? if any user can answer this please pm with solution.


    Its odd, but the properties files have to go in bin, not .minecraft [they usually go in .minecraft]. I just had this same problem.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MOD] McRegion v5 (Optimized Saves) [1.2_02]
    How do you use regiontool.jar? I tried running it and nothing happened.
    Posted in: Mods Discussion
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    Wer has all tres gon?!?! :Notch: :Notch: :Notch: :Notch: :Notch:

    RTB, are you by any chance from Memphis TN?
    Posted in: Minecraft Mods
  • 0

    posted a message on [REQ] Currency Player-Stat
    This mod would be used as a supplement for other mods.

    All it would do is add a new stat to the player entity. Let's call it "playerCurrency", every time you use a gold bar, you increase your currency stat. Lets say one gold bar gives you 100 currency. In your inventory GUI could be a number displaying your current playerCurrency

    Any mods that deal with trading would be able to call on this stat of "playerCurrency" to use as the currency for the trade.

    Other mods could also implement methods to raise playerCurrency via other items they might have. [Such as mods that add currency, like gold coins] By altering their currency items to increase playerCurrency when used.

    :biggrin.gif:
    Posted in: Mods Discussion
  • 0

    posted a message on [1.8.1] Builders 0.64B [MOB]
    Can you make it so that when a Trader dies or is despawned, that he takes the blocks he placed with him? Currently my landscape is dotted with hundreds of empty trader buildings... :sad.gif:

    I use humans+ so traders die very quickly due to bandits, rogues, and other meanies. And I am mentioning this because it is the only part of your mod I really use, I have the rest disabled.
    Posted in: WIP Mods
  • 0

    posted a message on [REQ] Hentai Mod
    I think DimJim is a pretty cool guy. eh makes up this thing i saw thar and doesnt afraid of anything.
    Posted in: Mods Discussion
  • To post a comment, please .