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Last active Tue, May, 4 2021 10:31:38
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Jun 13, 2013Being the whimpy loser that I am, nope! I tend to get shoved around a lot. Well, used to anyways.Posted in: General Off Topic
On one occasion, I remember smashing a textbook on the back of this guy's head in middle school. He enjoyed bullying me, and one day I pretty much got sick of it. Of course, I ran afterwards. >_> Though there was this one time a guy kept tackling me into the snow, and I was getting soaked and chilled from all the ice and snow going down my shirt and into my boots, so I just punched him as hard as I could in that sensitive area on his shoulder. He never tackled me again.
Jun 13, 2013Posted in: Resource Packs
Can I make a few recommendations here?
1) Work on one project at a time. Seriously. You have this "50% done" pack and the one you've linked is supposedly "35% done" (Figures that I feel are horribly inaccurate, seeing as how you've barely modified anything in the one you've linked.) You're never going to get anything done if you keep juggling WIP projects like this.
2) If you're just trying stuff out to get a feel for it, then it's best not to post your trial runs up here and expect people to download them. Practice is a great way to improve, but you'd want to post your -best- work or most recent serious project. Not some test runs to see how you can modify textures here and there.
3) Stahp with "simple pack" as a justification. Simple doesn't mean bucket fills and there's more to it than making flat shadeless textures with lines. There's a stylistic element that you have to nail with it, not simply "downgrade" some of the textures. If a simple pack is something you'd like to tackle, then I'd advise just taking a step back and trying to plan things out appropriately. Ask for feedback on individual textures first, to find out where you need to go, before posting the full pack.
Jun 13, 2013The bumps on this topic are really something, lol.Posted in: Resource Packs
Interesting start. I'd recommend avoiding pillow shading on your wooden planks. Your logs also don't look very natural either... what kind of theme are you going for here?
Jun 13, 2013sixfootblue posted a message on SilkCraft; A Smoother and Cleaner Version of Minecraft [1.5.2]Well it's an interesting idea, but it could be executed better. The appeal in scenery is variety, and it's possible to do that with very minimalistic/simplistic textures (Just look at the game Proteus). As it stands now, you just have a bunch of repeating square tiles in different colours. Nothing that makes them particularly unique from one another. It feels more "plastic" than "silk" if that makes sense.Posted in: Resource Packs
Quote from MCRVideos
I meant that. Each brick uses a certain amount of pixels. Also know as resolution of the texture pack. My texture pack like SmoothCraft before, it reduces the amount of pixels per a block. This caused my computer and other's to speed up due to the reduced graphics. Each chuck takes time to generate the heavily detailed blocks if you yous 64x64 Texture pack or over. This 16x16 Reduces the amount of pixels therefore the computer doesn't spend as much time to load the game. Therefore you have faster game play. To prove this theory, just download my outdated to 1.4.7 SmoothCraft texture pack.
Minecraft block textures are 16x16 by default, so I really don't see what you're getting at here.
Jun 13, 2013Posted in: Resource Pack Discussion
For the Ctm, yes, you need the biome name sky. I don't know about the pallets, you may need to do some testing. I would guess that, since it is theoretically a biome in the code, there would be a section, like the desert/nether.
Alright, I'll give it a go.
Jun 12, 2013Posted in: Resource Pack Discussion
The desert section defines the nether. It's annoying, I know.
Actually, one more question. Which region of the biome colour map would set colours for the end? Or is that currently not possible to do? Is it also possible to make biome specific textures for blocks or mobs in the end?
Jun 10, 2013Posted in: General Off TopicQuote from Beechlgz
Here's another weird one, the rotifer.
Large image lifted off Wikipedia:
It's a microscopic multicellular organism that doesn't look very remarkable, just like some strange worm. However what's remarkable about them is that they don't reproduce sexually. So how do they keep their genetic line from going stale with old genes if they can't mix it up? They take genes from other organisms. This multicellular animal has been found to possess genes from a variety of different types of organisms, including plants, fungi and bacteria. This, some scientists are suggesting, is how the species continues to survive and adapt despite only being able to produce female clones.
That...really is remarkable o_o. Makes me want to learn more about these guys. xD
Jun 10, 2013Posted in: Resource Pack Discussion
For the fluids, CTM cannot be applied, but the custom biome pallets might, I haven't tried yet.
I've thought that, but I wasn't really sure how to define a biome colour for the Nether.
Still thanks for the help ^^
Jun 10, 2013I've been searching around for this for a while, but haven't really been able to find any answers.Posted in: Resource Pack Discussion
I'm wondering if biome specific textures can be applied to mobs or fluids (water/lava). Say if I wanted a different type of villager for dezert biomes, or a different type of lava in the nether. Could it also be applied to light maps as well? Like if I wanted a snow biome to have a more blue ambient lighting, but a dezert would have a warmer yellow or orange-ish ambient lighting.
All help is appreciated. ^^
Jun 10, 2013There's a bunch out there... Of the games I've played.Posted in: General Gaming
Pandora from Persona 1
Kumbanda for SMT Digital Devil Saga 2 (Pelvic thrusting killer zombie horse that wants to eat you alive.)
Goliath from Borderlands 2 (Freaked me out to see his skull just...yeah.)
Aaand finally Niel and Neir from Baroque.
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